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Pokemon VGC 2010 DATES / rules announced for the US!

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How likely does anyone think there will be a NY or CT qualifier? I know Connecticut is highly unlikely, but I'm sure New York is in the running.

Correct, Shoddy Battle does not have double battles available. Netbattle Supremacy does, however, and most of the glitches on NBS have been fixed.

Anyway, I am pretty excited for the tournaments this year, as even if there is not a regional nearby, I will most likely be able to make it to Nationals (only 9 1/2 hours one way!)

EDIT:


If tPCI was being entirely reasonable in their selection of qualifier locations, then New York City would definitely be one of the stops. I personally think there should be at least 2 qualifiers on/near the East Coast, due to the massive population compared to other areas of the country. I would think that they would want the highest attendance possible for each event, so they should place them in densely populated areas like New York, LA, Chicago, etc.
That's what I'm hoping for. I was annoyed that last year's closest qualifier to NY ended up in King of Prussia and not NYC like it was earlier.

And, Hartford would be great, by the way. Connecticut Convention Center. :)
 
I can tell you now that a lot of lead groudons and kyogres will be running minimum speed to outslow the other legend and get up the right weather. It will be a competitition of who has the slowest kyogre/groudon and from there the game's pace will be dictated. If kyogre outslows groudon that could be GG right there, I mean the only way to stop rain now is to make a double switch, not only wasting turns but also leaving your team members very vulnerable. For that reason trick room could be popular because not only do you go last so you get up the weather, but then you go first once you get the right weather up.

I just realized, Infernape seems like a great support option on a rain team because it outspeeds and OHKO's ALL other weather-setter uppers.

252 HP / 0 Sp. Def Groudon is OHKO'd 100% of the time by Overheat with only 220 special attack ev's, a life orb, and a NEUTRAL nature (double STAB, remember)!

All common Tyranitar are OHKO'd by Close Combat probably without very much ev investment

All Hippowdon will probably be OHKO'd by Grass Knot or even Overheat (haven't done the calcs but these shouldn't be common anyways)

All Abomasnows will die to any fire attack.
 
Do you guys think something along these lines would work?
TR Dialga
Fake out pokemon-Smeargle, Toxicroak, Hariyama, Togekiss
Quiet Kyogre
Physical pokemon- Gallade, Metagross, Paresect
 
Do you guys think something along these lines would work?
TR Dialga
Fake out pokemon-Smeargle, Toxicroak, Hariyama, Togekiss
Quiet Kyogre
Physical pokemon- Gallade, Metagross, Paresect

Yes, actually. I tested a team exactly like that, though I had Azumarill on it. I really like Metagross in this year's VGC, especially on a Rain team.
 
Well actually I was kind of meh on the metagross, cause I didn't want two ground weaknesses. How does the Azumiril work? Brave Superpower?
 
Well actually I was kind of meh on the metagross, cause I didn't want two ground weaknesses. How does the Azumiril work? Brave Superpower?

The one I have doesn't have it (yet. I'm going to tutor it when I stop being lazy), but yeah - CB with Huge Power. :)
 
I can tell you now that a lot of lead groudons and kyogres will be running minimum speed to outslow the other legend and get up the right weather. It will be a competitition of who has the slowest kyogre/groudon and from there the game's pace will be dictated. If kyogre outslows groudon that could be GG right there, I mean the only way to stop rain now is to make a double switch, not only wasting turns but also leaving your team members very vulnerable. For that reason trick room could be popular because not only do you go last so you get up the weather, but then you go first once you get the right weather up.

I just realized, Infernape seems like a great support option on a rain team because it outspeeds and OHKO's ALL other weather-setter uppers.

252 HP / 0 Sp. Def Groudon is OHKO'd 100% of the time by Overheat with only 220 special attack ev's, a life orb, and a NEUTRAL nature (double STAB, remember)!

All common Tyranitar are OHKO'd by Close Combat probably without very much ev investment

All Hippowdon will probably be OHKO'd by Grass Knot or even Overheat (haven't done the calcs but these shouldn't be common anyways)

All Abomasnows will die to any fire attack.
Thats very interestering.... it's kind of sad though how Groudon and Kyogre are in the center of this metagame :(
How about Kyogre damage calcs? Im guessing grass knot will ohko it alot because kyogre is heavy....
looks like i have a team plan going... haha
 
Thats very interestering.... it's kind of sad though how Groudon and Kyogre are in the center of this metagame :(
How about Kyogre damage calcs? Im guessing grass knot will ohko it alot because kyogre is heavy....
looks like i have a team plan going... haha

Grass Knot cannot OHKO a Kyogre coming from Infernape, barring a CH. The only Grass Knot that has a chance to OHKO is from Mewtwo with max special attack and Expert Belt or Life Orb, and even then the chance is small. However, the original poster's point was that Infernape could counter all other weather users BESIDES Kyogre, and thus would fit very well into a Rain team.
 
Thats very interestering.... it's kind of sad though how Groudon and Kyogre are in the center of this metagame :(
How about Kyogre damage calcs? Im guessing grass knot will ohko it alot because kyogre is heavy....
looks like i have a team plan going... haha

Actually I just did the calcs...

With 252 Special Attack EV's, a neutral nature, life orb, and assuming the kyogre is running 4 hp / 0 sp. def (minimum bulk), grass knot "only" does 63-75% which means you can OHKO it with focus fire, which is alright.
 
Grass Knot cannot OHKO a Kyogre coming from Infernape, barring a CH. The only Grass Knot that has a chance to OHKO is from Mewtwo with max special attack and Expert Belt or Life Orb, and even then the chance is small. However, the original poster's point was that Infernape could counter all other weather users BESIDES Kyogre, and thus would fit very well into a Rain team.

Oh...
It's kind of ironic though... a fire type fitting well into a rain team... it's a very interesting combo.
 
Thank you for this info! Now I won't plan a team completely made of ubers. What pokemon that are banned will also help me out as well. Celebii is a no-no then. Once again, thanks. :heart:
 
I had a question in planning my VGC team, so here goes:

1) How does the auto level work regarding stats? Its been said that it will lower our poke down to 50, but whats the EV factor? For example, in Heart Gold you get Ho-oh at level 45, so even with EV training, by lv50 it won't be at its full potential. So will the auto lv give the benifit of the doubt and factor in total EVs or will it return my Ho-oh to what its stats were at lv 50?
 
I had a question in planning my VGC team, so here goes:

1) How does the auto level work regarding stats? Its been said that it will lower our poke down to 50, but whats the EV factor? For example, in Heart Gold you get Ho-oh at level 45, so even with EV training, by lv50 it won't be at its full potential. So will the auto lv give the benifit of the doubt and factor in total EVs or will it return my Ho-oh to what its stats were at lv 50?
It just scales the level down and leaves EVs alone.

Seems easy enough to fully EV it before it hits 50, anyhow.
 
Thanks Efemera.
I was just asking because I don't want any miscalculations to kill me over. I know it can be EVed by lv50 but it got me curiouse because I didn't know if I lv to 50 would the stats be the same as and exact same poke ( IVs, EVs, Nature, etc.) ,using the same example, as the Ho-oh you would get at lv 75 in SSilver. Im good now though.
 
So is there a non-uber that can beat all weather? That infernape looks great but I'm scared rain dance will destroy him.

While obviously Infernape does lose some firepower (literally... haha) in the rain, having up rain is such an advantage for a kyogre/palkia/something else team that generally you will win if you stop your opponent from disrupting it. Also, infernape isn't that badly effected, he still outspeeds a majority of ubers and his main job is to disrupt other weather users. Also, infernape can easily deal 63-75% with grass knot against opposing kyogres, severly reducing the threat of water spout and other stuff. For example, if you have killed a groudon on a sun team and you get kyogre in again, that's probably game right there.
 
So is there a non-uber that can beat all weather? That infernape looks great but I'm scared rain dance will destroy him.
Have you thought of ludicolo? It can grass knot kyogre and groudon for massive damage/KO and it takes out t-tar (if it sees play) plus it resists ground and water. Its something to look into.

From what I calculated a expert belt grass knot from a 252 sp atk modest nature ludicolo knocks out a 4 hp/0 sp def kyogre .
 
Does anyone think carrying status inflicting moves (aka TWave, WoW) is worthwhile in VGC doubles? I find that, other than hoping for hax with Thunder, that I don't have any status inflicting moves. Are they really necessary?
 
Does anyone think carrying status inflicting moves (aka TWave, WoW) is worthwhile in VGC doubles? I find that, other than hoping for hax with Thunder, that I don't have any status inflicting moves. Are they really necessary?
I've found that they can work as Shedinja killers, but I usually prefer to have damage-dealing moves to counter Shedinja.

Although I haven't used status-inflicting moves too much in VGC play, I would say that the most-often seen one for me is DV, followed by WoW. DV comes up in Smeargle+TR strategies, while I've seen that WoW is mainly used to cripple Tyranitar.

I suppose that they can be useful if they have a place in your strategy, and are not just tacked on for the sake of having status-inflicting moves.
 
I'm just worried that taking a turn to use them could be fatal. I mean, right now, my team isn't dependent on them and, yeah, it would be a little tacked on, so I dunno.

I'm just a bit worried. My first ever Pokemon tournament involved me losing in the semifinals to the clock because my Lugia couldn't attack the last round and kill my opponent due to paralysis. I think I died a little inside that day.
 
Juniors is 12 and under. I remember the pokemon showdown and i was 13 and i was the youngest in the senior division. Something i noticed is that they dont check your age. Some juniors can apply for both the Junior and Senior Division and which ever they get in they can either be a year older or younger. I was very suprised to see how many older kids and adults played.

EDIT: Does anyone know if pokemon is going to have an early release for HG/SS at rockafeller center again?
 
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