• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Format Discussion Pokemon Sun/Moon Random Battle sets

Status
Not open for further replies.
Speaking about double stab I got an Altaria (non mega,) with DD, Roost, Outrage, Dragon Claw.
I think it is probably the same issue of regirock, right?
 
Speaking about double stab I got an Altaria (non mega,) with DD, Roost, Outrage, Dragon Claw.
I think it is probably the same issue of regirock, right?
In that case the double STAB makes more sense because of Outrage's lock-in effect. (There are MANY times I've wished for Claw > Outrage on Dragons.) But I think Altaria would rather have coverage, since Dragon has an immunity to worry about.
 
If it hasn't been turned down (aka everyone complaining about Happy Hour Malamar) then it always helps to be reminded

I think the easiest way to fix Regirock is to take out either Rock Slide or Stone Edge, but the question is, which one does it want more? Discuss
That's honestly a very good question. In general, you'll set up curse Regirock against physical attackers, and assuming chesto rest, Regi can afford to hit less (since it's pretty hard to break once set up) to have more PPs and more accuracy. On the other hand, stone edge at +1 allows to 2HKO several non-resisting (and non-weak) Pokémon, which rock slide doesn't. Assuming that, hitting 2 stone edges in a row has a probability of 64%, vs about 73% for hitting 3 rock slides. But, over 3 turns, hitting 2 or 3 stone edges has a probability of nearly 90%.

Therefore, at +1, stone edge might be better, while at +2, it might get a 2HKO with both and in that case, rock slide is better. We can go on and on, but getting to +3 or more often means your opponent (assuming he or she is not terrible) has absolutely nothing (in which case rock slide would be better due to its PP). In the end, as Tiksi was saying, if you have an opportunity to boost up a lot, rock slide is better, but otherwise, I'd say stone edge is better.

So yeah, it's tricky. Since Regirock is a physical tank, and the difference in power between edge and slide is pretty pointless if you can't boost (and if you can, as said, your opponent doesn't have anything for it and must be hoping for a crit or something), I'd agree with Tiksi that rock slide might be a better fit.

I wish something like that could be hard coded, but I assume it wouldn't be that easy or maybe wouldn't even be feasible.
 
lucario.png
Wouldn't call this ideal.
 
I wish something like that could be hard coded, but I assume it wouldn't be that easy or maybe wouldn't even be feasible.

IMO it's more on the randbats philosophy thing more than the difficulty of the hard coding. We don't program specific sets the vast majority of the time because we don't want the format to be just Battle Factory with uniform EV spreads, plus, some weird hyper-specific condition like "If the Pokemon is Regirock, and it has both Curse and Stone Edge, turn Stone Edge into Rock Slide" is not really something we want to add because that's just kind of ugly

And that's why I think it's best to take out one or the other
 
IMO it's more on the randbats philosophy thing more than the difficulty of the hard coding. We don't program specific sets the vast majority of the time because we don't want the format to be just Battle Factory with uniform EV spreads, plus, some weird hyper-specific condition like "If the Pokemon is Regirock, and it has both Curse and Stone Edge, turn Stone Edge into Rock Slide" is not really something we want to add because that's just kind of ugly

And that's why I think it's best to take out one or the other
I totally understand that. And obviously a "If the Pokemon has a [type] move, prevent any other [type] moves" general check is far from ideal, since it can be useful at times (even scald/hydro pump on Omastar). I'd vote to keep rock slide since in any case for the reasons I mentioned. In the end, without curse, it won't hit hard with either.
 
Would be awesome if Ultra Necrozma had more attack/special attack after evolving, for photon geyser.
 
Would be awesome if Ultra Necrozma had more attack/special attack after evolving, for photon geyser.
This doesn't sound like something relevant to randbats?? Are you asking for Dawn Necrozma to have less SpA EVs so that it uses Physical Photon Geyser after going Ultra, or something? IIRC it factors in the SD boost so it shouldn't be a problem there, and for non-SD sets, what's the problem with actually having Special Photon Geyser?
 
This doesn't sound like something relevant to randbats?? Are you asking for Dawn Necrozma to have less SpA EVs so that it uses Physical Photon Geyser after going Ultra, or something? IIRC it factors in the SD boost so it shouldn't be a problem there, and for non-SD sets, what's the problem with actually having Special Photon Geyser?

Well for one, knowing which Photon Geyser you're getting is nice, and yeah you don't always have the time to get an SD up so it just seems to make sense to me.
 
Well for one, knowing which Photon Geyser you're getting is nice, and yeah you don't always have the time to get an SD up so it just seems to make sense to me.
It's always Special if your Atk and SpA stats are equal, and if your Atk is higher (because of SD, or because you can't Ultra Burst while as Dawn Wings), it should be Physical. What else is there to know? I think an Ultra Necrozma that was originally Dawn Wings is fine with a Special Photon Geyser if it hasn't been able to use SD yet.
 
Last edited:
I couldn't see items on the formats-data.js file, but can you please remove Focus Sash from Spiritomb? It's a tank with recovery, so it really doesn't make sense.
 
I couldn't see items on the formats-data.js file, but can you please remove Focus Sash from Spiritomb? It's a tank with recovery, so it really doesn't make sense.
Items are assigned based on the pokemon's moveset, stats, typing, ect. This is done in the set generator ( https://github.com/Zarel/Pokemon-Showdown/blob/master/data/random-teams.js#L1361-L1557 ). It tries to give items at the top first, moving down until it finds one that meets the conditions (ex: one of the first checks is if this pokemon is a cubone or marowak, set the item to a thick club).

There are two possible places that can give a focus sash (to any pokemon, there are two others that target specific species, neither of which are spiritomb). Either 1. The pokemon has endeavor, flail, AND/OR reversal, AND the pokemon dosent have the ability sturdy, or 2. The pokemon is in the first slot of the team AND it dosen't have regenerator/sturdy AND it dosent have a recoil/recovery move AND it's base stats for HP, defense, and special defense combined is less than 285 (basically is weak defensively).

Spiritomb must of fallen in the second case (its base stats are valid for that at least), after it failed to find an item above (the second focus sash case is really close to the "cant think of a good item" cutoff).
Tons of pokemon that don't usually get KOd have focus sash for no real reason.
If this is happening alot maybe lowering the number that a lead's defensive base stats must be under is in order, though I'm not the randbats expert, I'll leave it up to TI.
 
It's always Special if your Atk and SpA stats are equal, and if your Atk is higher (because of SD, or because you can't Ultra Burst while as Dawn Wings), it should be Physical. What else is there to know? I think an Ultra Necrozma that was originally Dawn Wings is fine with a Special Photon Geyser if it hasn't been able to use SD yet.

Alright if thats what you think, I don't get it but your call.
 
Alright if thats what you think, I don't get it but your call.
To be honest, it comes down to a question of matchup. Sometimes you'll wish it was special against a physical tank, even with Dusk Mane as its original form, while other times you'll wish it was physical against a special tank if the coverage isn't there.

I do wish Photon Geyser worked in a way that always maximizes damage to the foe (because even if Ultra-Necrozma was tweaked to have just a slightly higher attack than special attack, there are situations where it would deal more damage as a special move depending on the opponent's defense and special defense), but that's not how GameFreak programmed it.

So yeah, in the end, I really don't see the issue. I'd even say it's better that way, since it allows Ultra Necrozma to break through physical tanks that are not weak to its other moves and that could pose a threat (Cloyster, Groudon, Cofagrigus, Omastar, Tangrowth, etc.). All while still being able to KO, in, at worst, as many turns as it would with a physical Geyser, most of the special tanks thanks to neuroforce (if it doesn't have SD, it likely has Geyser, Sunsteel, Knock Off and Earthquake), since most of them are weak to one or many of those 3 coverage moves (Deoxys-Defense, Lugia, Rainbow Bird, Florges, Lati@s, Nihilego, Cancersselia, Sylveon, Meloetta, Articuno, etc.).
 
I just had a couple games with Wishiwashi tonight, and decided to look at it on the Smogon DB, and saw that u-turn is suggested in its moveset even with specs.

Personnally, I think it would be a good addition to its randbat moveset. It's a very bulky Pokemon (in school form) with great offense, and low speed, so it could act very well as a slow pivot, and I truely think slow pivots are valuable. Don't know if I'm the only one who feels that way, and I guess it could prevent choice specs from being chosen? Anyways, I think it would deserve a look.
 
Sorry if this isn't the right place, and also if I'm not following the proper protocol. I've been doing random battles on showdown for a couple years now but I've never posted about anything.

Today I played a battle where my Stunfisk had the Limber ability and also a Cheri berry. I'm not sure if this is intentional and is like, an easter egg kind of joke, but if it's not then that really shouldn't ever happen. Ground can only be paralyzed by static glare and tri attack I think, all of which electric typing takes care of. Limber is one more unnecessary layer of paralysis protection, and cheri berry is yet another useless layer to that. All of which is put on a pokemon with practically no speed stat to speak of.
 
Sorry if this isn't the right place, and also if I'm not following the proper protocol. I've been doing random battles on showdown for a couple years now but I've never posted about anything.

Today I played a battle where my Stunfisk had the Limber ability and also a Cheri berry. I'm not sure if this is intentional and is like, an easter egg kind of joke, but if it's not then that really shouldn't ever happen. Ground can only be paralyzed by static glare and tri attack I think, all of which electric typing takes care of. Limber is one more unnecessary layer of paralysis protection, and cheri berry is yet another useless layer to that. All of which is put on a pokemon with practically no speed stat to speak of.
It's an intentional joke
 
Might it be possible to put Stomping Tantrum on Ariados? I'm kind of tired of getting hard walled by Steels and I think the coverage might work, especially after a potential Sucker Punch fail.
 
Might it be possible to put Stomping Tantrum on Ariados? I'm kind of tired of getting hard walled by Steels and I think the coverage might work, especially after a potential Sucker Punch fail.
Wouldn't that technically lower the probability it gets spider web, which is literally the only reason it might not be completely useless? Unless another move is dropped (sucker punch? it has its uses too though).
 
Lol the same could be argued for Kricketune (and maaaybe Galvantula and Leavanny) but they can still serve purposes outside of Sticky Web (albeit tenuous at best.) I'm willing to take that risk if it will mean being able to hit more mons.
 
No, but they will exist nontheless

Why is this exactly? It just seems like smogon is hyper concerned in most places about things being competitively balanced--allowing something as a joke just doesn't seem to serve a purpose that's as central to the organization's identity.
 
Why is this exactly? It just seems like smogon is hyper concerned in most places about things being competitively balanced--allowing something as a joke just doesn't seem to serve a purpose that's as central to the organization's identity.
Because Zarel wants it so. PS! isn't Smogon through and through either and it's a bit of an exaggeration to say that this one set in Random Battles goes against Smogon's core identity. It's there to stay or to be replaced by another joke set in the future.
 
Status
Not open for further replies.
Back
Top