https://bulbapedia.bulbagarden.net/wiki/Telekinesis_(move)
" Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of one-hit knockout moves) bypass accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. In addition, the target will be immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap. "
File this one under the category of weird psychic moves with strange, terrible effects with synchronoise and wonder room. To make it extra useless, the move is almost exclusively learned by psychic pokemon, which don't even have any low accuracy moves to use with the perfect accuracy (go dynamicpunch alakazam!)
Also they made diglett and dugtrio immune to the moves so they could keep the "what do diglett feet look like" meme going
" Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of one-hit knockout moves) bypass accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. In addition, the target will be immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap. "
File this one under the category of weird psychic moves with strange, terrible effects with synchronoise and wonder room. To make it extra useless, the move is almost exclusively learned by psychic pokemon, which don't even have any low accuracy moves to use with the perfect accuracy (go dynamicpunch alakazam!)
Also they made diglett and dugtrio immune to the moves so they could keep the "what do diglett feet look like" meme going