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Pokemon: The New First Gen (Submissions for new Pokemon Over, Except costumes)

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Mega Walrein
Pure Ice
-type
A - Aquactic Adapdation - The user gains all of Water's resistances [That would make Walrein only have two weaknesses, in Rock & Fighting]

HP - 110
Atk - 140 [+60]
Def - 110 [+20]
SpA - 95
SpD - 110 [+20]
Spe - 65

New Moves - Slack Off

Design - Fatter and with bigger theeth
Competitve Analysis - A very powerful wall that hits surprisingly hard... Thats about it

Mega Mollisk
Rock/Poison-type
A - Amethyst Boost - This Pokémon's SpA, SpD and Spe are all increased by 1.2x when in either Rocky or Toxic Terrain

HP - 91
Atk - 91
[+50]
Def - 91 [-50]
SpA - 91
SpD - 141 [+50]
Spe - 91 [+50]
BST - 596 [+100]

Design - Mollisk is now out of its shell and many Amethysts can be seen on it body.
Competitve Analysis - After Mega Evolving, Mega Mollisk becomes a fearsome Shell Smash Sweeper. Base 91 Atk / SpA may not seem much at first, but when you consider that its base form gives it Toxic/Rocky Terrain support and that Amethyst Boost essencially gives you a Life Orb and a little extra Speed and SpDef when either one of the terrain are up, this guy becomes even more scary. Its 91/91/141 Special Bulk allows it to set-up on Special Attackers after Mega Evolving, and 91/141/91 bulk before Mega Evolving means it can easily set-up on Physical attackers. Its kind of weak to priority though, Bullet Punch and Aqua Jet do a ton tbh :[ but thats kind of needed to keep it balanced. Not to mention that you kind of only have one chance to sweep, when you consider that once you Mega Evolve you loose the opportunity to set-up one of the Terrains :S
 
Meger Knyffe (Makes, since Scizar)
Bug/Dark
A
- Bladed Defences: Take 3/4 Damage from all attacks.

HP - 70
Atk - 170 [+40]
Def - 90 [+0]
SpA - 75 [+10]
SpD - 80 [+0]
Spe - 175 [+50]
BST - 670 [+100]

Design - Knyffe's claws turn into full on blades. It's body becomes much more ninja like, and usually holds it arms threateningly at it's foes.
Competitve Analysis - Meger Knyffe gets a monstrous attack stat, along with the second highest speed (iirc). However, It's limited coverage holds it back.
 
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Meger Knyffe (Makes, since Scizar)
Bug/Dark
A
- Bladed Defences: Take 3/4 Damage from all attacks.

HP - 70
Atk - 160 [+30]
Def - 90 [+20]
SpA - 95 [+30]
SpD - 80 [+20]
Spe - 175 [+50]
BST - 596 [+100]

Design - Knyffe's claws turn into full on blades. It's body becomes much more ninja like, and usually holds it arms threateningly at it's foes.
Competitve Analysis - Meger Knyffe gets a monstrous attack stat, along with the second highest speed (iirc). However, It's limited coverage holds it back.
If you add up all its stats, it actually has an BST of 670 :P
 
Meger Knyffe (Makes, since Scizar)
Bug/Dark
A
- Bladed Defences: Take 3/4 Damage from all attacks.

HP - 70
Atk - 160 [+30]
Def - 90 [+20]
SpA - 95 [+30]
SpD - 80 [+20]
Spe - 175 [+50]
BST - 670 [+100]

Design - Knyffe's claws turn into full on blades. It's body becomes much more ninja like, and usually holds it arms threateningly at it's foes.
Competitve Analysis - Meger Knyffe gets a monstrous attack stat, along with the second highest speed (iirc). However, It's limited coverage holds it back.
uhh, its boosts equal 150 overall, megas gain 100.
 
Meger Monstratus
Same typing
Electric Surge Drizzle
HP: 76 [0]
Atk: 47 [-10]
Def: 62 [+10]
SpAtk: 135 [+10]
SpDef: 108 [+27]
Speed: 152 [+63]

May be a bit OP...? Anyways, it's supposed to be a late game sweeper that works similarly to Mega Sharpedo. You can wait one turn with Protect for a speed boost, then mega evolve and get Drizzle for the plethora of water moves I think I gave it, Thunder, and Hurrican
 
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Meger Monstratus
Same typing
Electric Surge
HP: 76 [0]
Atk: 47 [-10]
Def: 62 [+10]
SpAtk: 135 [+10]
SpDef: 108 [+27]
Speed: 152 [+63]

May be a bit OP...? Anyways, it's supposed to be a late game sweeper that works similarly to Mega Sharpedo. You can either wait one turn with Protect for a speed boost, then mega evolve, or give it drizzle and electric terrain for Thunder. The Drizzle one is a bit gimmicky but may work.
Isn't Monstratus part flying? Flying types aren't affected by terrains.
 
One last Meger
Mega Leetold
Typing:
Fire/Ice
Abilities: Melting Madness (If the user gets hit by any move that is strong against Fire, it gains a 1.3x boost to its Ice moves until it switches out. If the user gets hit by any move that is strong against Ice, it gains a 1.3x boost to its Fire moves until it switches out. [Hidden]
HP: 133
Atk: 180 (+60)
Def: 78 (+5)
SpA: 66
SpD: 78 (+5)
Spe: 90 (+30)
BST: 625 (+100)
Notable Moves: Flare Blitz, Cryo Crash, Ice Shard, Horn Leech, Wild Charge, Earthquake, Stone Edge, Stealth Rock, Slack Off
Competitve Analysis: Mega Leetold is a powerful Wallbreaker with base 180 atk and solid STAB combo, It does loose its hazard immunity when it Mega Evolves so it's important to measure when is the right time to Mega Evolve and when it isn't. It has better speed as well a little improvement in bulk, 133/78/78 is very good for a Wallbreaker and Melting Madness is just a very solid ability on top of that
 
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Meger Bruxish!
Ability-Malevolent Jaws (Strong Jaws+ Dark Stab)
Type: Water Psychic
Hp: 68 + 0 =68
Atk: 105 + 40=145
Def: 70 + 25=95
Spa: 70 - 20= 50
Spd: 70 + 25=95
Spe: 92 + 30=122
BST:475 + 100=575
Extremely Comparable to Mega Sharpedo, except for a few Key differences. Meger Bruxish has slightly more attack, More Defenses, and More Initial Speed. Mega Sharpedo has Speed Boost, And Can actually use Special Attacks.
 
May as well make some items.
Gortal Berry - When this pokemon is hit by a contact move, it eats the berry to nullify the attacker's ability.
Pristine Prism - Holder ignores the effects of all rooms
Unstable Bomb - At the end of each turn, has a 10% chance to explode, dealing 75% of the holder's max HP in damage.
Insurance Policy - When the holder misses a move, they take halved damage for the rest of the turn.
Restraining Order - When a Pokemon makes contact with the holder, the contact move is disabled for one turn.
Steel Plating - The effects of all entry hazards on the holder are lessened. SR, Brambles and Spikes do halved damage, Toxic Spikes act as if there was one less layer of them on the field, Sticky Web has a 50% chance to do nothing.
Orb of Amnesia - The effects of the holder's EVs are reversed. Their nature no longer has any effect.
Dark Trident - The holder's Dark-Type moves have an increased critical hit ratio. Has 110 power when used with Fling and can hit enemies which are switching out.
Slimy Surfboard - The holder has 1.3x speed in Toxic Terrain.

Also, new effect for Smoke Bomb - The holder cannot be hit while switching by Pursuit or Dark Trident+Fling
 
Welp, since Exploudit did Tepig, I guess I'll do Oshawott :)

Harmonian Oshawott
fighting.gif
fairy.gif

1A - Adrenaline Rush (Fighting Blaze)
HA - Double Dash (All attacks hit twice, but have their power halved, then +5) [EG: Close Combat will hit twice, and each hit would have ((120/2)+5) power, or 65 BP each. Play Rough will hit twice, and each hit would have ((90/2)+5) Power, or 50 BP each.]

Stats:
HP
- 45 (-10)
Atk - 59 (+4)
Def - 45
SpA - 59 (-4)
SpD - 45
Spe - 55 (+10)
BST - 308

Evolves at level 17

Harmonian Dewott
fighting.gif
fairy.gif

1A - Adrenaline Rush (Fighting Blaze)
HA - Double Dash (All attacks hit twice, but have their power halved, then +5) [EG: Close Combat will hit twice, and each hit would have ((120/2)+5) power, or 65 BP each. Play Rough will hit twice, and each hit would have ((90/2)+5) Power, or 50 BP each.]

Stats:
HP
- 65 (-10)
Atk - 79 (+4)
Def - 60
SpA - 79 (-4)
SpD - 60
Spe - 70 [+10]
BST - 413

Evolves at level 36

Harmonian Samurott
fighting.gif
fairy.gif

1A - Adrenaline Rush (Fighting Blaze)
HA - Double Dash (All attacks hit twice, but have their power halved, then +5) [EG: Close Combat will hit twice, and each hit would have ((120/2)+5) power, or 65 BP each. Play Rough will hit twice, and each hit would have ((90/2)+5) Power, or 50 BP each.]

Stats:
HP
- 55 (-40)
Atk - 118 (+18)
Def - 67 (-18)
SpA - 118 (+10)
SpD - 60 (-10)
Spe - 110 (+40)
BST - 528

Design - It's shell becomes a long samurai sword, and its body turns a mix between pink and black (Maybe #896386)
Notable Moves - Play Rough, New Moon, Moonblast, Close Combat, Return, Vacuum Wave, Flash Cannon, Sacred Sword, Shatterhead
Competitive Analysis - Harmonian Samurott is a glass cannon. I'm not really sure of another way to say that. Double Dash is a deadly ability with the ability to break Sturdy, Focus Sash, Multiscale and even substitutes.
 
Welp, since Exploudit did Tepig, I guess I'll do Oshawott :)

Harmonian Oshawott
fighting.gif
fairy.gif

1A - Adrenaline Rush (Fighting Blaze)
HA - Double Dash (All attacks hit twice, but have their power halved, then +5) [EG: Close Combat will hit twice, and each hit would have ((120/2)+5) power, or 65 BP each. Play Rough will hit twice, and each hit would have ((90/2)+5) Power, or 50 BP each.]

Stats:
HP
- 45 (-10)
Atk - 59 (+4)
Def - 45
SpA - 59 (-4)
SpD - 45
Spe - 55 (+10)
BST - 308

Evolves at level 17

Harmonian Dewott
fighting.gif
fairy.gif

1A - Adrenaline Rush (Fighting Blaze)
HA - Double Dash (All attacks hit twice, but have their power halved, then +5) [EG: Close Combat will hit twice, and each hit would have ((120/2)+5) power, or 65 BP each. Play Rough will hit twice, and each hit would have ((90/2)+5) Power, or 50 BP each.]

Stats:
HP
- 65 (-10)
Atk - 79 (+4)
Def - 60
SpA - 79 (-4)
SpD - 60
Spe - 70 [+10]
BST - 413

Evolves at level 36

Harmonian Samurott
fighting.gif
fairy.gif

1A - Adrenaline Rush (Fighting Blaze)
HA - Double Dash (All attacks hit twice, but have their power halved, then +5) [EG: Close Combat will hit twice, and each hit would have ((120/2)+5) power, or 65 BP each. Play Rough will hit twice, and each hit would have ((90/2)+5) Power, or 50 BP each.]

Stats:
HP
- 55 (-40)
Atk - 118 (+18)
Def - 67 (-18)
SpA - 118 (+10)
SpD - 60 (-10)
Spe - 110 (+40)
BST - 528

Design - It's shell becomes a long samurai sword, and its body turns a mix between pink and black (Maybe #896386)
Notable Moves - Play Rough, New Moon, Moonblast, Close Combat, Return, Vacuum Wave, Flash Cannon, Sacred Sword, Shatterhead
Competitive Analysis - Harmonian Samurott is a glass cannon. I'm not really sure of another way to say that. Double Dash is a deadly ability with the ability to break Sturdy, Focus Sash, Multiscale and even substitutes.
I did all three of them already :P but yours ended up better than mine imo so we can leave that as it is. The only problem would be the type triangle, since Snivy is Fire/Dragon and Tepig was Rock/Dark, so your Oshawott beats both actually :[
 
I did all three of them already :P but yours ended up better than mine imo so we can leave that as it is. The only problem would be the type triangle, since Snivy is Fire/Dragon and Tepig was Rock/Dark, so your Oshawott beats both actually :[
Wait, You did? D:

Welp, I was gonna do a Rock>Fighting>Flying type triangle, but I guess we can leave it as what you had :P
 
Wait, You did? D:

Welp, I was gonna do a Rock>Fighting>Flying type triangle, but I guess we can leave it as what you had :P
More Hermenien Fermes (I mean, Harmonian Formes :P)
Harmonian Elgyem
ground.gif
dark.gif

1A - Telepathy
2A - Intimidate
HA - Analytic

Stats:
HP - 60 (+5)
Atk - 85 (+30)
Def - 60 (+5)
SpA - 55 (-30)
SpD - 45 (-10)
Spe - 30
BST - 335

Harmonian Beheeyem
ground.gif
dark.gif

1A - Telepathy
2A - Intimidate
HA - Analytic

Stats:
HP - 85 (+10)
Atk - 125 (+50)
Def - 85 (+10)
SpA - 75 (-50)
SpD - 75 (-20)
Spe - 40
BST - 485

Design - They have a darker grey coloring, look less metallic and look more like monster than actual aliens, the flavor behind them is that Beheeyem and Elygem who arrived in Harmo earlier were kept secret by the Harmo League and were being studied in an area in the middle of the desert, they adapted to the desert and became very dark to be able to dig and escape, they now live underground in very remotes and are scared of humans but will do everything to scare one of them
Notable Moves - Earthquake, Knock Off, Stone Edge, Recover, Stealth Rocks
Competitve Analysis - This guy has some nice bulk after Intimdate, and 125 Atk is pretty good tbh. Reliable recovery and access to Stealth Rocks and Knock Off may make Beheeyem-H be a staple on many Harmonian battles
Harmonian Snivy
fire.gif

1A - Blaze
HA - Contrary

Stats:
HP - 45
Atk - 50 (+5)
Def - 45 (-10)
SpA - 40 (-5)
SpD - 60 (+5)
Spe - 68 (+5)
BST - 308
Harmonian Servine
fire.gif

1A - Blaze
HA - Contrary

Stats:
HP - 60
Atk - 65 (+5)
Def - 55 (-20)
SpA - 55 (-5)
SpD - 85 (+10)
Spe - 93 (+10)
BST - 413

Harmonian Serperior
fire.gif
dragon.gif

1A - Blaze
HA - Contrary

Stats:
HP - 75
Atk - 80 (+5)
Def - 70 (-25)
SpA - 70 (-5)
SpD - 100 (+15)
Spe - 123 (+10)
BST - 528

Design - Similar to Unovan Snivy Line, but red, with flames on its back and more Dragon-ish looking
Notable Moves - Overheat, Draco Meteor... Thats it... Maybe HP Ice?
Competitve Analysis - Overheat, Draco Meteor, Contrary, this guy is essencially Serperior v2. It has a little bit less SpA just so it doesnt get completely broken, and it has a little bit more speed
Harmonian Oshawott
steel.gif

1A - Metallic Ire (Steel Torrent Clone)
HA - Clear Body

Stats:
HP - 55
Atk - 65 (+10)
Def - 55 (+10)
SpA - 47 (-16)
SpD - 39 (-6)
Spe - 47 (+2)
BST - 308

Harmonian Dewott
steel.gif

1A - Metallic Ire (Steel Torrent Clone)
HA - Clear Body

Stats:
HP - 75
Atk - 85 (+10)
Def - 75 (+15)
SpA - 67 (-16)
SpD - 44 (-16)
Spe - 67 (+7)
BST - 413
Harmonian Samurott
steel.gif

1A - Metallic Ire (Steel Torrent Clone)
HA - Clear Body

Stats:
HP - 95
Atk - 120 (+20)
Def - 105 (+20)
SpA - 77 (-31)
SpD - 54 (-16)
Spe - 77 (+7)
BST - 528

Design - All three look more like Samurais, Samurott uses a long sword as weapon, instead of shells
Notable Moves - Iron Head, Sacred Sword, Earthquake, Shadow Claw, Shift Gear
Competitve Analysis - Clear Body means Intimdate won't really bother Harmonian Samurott. It has base 120 Atk, base 77 Spe, quite solid for +2 and has nice physical bulk too, its Special Defense is its weak point, however, you better not switch it in on a Tapu Lele tbh.
You guys can do the Tepig Line if you want, but remember to keep the type triangles :] (I'd suggest making it primary Rock, since Fire>Steel>Rock>Fire)
Yeah, I actually did them, but you can take Oshawott and Snivy if you really want to :)

PS: I was going to leave Tepig for someone else to do, but since no one did Tepig, I ended up doing it myself :S
 
Yeah, I actually did them, but you can take Oshawott and Snivy if you really want to :)

PS: I was going to leave Tepig for someone else to do, but since no one did Tepig, I ended up doing it myself :S
nah, It's fine. You already did yours, no point messing it up now with more of them


Also, a couple of Gen 8 Changes:

Snow Warning, Sand Stream, Toxic Downfall (Acid Rain, Ability), and Storm Gale all now provide an immunity to that weather (Seriously, it kinda makes a lot of sense)

In Hail: Ice Blitz has +2 Priority (Or no recoil, whatever fits better), Frozen has the chance of thawing cut to 2/3 of it's original chance.

New Move:
Tsunami; Water Type; 85; Damages all Adjacent Foes, Dealt Damage doesn't split; 95% Accuracy
Makes sense, I mean, we have other Natural Disasters, like Drought, Earthquake, Rock Slide, Hurricane, Avalanche, etc
 
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