faint do you get any royalties for this?yeeeeeeeeeeuuuuuuup
faint do you get any royalties for this?yeeeeeeeeeeuuuuuuup
My favorite moment was all of my takes.what was everyone's favourite moment from this thread? mine was this:
my favorite moment was the time i encouraged people to crush up smarties into powder and snort them, thus getting high off of themwhat was everyone's favourite moment from this thread? mine was this:
You already did thatalright time to immortalize myself on this thread
I gotta hand it to you: It really does pay to be first.I can't believe this thing is my most engaged-with thread on any forum by leaps and bounds. Thanks! No snideness here, I'm genuinely kinda grateful lol.
tfw you reposted an old firebot threadI can't believe this thing is my most engaged-with thread on any forum by leaps and bounds. Thanks! No snideness here, I'm genuinely kinda grateful lol.
Counterpoint: It didn't even reach 20 pages.tfw you reposted an old firebot thread
bc they killed firebot a year later tbf! averages out to about 5 pgs/yr lessCounterpoint: It didn't even reach 20 pages.
If I was in that thread's position, I would simply have survived the forum's death. It really is that easy.bc they killed firebot a year later tbf! averages out to about 5 pgs/yr less
smogon is too wise to fall for the internet equivalent of trap laid by a king/despot/executive telling you you can be completely honest with themholy fuck we actually managed to shit out 100 pages' worth of lukewarm-at-best takes. impressive
I could've just gotten saddled with bad DMs who didn't know how to do engaging combat, my D&D "phase" was in a high school club after all, but it is absolutely a big part of the reason why I lost interest. Immersing myself in a setting built for me and a table of friends, building my own character with a backstory and bouncing off the others? Cool idea! And then we start rolling dice to beat imaginary people up and zzzzzz honk shoo mimimimi.D&D is not a good game. It is still a great experience, and the dice roll makes for some really funny moments, but in terms of pure gameplay, the decision to have the deciding factor to literally every action be luck is genuinely one of the worst decisions ever.
This isn't a hot take because it aligns with my personal taste.Gen 4 Creation Trio +1 in order of best design to worst:
Giratina-Altered
Arceus
Palkia-Origin = Dialga-Origin
Giratina-Origin
Dialga
Palkia
it'd be a lot to get into every reason but i'll take questions probably
dialga at the near bottom of this list is a felony, i will not tolerate this slanderGen 4 Creation Trio +1 in order of best design to worst:
Giratina-Altered
Arceus
Palkia-Origin = Dialga-Origin
Giratina-Origin
Dialga
Palkia
it'd be a lot to get into every reason but i'll take questions probably
I generally think about good Pokemon designs in two categories. One category, that I generally (not always) consider better, is Pokemon that create depth with compelling interpretations. For me, a Pokemon like Giratina-Altered uses its design to create interesting questions about ideas like rebellion, destruction, and death. Its design is, ironically, bursting with life (in a literal and almost visceral sense) to me. Its neck and rings remind me of a spinal column and vertebral discs, and its clumsy, bulky form reminds me of a caterpillar or bagworm. Instead of normal demons and devils, it isn't something completely different to animal life, but something that was once an animal, maybe. Something that was exposed to outside dangers prematurely and suffered terribly, tearing away at its body until this spine and carcass wings were left. Maybe it's still a caterpillar and hasn't pupated yet because this raw damage stunted its growth. Maybe the damage could be healed.dialga at the near bottom of this list is a felony, i will not tolerate this slander
that said i wanna hear your reasoning for putting it there, because maybe i can learn a thing or two
I think the best way towards preservation is to explicitly allow emulation and piracy for games that are 10+ years old. Same thing should go for movies, shows, and all kinds of other media(i get it, servers, copyrights, defunct companies, etc) but all games from a systems history (speaking like all nintendo/xbox/ps etc) should be available if nothing else digitally on said systems.
This now has me thinking that Dialga could have been a lot better with the right palette swap instead of having a fairly similar shiny. Gold-coloured highlights instead of silver could work with both brass as the stereotypical metal for clockwork and cesium as the current definition of the second. Meanwhile, swapping out the diamond for a recognizable variety of quartz like amethyst could reference how piezoelectric crystals are the core of most digital timers.I generally think about good Pokemon designs in two categories. One category, that I generally (not always) consider better, is Pokemon that create depth with compelling interpretations. For me, a Pokemon like Giratina-Altered uses its design to create interesting questions about ideas like rebellion, destruction, and death. Its design is, ironically, bursting with life (in a literal and almost visceral sense) to me. Its neck and rings remind me of a spinal column and vertebral discs, and its clumsy, bulky form reminds me of a caterpillar or bagworm. Instead of normal demons and devils, it isn't something completely different to animal life, but something that was once an animal, maybe. Something that was exposed to outside dangers prematurely and suffered terribly, tearing away at its body until this spine and carcass wings were left. Maybe it's still a caterpillar and hasn't pupated yet because this raw damage stunted its growth. Maybe the damage could be healed.
The other category, that I generally consider weaker, is a Pokemon that executed a specific aesthetic choice very cleanly. Giratina-Origin is a very cool space evil ghost death bone dragon snake guy. But I do not get the same kinds of reads on it as I do about the Altered. Reads is intentional - I think there's other compelling interpretations, too, maybe something about dinosaurs and about something more. And maybe there's a compelling more artistic read on Giratina-O that I haven't found yet.
OK that was more than I expected to say about Pokemon that aren't Dialga.
I don't think Dialga base is a great design because I don't think it succeeds in either of these ends. I don't understand is aesthetically, I just see a fairly generic dragon body shape modified to better fit the Steel typing - given more rigid and defined limbs, given metal protrusions. I don't get how this schema relates to time, or, more broadly, what the point of this (and Dialga's visual choices more broadly) is. For reference, I did check its Bulbapedia origins page, which is like "Maybe a dinosaur idk. And its chest thing is kind of like clock hands." Eh. I also don't see a compelling narrative emerging from Dialga. It's a design echoing ferocity somewhat with its tall, rigid form and steely gaze, but also somewhat restrained. having that sort of Brontosaurus / Brachiosaurus situation of "Yes you are large, but how are you going to hurt me". I don't know what this design has to say about time or what other story it can construct. Maybe I'm missing it, same on the aesthetic front. Or maybe Dialga's design succeeds in some other way besides the two I've mentioned. But I don't see it.