That's what I thought you meant, but I haven't used it since gen three, so I was wondering if it had been changed over time.No, it still hit's them NVE. But it does hit them.
Edit Woah, Man. 420th post, man.....
That's what I thought you meant, but I haven't used it since gen three, so I was wondering if it had been changed over time.No, it still hit's them NVE. But it does hit them.
The drawing will be done on the 23rd, so not until tomorrow. They're still taking codes for this week until midnight ET.Did anyone win anything yet from that special giveaway with the codes and whatnot?
wait... I entered all my codes already. Will they be gone after tomorrow's drawing?The drawing will be done on the 23rd, so not until tomorrow. They're still taking codes for this week until midnight ET.
Probably. Most of those codes weren't even REALLY released so the idea was probably supposed to be you enter like 7 codes a week or so.wait... I entered all my codes already. Will they be gone after tomorrow's drawing?
Presuming stealth rock's type metric remains as-is, megazard will probably be better suited as a lead like other weather makers since Mega evolving is a "free action," if you will (assuming those unknown requirements are met outside of battle). Even if SR isn't nerfed directly, it's still possible that removing it, and other hazards for that matter (via new moves, abilities, etc.), is more manageable across the board in X/Y; which in turn, could give Charizard a greater wealth of viable teammates to choose from.Drought Ninetales is still more useful than Drought Mega Charizard. Unlike Ninetales, Charizard needs to stay in for one turn to Mega Evolve to set up the ability and considering that it gets Raped by Stealth Rock, it could possibly be KOed on the switch and before it could get a chance to Mega Evolve so yeah...
fuck charizard, I'm waiting for game freak to make mega volc, if not then a new way to get rid of hazards would still mean volcarona and dragonite destroying teamsPresuming stealth rock's type metric remains as-is, megazard will probably be better suited as a lead like other weather makers since Mega evolving is a "free action," if you will (assuming those unknown requirements are met outside of battle). Even if SR isn't nerfed directly, it's still possible that removing it, and other hazards for that matter (via new moves, abilities, etc.), is more manageable across the board in X/Y; which in turn, could give Charizard a greater wealth of viable teammates to choose from.
Right? The hyper beam variations all desperately need tweaking to be usable, and hopefully Gamefreak will realize that 150bp is a terrible trade-off for a lost turn (which I never liked in the first place). What if the move itself just lost power with each consecutive use? How about that for needing to recharge?675 Power with STAB and Rain Boosted. Hydro Cannon an option competitively?! Who would have thought?
Nope that shit would be opRight? The hyper beam variations all desperately need tweaking to be usable, and hopefully Gamefreak will realize that 150bp is a terrible trade-off for a lost turn (which I never liked in the first place). What if the move itself just lost power with each consecutive use? How about that for needing to recharge?
I didn't, but then again I didn't enter.
*pained exclamation*
In the last few days there have been a ton of throwaway, contentless posts. At one point there was one person who posted five times within ten minutes.I wasn't gonna say it....
There's also the probability that if you did spam the codes, you'd need a second email to get the "new" codes to be entered, so it kinda sucks to be someone who just dumped codes.Probably. Most of those codes weren't even REALLY released so the idea was probably supposed to be you enter like 7 codes a week or so.
Really? I didn't specify how drastic the reduction was. There are other things to consider as well; perhaps the moves need multiple turns to fully recharge, which could discourage the use of choice items. If the move starts at 150 power, and is halved on each subsequent use, then two uses across two rounds comes out to 225 compared to 120 power moves which total 240. If the move increases in power with each round passed without its use, then it would only be at full power every other round. Yeah, that is powerful, but it's also predictable.Nope that shit would be op
Lmao that sounds so horrible... Like you can't even make this sound ok competitively. So, let me get this right hydro cannon is base 150 this move is only learned by water types of course so now we have stab added so 225. Then we halve that to 75 and we still have a stab move with over 100+ base power. Also how in the world is this discouraging choice items? Just because your attack on your move drops doesn't make if any less destructive the first time around when you use it...Really? I didn't specify how drastic the reduction was. There are other things to consider as well; perhaps the moves need multiple turns to fully recharge, which could discourage the use of choice items. If the move starts at 150 power, and is halved on each subsequent use, then two uses across two rounds comes out to 225 compared to 120 power moves which total 240. If the move increases in power with each round passed without its use, then it would only be at full power every other round. Yeah, that is powerful, but it's also predictable.
What you have just described is Draco Meteor one of the most overpowered moves of both the 4th and 5th Gen which has almost single handedly forced into existence a brand new type primarily for cockblocking it (basically officially admitted by the devs) to make you think twice.If the move starts at 150 power, and is halved on each subsequent use, then two uses across two rounds comes out to 225 compared to 120 power moves which total 240.
But with 10 more base power and not lowering the power of your other attacks and boostable by weather. Yea, let's do it, win. LolWhat you have just described is Draco Meteor one of the most overpowered moves of both the 4th and 5th Gen which has almost single handedly forced into existence a brand new type primarily for cockblocking it (basically officially admitted by the devs) to make you think twice.
And you seem to think it is a good idea to distribute even more versions of it...you might want to back up and rethink this again.
On the other hand, I don't think anyone ever used Overheat or Leaf Storm, do they?What you have just described is Draco Meteor one of the most overpowered moves of both the 4th and 5th Gen which has almost single handedly forced into existence a brand new type primarily for cockblocking it (basically officially admitted by the devs) to make you think twice.
And you seem to think it is a good idea to distribute even more versions of it...you might want to back up and rethink this again.
I don't think you've covered everything with this post though... The reason Draco Meteor is what you claim to be "overpowered" is because it's backed by Pokemon with some of the highest attacking stats (BST 600s), and the move itself / typing has excellent neutral coverage. The Dragon-type is strong because of a combination of both the Pokemon (e.g. Latios, Salamence, Dragonite, etc.) and moves (e.g. Draco Meteor, Outrage, Spacial Rend, etc.) and its general coverage. However, the moves by themselves aren't overly powerful. Overheat and Leaf Storm are the exact same thing as Draco Meteor from a base power standpoint, but because of their distribution and typing, you're not saying they're overpowered. So I don't think you can claim that a move with high base power / some drawbacks will be overpowered just based on the numbers. You have to take into account all the different aspects of the move.What you have just described is Draco Meteor one of the most overpowered moves of both the 4th and 5th Gen which has almost single handedly forced into existence a brand new type primarily for cockblocking it (basically officially admitted by the devs) to make you think twice.
Overheat is mostly not used because of Fire Blast's more reliable output. Besides Rotom-H and some weird Pokemon that "needs" Overheat to ohko some Pokemon I don't think it was used much. As for Leaf Storm there are three alternatives; the (much) weaker but more reliable Energy Ball, the situation, but useful Grass Knot and the rarely distributed and rarely used Petal Dance (basically only good for Lilligant because of Own Tempo), so Leaf Storm was used in some points, but still not much.On the other hand, I don't think anyone ever used Overheat or Leaf Storm, do they?
I'm not contending that it isn't powerful on its first use, nor am I saying that my very first proposal was an ideal correction. I'm just saying that being stuck on a move with dwindling power may not always be desirable turn after turn (depending of course on how it's designed, which is why Draco Meteor wasn't a bad illustration of when it is, Forsety). I'm just spitballing about how to improve on nonviable moves Gamefreak probably intended to be very desirable (at least in the case of the Grass, Fire, and Water variants given their scarcity).how in the world is this discouraging choice items? Just because your attack on your move drops doesn't make if any less destructive the first time around when you use it..
Yeah. Unfortunately, Gamefreak doesn't seem to make design decisions with any regard for the competitive ramifications. I really wish they could bridge the gap, you know?I'm pretty sure the are just intended to be in game moves for the most part.
I understand but as competitive players we have to understand not every tool is a useful one. Some are bent but still useable while others are completely broken and beyond repair.Yeah. Unfortunately, Gamefreak doesn't seem to make design decisions with any regard for the competitive ramifications. I really wish they could bridge the gap, you know?