Battle between Gemini and rikula started!
Error parsing: switch | p1: Scrafty | Scrafty, L75, F | (100/100)
TypeError: Cannot read property 'scrafty' of undefined
at Object.getTemplate (http://play.pokemonshowdown.com/js/battledata.js?v0.6.3:320:26)
Error parsing: switch | p2: Loudred | Loudred, L95, M | (100/100)
TypeError: Cannot read property 'loudred' of undefined
at Object.getTemplate (http://play.pokemonshowdown.com/js/battledata.js?v0.6.3:320:26)
Turn 1
Error parsing: callback | decision
TypeError: Cannot read property 'scrafty' of undefined
at Object.getTemplate (http://play.pokemonshowdown.com/js/battledata.js?v0.6.3:320:26)
Refresh; that was a very momentary bug that's been fixed now.Recently, all my battle start like this and they stop there ._. I tried refresh my Chrome, turn off and on again but can't fix it ._.
Error parsing: callback | decision
TypeError: Cannot read property 'bouffalant' of undefined
at Object.getTemplate (http://play.pokemonshowdown.com/js/battledata.js?v0.6.3:320:26)
Refresh the page...Just tried to have a rated randbat
Mismagius used Hidden Power!
The foe's Torterra lost 28% of its health!
The foe's Torterra used Wood Hammer!
Mismagius's substitute faded!
Mismagius restored HP using its Leftovers!
The foe's Torterra restored HP using its Leftovers!
Minimum happiness is impossible; attempting to set 0 happiness will instead wrap it around to 255. This doesn't matter in the long run, though it would be nice to have the option to run Frustration over Return for flavor purposes without a slight power drop, as you can in actual games.
Also, Solarbeam consumes its user's Power Herb, even in the sun when it doesn't charge. I'm not sure whether this is an authentic recreation of the engine or a bug, so could someone test on their game how it's supposed to be?
Klinklang don't have Wild charge >: