earl
(EVIOLITE COMPATIBLE)
Did you even read the article? If the models are more detailed (more polygons), that means that they take up much more space. Add in higher definition textures and 60 FPS (assumedly) and it is getting big. If let’s go is sitting at 8+ gb with 151 revamped models, twice that of USUM’s file size, it’s not farfetched to assume that all 1000 would be a pretty large file size.Two things:
1. You don't necessarily need to make a game as expensive as being 10 USD more. For instance, huge titles like this and buying cartridges in massive bulk, you have cheaper prices compared to other smaller companies with indie games buying a handful (comparatively). Not to mention the Pokemon Company is the one deciding the official selling price.
2. A game being 10 dollar cheaper wouldn't make it much competitive if people refused to buy it or have second thoughts (though unlikely since it's Pokémon) due to negative controversies. It makes no good if people have to seriously consider if they are buying or not.
And that it's still theory if these HD models do have to take up so much cartridge space which I have serious doubt about that. 3DS models all have higher definitions than the console can handle and that didn't balloon up into insane sizes either.
$70 is a pretty big gamble to price your game at, not to mention the games would still likely have to be delayed in order to get all of the mons in, which creates even more missed potential profits. Losing an insignificant fraction of the player base (hardcore fans) is much less lost cash in the long run