Bumping this since I found my cart and want to share some of my decks. First off is a standard haymaker I ran in real life before they were banned at Toys'R'Us tournaments:
Code:
Fossil Magmar (x4)
Base Electabuzz (x4)
Hitmonchan (x4)
Bill (x4)
Energy Search (x4)
Energy Removal (x3)
Switch (x2)
Pluspower (x2)
Gust of Wind (x3)
Potion (x4)
Fire Energy (x10)
Fighting Energy (x10)
Lightning Energy (x6)
Strategy: Haymaker. Set up for immediate damage with low energy attacks. All three mons in this deck can attack on the first turn with high damage (Hitmonchan) or nasty side-effects/status (Electabuzz and Magmar). Burn through your deck with Bill and Energy Search. Before long you will have full powered Hitmonchans and Electabuzzes.
As others have stated here, Hitmonchan is a no-brainer because of that one turn set up. It's not too hard to get it to +3 for Special Punch thanks to the 1 colorless. Magmar is a great lead too with Smoke Screen then possibly Smog on the next turn. That 1 retreat cost is golden, letting Magmar do its job then leave when it needs to for little penalty. Electabuzz gets possible first turn paralysis, although I really dislike the coinflipping. Potions can heal the recoil, and Pluspower is there to assure KO on something with 40 remaining; this is great on the last prize when you have nothing to lose. Also, possibly OHKOing all those damn base 50s out there is pretty amazing.
There's some great type synergy here too, since most Pokemon that resist Hitmonchan are weak to Electabuzz who can do either 60 or 80 damage with just two energy!
Everything else is filler. Switch helps me get around Hitmonchan's and Electabuzz's 2 retreat cost, while Energy Removal and Gust of Wind pretty much make bench set up a non-issue.
Code:
Bulbasaur (x4)
Ivysaur (x3)
Base Venusaur (x3)
Charmander (x4)
Charmeleon (x4)
Charizard (x3)
GB Moltres (x2)
Energy Retrieval (x4)
Super Energy Retrieval (x1)
Energy Search (x4)
Switch (x2)
Computer Search (x4)
Potion (x2)
Grass Energy (x10)
Fire Energy (x10)
This deck is a little more experimental. I made it because I was bored of owning everything with Haymaker and I missed the whole "set up and rape" strategy that made Pokemon so much fun as a beginner. Venusaur can shuffle Grass energies around the field, primarily to Charizard who uses it as fire energy. Since all three stages of Charmander require discarding to use their most powerful attacks, Energy Retrieval and Super Energy Retrieval are there to pick up the pieces. GB Moltres has Fire Giver to load me up on Fire energies. Overall this deck performs pretty poorly in practice but I think it has the right idea. Any suggestions?