Aegislash-Shield form doesn't seem to work in calc for me. It just takes whatever the last selected Pokémon was instead.
Hi Austin, were you able to add Low Kick to gen 1 (Rolling Kick and Solar Beam are also missing)? I've cleared my cache and it's still not there - am I doing something wrong? I expect you're a busy guy, so apologies for pestering you!
fixedHey Austin, Low Kick is missing in gen 1. Is it possible to add stat modifiers like swords dance? Congratulations for the tool!
fixedStonjourner's ability Power Spot seems to be artificially boosting its own attacks in the Damage Calculator.
I haven't personally used the Pokemon in game, but if Bulbapedia's information is correct, Power Spot does not affect Stonjourner's own attacks. On Showdown, this is also true; Power Spot does not boost Stonjourner's attacks. Manually changing Stonjourner's ability to anything other than Power Spot or (other) results in the correct calculations.
The damage calculator is purely for calculating damage dealt so this wouldn't be affected by Accuracy and Evasion changes.Sup. I came here to ask something very quickly.
Does this Pokémon Damage Calculator not feature the Accuracy and Evasion stats? If so, are there any plans to implement them?
I took a quick look and I couldn't find any parameter to change either of them, so I thought I should come here and ask just in case.
Thanks in advance for reading ^^
The move effect of Punishment takes the amount of times the Accuracy and Evasion stats have been raised into account to calculate the move's power though, at least in Pokémon Platinum. In fact, that's the reason that brought me here. I wanted to check if that stays the same in newer games like Ultra Sun and Ultra Moon.The damage calculator is purely for calculating damage dealt so this wouldn't be affected by Accuracy and Evasion changes.
That sounds like a fine idea. Just so we're clear though, this kind of things are properly tested before being implemented in the calculator, yes?Currently as a workaround you can assign the boosts to a different stat, but we can add acc/evasion drop downs that appear only when Punishment is selected and only for the purposes off accurate boost totals. Calculating expected damage based on accuracy/evasion is out of scope for the damage calc at this time.
I don't see Power Spot anywhere, does it not work with damage calculations or was it forgotten? Because I think it's supposed to be in between Export and Battery.MagiaSN the Pokemon Showdown Damage Calculator should now be fully functional with all the gen 7 mechanics. Some additions include Z-moves, moves, terrains, and Abilities. There's probably still a lot we missed so please use this thread for bug reports/missing data/wanted features.
Where do I go if I want to contribute? Damage Calculator Open Source
What if I don't see new features? Try clearing your cache. It usually takes a bit for Zarel to sync the github version with the live version please wait a few days before clearing your cache.
What's new? Changelog
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Changing your HP/Atk/Def should have no affect on a Special Attack if I'm not mistaken, so I assume you mean "The calculator does not update the Hidden Power's type and base power based on changes to DVs?" (If you look, its still HP Ice 70). In the particular case of your screenshot, I believe 7/14/13/15/15/15 would still be base power 70, and Water has the same type effectiveness against Aerodactyl as Ice, so the end result should be the same in this case?
Please correct me if I'm misunderstanding - I've filed a bug to have changes to DVs/IVs reflected as changes to the Hidden Power type/BP, but for now you'll need to adjust the BP and type manually using the drop downs beside the move. :(
Thanks. This isn't a regression, we've never supported this AFAICT. I've filed a bug to make sure we have import/export parity with the teambuilder on the client, but this is going to take some time to implement :(. In the meantime you're stuck changing 'Gastrodon-East' to 'Gastrodon' before importing, sorry.
Should be fixed, sorry I must've forgotten about this. Gastrodon-East will now import as GastrodonImport feature won't recognize Gastrodon-East
finally done whoops. only had to redo it like 4 timesWould it be possible to have Random Battle sets in here, or otherwise make it easy to calc things that have 84/84/84/84/84/84 investment with a neutral nature? It gets a bit tedious to have to redo that every time I want to make a calc in randbats.
pre fixedThe normal calc is now messed up since the Random Battles calc was implemented. Stats that should have 0 EVs are now defaulting to 85.
Edit: While I'm here I'll also mention that rocky helmet does not exist in the calc. This has screwed me over in multiple tournament games when a mon that I imported is holding a rocky helmet and the calc thinks its holding no item, and so damage taken from knock off is inaccurate.
This isn't, Austin can take care of thatEdit: While I'm here I'll also mention that rocky helmet does not exist in the calc. This has screwed me over in multiple tournament games when a mon that I imported is holding a rocky helmet and the calc thinks its holding no item, and so damage taken from knock off is inaccurate.