The trading part of trading card games has been on life support for a while now. At least the trading for another card part. Trading for money is thriving. It's a whole market in its own right.
Most digital card game clients have eliminated trading, in favour of crafting systems, if anything at all.
And I understand why game designers are incentivised to do it. Not only does it eliminate the risk of players being scammed out of their cards or having their accounts stolen and all their valuables traded away, it means that the only source of cards is the developer.
Yes technically, every physical card was pulled from a pack at some point, but every subsequent transaction cuts the manufacturers out of the equation, and multiple people can gain utility out of one card over time.
If you want to use a card on most card game clients, you have to buy packs, either to pull the cards themselves or to convert into crafting materials.
I was surprised when TCGP had a trade option pending, but I expected it to be limited in some way. No way they would just let you give other people cards.
I expected needing some expendable per trade, I expected trades to have to match rarity, but having to consume multiple cards to facilitate a single trade is excessive.
Hopefully this is just a trial period and the restrictions will be relaxed once trading doesn't immediately break the economy or lead to a bunch of stolen accounts.
But sadly, I expect the opposite; more restrictions, followed by trading being quietly phased out.
Most digital card game clients have eliminated trading, in favour of crafting systems, if anything at all.
And I understand why game designers are incentivised to do it. Not only does it eliminate the risk of players being scammed out of their cards or having their accounts stolen and all their valuables traded away, it means that the only source of cards is the developer.
Yes technically, every physical card was pulled from a pack at some point, but every subsequent transaction cuts the manufacturers out of the equation, and multiple people can gain utility out of one card over time.
If you want to use a card on most card game clients, you have to buy packs, either to pull the cards themselves or to convert into crafting materials.
I was surprised when TCGP had a trade option pending, but I expected it to be limited in some way. No way they would just let you give other people cards.
I expected needing some expendable per trade, I expected trades to have to match rarity, but having to consume multiple cards to facilitate a single trade is excessive.
Hopefully this is just a trial period and the restrictions will be relaxed once trading doesn't immediately break the economy or lead to a bunch of stolen accounts.
But sadly, I expect the opposite; more restrictions, followed by trading being quietly phased out.