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Um...shouldn't you be more worried of I don't know say...Cresselia as opposed to Blissey? Perhaps Swampert? Milotic and Suicune if they have it? Possibly even Gyarados?

My point isn't that there's a lot of counters, my point is Blissey is not your main concern, far from it, and even then, I'd be more pissed scared of Thunder Wave from Blissey.

But just my thoughts.
 
What I'm looking to try is a Ludicolo stall on my rain dance team:

Ludicolo @ Leftovers
~Rain Dish
Leech Seed
Protect
Energy Ball
Toxic

I don't really know about what EVs to give it, or it will even work.
 
Um...shouldn't you be more worried of I don't know say...Cresselia as opposed to Blissey? Perhaps Swampert? Milotic and Suicune if they have it? Possibly even Gyarados?

My point isn't that there's a lot of counters, my point is Blissey is not your main concern, far from it, and even then, I'd be more pissed scared of Thunder Wave from Blissey.

Salamence can NEVER beat bulky waters, but Gyarados he beats one on one if it lacks Ice Fang. The trick is to bring 'mence out against a steel type like skarm or heatran, and people assume its specsmence. Blissey is EVERYONEs answer to specs mence... so you DD on the switch. People never bother to T-wave Salamence because they think Ice Beam will KO with SR, then they shit their pants when it doesn't and switch to a physical wall, only to be nailed by the other two moves. I've done it dozens of times.
 
Uh perhaps you haven't been playing much online, but people tend to use Mixmence for the sole purpose of dealing with Blissey nowadays and once again, would much rather switch Cresselia in.

Not to mention that if your Salamence switched into Stealth Rocks, which you claim it did seemingly you put the notion that people want to KO it with IB, Stone Edge will most definitely finish you off.
 
Well I have been in love with Mix-Sweepers and I have been looking for pokemon that pull off a mixed-set. Ususally with suprise.
Here is another one:

Yanmega @ Liechi Berry/Leftovers
Naughty
108 Atk/150 SpA/252 Spe Hp divisible by 4 (30 IV Hp) for Liechi Berry
Substitute
Reversal
Hp Ice/Electric/Bug Buzz/Air Slash/Shadow Ball
Hp Ice/Electric/Bug Buzz/Air Slash/Shadow Ball
Send this out on something that will flee, or on something that you can Sub on. Sub to 1 hp then sweep. Alternatively, you can use 31 Hp then take advantage of Stealth Rock.

Also if you rather be safe, use Lefties instead of Liechi in order to be safe from weather. In this scenario, obviously dont sub to 1 hp. It is weaker but has a Longer/Safer Sweep.

Hp Ice For dragons, Hp Electric for Gyarados or other waters, Shadow Ball for Absolute Coverage, Then Bug Buzz/Air Slash for STAB. I personally use Hp Electric, and Air Slash.

These Calculations are when Liechi Berry is Activated, max power reversal (base 200, 12 Hp or less) and use Standard EV Spreads given by the main site.
Cradily-Damage: 100.00% - 117.82%
Blissey-Damage: 109.38% - 128.71%
Snorlax-Damage: 105.27% - 123.94%
CBgross(252 Hp/12 Def)-Damage: 46.98% - 55.22%
AgilGross(152 Hp)-Damage: 50.74% - 59.88%
Bronzong-Damage: 50.89% - 59.76%

These are w/out the Atk boost.
Cradily-Damage: 67.02% - 78.99%
Blissey-Damage: 73.11% - 85.99%
Snorlax-Damage: 70.39% - 82.96%
CBgross-Damage: 31.32% - 37.09%
AgilGross-Damage: 34.22% - 40.12%
Tyranitar (w/ Base 150 Reversal)-Damage: 99.50% - 117.08%<--if you want you can add 8 more EV's for 100% KO
Bronzong-Damage: 34.02% - 39.94%

Bug Buzz on Standard spreads
AgilGross-Damage: 41.00% - 48.08%
CBgross-Damage: 38.19% - 44.78%
Bronzong-Damage: 30.47% - 35.80%
 
Torterra@ Leftovers
Ability: Overgrow
Modest Nature
212 HP / 252 SpAtk / 44 Def
- Grass Knot
- Substitute
- Hidden Power Fire
- Leech Seed

HP Fire OHKOs Forretress, 2HKOs Skarm with SR down. Grass Knot 2HKOs all Max HP Tyranitar besides those who have max SpDef . Leech Seed to force switches and regain life. Sub blocks status. EVs give it 384 HP for max Lefties recovery.

what would be a better EV spread for him?
 
Spiritomb @ Leftovers
Nature: Calm
EV: 252 HP / 6 Def / 252 SpDef
Ability: Pressure
Snatch
Pain Split
Toxic/Will-O-Wisp
Sucker Punch/Shadow Ball/Dark Pulse

Snatch has always been one of my favourite moves, and it's demonstrated well here in the form of Spiritomb. I've EVed here as a special wall, but you can make it physical if you like. Anyway, with Spiritomb's defences he can survive a lot. Considering that Snatch not only steals stat-up moves, but Aromatherapy/Heal Bell, Wish, Recover and Softboiled, it's pretty promising.

Will-O-Wisp is often a better choice for slot 3, since Toxic means he gets walled by Lucario and other steels (although stealing Luke's Swords Dances might give you the edge) and the attack drop helps his walling. As for the slot 4, it's really down to preference. Sucker Punch would be great if it had more PP. Be sure to have a way to deal with Steels if using Toxic, or Fire types if using WoW.

His purpose here is less a wall, and more of a staller, as well as anti-stat up. Obvious problems come from Taunters, and those immune to his status. Blissey? No problem, since you can steal everything from Calm Mind, Aromatherapy, Softboiled, and Wish.

My point is, Snatch is an under-used move, and it can fudge a lot of stuff up. I might try reviving my old Snatch/Baton Pass Umbreon at some point to test it's effectiveness in D/P.
 
Is there any reason why this set can't work?
Suicune @ Lum Berry
Surf
Ice Beam
Calm Mind
Rest
Exactly like it was in Advance, except on the first time you use Rest, you don't have to wait two turns, and will hopefully have gotten a couple of Calm Minds in.
 
For the Yanmega, in theory, if we're doin the whole, get it on something that can switch, why don't you just min his speed and max it's attack.

For example, something used EQ. You sub on switch, that's 1 speed boost. They're probably still faster, but you use Substitute anyways, so now you're at +2 and should be faster than generally most things (nonScarf) and be behind a Sub, which gives you an extra hit, and with far more power.
 
Is there any reason why this set can't work?
Suicune @ Lum Berry
Surf
Ice Beam
Calm Mind
Rest
Exactly like it was in Advance, except on the first time you use Rest, you don't have to wait two turns, and will hopefully have gotten a couple of Calm Minds in.

If your gonna do that, use chesto berry. Rest takes care of status, and if you get paralyzed its useless.

Personally, I say just use Surf, Calm Mind, RestTalk... people can set up at their own risk and hope they dont get smacked in the face by a massive surf.
 
If your gonna do that, use chesto berry. Rest takes care of status, and if you get paralyzed its useless.

Personally, I say just use Surf, Calm Mind, RestTalk... people can set up at their own risk and hope they dont get smacked in the face by a massive surf.

Grass and Dragon gonna love it.
 
Nothing really special, but it's a mix of two sets. It was something I wanted to try on Shoddy but Colin doesn't have Focus Energy yet. >=/

Kingdra
name: Sniped!
move 1: Focus Energy
move 2: Dragon Dance
move 3: Waterfall
move 4: Return
ability: SNIPER!!!!
item: Scope Lens
nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spe

It's like I said, a mix of two sets.

Obviously you can't have both Rain Dance and Sniper since you can't have Swift Swim. A lot of people outclass DDKingdra as a weaker Gyarados...

...but then again, what about his secret weapon?

Kingdra's 85 Base Speed make him able to equal Heracross in terms of Speed, and after one Dance it's a tie (this is one reason that Rain Dance sets are more prevailed over the DDance set). But think about it... Gyarados stops at 81 Base Speed, which means Kingdra has won in Speed. Defense-wise... it's a toss-up. If Gyarados has Intimidated his foe, Gyarados wins. However, without Intimidate Kingdra stands a fighting chance. The fact he isn't nerfed by Thunderbolt also helps a lot.

Kingdra also could proceed to dance once to get his Speed. Now, this set DOES rely on a little luck (remember, you have to pull both a Focus Energy and a Dragon Dance), however, once you do... you're able to do heavy damage. Of course you could always Dance repeated number of times and still get the same results.

How he relys on luck, however, should not be his downfall. Remember, you have Focus Energy and Scope Lens helping out Sniper, which will make a difference actually. You also have STAB Waterfall on your side to possibly flinch your opponnent. So yeah, a little bit of luck here and there, but that doesn't stop Flinch using Togekiss.

Sadly, Skarmory will be able to stop you if you at least get your set up. Even after the Sniper boost and Dragon Dance boost you do 60.18% - 70.66%. But as a late-game sweeper he can work alright. Tangrowth is obviously an even worse situation.

Bah I dunno, I wanted to use Kingdra outside of the rain to use Sniper, ok? Can you blame me? ;_;...
 
^^^ You wouldn't belive the success I've had with that set. Gyarados and Vaporeon and other Water Absorbers are really all you have to worry about. And after a few Calm Minds, even Gyarados will go down with relative ease. All you need is about 3, then start smacking things with surf. If you have to rest, you can attack and power up even more in your sleep. How fun is that?

O yea, it beats Blissey soundly, unless it is a CM Bliss.

Edit: This is in response the Suicune, not Kingdra

Colonel M, it's good to see people are starting to realize Kingdra for the beast that he is. Unfortunately, he kind of does suck as a dragon dancer :-(
 
Bah, he's probably better with Hydro Pump / Focus Energy / Dragon Pulse / Waterfall anyways. (Still you need Rain to help boost Waterfall). Still, I just want to use Sniper Kingdra, and DDance was okay for the most part. Too bad Gyarados does it way better anyways. Gotta admit that Sniper does set him apart though.
 
Well I have been in love with Mix-Sweepers and I have been looking for pokemon that pull off a mixed-set. Ususally with suprise.
Here is another one:

Yanmega @ Liechi Berry/Leftovers
Naughty
108 Atk/150 SpA/252 Spe Hp divisible by 4 (30 IV Hp) for Liechi Berry
Substitute
Reversal
Hp Ice/Electric/Bug Buzz/Air Slash/Shadow Ball
Hp Ice/Electric/Bug Buzz/Air Slash/Shadow Ball
Send this out on something that will flee, or on something that you can Sub on. Sub to 1 hp then sweep. Alternatively, you can use 31 Hp then take advantage of Stealth Rock.

Also if you rather be safe, use Lefties instead of Liechi in order to be safe from weather. In this scenario, obviously dont sub to 1 hp. It is weaker but has a Longer/Safer Sweep.

Hp Ice For dragons, Hp Electric for Gyarados or other waters, Shadow Ball for Absolute Coverage, Then Bug Buzz/Air Slash for STAB. I personally use Hp Electric, and Air Slash.

These Calculations are when Liechi Berry is Activated, max power reversal (base 200, 12 Hp or less) and use Standard EV Spreads given by the main site.
Cradily-Damage: 100.00% - 117.82%
Blissey-Damage: 109.38% - 128.71%
Snorlax-Damage: 105.27% - 123.94%
CBgross(252 Hp/12 Def)-Damage: 46.98% - 55.22%
AgilGross(152 Hp)-Damage: 50.74% - 59.88%
Bronzong-Damage: 50.89% - 59.76%

These are w/out the Atk boost.
Cradily-Damage: 67.02% - 78.99%
Blissey-Damage: 73.11% - 85.99%
Snorlax-Damage: 70.39% - 82.96%
CBgross-Damage: 31.32% - 37.09%
AgilGross-Damage: 34.22% - 40.12%
Tyranitar (w/ Base 150 Reversal)-Damage: 99.50% - 117.08%<--if you want you can add 8 more EV's for 100% KO
Bronzong-Damage: 34.02% - 39.94%

Bug Buzz on Standard spreads
AgilGross-Damage: 41.00% - 48.08%
CBgross-Damage: 38.19% - 44.78%
Bronzong-Damage: 30.47% - 35.80%


I am having one of those bred right now with hp electric :D

A very surprising set, and takes out many of its counter, most importantly Blissey.
 
For Jibaku's Mewtwo, should I run 132 ATK / 158 SPATK / 220 SPE to fit the Smogon non-Choice opener set or should I just drop Focus Punch and run 38 HP / 252 SPATK / 220 SPE? I'm going to EV Train it soon and I just don't know which spread to use..

Also, is this a good spread for a Calm Lugia with 29/9/30/19/28/4:
200 HP / 104 Defense / 204 Speed
Gives it 401 HP, 280 Speed for Groudon, and the rest in Defense. I know Calm Lugia isn't standard, but I think I'll find more Special Attacking threats where I battle on wifi. Plus it still takes hits like a true beast with Reflect up.

Very new to the Uber metagame, advice would be nice.
 
Yeah, it would seem HP Ice is a viable replacement for Stone Edge, although I'm willing to bet there would be situations where you think "Ah fuck, I wish I had Stone Edge!" You're also needing Life Orb to do respectable damage, which means you lose the power CB would allow. And on the note of unexpected mixed attackers...

primeape.png


Yeah, I've been on a 1st gen buzz lately.

Primeape @ Life Orb/Fist Plate
Nature: Hasty
Ability: Vital Spirit
EV's: 216Atk, 78SpA, 216Speed

- Close Combat
- Payback
- Overheat
- Thunderbolt/U-Turn/Stone Edge

Note: EV's generate 300 Attack, 175 Special Attack and 308 Speed.

Core moves

The Life Orb grants a 30% boost to all his attacks, but I personally think it's an awful item so I've listed Fist Plate as an option.

The Fist Plate grants Primape a 20% boost to his Close Combat attack giving it an effective 216BP. The EV's generate 300 Attack, so such a powerful move with great coverage is always welcome. It also serves the vital function of luring out Ghosts or Psychics. If you predict the switch, Payback will lay waste to Starmie and Gengar as well as hitting Cresselia and Dusknoir for a sturdy 200BP. Those two moves form the core of the set, allowing for a potent combination.

Overheat

Overheat is the trump card of this set. Primeape is one of the few non-fire types on the game capable of learning this devestating attack. Only Rayquaza, Dialga, Groudon, Mew, Granbull and Exploud share the same ability. Some calculations...

Overheat vs 252/0 Skarmory WITHOUT LIFE ORB: 60.48% - 71.26%
Overheat vs 252/0 Skarmory WITH LIFE ORB: 78.74% - 92.51%

A Fist Plate powered Close Combat hits Skarmory for nearly 40%, so if he switches in to the CC, he will be getting destroyed by Overheat on the following turn.

Overheat vs 252/0 Tangrowth WITHOUT LIFE ORB: 64.60% - 75.92%
Overheat vs 252/0 Tangrowth WITH LIFE ORB: 83.91% - 98.76%

CC hits Tangrowth for 30.69% - 36.14%, so if he switches in he will be sharing Skarmory's fate at the hands of Overheat.

Overheat vs standard 252/98 Bronzong WITHOUT LIFE ORB: 36.39% - 42.90%

Using the EV's from the first set in the analysis (252 HP / 152 ATK / 8 DEF / 98 SPDEF @ Brave/Relaxed/Sassy), Close Combat will hit the +Def variants for 47.04% - 55.33%, so that's a 2HKO without Overheat's assistance.

Overheat vs 252/0 Forretress WITHOUT LIFE ORB: 128.53% - 151.41%

Thanks for coming along, Forry.

Filler move

Picking the last move has been the bane of my life. The previous three moves form a difficult to wall combination so the final move needs to address this. The three moves to consider IMO are Thunderbolt; U-Turn and Stone Edge.

Thunderbolt/Thunderpunch: Both moves spike Gyarados pretty badly.

Thunderbolt vs BulkyGyarados WITHOUT LIFE ORB: 54.17% - 63.80%
Thunderbolt vs BulkyGyarados WITH LIFE ORB: 70.31% - 82.81%

With Life Orb, Bulky Gyara cannot switch into any of Primeapes attacks for fear of being KO'd.

Thunderpunch vs BulkyGyarados WITHOUT LIFE ORB *After Intimidate*: 48.44% - 57.03%
Thunderpunch vs BulkyGyarados WITH LIFE ORB *After Intimidate*: 63.02% - 74.22%

Thunderbolt > Thunderpunch for Primeape. All other Water types will be hit harder by Close Combat or Payback.

U-Turn is a great move and allows Primeape to escape an unfavourable match up and do a little scouting. Paybacking Cresselia on the switch, then U-Turning to a counter is gonna leave the Space-Duck in a lot of pain.

Stone Edge hits a lot of things hard and should always be considered on a Fighting type Pokemon. Salamence does a fair job of absorbing Close Combats, Paybacks and Overheat but Stone Edge addresses this problem whilst also smacking Gyarados about.

I'd like to see some opinions on this set, and especially the last moveslot.

I think Lee posted this a while back. I've been using this as a lead and it is a marvel of a set. I'm actually debating Hidden Power Ice > Payback, I might give it a go because Gliscor/Salamence always switch into this guy. Payback can catch psychics on the switch, but really only bulky psychics come in, so I might drop it.
 
Ah, glad to see you like it! I had a lot of fun with that set, bagging a load of surprise KO's. When I posted it, Gliscor wasn't all that popular, but since he is now so incredibly popular, Hidden Power Ice/Ice Punch are certainly viable options. They would both secure 2HKO's, but Ice Punch would do more damage to pretty much everything else. Payback was useful for OHKOing Starmie/Gengar/Mismagius etc, not just hurting Cress/Dusknoir/Slowbro so it's a tough choice.
 
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