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Pokemon Showdown bug reports

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Hmm, it's just me or the server is unreachable right now?

EDIT: Nvm, it's working now. Don't know what was wrong ten minutes ago...
 
It's possible that Showdown thinks Swords Dance + X-Scissor is illegal because Shedinja can only learn one of them by the Ninjask level trick. However, Shedinja can learn X-Scissor by TM as well.

Edit: Incidentally, I just tried and apparently I can get into Showdown now.
 
The bug I posted earlier is not just limited to U-Turn, but also seems to apply to Volt Switch as well:
Turn 2
The foe's Rotom-Mow used Volt Switch!
It's not very effective... Magnezone lost 10% of its health!
UR2L8 called Rotom-Mow back!
UR2L8 sent out Tentacruel!
Turn 3

The set I was using:
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon

I had used Volt Switch as well to see what he was going to do. I was slower, so I didn't get to move at all that turn.
 
Apparently there's a problem with the "Claim Victory" timer in specific situations. This bug was encountered by a guy who's too lazy to make a Smogon account, so I offered to do it for him.

The user used Volt Switch, and his opponent left before he could select a Pokemon to send out. The user clicked on "Claim Victory," and it gave him a 180-second timer, instead of the 60-second timer that's supposed to be there. Not a huge deal, because I'm sure people can afford to wait two extra minutes, but it's just something to look out for, I guess.
 
My opponent quit as I was hovering over a move which forced the description to stick onto my window
Uyel4.png
 
Recently, all my battle start like this and they stop there ._. I tried refresh my Chrome, turn off and on again but can't fix it ._.
Battle between Gemini and rikula started!
Error parsing: switch | p1: Scrafty | Scrafty, L75, F | (100/100)
TypeError: Cannot read property 'scrafty' of undefined
at Object.getTemplate (http://play.pokemonshowdown.com/js/battledata.js?v0.6.3:320:26)
Error parsing: switch | p2: Loudred | Loudred, L95, M | (100/100)
TypeError: Cannot read property 'loudred' of undefined
at Object.getTemplate (http://play.pokemonshowdown.com/js/battledata.js?v0.6.3:320:26)
Turn 1
Error parsing: callback | decision
TypeError: Cannot read property 'scrafty' of undefined
at Object.getTemplate (http://play.pokemonshowdown.com/js/battledata.js?v0.6.3:320:26)
 
Turn 3
The foe's Rotom-Wash used Volt Switch!
Ghetto Pants lost 36% of its health!
fsfdfsfsdfsdf called Rotom-Wash back!
fsfdfsfsdfsdf sent out Gliscor!
The foe's Gliscor's Toxic Orb activated!
The foe's Gliscor was badly poisoned!
Turn 4
Gestalt: wtf
Gestalt: where'd my move go

On turn 3, I clicked Dragon Dance, but nothing happened, it just moved onto turn 4.
EDIT: This was not a switch-in.
 
A few turns into a battle, my team and my opponent's team switched so I could no longer pick my Pokémon or do anything correctly
EpJ9d.png
 
I was told that it's probably an already known bug but:

Mismagius used Hidden Power!
The foe's Torterra lost 28% of its health!
The foe's Torterra used Wood Hammer!
Mismagius's substitute faded!
Mismagius restored HP using its Leftovers!
The foe's Torterra restored HP using its Leftovers!

Wood hammer did not inflict recoil damage.
 
Having a lot of troubles with this sim, I can't even battle. As soon as I find one, an error message says I have been disconnected appears and then the battle freezes. I can't type in the main chat or battle chat. I have refreshed over and over and tried with other browsers and I can't seem to find the problem.
 
Black Kyurem and White Kyurem can't use Fusion Bolt or Fusion flare respectively. The moves are in their learnsets, but PS won't let me use the moves.
 
Thundurus-T Scarfed used Volt Switch on my Tornadus-T then the battle bugged and the battle sides flipped. Also the Pokemon in my party are partially different seeming to be mixed with opponents but when selected are my Pokemon.
 
Baton Pass triggers pursuit:
Girafarig used Baton Pass!
Girafarig is being sent back!
The foe's Absol used Pursuit!
It's super-effective! Girafarig lost 26% of its health!
Girafarig fainted!
 
Minimum happiness is impossible; attempting to set 0 happiness will instead wrap it around to 255. This doesn't matter in the long run, though it would be nice to have the option to run Frustration over Return for flavor purposes without a slight power drop, as you can in actual games.

Also, Solarbeam consumes its user's Power Herb, even in the sun when it doesn't charge. I'm not sure whether this is an authentic recreation of the engine or a bug, so could someone test on their game how it's supposed to be?
 
Minimum happiness is impossible; attempting to set 0 happiness will instead wrap it around to 255. This doesn't matter in the long run, though it would be nice to have the option to run Frustration over Return for flavor purposes without a slight power drop, as you can in actual games.

Also, Solarbeam consumes its user's Power Herb, even in the sun when it doesn't charge. I'm not sure whether this is an authentic recreation of the engine or a bug, so could someone test on their game how it's supposed to be?

First: Return and Frustration both have maximum power by default.

Second: That does sound like a bug, but I'll get it checked. EDIT: It is a bug.
 
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