Pokemon Showdown bug reports

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Spinning and dieing from the rapid spin clears hazards and it shouldn't.

No sure about LO, but i know barbs is supposed to block the spin if the spinner dies.

Turn 9

The foe's Starmie used Rapid Spin!
It's not very effective... Ferrothorn lost 2% of its health!
The foe's Starmie is hurt by Ferrothorn's Iron Barbs!
The poison spikes disappeared from around the foe's team's feet!
The foe's Starmie fainted!
Ferrothorn used Spikes!
Spikes were scattered all around the feet of the foe's team!
Ferrothorn restored HP using its Leftovers!
hakurei sent out Terrakion!
The foe's Terrakion is hurt by the spikes!
 
Trace doesn't function as it does in the games. I was against a Porygon-2 that had previously traced my volcarona's flame body. He switched in with porygon-2 I hit him with my landorus-T and I got burned by flame body. Porygon-2 kept flame body after I died. I don't have a log to show this

Also, red card shows as an error, but its functional.
 
Trace doesn't function as it does in the games. I was against a Porygon-2 that had previously traced my volcarona's flame body. He switched in with porygon-2 I hit him with my landorus-T and I got burned by flame body. Porygon-2 kept flame body after I died. I don't have a log to show this
Trace only wears off once P2 switches out, not when the opponent dies
 
Rayquaza's Airlock doesn't work properly. I was facing an Excadrill in the sand, my Rayquaza had max speed EV's and a positive Speed Nature, his wasn't scarfed, and somehow he outsped me and OHKO'd w/ Rock Slide. Air Lock should've negated Sand Rush, but it glitched and didn't...
 
Though I've found no problems with performance, there's a minor bug regarding the text that appears when Trace activates. I had my Hippowdon up against a Heatran, and as I was switching to my Porygon2, I saw the following text:

"Hippowdon traced the foe's Heatran's Flash Fire!"

Porygon2 then absorbed a Fire Blast with its Flash Fire.
As I was switching it out, the usual Trace text appeared.
 
Spinning and dieing from the rapid spin clears hazards and it shouldn't.

No sure about LO, but i know barbs is supposed to block the spin if the spinner dies.

LO spin still removes hazards provided it doesn't trigger something like rocky helm iron barbs/rough skin first since the spin effect happens before LO damage kills the user.
 
I got a problem using pursuit in a battle, my weavile hit two times as my opponent's Rotom-w used volt switch, dying in the process:

Weavile used Pursuit!
The foe's Rotom-Wash lost 33% of its health!
Weavile lost some of its HP!
The foe's Rotom-Wash used Volt Switch!
Weavile lost 40% of its health!
The foe's Rotom-Wash is being sent back!
Weavile used Pursuit!
The foe's Rotom-Wash lost 42% of its health!
Weavile lost some of its HP!
The foe's Rotom-Wash fainted!
Stag39762 sent out MetaBoss (Metagross)!

http://play.pokemonshowdown.com/battle-ou17571

There's no indication of it working like this in the move description of the site so I think it is most likely a bug.
 
I'll selected my OU team for OU, but then after a battle, it'll bring my team back to my UU team, its annoying, because i have to go and change it again, and if I forget i'm screwed.
 
The foe's Espeon used Baton Pass!
The foe's Espeon is being sent back!
Tyranitar used Pursuit!
It's super effective! The foe's Espeon lost 100% of its health!
The foe's Espeon fainted!
The sandstorm rages.

Yeah xD Pursuiting a Baton Pass
 
If I'm in two battles, and I forfeit one that I'm not in, it shows logs of me forfeiting in the other battle and prevents me from making any moves in the battle I DIDN'T forfeit. >:I This is stupid. Please fix it.
 
Whenever I log in, my team disappears.

EDIT:
I had a battle in which I still used my team, but my switch screen showed the other user's Pokemon.
 
Whenever I log in, my team disappears.

EDIT:
I had a battle in which I still used my team, but my switch screen showed the other user's Pokemon.

Pokemon Showdown stores teams in the cookies of your computer. So your problem is more than likely the result of a system in your computer automatically clearing your cookies. If you can't identify what part of the computer is doing this then you should remake your teams, export to text, and save them in a .txt file/word document/email them to yourself.

Refreshing should fix the issue of seeing the teams from the wrong perspective.
 
Well, i was playing random. My lead was Spinda, and my opponent's lead was Hippowdon. But, SOME WITCHCRAFT HAPPENED, and the leads changed, just for me:

PS: I was Afterlife, by the way. The bug shows the opposite.

2qchtl4.png
 
Torment+Encore problem

When I used Torment and then Encore (in Balanced Hackmons and Hackmons) my opponent does not use Struggle. He said his window gave him Struggle but when he pressed it he used the move he was stuck from Encore.
 
pursuit doesn't work correctly.

Turn 37
The foe's Heracross used Pursuit!
Lanturn lost 15% of its health!
Lanturn used Volt Switch!
The foe's Heracross lost 23% of its health!
Lanturn is being sent back!
The foe's Heracross used Pursuit!
Lanturn lost 14% of its health!
Lanturn fainted!
 
No log unfortunately, but I just had a battle where the opponent's Flare Blitz didn't cause any recoil when it attacked my Substitute.

Emboar against Pinsir, if that's relevant.
 
Could not connect to Showdown server at sim.smogon.com:8000.

You may have mistyped the address, or the server may be down for maintenance. We apologize for the inconvenience.
So I guess it's down right now?
 
Is there any way to prevent battling the same user twice or even three times in a row? This has happened to me quite a lot, and to be quite frank, it's annoying as hell lol.
 
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