fixeddamage calc doesnt seem to apply weight damaged move reduction on mons wearing float stones
Charizard-Y has the correct special attack stat for me, it's likely you clicked the mega charizard set for regular charizard pre mega.SM OU has Zard Y special attack listed as 109, it should be 159. Please fix :)
It also applies to Multiscale.Currently the damage calculator is coded to halve the damage for every hit for multi strike moves vs Pokemon that hold a damage reducing berry but realistically damage is only halved for the first hit.
Damage for 2 hits without berry: 252+ Atk Venusaur Bullet Seed (2 hits) vs. 4 HP / 0 Def Azumarill: 160-192 (46.7 - 56.1%) -- approx. 73% chance to 2HKO
Damage for 2 hits with berry: 252+ Atk Venusaur Bullet Seed (2 hits) vs. 4 HP / 0 Def Rindo Berry Azumarill: 80-96 (23.3 - 28%) -- approx. 83.1% chance to 4HKO
So exactly half of the damage is dealt for both hits, with the berry according to the damage calculator. In practice it should be 1/2 damage for the first hit + full damage for the successive hits. Would be cool to see that fixed, thanks.
Oh you're right. But why the heck is that "Charizard Y" for non-mega charizard? I don't get it.Charizard-Y has the correct special attack stat for me, it's likely you clicked the mega charizard set for regular charizard pre mega.
The set is named OU Drought Wallbreaker Y because it's a set used on Mega Charizard Y.Oh you're right. But why the heck is that "Charizard Y" for non-mega charizard? I don't get it.
You should check if the HP of Dragapult is at 100% and not lower for some reason.252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 0 HP / 0 Def Dragapult in Grassy Terrain: 266-313 (83.9 - 98.7%) -- 75% chance to OHKO
Something's not right.
Thanks. It was at 88% for some reason, despite me never touching the HP even in a previous Pokemon.You should check if the HP of Dragapult is at 100% and not lower for some reason.
If you changed it during a previous calc, it will retain this value even when changing Pokémon (more precisely, it keeps the amount of damage, not health).
You're calculating against non-Primal Groudon. Precipice Blades always does more than 70% to Primal Groudon under those circumstances.Just had a game where my precipice blades did more damage than it was supposed to, according to the calc.
108+ Atk Groudon-Primal Precipice Blades vs. 212 HP / 36 Def Groudon: 97-115 (48 - 56.9%) -- 90.6% chance to 2HKO
This calc was done in the exact scenario that happened in the game (Single target, level 50), and we have the same set in in the calc. However, in the game, this did 65-70% without a crit. Wasnt sure if this belonged in the PS bug reports or here, so im reporting here.
Replay: https://replay.pokemonshowdown.com/gen7vgc2019-1201736893
I know that doing calculations for multi-hit moves is pretty involved, but could there be a few basic checks for some simpler stuff, like the minimum number of turns to KO 100% and maximum number of turns to live 100%?
The attacker is guaranteed to get a KO in ceiling(100/min_roll) turns, and the defender is guaranteed to live at least floor(100/max_roll) turns.
In the scenario in the spoiler, for 3 hits, the calculator correctly determines the lowest possible roll (63.4%) and highest possible roll (76.6%).
If we know that the lowest amount of damage is 63.4%, then we are guaranteed to get a KO after 2 hits.
ceiling(100/min_roll) = ceiling(100/63.4) = ceiling(1.5772870662) = 2 hits will always kill
If we know that the highest amount of damage is 76.7%, then we are guaranteed to live at least 1 hit.
floor(100/max_roll) = floor(100/76.6) = floor(1.3054830287) = 1 hits
So maybe the calc could say something like:
252 SpA Choice Specs Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. 0 HP / 0 SpD Zeraora: 201-243 (63.4 - 76.6%) -- approx. 2HKO, Will always KO in 2 Uses, Will never KO in 1 Use
Or is there something that I'm overlooking here? I just realized that this is what the calc probably does for normal moves, and the calc intentionally didn't want to be too certain about multi-hits...
Facade should be 140 BP in ADV when getting a status, basically working the same as in gen4 and 5(something weird is going on in bw too because damage changes slightly, cant figure out what tho)
ADV:
96 Atk Snorlax Facade vs. 0 HP / 0 Def Moltres: 99-117 (30.8 - 36.4%) -- 60.1% chance to 3HKO
Possible damage amounts: (99, 100, 101, 102, 104, 105, 106, 107, 108, 109, 111, 112, 113, 114, 115, 117)
96 Atk burned Snorlax Facade vs. 0 HP / 0 Def Moltres: 51-60 (15.8 - 18.6%) -- possible 6HKO <------------- this is wrong
Possible damage amounts: (51, 51, 52, 52, 53, 54, 54, 55, 55, 56, 57, 57, 58, 58, 59, 60) <-------------------- ^
DPP:
96 Atk Snorlax Facade vs. 0 HP / 0 Def Moltres: 99-117 (30.8 - 36.4%) -- 55.1% chance to 3HKO
Possible damage amounts: (99, 100, 100, 102, 103, 105, 105, 106, 108, 109, 111, 111, 112, 114, 115, 117)
96 Atk burned Snorlax Facade (140 BP) vs. 0 HP / 0 Def Moltres: 99-117 (30.8 - 36.4%) -- 55.1% chance to 3HKO
Possible damage amounts: (99, 100, 100, 102, 103, 105, 105, 106, 108, 109, 111, 111, 112, 114, 115, 117)
BW:
96 Atk Snorlax Facade vs. 0 HP / 0 Def Moltres: 99-117 (30.8 - 36.4%) -- 55.1% chance to 3HKO
Possible damage amounts: (99, 100, 100, 102, 103, 105, 105, 106, 108, 109, 111, 111, 112, 114, 115, 117)
96 Atk burned Snorlax Facade (140 BP) vs. 0 HP / 0 Def Moltres: 97-115 (30.2 - 35.8%) -- 40.9% chance to 3HKO <---------- this is slightly wrong Possible damage amounts: (97, 99, 99, 101, 102, 103, 105, 105, 107, 108, 109, 110, 111, 112, 114, 115) <----------------- ^
Because there was some confusing(mostly from my part though here):
https://www.smogon.com/forums/posts/8625938/
https://www.smogon.com/forums/posts/8625994/