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Pokemon Showdown bug reports

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Hi people...

I have a problem:

I've Google Chrome on my computer and I want to play pokemon showdown.
So I've installed the chorme app and I wanted to run the game but it didn't work...

on my mum's computer (firefox) it works, so I dowonloaded firefox on my computer.
now I want to run the game but it still doesn't work...

the side just say smth like: there are additional plugins required to show all medias on this website...

what do I have to do to run the game?
download the plugin? is it free?
 
Hi people...

I have a problem:

I've Google Chrome on my computer and I want to play pokemon showdown.
So I've installed the chorme app and I wanted to run the game but it didn't work...

on my mum's computer (firefox) it works, so I dowonloaded firefox on my computer.
now I want to run the game but it still doesn't work...

the side just say smth like: there are additional plugins required to show all medias on this website...

what do I have to do to run the game?
download the plugin? is it free?
The additional plugins are optional (specifically, it's Flash, and it's just used for music). If you just ignore that part, you should be able to use PS without difficulty. Can you give us a screenshot of what it looks like in Chrome and Firefox, for you?
 
So--I'm ashamed to say--I tried out PS for the first time today (ashamed that it was only my first time, not that I tried PS).

I noticed a problem that's not exactly a bug but--I would say--a missing feature.

I battled someone on the NU ladder, and after the battle, went back on the ladder and was immediately matched with the same person. Is it a planned future feature to prevent repeated matchups?

A backup solution to such a problem would be to "draw," but I saw no such option. There are definite upshots to not having the ability to draw, but this, I see, is one of the downsides.
 
Atm if you trust the opponent enough both of you can leave the match without any effect on your ranking. If you feel so inclined Aeo or Bmelts can force the kind of tie that shows up on your rank.
 
If a Pokemon with Unaware is hit by a multi-hit move and one of the individual attacks of the multi-hit moves crits, any defense boosts made by the Pokemon with Unaware are ignored for the rest of the attacks of that multi-hit move.

EDIT 2: This isn't limited to Pokemon with Unaware, it seems. If a multi-hit move crits and the person who has just been critted has any defensive boost, that boost is ignored for the rest of the multi-hit move.

The foe's Cloyster used Rock Blast!
[DEBUG] Negating (sp)atk boost/penalty..
It's not very effective... Quagsire lost 2% of its health!
[DEBUG] Negating (sp)atk boost/penalty..
[DEBUG] Negating (sp)def boost/penalty..
A critical hit! It's not very effective... Quagsire lost 8% of its health!
[DEBUG] Negating (sp)atk boost/penalty..
[DEBUG] Negating (sp)def boost/penalty..
It's not very effective... Quagsire lost 4% of its health!
[DEBUG] Negating (sp)atk boost/penalty..
[DEBUG] Negating (sp)def boost/penalty..
It's not very effective... Quagsire lost 4% of its health!
[DEBUG] Negating (sp)atk boost/penalty..
[DEBUG] Negating (sp)def boost/penalty..
It's not very effective... Quagsire lost 4% of its health!
Hit 5 times!

EDIT 1:
Flying-type is not removed upon switch-in when it comes to entry hazards when Gravity is in effect (I had a full set of entry hazards up, so Gyarados should have taken 25% from SR, 25% from Spikes, and been badly poisoned).
Ferrothorn used Gravity!
Gravity intensified!
The sandstorm rages.
[DEBUG] natural immunity.
[DEBUG] weather immunity.
TannZ sent out Gyarados!
[DEBUG] natural immunity.
[DEBUG] natural immunity.
Pointed stones dug into the foe's Gyarados!
 
ouch...

Turn 5

[DEBUG] before turn callback: pursuit.
The foe's Spearow used Pursuit!
It's super-effective! Uxie lost 22% of its health!
Uxie used U-turn!
It's not very effective... The foe's Spearow lost 15% of its health!
[DEBUG] Pursuit start.
Uxie is being sent back!
The foe's Spearow used Pursuit!
[DEBUG] Pursuit damage boost.
It's super-effective! Uxie lost 42% of its health!
Kid called Uxie back!
Kid sent out Glalie!
Turn 6

kimchicurry: lol how did pursuit go twice?
Kid: wtf



I wasn't really happy when my Uxie got hit by pursuit twice in one turn in a randbat. could you pls fix? Thnx
 
"If the client is taking a long time to load, try refreshing in a few minutes. If it still doesn't work, Pokemon Showdown may be down for maintenance. We apologize for the inconvenience.

Initializing... Surprise, surprise, this requires JavaScript DONE
Loading libraries... DONE
Loading client... DONE
Connecting to login server... DONE
Connecting to Showdown server..."

it stops loading at that point, why?
 
"If the client is taking a long time to load, try refreshing in a few minutes. If it still doesn't work, Pokemon Showdown may be down for maintenance. We apologize for the inconvenience.

Initializing... Surprise, surprise, this requires JavaScript DONE
Loading libraries... DONE
Loading client... DONE
Connecting to login server... DONE
Connecting to Showdown server..."

it stops loading at that point, why?
It looks like you have JavaScript partially disabled (I'm guessing NoScript?). Enable JavaScript.
 
Is there a way to let us use Cancel for like 5/10 seconds after ordering? it's incredibly annoying when you try to do it and you are stuck with it, more when it forces you into a move
 
Is there a way to let us use Cancel for like 5/10 seconds after ordering? it's incredibly annoying when you try to do it and you are stuck with it, more when it forces you into a move
5/10 seconds is an eternity. I've been considering something like 2-3 seconds.
 
It looks like you have JavaScript partially disabled (I'm guessing NoScript?). Enable JavaScript.
I'm having the same issue, and have been since the day before yesterday. JavaScript is definitely enabled. It's happening in Firefox, Chrome, and IE.
 
/avatar command changes to wrong Avatar

Issue
The /avatar command changes to the wrong Avatar if the number has a leading zero

Steps to reproduce
Input /avatar 10
The following avatar is shown
10.png


Then input /avatar 010
Now this avatar is shown
8.png



Possible cause
In most C-based programming languages every numeric literal matching the regex 0\d+ is recognized as an octal integer. Since 10(oct) equals 8(dec), the literal 010 has the decimal value 8.

Try /avatar 8 and see:
8.png



Note: also weird things like /avatar 0x8 are working.

How to fix
- parse input as string
- check whether input matches \d+
- convert input as decimal value to integer ignoring leading zeros
 
Issue
The /avatar command changes to the wrong Avatar if the number has a leading zero

Steps to reproduce
Input /avatar 10
The following avatar is shown
10.png


Then input /avatar 010
Now this avatar is shown
8.png



Possible cause
In most C-based programming languages every numeric literal matching the regex 0\d+ is recognized as an octal integer. Since 10(oct) equals 8(dec), the literal 010 has the decimal value 8.

Try /avatar 8 and see:
8.png



Note: also weird things like /avatar 0x8 are working.

How to fix
- parse input as string
- check whether input matches \d+
- convert input as decimal value to integer ignoring leading zeros

I submitted a fix here, but it's still waiting to be pulled.
 
it's much as a bug, but a mistake. When I was making a team I went to put in shedinja. When I was making a moveset for it, one of the viable moves is swords dance, when I went to battle a prompt comes up saying that shedinja cannot learn swords dance. One thing I do know is in fact shedinja can have, I also check if the other moves would be viable with it, and they are.
So the problem is that even though shedinja can learn swords dance, it says it can't (also says its a viable move).
 
looks like there's some sort of problem with Destiny Bond / Trick Room / The combination of both

Turn 13
The foe's Banette used Destiny Bond!
Banette is trying to take its foe down with it! (placeholder)
Scraggy used Ice Punch!
The foe's Banette lost 39% of its health!
The twisted dimensions returned to normal!
The hail crashes down.
Scraggy is buffeted by the hail!
The foe's Banette is buffeted by the hail!
The foe's Banette restored HP using its Leftovers!

Turn 14
Scraggy used Ice Punch!
The foe's Banette lost 7% of its health!
The foe's Banette fainted!
Banette took its attacker down with it! (placeholder)
Scraggy fainted!

edit: welp apparently i was lied to about the mechanics on PS! chat
 
Some auth forwarded me to the avatars page which showed what command to type for which avatar and that screen decided to overwrite my PS lobby so I had to close out the whole thing and reopen it
 
I'm having the same issue, and have been since the day before yesterday. JavaScript is definitely enabled. It's happening in Firefox, Chrome, and IE.
Hmm. It might be an ISP interfering? Click View Source and send the source code to me.

it's much as a bug, but a mistake. When I was making a team I went to put in shedinja. When I was making a moveset for it, one of the viable moves is swords dance, when I went to battle a prompt comes up saying that shedinja cannot learn swords dance. One thing I do know is in fact shedinja can have, I also check if the other moves would be viable with it, and they are.
So the problem is that even though shedinja can learn swords dance, it says it can't (also says its a viable move).
Hmm, this is probably a bug. Can you post the set?
 
Turn 24

[DEBUG] natural immunity.

[DEBUG] natural immunity.

[DEBUG] natural immunity.


The foe's Diglett used Reversal!

[DEBUG] natural immunity.

It's not very effective... Zubat lost 15% of its health!

[DEBUG] natural immunity.

[DEBUG] natural immunity.

[DEBUG] natural immunity.


Zubat used Sludge Bomb!

[DEBUG] natural immunity.

[DEBUG] natural immunity.

It's not very effective... The foe's Diglett lost 9% of its health!

Zubat lost some of its HP!

[DEBUG] natural immunity.

[DEBUG] natural immunity.


The foe's Diglett fainted!


zugnut sent out Lairon!

Pointed stones dug into the foe's Lairon!

[DEBUG] effect: stealthrock.

[DEBUG] artificial immunity.

The foe's Lairon is floating on a balloon!
 
If a faster Pokemon uses U-turn, the slower Pokemon does not get to move for that turn.

Turn 12
The foe's Crobat used U-turn!
Zekrom lost 20% of its health!
The foe's Crobat lost some of its HP!
Hai called Crobat back!
Hai sent out Diglett!
Zekrom restored HP using its Leftovers!
Turn 13

E: Just tried reproducing this bug with a team of the 6 fastest U-turners with Choice Scarves, but it didn't seem to replicate. I've had it happen to me several times, and it's always when they are faster and use U-turn. I'm not sure what the exact cause is; perhaps lag of some kind? It's lost battles for me before, but the only thing I can say for sure is that it's something to do with U-turn.
 
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