Wow! A Weezing gimmick set! Possible with its terrible movepool? Hell, yes.
Well, as for those of you who visited my RMT awhile back may have seen....
....this set actually has a chance to be pretty effective in ADV. If you want to use it in D/P, only use it for crap like Miltank or random stall teams.
This set utilizes Spite, and Weezing is one of the bulkiest users of this annoying move, as well as packing a useful immunity to Toxic.
Set Name: PP Death
Ability: Levitate
Item: Leftovers
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
- Screech/Will-O-Wisp
- Sludge Bomb
- Destiny Bond/Explosion
- Spite
I originally designed this set specifically to combat certain stallers, clerics, physical Rest Talkers (albeit rare...) and Substitute (Sub does not block Spite). All of these moves have somewhat low PP, even with PP Ups, but each point extremely valuable. Weezing's lack of healing other than Pain Split hurts its viability, but it could work. It requires a lot of support to the point where Spite ends up being the only real unconventional move if you choose to use it, but with that support, the other two options are just as effective, if not more, and has the element of surprise.
Screech can force switches and works best with Stealth Rock support. Since Sludge Bomb is now special, though, Screech is less useful, making WoW a good option. Sludge Bomb itself will poison things and lure the very moves you want to Spite.
The choice between Destiny Bond and Explosion depends on whether or not you enjoy the guesswork involved in blowing up, or prevent your opponents from KOing you while either the burn or poison damage kill them. If you have some way of getting Speed on Weezing, go ahead and use Destiny Bond.
And then we come to Spite. On the turn your opponent uses said valuable move, fire off Spite since Weezing will likely be slower, and watch them grimace at losing 5 PP instead of just 1. It doesn't look like much, but its real beauty will show as the damage just piles up. Rest, Heal Bell, Sub, auto-heal, and Sleep Talk are all example of moves that should be targeted. If the opponent is really stupid, keep it in against physical Choicers and Life Orbers and reduce the PP of moves like Close Combat, Stone Edge and Earthquake.
Obviously, what makes this sucky is that most of the targets will also have some kind of special move to slam Weezing with, and the difficulty in pulling it off without Weezing getting killed or the opponent switching out. But it's fun to look at what kind of possibilities can result....it can even do a lot of damage against any stall team if certain key Pokemon are dead.