• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Pokemon VGC 2010 DATES / rules announced for the US!

Status
Not open for further replies.
Juniors is 12 and under. I remember the pokemon showdown and i was 13 and i was the youngest in the senior division. Something i noticed is that they dont check your age. Some juniors can apply for both the Junior and Senior Division and which ever they get in they can either be a year older or younger. I was very suprised to see how many older kids and adults played.

EDIT: Does anyone know if pokemon is going to have an early release for HG/SS at rockafeller center again?
I believe so. I was just at Nintendo World Store and asked the same thing. The guy said that they were planning it, so if his information is correct, then yes.

They always do these kinds of releases anyways. I'd be surprised if they didn't.
 
I'm just worried that taking a turn to use them could be fatal. I mean, right now, my team isn't dependent on them and, yeah, it would be a little tacked on, so I dunno.

I'm just a bit worried. My first ever Pokemon tournament involved me losing in the semifinals to the clock because my Lugia couldn't attack the last round and kill my opponent due to paralysis. I think I died a little inside that day.
I'm pretty sure that there was no time limit for VGC 2009 in the Regionals, at least. The rules just said something like "players must make their moves in a timely fashion," and that if it became apparent that a player was stalling, then the staff would handle it.

I'm not sure if the no-time limit rule will stick around this year. I heard no horror stories about people abusing it last year, so I would imagine it'll stay the same.
 
Have you thought of ludicolo? It can grass knot kyogre and groudon for massive damage/KO and it takes out t-tar (if it sees play) plus it resists ground and water. Its something to look into.

From what I calculated a expert belt grass knot from a 252 sp atk modest nature ludicolo knocks out a 4 hp/0 sp def kyogre .

Eh the only problem is that ludicolo is pretty reliant on the rain being up, otherwise it's pretty slow, while the point of infernape is to be a backup incase the rain doesn't go up.
 
It's slow enough to outpace a lot of stuff, but quiet would certainly be preferable, especially since it lets you use physical moves like ice shard. Priority is awesome.
 
I wonder what will be mainly the nationality of the people in European championships (without counting the people who tries to participate in all tournaments).

London: UK, Ireland and Holland. And maybe Scandinavia.
Paris: France and Belgium. And some people from Germany.
Berlin: Germany, Austria, Belgium, Holland, Denmark and maybe Poland and Czech Republic.
Rome: Italy and maybe Greece and Croatia
Madrid: Spain and Portugal
 
Do you think trick room on one pokemon is good enough or do I need two?

Depends. On my usual team I have TR on both Dusknoir and Bronzong, but that's only because my first two pokemon are usually out long enough for it to wear out, and then I have to switch pokemon or something. On a TR team, I try to always have TR on the field.

This year I might remove Bronzong in favor of Ludicolo and then maybe make Infernape my fourth. I'm not trying to make a rain team/TR or sun team, I'm trying to make a team that can play during whatever is going on. I mostly use Dusknoir to remove my opponent's TR. A lot of people seem to forget that you can do that. If you can predict a TR that will go before yours, you can use it also to negate it.
 
Anyone have any advice for Junior's team making? I have two little cousins that are very in to pokemon, and I figure with a little help they could easily win. I figure I could just loan them a Kyogre team or a cheese TR team to propell them to an easy victory.

Is this shunned upon or is this common practice?
 
nah, it's a good setup so i see no bad in using it
just keep in mind that there will be hundreds of contestants withthe same team-ish lol

one thing i felt like was ok was anti-weather team
it's however, a very specialized style and would suck if your opponent isn't a weather abuser (though this will be pretty uncommon).
 
Are you kidding? Not using any ubers is among the stupidest things you can do. Even noobs will know how good they are from playing with them in-game.
 
Are you kidding? Not using any ubers is among the stupidest things you can do. Even noobs will know how good they are from playing with them in-game.

yeah, people here may not though.

The kiddies in Juniors will be all over the 2 Ubers rule, and they'll put their two favorites on the team. I expect the less experienced Seniors division players will do so as well.

I wonder if I could get my 8 year old cousin to play Juniors. My teams are definitely designed well enough for him to clean up, but that also assumes he won't run into Shedinja - he wouldn't know enough to Flamethrower/Toxic/Leech Seed it, depending on the team I gave him...
 
@Feathers.... You do know Ubers are allowed in this tournament right?

Yes, I do. >.>

I can't tell if that was supposed to be a jibe or not.

My team is still very much in the making, and I'm a person who just doesn't enjoy playing with ubers. I've actually just got myself a ruby groudon to mess with, just to see what I can think of.

Just because I don't mention an uber when describing my team, doesn't mean I've reached a final verdict. There are teams out there that are fine with taking on ubers without have ubers themselves on the team. Not saying I could do it, just pointing it out.
 
There are teams out there that are fine with taking on ubers without have ubers themselves on the team. Not saying I could do it, just pointing it out.

Gotta show me one of those. Closest thing I've seen was sixonesix's 09 team beating a couple 10 teams when the rules just got released, but that's it.
 
Something i was just going through:
Kyogre @ Choice Scarf
Timid, 252 Sp.Atk, 252 Speed, 6 HP (176 HP)
VS.
Leafeon @ Choice Scarf
Jolly, 252 Atk, 228 Speed
using Leaf Blade (Stab+Weakness)

Leafeon barely outspeeds it, and leaf blade will deal 152-180 normally (Potential OHKO)
BUT it does have a higher crit rate, so with crit kyogre goes DOWN (306-360 Damage)

This is the best way i could find to get an absolute counter to kyogre, save getting ice beamed by a swift swimmer, pair leafeon with a slow groudon you don't have to worry about rain AND it activates Leaf guard for added protection.

ALSO
Exeggutor @ ANYTHING
Timid, 252 Sp.Atk, 252 Speed
using Solarbeam

The speed matches kyogre with scarf (when chlorophyll is in play).
Normally solarbeam would deal 152-180 damage to kyogre (just like leafeon) but when you factor ANY damage increase (for kicks, miracle seed) bumps it to 182-216 (OHKO) add life orb, specs, expert belt...ANYTHING exeggutor can take it out as well :-D

Thoughts?
 
Gotta show me one of those. Closest thing I've seen was sixonesix's 09 team beating a couple 10 teams when the rules just got released, but that's it.

I don't know any off hand, but there was once a post in the RMT section asking for opinions on a team specifically made to tackle ubers in singles. There were a few video responses featuring people taking on uber teams, singles only. I'll have to have a look for them, some of them were pretty successful. Fake out and flinch hax were abused.

Good news is that I'v re-worked my team to include the two ubers...I've got no chance otherwise.
 
Something i was just going through:
Kyogre @ Choice Scarf
Timid, 252 Sp.Atk, 252 Speed, 6 HP (176 HP)
VS.
Leafeon @ Choice Scarf
Jolly, 252 Atk, 228 Speed
using Leaf Blade (Stab+Weakness)

Leafeon barely outspeeds it, and leaf blade will deal 152-180 normally (Potential OHKO)
BUT it does have a higher crit rate, so with crit kyogre goes DOWN (306-360 Damage)

This is the best way i could find to get an absolute counter to kyogre, save getting ice beamed by a swift swimmer, pair leafeon with a slow groudon you don't have to worry about rain AND it activates Leaf guard for added protection.

ALSO
Exeggutor @ ANYTHING
Timid, 252 Sp.Atk, 252 Speed
using Solarbeam

The speed matches kyogre with scarf (when chlorophyll is in play).
Normally solarbeam would deal 152-180 damage to kyogre (just like leafeon) but when you factor ANY damage increase (for kicks, miracle seed) bumps it to 182-216 (OHKO) add life orb, specs, expert belt...ANYTHING exeggutor can take it out as well :-D

Thoughts?

There are lots of counters to Kyogre, including Abomasnow, Shedinja, Sash Smeargle, etc. You don't have to try to outspeed it. Also, Fake Out + any attack should lower Kyogre's HP enough to make Water Spout much less effective.
 
Something i was just going through:
Kyogre @ Choice Scarf
Timid, 252 Sp.Atk, 252 Speed, 6 HP (176 HP)
VS.
Leafeon @ Choice Scarf
Jolly, 252 Atk, 228 Speed
using Leaf Blade (Stab+Weakness)

Leafeon barely outspeeds it, and leaf blade will deal 152-180 normally (Potential OHKO)
BUT it does have a higher crit rate, so with crit kyogre goes DOWN (306-360 Damage)

This is the best way i could find to get an absolute counter to kyogre, save getting ice beamed by a swift swimmer, pair leafeon with a slow groudon you don't have to worry about rain AND it activates Leaf guard for added protection.

Thoughts?

Kyogre will have an Ice attack. If it's a Scarf LeadOgre and it runs into Leafeon/Groudon, something WILL be smacked with Ice Beam/Blizzard. Also, 110 base Attack v 90 Defense may not OHKO (if it doesn't crit) - for reference, Minimum HP Scarf Kyogre always survives a Timid Shaymin-S Seed Flare with no SpDef investment (yes, I'm aware Shaymin/Shaymin-S are banned)
 
Anyone think choice in VGC is a bad idea? I keep thinking that not using Choice on something will be fatal, but I dunno if I wanna get locked into a move for too long.

Like, I'm a bit worried that not using Choice Specs or Choice Scarf on my Timid Palkia will be a bad thing.
 
Anyone think choice in VGC is a bad idea? I keep thinking that not using Choice on something will be fatal, but I dunno if I wanna get locked into a move for too long.

Like, I'm a bit worried that not using Choice Specs or Choice Scarf on my Timid Palkia will be a bad thing.

Yeah, I'm not using a choice item either on any of my teams (other than CB Azumarill in TR/Rain, but he's designed for use in late game, when an opponent can't switch) - sure, you'll be able to outspeed basically everything or do a lot more damage than normal, but it comes at the risk of your opponent switching into something that resists the move you're locked into.
 
Yeah, I'm not using a choice item either on any of my teams (other than CB Azumarill in TR/Rain, but he's designed for use in late game, when an opponent can't switch) - sure, you'll be able to outspeed basically everything or do a lot more damage than normal, but it comes at the risk of your opponent switching into something that resists the move you're locked into.
Well, in my situation, Palkia is not a lead. So if I bring it in late game and lock it into Hydro Pump or Spacial Rend (probably with Choice Scarf to outrun some other stuff, just in case), then it wouldn't be that bad.
 
Status
Not open for further replies.
Back
Top