i like paulkia because he looks like a. bepis
Arceus is at the topGen 4 Creation Trio +1 in order of best design to worst:
Giratina-Altered
Arceus
Palkia-Origin = Dialga-Origin
Giratina-Origin
Dialga
Palkia
it'd be a lot to get into every reason but i'll take questions probably
I think the best way towards preservation is to explicitly allow emulation and piracy for games that are 10+ years old. Same thing should go for movies, shows, and all kinds of other media
wanted to check if this had already been posted. This is 100% correct and they never should have gone back. Lime is redundant with lemon.The Skittles company was right to change the green Skittle from lime to green apple
It does make a great background game when I'm on a Discord call with people, though.Reviving the roguelike discourse I started months ago: Balatro isn't that good.
These things being what they are, I have to list my credentials to qualify my opinion, so here you go: As of the time of writing, I have a little over 40 hours on Balatro. I've completed the Gold Stake on one deck, the Red Deck, and I have White Stake on every other deck. At this point, I think that my thoughts on it are pretty well solidified.
My experience with Balatro was largely a downward spiral. For the first few hours, I had a ton of fun with the game. It does an excellent job of making it satisfying to play a massive hand with the audiovisual effects it deploys (particularly the fire when your hand beats the blind by itself), and the initial period of finding new Jokers and discovering rudimentary builds is engaging. Unfortunately, as I settled into the game and began playing more, that honeymoon wore off very quickly, and many of the usual roguelike frustrations began to emerge, plus some new ones for good measure:
When I finally got the Gold Stake, I just felt relief. I was glad to be done with it. I had been persisting for many hours by that point in the vain hope that, once I had fully reached the end of the journey, my experience would loop back around to being good again. It didn't. It's a shame because this game clearly had a lot of love and attention put into it. The art is excellent, as is the music; and the UI elements that the player can fiddle with are fun. Unfortunately, I just don't find it very fun to play. So it goes.
- Especially with the lack of any element of mechanical skill, it's very common to lose with not even a theoretical chance of overcoming the poor roll, which I find immensely frustrating.
- As I map out the contours of the game and develop a deeper understanding of what does and doesn't work, I gain less and less new understanding from each subsequent loss, which compounds the frustration.
- At higher difficulties, it feels less like my skills are being more greatly tested and more like the game is just asking me to bash my head against the proverbial wall for longer before it'll relent.
- When I do chance upon a winning setup, most of the run is just iterating on the same process with minor alterations. The game does a good job of making it as enjoyable as possible to perform that iteration, but there really isn't much to it most of the time.
- There are way too many boss blinds in this game that seem designed to fuck one kind of build in particular. Consequently, almost all of the bosses either have no impact whatsoever or immediately kill the run with no counterplay.
- A related complaint: Fuck Violet Vessel.
Return of the king. Post takes that are unpopular in this thread.
I think you will find that this is actually the popular opinion.Pokémon Brilliant Diamond and Pokémon Shining Pearl were awful remakes
I have no words, they didn't even try no new movepool changes or anything, I was hoping more megas like ORAS did or at least Primal Dialga, but nothing changed, they didn't even give Garchomp DD despite being introduced in the generation and being the posterchild pokemon of the champion we beat in the game
This is the most lukewarm take I have ever seen.Pokémon Brilliant Diamond and Pokémon Shining Pearl were awful remakes
I have no words, they didn't even try no new movepool changes or anything, I was hoping more megas like ORAS did or at least Primal Dialga, but nothing changed, they didn't even give Garchomp DD despite being introduced in the generation and being the posterchild pokemon of the champion we beat in the game
fewer* sorry. fucked that one up didn't i5 pgs/yr less
The Minecraft movie looks fine.
I'm aware. I do it because I'm an irritating pedant. Regardless, I appreciate that you took time to clarify.smogoff doesn't enforce the APA style guide. you don't have to italicize movie titles if you don't want to. if you want to that's fine but just thought i should let you know
i think this only fixes about half the issues with tera. forsure fairy and steel and water are very good defensive teras, and you get a lot of mileage out of even more niche teras such as tera ghost for the broken zama and dark on dondozo for kingambit. however i think you understate the damage just a stab tera can do; the recent suspect was at least 50% caused by people realizing that tera dragon outrage on gouging is incredibly busted since it both gets rid of its ground weaknesses and adds a water resistance and also allows it to brute force past things that should beat it such as garg or tusk.Banning Tera or more or so I mean limiting it to just the pokemon Tera'ing to ONLY its natural typing would probably resolve the Tera issue, cause most of the actual complaints I hear on Tera is because of resists/immunities the Pokémon gain when Tera'ng into lets say, idk Fairy or Steel and ppl wanted Megas gone and they stayed the psychological motto was cause ppl knew already what type the mon would be when it mega'd, it would only be the ability/movepool stab that got a mega banned
Not here to stoke a debate just a hot take I think would be logical
i'm afraid i didn't understand this post. could you please rewrite it with half of the words replaced with pokemon sprites? thank you.i think this only fixes about half the issues with tera. forsure fairy and steel and water are very good defensive teras, and you get a lot of mileage out of even more niche teras such as tera ghost for the broken zama and dark on dondozo for kingambit. however i think you understate the damage just a stab tera can do; the recent suspect was at least 50% caused by people realizing that tera dragon outrage on gouging is incredibly busted since it both gets rid of its ground weaknesses and adds a water resistance and also allows it to brute force past things that should beat it such as garg or tusk.
i think gouging exemplifies the main strengths of same-type tera in that it adjusts weaknesses into neutralities and allows brute forcing, but its not just gouging that could abuse it. Volc, for example, sometimes ran tera bug to get rid of the problematic ground neutrality and water weakness and get past tinglu and glowking at +1. Kyurem runs tera ice on specs and some dd sets to obliterate glowking. Gambit runs dark to obliterate that one 1400s stall team that hasn't figured out they need tera dark on dozo yet, etc. etc.
And if we did ban unnatural tera, the list would only grow. For example, one thing i've been using lately is tera fairy on valiant to shed its weakness to moonblast and brave bird from various sources, allowing it to beat things like moltres and corviknight easier in conjunction with encore + coverage while also making moonblast a nuke. Tera ghost ghold does similar things with tusk and moth, tera fairy prim heals to full with draining kiss, tera dark weavile can run band semi-viably thanks to not needing boots for rocks as much, etc.
also megas and tera aren't remotely comparable purely because tera can be applied to everything. if megas were a mechanic to add +100bst to any mon, it would be different, but as it is, megas can be tiered separately because they are only specific mons.
dw i gotchu fami'm afraid i didn't understand this post. could you please rewrite it with half of the words replaced with pokemon sprites? thank you.
tera ice on specs and some dd sets to obliterate glowking. Gambit runs dark to obliterate that one 1400s stall team that hasn't figured out they need tera dark on dozo yet, etc. etc.
And if we did ban unnatural tera, the list would only grow. For example, one thing i've been using lately is tera fairy on valiant to shed its weakness to moonblast and brave bird from various sources, allowing it to beat things like moltres and corviknight easier in conjunction with encore + coverage while also making moonblast a nuke. Tera ghost ghold does similar things with tusk and moth, tera fairy prim heals to full with draining kiss, tera dark weavile can run band semi-viably thanks to not needing boots for rocks as much, etc.
also megas and tera aren't remotely comparable purely because tera can be applied to everything. if megas were a mechanic to add +100bst to any mon, it would be different, but as it is, megas can be tiered separately because they are only specific mons.
this post oozes with windw i gotchu fam
i've been thinking alot about underlining things so people think they're book tittles ++ dropping unwarranted citations to "Establish My Ethos with the Locals" (Turner 34).smogoff doesn't enforce the APA style guide. you don't have to italicize movie titles if you don't want to. if you want to that's fine but just thought i should let you know