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Pokémon XY Data Collection

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(According to Serebii)Apparently Scolipede has been spotted with Speed Boost as an ability, which leads to a question of whether some abilities have been retconned or if some lines can have 4 abilities now.
We know that there are 2 possible Hidden Ability slots. They just weren't utilized before(Check out Bulbapedia), so it is probably the latter.

Also
"Check out the Pokémon you caught from the Friend Safari guys. They all have at least 2 perfect IVs. I've checked about 40 of them, it was true for every single one. Stat judge is in the Pokécenter of Kiloude City."
 
We know that there are 2 possible Hidden Ability slots. They just weren't utilized before(Check out Bulbapedia), so it is probably the latter.

Also
"Check out the Pokémon you caught from the Friend Safari guys. They all have at least 2 perfect IVs. I've checked about 40 of them, it was true for every single one. Stat judge is in the Pokécenter of Kiloude City."
Whaaaaaaaaaat?!
 
On the Hawlucha stats I think it's speed base is higher than 110 I'm guessing 115, I caught what I assume possibly may be max speed (Alert to Sounds) Naughty Hawlucha at lv20 with the following 64/49/35/39/31/57 the physical limit for a base 110 at lv20 would be 55 whilst 57 if it was 115.
 
EDIT: I dun goofed! I didn't even notice Mega Venasaur already had its stats collected. Only found out while I had finished the post. Well the rest of my post is rather...useless. You can feel free to ignore it, or if someone can delete it for me. Note to self, read the entire OP fully before posting.

THE STATS IN THIS POST ARE NOT LEGIT, AS I JUST FOUND OUT MOMENTS AGO. IGNORE THE STATS IN THIS POST. (sorry for caps, I needed it to be noticeable.)

Venasaur @ Level 34
Hardy Nature
Stats: 104/76/74/79/79/64

Mega Venasaur @ Level 34
Hardy Nature
Stats:104/88/101/94/93/64

From these changes alone, Mega Venasaur's Defence is higher than its Atk, SpAtk, SpDef or Speed. Its SpAtk and SpDef are around the same as like regular Venasaur. The Atk as a Mega is lower than the SpAtk/SpDef of regular Venasaur so its Atk stat must be lower than 100.

Venasaur's BST: 80/82/83/100/100/80 (Total of 525)
Mega Venasaur's BST: 80/92/133/120/120/80 (Total of 625)
 
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Chespin was vastly more agreeable for me in finding out its base stats.
HP: 56 (Evidence 20 HP on 5 with no EVs went to 24 HP on 7 with no EVs. Once EVs applied, showed either at most 56. A 22 HP on 5(meaning at least 55) was actually one better, at 27 on 7)
ATK: 60-61...though I am fairly certain it is 61. (Evidence 11 strength bases showed some indication that 61 was max, 12 bases going to 14 on 6 indicated 60 min.) I am almost positive this is 61. This actually makes a lot of sense since I just realized both Froakie and Fennekin's SPATK were 61 base. They wanted all the first stages to have equivalent offensive capabilities. A noble task.
DEF: 65-66 (Every 11 defense on 5 was 14 by 7, indicating a min of 65. Unfortunately, I was never able to rule out 66. That being said, I only saw 2 13 defense stats on 5, out of a host of trials. If it was 66, I should see 1/8) I am leaning heavily towards 65.
SPATK: 45-46 (Was never able to rule 46 out, but this stat could start as 11, and I find that very likely to be 45.)
SPDEF: 42 (It took me so many trials because SPDEF is the one stat out of all the pokemon that didn't allow you to make any statements on level 6 alone. 9 never stayed 9 on level 6 and 10 never went to 12. Finally, I started leveling to 7 and seeing it on both ends, meaning it HAD to be 42)
SPEED: 38-39 (First stat that was base 8 without personality. I was able to rule out 35-37 by the 10 stats on level 5 through EV training. Never ruled out 38, but I only saw 8 base twice, much like defense.)
So my expected stat spread is 56/61/65/45/42/39 for a total of 308.
With what they did with the attacking prowess of each starter being equal, I am not surprised that Froakie ended up with a slightly higher total and Fennekin the lowest. Fennekin will likely end up making that up through evolution when the starters diverge a bit. Chespin in the middle also makes sense, as I think his attack as Chesnaught is slightly higher than Greninja's special attack.
Anyway, to sum up what I have done, this is what I will claim as the base stats:
Froakie - 40/56/40/61/43/70
Fennekin - 40/45/40/61/60/60
Chespin - 56/61/65/45/42/39

Thank you for all your hard work.
 
Mega Bannete stats:
64/165/75/91/85/75. 555 total
Mega Houndoom stats:
75/90/90/140/90/115. 600 total
Mega Aggron stats:
70/140/230(GG shuckle)/60/80/50. 630 total
houndoom vid so someone else can check
same for aggron
 
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Not gameplay related per se, but I can confirm small, medium, and large super training bags take 10, 25, and 50 hits respectively to prepare them for the "final strike". Double up bags take 10
 
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So today I was in battle chateau and I came across a Tentacool who used toxic spikes on my party. It only used one layer, but upon switching I was 'badly poisoned'.

Toxic spikes buff? I want to test it to confirm once I have a pokemon who knows the move.

Another oddity I noticed is that Taunt could possibly make the taunted pokemon's attack raise temporarily. I was fighting a toxicroak holding black sludge in the wild and my scraggy hit it for less than half damage with Faint Attack. It healed up a bit with black sludge, then taunted scraggy on the next turn, who proceeded to KO it with one more faint attack. It definately shouldn't have KOed.
 
image.jpg

New characteristic?!!
 
Tested out SR, using Tyrunt, only last for 3 turns.

So, Stealth Rocks stays only for 3 turns on the battlefield? Does it renew if you use it again, or is it like weather that you have to reapply them once they are gone? Does this also apply to the other entry hazzards?

If this is true i believe its huge...

Regards
 
Tested out SR, using Tyrunt, only last for 3 turns.
What do you mean by this? I just tried this and couldn't get similar results. I battled a Flare Grunt using the Steelix you get from a trade and I:
1) Laid down rocks
2) Proceeded to burn 10-13 turns (not exactly sure, but it was a lot) turns using Automize and Rage
4) KO'd foes Pokemon
3) Next Pokemon came in and got hit by rocks
 
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