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Pokemon Black and White (SPECULATIONS ALLOWED HERE)

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There's always a reason why a pokemon evolves into whatever else, even if it's a bit obscure. The most far-fetched evolution lines would have to be the ones for Charizard, Dewgong, Ampharos, Tyranitar, and Pelipper.

Otter to bear? Not even a connection, besides maybe both of them living in the same hemisphere.

Yeah but it's a very obscure reason in many cases.

Like Octillery to Remoraid is the weapon theme of the two. Wotter has a Samurai theme and while I don't see that concluding at a polar bear, there's no reason to shoot down the idea of it instantly. Gamefreak is pretty insane.

That being said if there was a Water/Fighting Polar Bear and not Ice/Fighting that'd suck hard.
 
Skarmory gets a huge buff too. I can almost guarantee he stays OU. Donphan get's a buff too but I don't know if he'll get anywhere, I hope he gets some sort of recovery. Sturdy Magnezone is really cool if you're not planning on using him as a trapper.
 
Aggron with Metal Burst, Endeavour and a custap berry (whilst in a Sanstorm) could wipe out two pokemon, no problem.

I would like this, or anything with Counter + Mirror coat could work too. Unfortunately, there is no Pokemon currently that possesses all of these traits...
 
Hopefully those god-awful out of battle only abilities. Like Run Away acting as a Shed Shell. Or as Smog #10 said, Illuminate being the Intimidate of Accuracy.
 
Anyone else seeing Sturdy starting to have use in the Metagame? Like Aggron Lead? Or Bastiodon as a Metal Burster?
Finally my dear Golem will touch at the feet of Rhyperior. And correct me if I'm wrong, but there aren't any pokés bar Skarm learns a boosting move other than Rock Polish ad Curse (Charge Beam doesn't count).

And, to finalize, if Shuckl gets Power Swap, that thing will be a fearsome beast! Really!
 
I think that Keen Eye will be upgraded, since Wuuguru has a choice between this and Encourage.

Considering the alternative, Keen Eye would be dead weight or flavor if not given a boost of some sort. Also taking into consideration that a Normal/Flying type pokemon will get any moves with secondary effects that work with Encourage, I think that it'll be the ability of choice no matter what happens to Keen Eye.
 
I think that Keen Eye will be upgraded, since Wuuguru has a choice between this and Encourage.

Considering the alternative, Keen Eye would be dead weight or flavor if not given a boost of some sort. Also taking into consideration that a Normal/Flying type pokemon will get any moves with secondary effects that work with Encourage, I think that it'll be the ability of choice no matter what happens to Keen Eye.

I'm finding Encourage to be completely Anti-Metagame. Imagine CC, Superpower and Overheat with no drawbacks. That's just dominant.
 
I'm finding Encourage to be completely Anti-Metagame. Imagine CC, Superpower and Overheat with no drawbacks. That's just dominant.

A lot of people have put up suggestions stating that this only counts for advantageous side-effects, most notably percentiles for Burn, Flinch, and such. This seems like a fairly likely effect, although at this point it's only an educated guess. If this is true, it also brings up the idea of the ability only working if the move has a side-effect at all, which might make it useless depending on the pokemon's movepool.
 
You guys are forgetting two abilities that are complete trash: Anticipation and Oblivious.

Anticipation should allow the user to move first every time and bypass priority. Oblivious, on the other hand, could block an opponent's move.

There are others, but some pokés need this change (Whishcash says hi).

Off topic, it seems that Pokémon Sunday didn't reveal nothing that important. They just said about the Battle Subway.
 
My hopes/guesses for the boosts to the more useless abilities:

Battle Armor: When hit with a critical hit, this Pokemon's defenses get a 1.5 boost
Honey Gather: This Pokemon gets an offensive boost (ATK and SPATK) of 1.2 for each bug Pokemon on your team
Illuminate: Lowers opponents accuracy upon entry.
Keen Eye: Accuracy of all attacks get a 1.2 boost and 100% accuracy moves will never miss, no matter the weather.
Lightning Rod: If this Pokemon was hit with an electric before it's next turn, the following electric attack this user uses is doubled.
Magma Armor: Physical Fire Attacks get a 1.5 boost.
Pick Up: Removes entry hazards, but is still affected by them upon entry
Run Away: Shed Shell.
Shell Armor: Defense stat boosting moves work double (Withdraw increases by 2 instead of 1.5 etc)
Stall: Negative priority attacks are doubled in power
Stench: The chance of a flinch is doubled.
Storm Drain: Like Lightning Rod above, but for Water Attacks.

These are stacked onto the previous effects.
 
I'm finding Encourage to be completely Anti-Metagame. Imagine CC, Superpower and Overheat with no drawbacks. That's just dominant.

I agree with BBB, I don't think it's going to cancel all other effects, just the ones that have a percent chance of happening. It just makes the most sense to me. The fact that Wuuguru gets it means that he will probably learn moves with a chance of side effects, forcing you to choose whether you want the extras or raw power.

I do expect that encourage will boost the power of all moves, regardless of whether or not they have an extra effect.
 
Gamefreak's upgrade of the Sturdy ability makes me wonder if they're finally looking at pokemon from a competitive viewpoint and fixing all of their past mistakes (**COUGH**stealthrock**COUGH**).
 
My hopes/guesses for the boosts to the more useless abilities:

Battle Armor: When hit with a critical hit, this Pokemon's defenses get a 1.5 boost
Honey Gather: This Pokemon gets an offensive boost (ATK and SPATK) of 1.2 for each bug Pokemon on your team
Illuminate: Lowers opponents accuracy upon entry.
Keen Eye: Accuracy of all attacks get a 1.2 boost and 100% accuracy moves will never miss, no matter the weather.
Lightning Rod: If this Pokemon was hit with an electric before it's next turn, the following electric attack this user uses is doubled.
Magma Armor: Physical Fire Attacks get a 1.5 boost.
Pick Up: Removes entry hazards, but is still affected by them upon entry
Run Away: Shed Shell.
Shell Armor: Defense stat boosting moves work double (Withdraw increases by 2 instead of 1.5 etc)
Stall: Negative priority attacks are doubled in power
Stench: The chance of a flinch is doubled.
Storm Drain: Like Static above, but for Water Attacks.

These are stacked onto the previous effects.
You forgot Static, pal (and Oblivious and Anticipation and even Forewarn).
 
You forgot Static, pal (and Oblivious and Anticipation and even Forewarn).
Well, Static is alright and can be useful if given to bulkier pokes. I suppose Forewarn could be tweaked to make them HAVE to use their highest base power attack and only that attack while it's on the field (like a forced choice item), but that seems a little broken.

I have no clue as to what else Oblivious and Anticipation could do while keeping their flavor at the same time.
 
Well Oblivious could be changed into Simple, where it ignores all the foe's stat boosts. Only Mamoswine and Slowbro would benefit from it, though.
 
Well Oblivious could be changed into Simple, where it ignores all the foe's stat boosts. Only Mamoswine and Slowbro would benefit from it, though.
Slowking. In a single turn, raises his Sp.Atk +4 with Nasty Plot. Scary.
And DD Whishcash (why everybody forget Cashy, why?).
 
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