Pokemon Sword & Shield Random Battle Sets

Ninetales with solar beam but no drought .___.

Arceus with double ice moves .___.
We are aware of those old formar issues, but remember that this thread is for SwSh sets, and when the DLC and DLC 2 stuff calms down we are gonna tackle more properly said old Gen set problems. Disregarding that, thanks for reporting, gen5 is the most wonky one as of right now. If u want to play old gens with better set generation, we recently updated gen3 and we consider 1, 4, 6 and 7 are working fine until we can check em properly.
 
Scale Shot Haxorus is bad. Scale Shot's average damage is less than .67x that of Outrage, I believe ~72. The speed boost is useful, ofc, but it leaves you more vulnerable to physical attacks. The two advantages are: it's easier to SD, since you'll get a speed boost, and you can run LO instead of Lum Berry since you won't get confused. I don't think this is worth it due to Scale Shot's inconsistency compared to Outrage (not to mention LO recoil compounding your decreased physical bulk).
Outrage could leave you vulnerable to fairies depending on when you clicked it, but I still think it was better than Scale Shot due to its immediate power. Scale Shot's average damage does (barely) exceed Outrage if you compare +1 Outrage to +2 LO Scale Shot, which is a possible scenario, but Outrage could also function with Swords Dance. And given Haxorus's already tremendous power, I don't think the possibility of getting a 100 or 125 BP Scale Shot for increased power is worth the relatively high chance (1/3) of getting a 50 BP scale shot and failing to kill your opponent then getting killed yourself. Outrage at +1 killed most neutral targets anyway.
Outrage certainly has its own drawbacks (Lum Berry, locked into a move), but it's superior to Scale Shot. Especially on Dragon Dance variants.

Edit: And ofc, bringing back Outrage would also mean bringing back Dragon Dance.
 
Hmm what about volcarona with psyquic as the ol times?, it should fit perfectly to beat certain poison types. Also one good addition would be meteor beam on certain mons like necrozma, jirachi and mew combined with cm or nasty plot in case of mew would be devasting
 
Had a stall water absorb quagsire get one shot by a sweeper earlier today. Isn't unaware supposed to be the standard ability? (I definitely should've looked over the ability before sending out but I kinda assumed)
 
Had a stall water absorb quagsire get one shot by a sweeper earlier today. Isn't unaware supposed to be the standard ability? (I definitely should've looked over the ability before sending out but I kinda assumed)
Quagsire can be either water absorb or unaware. It’s unaware most of the time, but it being water absorb sometimes is intended since it adds an element of uncertainty
 
:pikachu: Why does Cap-Pikachu exist? If it's because the cap is cool, then I understand but please also make a normal variant. Normal pikachu is slightly better because it is able to run lightning rod which is much more useful then static. As a trade-off it can (but preferably not) be Gigantamax Pikachu which gives it access to G-Max Volt Crash allowing it to paralyze faster threats, and punish switchins that plan to resist and tank it's attack (Although that would mean Gigantamax Pikachu would have to take a hit, which with it's bulk is pretty hard to do, even in G-Max form) Looks like Cap-Pikachu does have lightning rod in rands disregard this.

:toxtricity-gmax: Can we also free Toxtricity-Lowkey-Gmax? Toxtricity-Lowkey doesn't have shift gear unlike it's brother and thus it's in a pretty bad speed tier. Sure, Max-Strike exists, but if you use Max-Strike, you forgo your powerful stab attacks. Gmax Stun-Shock provides a 50% chance to paralyze the target which can be crucial, as it would allow Toxtricity to get another attack in. And even if it doesn't paralyze the opponent, it's then guaranteed to poison the opponent, which adds some good chip damage. I won't lie the terrain provided from Max Lightning does give a good consistent damage boost, and so I do believe that regular Toxtricity should exist. However, it should also be noted that if you need to boost your attack power, max ooze can also be used on clean KOs. (Which is actually better than electric terrain since it boosts all attacks by 1.5 instead of 1.3 for electric types)

:shiftry: I think Shiftry would also like Leafblade and Knock-off added to the movepool of it's defog set. It doesn't need a full physical set, since special shiftry gets max-flare chlorophyll. However mixed/physical defog, is much better than special defog. (Considering shiftry has a higher attacking stat)
 
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Sticky Webs is stupid to play against. Often you have no hazard removal and they go up turn 1 or 2 and you just instantly lose. I get that randbats are supposed to be broken wild dumb fun but just getting smashed by a single button click with absolutely zero countermeasures is not fun. Speed is incredibly important in Randbats and watching someone just click Sticky Webs once and instantly losing isn't a good gameplay mechanic.

Either increase the prevalence of Defog / Spin or please cut down on the Sticky Web spam lol. I swear half of games involve Sticky Web. My most recent game was two Galvantulas leading off against each other. Guess what they both immediately clicked?
 

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Sticky Webs is stupid to play against. Often you have no hazard removal and they go up turn 1 or 2 and you just instantly lose. I get that randbats are supposed to be broken wild dumb fun but just getting smashed by a single button click with absolutely zero countermeasures is not fun. Speed is incredibly important in Randbats and watching someone just click Sticky Webs once and instantly losing isn't a good gameplay mechanic.

Either increase the prevalence of Defog / Spin or please cut down on the Sticky Web spam lol. I swear half of games involve Sticky Web. My most recent game was two Galvantulas leading off against each other. Guess what they both immediately clicked?
No. Sticky Web is far from a guaranteed win.

In addition to Defog and Rapid Spin, Heavy-Duty Boots are quite common.
 
Blaziken should NOT be level 80, especially when it can hold a life orb. It can max knuckle while boosting speed, and has knock off for coverage. On the other hand, "ubers" like Necrozma Dawn Wings, whose Moongeist Beam does a pathetic 22% to vaporeon, are level 72. Blaziken, like level 72 Kyogre, was an uber in previous gens, so I really don't see why it should be level 80.
 
I don't think Carracosta should have Heavy Duty Boots. Protecting Sturdy isn't a good enough reason to lower your defenses after Shell Smash, especially when it's still outsped by a lot of things even after the +2 boost
 

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I don't think Carracosta should have Heavy Duty Boots. Protecting Sturdy isn't a good enough reason to lower your defenses after Shell Smash, especially when it's still outsped by a lot of things even after the +2 boost
I think the issue is Sturdy Carracosta. Solid Rock has generally been used competitively, and in Dynamax meta I'd argue Swift Swim is its best ability. But yeah, I'll fix.
 
For the Sand Rush set of Dracovish, Stone Edge could be a good addition. Double speed during dynamax via Max Rockfall.

A rock-type move would allow it to hit Araquanid, Arctovish, Volcanion, the Kyurems, Gyarados, Mantine, Cramorant and etc..

This obviously sacrifices some power you get in Strong Jaw (1.5x) + Fishous Rend, but rcalc mentions the ability Sand Rush exists already, so I'm proposing it for sets with Sand Rush only.
 

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For the Sand Rush set of Dracovish, Stone Edge could be a good addition. Double speed during dynamax via Max Rockfall.

A rock-type move would allow it to hit Araquanid, Arctovish, Volcanion, the Kyurems, Gyarados, Mantine, Cramorant and etc..

This obviously sacrifices some power you get in Strong Jaw (1.5x) + Fishous Rend, but rcalc mentions the ability Sand Rush exists already, so I'm proposing it for sets with Sand Rush only.
a) not possible; abilities are generated after moves

b) sand rush only generates if a sand stream pokemon was previously generated earlier on the team. Sand Rush accounts for roughly 2% of dracovish.
 
Regirock shouldn't get Rock Slide in singles. Most mons that get both rock slide and Stone Edge get Stone Edge exclusively in rands, and for good reason. Stone Edge is 1.33x stronger, while being .88x as accurate. On average, Stone Edge is ~1.2x stronger. Rock Slide misses out on a lot of KOs and 2HKOs that Stone Edge could get after setup, and Regirock rarely gets to take advantage of Rock Slide's flinch chance cause of its abysmal speed (and reliance on Curse for setup).

Rock Slide may be more useful against mons you're pretty much guaranteed to kill (4x effectives, assuming they don't dyna or switch), but that's the only big upside I can think of. It's also not a very common scenario.
 
Is there a rationale behind lum berry on physical setup attackers now? I'm not talking about the Outrage + Dragon Dance Pokémon, since I just got a Leafeon and a Drapion with Lum Berry. I assume these are not the only ones, since it's the first time I noticed that being a thing.
 

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Is there a rationale behind lum berry on physical setup attackers now? I'm not talking about the Outrage + Dragon Dance Pokémon, since I just got a Leafeon and a Drapion with Lum Berry. I assume these are not the only ones, since it's the first time I noticed that being a thing.
Lum Berry is generated over Leftovers on every Swords Dance and Dragon Dance user now. The broad scope of this is unintentional.
 
I think lyranroc dusk should always have close combat in it’s moveset as it is just as strong or maybe stronger than stone edge and you don’t need to worry about missing
 
I think lyranroc dusk should always have close combat in it’s moveset as it is just as strong or maybe stronger than stone edge and you don’t need to worry about missing
Yeah the base power of a Tough Claws CC (160 iirc) is even stronger than a STAB Stone Edge (150), and you'll always have Accelerock for STAB anyways. Not to mention the fantastic synergy Fighting has with Rock. You'll basically never want to NOT run CC on Lycanroc lol.
 
Some defensive mons like Pincurching are getting Focus Sash. IDK how the current treshold for Sash is being coded, but the moveset and stat distribution should be taken into account so this doesn't keep happening.
 

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Some defensive mons like Pincurching are getting Focus Sash. IDK how the current treshold for Sash is being coded, but the moveset and stat distribution should be taken into account so this doesn't keep happening.
Sash Pincurchin is fine because it's a slow, not that bulky hazard setter and wallbreaker that would like to be able to at least get one hazard or Rising Voltage nuke off. It's not a defensive Pokemon. However, Focus Sash on Pokemon like Vileplume is known. It's a tough issue to fix so don't necessarily expect it to be repaired swiftly.
 

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