Pokemon Showdown bug reports

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http://s1240.photobucket.com/albums/gg486/mhalexwolfper/?action=view&current=wrongatkstat.jpg

Adamant Mamoswine's Atk stat is 360 when it should be 394.

EDIT: Problem fixed, i had 0 Atk ivs.
 
You can choose other items bar the respective plates on Arceus formes. eg.: Arceus-Water with Leftovers.
 
Pressure lowers the PP of a move that does not hit the Pokemon with it.

hBpek.png


edit: yes i know i hid the switch thing but not the thing on the screen sue me
 
Oh, that's odd. PO must've fooled me.

ANYWAY:

There is no warning of Freeze Shock recharging.
Turn 1
Example called Kyogre back!
Example sent out Excadrill!
Excadrill breaks the mold!
The foe's Kyurem-Black used Substitute!
The foe's Kyurem-Black put in a substitute!
The foe's Kyurem-Black lost 25% of its health!
Turn 2
Excadrill used Stealth Rock!
Pointed stones float in the air around the foe's team!
Turn 3
Example: ???????
The foe's Kyurem-Black used Freeze Shock!
Excadrill lost 100% of its health!
Excadrill fainted!
 
Pursuit activates twice when you use Baton Pass, once cause the opponent it's faster, and a second after the effect of Baton Pass activates and your pokemon goes back to the ball

Turn 3

The foe's Houndoom used Pursuit!
It's super effective! Mew lost 34% of its health!
Mew used Baton Pass!
Mew is being sent back!
The foe's Houndoom used Pursuit!
It's super effective! Mew lost 66% of its health!
Mew fainted!
 
My opponent's Omastar used hidden power and it did neutral damage to my rhydon, but was resisted by my bayleef, which shouldn't be possible since rhydon is weak to grass ground and water and unaffected by elec.
It was a lightningrod rhydon so I'm guessing it was hidden power elec and some glitch with lightningrod made hidden power elec do damage to rhydon.
 
I was spectating and noticed this.

This is only a visual bug (the move itself works normally), but gravity has a... strange effect when used.

vxs1v.jpg


The background never goes away and the text continues to grow ad infinitum, I assume.
 
[03:29] ete got a few learnset errors for someone to fix, assuming you don't live update from veekun
[03:30] ete these are all third gen tutors: Qwilfish:Counter and Solrock:Seismic Toss should be removed, and Feebas:Swift added

All checked by Moo or Nexus ingame. I've reported this to Veekun too.
 
Pursuit bug

so first turn weavile uses pursuit.
then i use volt switch with my foretress
and pursuit hits me...
and its not even second turn yet. i think this happens with baton pass too
 
More learnset fixes.

Veekun/new DB fixes (4th gen tutors):

Remove:
Growlithe:Iron Head
Magnemite:Role Play
Magneton:Role Play
Magnezone:Role Play
Omanyte:Mud-Slap
Togepi:Role Play
Togetic:Role Play
Togekiss:Role Play
Giratina-O:Role Play
Giratina:Role Play
Giratina:Magic Coat (but it can get it from Giratina-O anyway)
Cresselia:Role Play
Arceus:Magic Coat

Add:
Gengar:Headbutt
Sableye:Role Play
Deoxys:Role Play
Headbutt:Gyarados
Swift:Vaporeon
Mud-Slap:Kabuto
Sucker Punch:Celebi
Worry Seed:Seedot
Tailwind:Vibrava
Low Kick:Floatzel
Headbutt:Snover
Ice Punch:Weavile
Knock Off:Weavile

Magic Coat/Role Play changes from Jibaku here: http://pokemon-online.eu/forums/showthread.php?2766-Magic-Coat-and-Role-Play-learnsets
Growlithe and Gengar tested by Biosci on #smogonwifi, all HG by The Immortal, and Pt by Karppu.

Also, Deoxys is likely missing all third gen tutors bar Nightmare.
 
There's a bug with the mini-overview (with the icons on the sides during the battle) related to whenever you use whirlwind/roar/dtail/circle throw. (also aromatherapy iirc). The icons only reassess status when the opponent switches. So, for example, I whirlwind out a Blissey with 60% hp and bring in a fresh Politoed, with one layer of spikes down. On the icons it will say Politoed (with no indicators) and Blissey (active) instead of blissey | 60%. A similar thing occurs with aromatherapy; if a 'mon uses the move it will not update the minibar to show that the team is not status afflicted. I will edit this post with screenshots as soon as i can but the ladder is fucking empty right now.
 
Brave Bird (and I guess all recoil moves) don't get recoil after hitting a substitute.

Turn 15
Jirachi used Water Pulse!
The foe's wat held on thanks to Sturdy!
The foe's wat lost 100% of its health!
The foe's wat used Brave Bird!
A critical hit! It's not very effective... Jirachi's substitute faded!
Jirachi restored HP using its Leftovers!
The foe's wat restored HP using its Leftovers!
Turn 16

I suggest to see other moves that deal with substitutes too, like gaining HP when hitting a substitute with Drain Punch.
 
15test15 called Donphan back!
15test15 sent out Venusaur!
The foe's Venusaur is hurt by the spikes!
The poison spikes disappeared from around the foe's team's feet!
The foe's Venusaur fainted!

Shouldn't it not absorb the TSpikes when it dies due to hazards?
 
15test15 called Donphan back!
15test15 sent out Venusaur!
The foe's Venusaur is hurt by the spikes!
The poison spikes disappeared from around the foe's team's feet!
The foe's Venusaur fainted!

Shouldn't it not absorb the TSpikes when it dies due to hazards?

No, it is correct, that is how it works in-game.

Although, the poison spikes disappearing message should appear after the fainted message.
 
Brave Bird (and I guess all recoil moves) don't get recoil after hitting a substitute.



I suggest to see other moves that deal with substitutes too, like gaining HP when hitting a substitute with Drain Punch.

Smogon's Substitute Page said:
Draining moves break the Substitute but do not restore HP. Recoil moves do not cause the user damage if used against a Substitute. If the user switches out, the Substitute is lost.
 
If the opponent's Rapid Spin user dies to Iron Barbs/Rocky Helmet it still gets rid of hazards. The correct mechanic should be that it does not remove hazards at all.

http://www.smogon.com/bw/abilities/iron_barbs

I'll try to get a screenshot of it.

Also, if a Pokemon gets the ability Mummy, it displays that it has Mummy for the rest of the match. However, their normal ability is still in effect if they switch out.
 
There's a bug with trace and intimidate:

Arbok used Seed Bomb!
It's not very effective... The foe's Metang lost 30% of its health!
The foe's Metang fainted!
gergsz sent out Ralts!
The foe's Ralts intimidates Arbok!
Arbok's Attack fell!
The foe's Ralts traced Arbok's Intimidate!
The foe's Ralts intimidates Arbok!
Arbok's Attack fell!

When you send something with trace out against something with intimidate, it will act as if it has Intimidate when it first switches in, lowering attack, THEN trace activates, copies intimidate, and lowers attack AGAIN.
 
[03:29] ete got a few learnset errors for someone to fix, assuming you don't live update from veekun
[03:30] ete these are all third gen tutors: Qwilfish:Counter and Solrock:Seismic Toss should be removed, and Feebas:Swift added

All checked by Moo or Nexus ingame. I've reported this to Veekun too.

Fixed.

More learnset fixes.

Veekun/new DB fixes (4th gen tutors):

Remove:
Growlithe:Iron Head
Magnemite:Role Play
Magneton:Role Play
Magnezone:Role Play
Omanyte:Mud-Slap
Togepi:Role Play
Togetic:Role Play
Togekiss:Role Play
Giratina-O:Role Play
Giratina:Role Play
Giratina:Magic Coat (but it can get it from Giratina-O anyway)
Cresselia:Role Play
Arceus:Magic Coat

Add:
Gengar:Headbutt
Sableye:Role Play
Deoxys:Role Play
Headbutt:Gyarados
Swift:Vaporeon
Mud-Slap:Kabuto
Sucker Punch:Celebi
Worry Seed:Seedot
Tailwind:Vibrava
Low Kick:Floatzel
Headbutt:Snover
Ice Punch:Weavile
Knock Off:Weavile

Magic Coat/Role Play changes from Jibaku here: http://pokemon-online.eu/forums/showthread.php?2766-Magic-Coat-and-Role-Play-learnsets
Growlithe and Gengar tested by Biosci on #smogonwifi, all HG by The Immortal, and Pt by Karppu.

Also, Deoxys is likely missing all third gen tutors bar Nightmare.

Fixed.

If the opponent's Rapid Spin user dies to Iron Barbs/Rocky Helmet it still gets rid of hazards. The correct mechanic should be that it does not remove hazards at all.

You are correct. Thanks for reporting.
 
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