• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Post your searing hot takes

I think the best way towards preservation is to explicitly allow emulation and piracy for games that are 10+ years old. Same thing should go for movies, shows, and all kinds of other media

doing so will of course result in dealing with royalties cus of IP and such, but i do 10000000% agree lol
 
Reviving the roguelike discourse I started months ago: Balatro isn't that good.

These things being what they are, I have to list my credentials to qualify my opinion, so here you go: As of the time of writing, I have a little over 40 hours on Balatro. I've completed the Gold Stake on one deck, the Red Deck, and I have White Stake on every other deck. At this point, I think that my thoughts on it are pretty well solidified.

My experience with Balatro was largely a downward spiral. For the first few hours, I had a ton of fun with the game. It does an excellent job of making it satisfying to play a massive hand with the audiovisual effects it deploys (particularly the fire when your hand beats the blind by itself), and the initial period of finding new Jokers and discovering rudimentary builds is engaging. Unfortunately, as I settled into the game and began playing more, that honeymoon wore off very quickly, and many of the usual roguelike frustrations began to emerge, plus some new ones for good measure:
  • Especially with the lack of any element of mechanical skill, it's very common to lose with not even a theoretical chance of overcoming the poor roll, which I find immensely frustrating.
  • As I map out the contours of the game and develop a deeper understanding of what does and doesn't work, I gain less and less new understanding from each subsequent loss, which compounds the frustration.
  • At higher difficulties, it feels less like my skills are being more greatly tested and more like the game is just asking me to bash my head against the proverbial wall for longer before it'll relent.
  • When I do chance upon a winning setup, most of the run is just iterating on the same process with minor alterations. The game does a good job of making it as enjoyable as possible to perform that iteration, but there really isn't much to it most of the time.
  • There are way too many boss blinds in this game that seem designed to fuck one kind of build in particular. Consequently, almost all of the bosses either have no impact whatsoever or immediately kill the run with no counterplay.
    • A related complaint: Fuck Violet Vessel.
When I finally got the Gold Stake, I just felt relief. I was glad to be done with it. I had been persisting for many hours by that point in the vain hope that, once I had fully reached the end of the journey, my experience would loop back around to being good again. It didn't. It's a shame because this game clearly had a lot of love and attention put into it. The art is excellent, as is the music; and the UI elements that the player can fiddle with are fun. Unfortunately, I just don't find it very fun to play. So it goes.
 
Reviving the roguelike discourse I started months ago: Balatro isn't that good.

These things being what they are, I have to list my credentials to qualify my opinion, so here you go: As of the time of writing, I have a little over 40 hours on Balatro. I've completed the Gold Stake on one deck, the Red Deck, and I have White Stake on every other deck. At this point, I think that my thoughts on it are pretty well solidified.

My experience with Balatro was largely a downward spiral. For the first few hours, I had a ton of fun with the game. It does an excellent job of making it satisfying to play a massive hand with the audiovisual effects it deploys (particularly the fire when your hand beats the blind by itself), and the initial period of finding new Jokers and discovering rudimentary builds is engaging. Unfortunately, as I settled into the game and began playing more, that honeymoon wore off very quickly, and many of the usual roguelike frustrations began to emerge, plus some new ones for good measure:
  • Especially with the lack of any element of mechanical skill, it's very common to lose with not even a theoretical chance of overcoming the poor roll, which I find immensely frustrating.
  • As I map out the contours of the game and develop a deeper understanding of what does and doesn't work, I gain less and less new understanding from each subsequent loss, which compounds the frustration.
  • At higher difficulties, it feels less like my skills are being more greatly tested and more like the game is just asking me to bash my head against the proverbial wall for longer before it'll relent.
  • When I do chance upon a winning setup, most of the run is just iterating on the same process with minor alterations. The game does a good job of making it as enjoyable as possible to perform that iteration, but there really isn't much to it most of the time.
  • There are way too many boss blinds in this game that seem designed to fuck one kind of build in particular. Consequently, almost all of the bosses either have no impact whatsoever or immediately kill the run with no counterplay.
    • A related complaint: Fuck Violet Vessel.
When I finally got the Gold Stake, I just felt relief. I was glad to be done with it. I had been persisting for many hours by that point in the vain hope that, once I had fully reached the end of the journey, my experience would loop back around to being good again. It didn't. It's a shame because this game clearly had a lot of love and attention put into it. The art is excellent, as is the music; and the UI elements that the player can fiddle with are fun. Unfortunately, I just don't find it very fun to play. So it goes.
It does make a great background game when I'm on a Discord call with people, though.
 
Return of the king. Post takes that are unpopular in this thread.

Pokémon Brilliant Diamond and Pokémon Shining Pearl were awful remakes

I have no words, they didn't even try any new movepool changes or anything, I was hoping more megas like ORAS did or at least Primal Dialga, but nothing changed, they didn't even give Garchomp DD despite being introduced in the generation and being the posterchild pokemon of the champion we beat in the game

People waited for the remakes for a ridiculously long time and we got a copypaste of the same game from the past
 
Last edited:
Pokémon Brilliant Diamond and Pokémon Shining Pearl were awful remakes

I have no words, they didn't even try no new movepool changes or anything, I was hoping more megas like ORAS did or at least Primal Dialga, but nothing changed, they didn't even give Garchomp DD despite being introduced in the generation and being the posterchild pokemon of the champion we beat in the game
I think you will find that this is actually the popular opinion.
 
Pokémon Brilliant Diamond and Pokémon Shining Pearl were awful remakes

I have no words, they didn't even try no new movepool changes or anything, I was hoping more megas like ORAS did or at least Primal Dialga, but nothing changed, they didn't even give Garchomp DD despite being introduced in the generation and being the posterchild pokemon of the champion we beat in the game
This is the most lukewarm take I have ever seen.
 
I hate The Batman Who Laughs. As a character, he's a one note psychopath who always triumphs thanks to the power of terrible writing. His origin story doesn't even make any sense. He inhales Joker's gas, and that turns him into a fusion of Batman and the Joker. Um...how? Joker wasn't turned evil by poison gas, he was just naturally evil. He kills all his ex sidekicks even though they all know how he fights. The justice league get killed offscreen even though, again, Superman is nearly as smart as Bruce and physically far stronger. His costume also looks fucking stupid - it looks like it was designed by some edgy teenager. I think it was Barry Alan who called him "the Batman who Tries Too Hard."

If you're looking for an evil version of Batman, I think Owlman is a far better character. The Batman who Laughs is the 2nd worst comic book I've ever read. No.1 is Frank Millar's Holy Terror (morbid curiosity), but that's hardly a hot take since it was panned by critics and a massive flop. It almost starred Batman as well, but thankfully that didn't happen.
 
Barry Season 4 was awful

The cinematography and acting was amazing, but it feels like it don't give a fuck about making a concise or interesting story and character arcs. It feels like it just tries very hard to go against the expectations of the viewer, leading to plot threads and character arcs that fall flat. Additionally

Jim Moss being established as a very smart and logical man who makes simple, correct conclusions and somehow completely misunderstanding the scenario that killed his daughter is bullshit. Like it does not make sense, a much dumber character wouldn't have made this conclusion

Season 3 was a weirdly perfect ending, despite leaving like 70-80% of its plot threads open. If you just watch the first 3 seasons, you experience some peak tv, whilst season 4 just sours the entire production
 
The Minecraft movie has a lovely vibrancy to it, but using real people is too discordant. Anyways, my real searing hot take: Rising Star Nadia is one of the best characters in the 3DS era of Pokémon.
(The TV channels in the 3DS games in general are very entertaining. It’s good game design.)
 
Banning Tera or more or so I mean limiting it to just the pokemon Tera'ing to ONLY its natural typing would probably resolve the Tera issue, cause most of the actual complaints I hear on Tera is because of resists/immunities the Pokémon gain when Tera'ng into lets say, idk Fairy or Steel and ppl wanted Megas gone and they stayed the psychological motto was cause ppl knew already what type the mon would be when it mega'd, it would only be the ability/movepool stab that got a mega banned

Not here to stoke a debate just a hot take I think would be logical
 
Banning Tera or more or so I mean limiting it to just the pokemon Tera'ing to ONLY its natural typing would probably resolve the Tera issue, cause most of the actual complaints I hear on Tera is because of resists/immunities the Pokémon gain when Tera'ng into lets say, idk Fairy or Steel and ppl wanted Megas gone and they stayed the psychological motto was cause ppl knew already what type the mon would be when it mega'd, it would only be the ability/movepool stab that got a mega banned

Not here to stoke a debate just a hot take I think would be logical
i think this only fixes about half the issues with tera. forsure fairy and steel and water are very good defensive teras, and you get a lot of mileage out of even more niche teras such as tera ghost for the broken zama and dark on dondozo for kingambit. however i think you understate the damage just a stab tera can do; the recent suspect was at least 50% caused by people realizing that tera dragon outrage on gouging is incredibly busted since it both gets rid of its ground weaknesses and adds a water resistance and also allows it to brute force past things that should beat it such as garg or tusk.

i think gouging exemplifies the main strengths of same-type tera in that it adjusts weaknesses into neutralities and allows brute forcing, but its not just gouging that could abuse it. Volc, for example, sometimes ran tera bug to get rid of the problematic ground neutrality and water weakness and get past tinglu and glowking at +1. Kyurem runs tera ice on specs and some dd sets to obliterate glowking. Gambit runs dark to obliterate that one 1400s stall team that hasn't figured out they need tera dark on dozo yet, etc. etc.

And if we did ban unnatural tera, the list would only grow. For example, one thing i've been using lately is tera fairy on valiant to shed its weakness to moonblast and brave bird from various sources, allowing it to beat things like moltres and corviknight easier in conjunction with encore + coverage while also making moonblast a nuke. Tera ghost ghold does similar things with tusk and moth, tera fairy prim heals to full with draining kiss, tera dark weavile can run band semi-viably thanks to not needing boots for rocks as much, etc.

also megas and tera aren't remotely comparable purely because tera can be applied to everything. if megas were a mechanic to add +100bst to any mon, it would be different, but as it is, megas can be tiered separately because they are only specific mons.
 
i think this only fixes about half the issues with tera. forsure fairy and steel and water are very good defensive teras, and you get a lot of mileage out of even more niche teras such as tera ghost for the broken zama and dark on dondozo for kingambit. however i think you understate the damage just a stab tera can do; the recent suspect was at least 50% caused by people realizing that tera dragon outrage on gouging is incredibly busted since it both gets rid of its ground weaknesses and adds a water resistance and also allows it to brute force past things that should beat it such as garg or tusk.

i think gouging exemplifies the main strengths of same-type tera in that it adjusts weaknesses into neutralities and allows brute forcing, but its not just gouging that could abuse it. Volc, for example, sometimes ran tera bug to get rid of the problematic ground neutrality and water weakness and get past tinglu and glowking at +1. Kyurem runs tera ice on specs and some dd sets to obliterate glowking. Gambit runs dark to obliterate that one 1400s stall team that hasn't figured out they need tera dark on dozo yet, etc. etc.

And if we did ban unnatural tera, the list would only grow. For example, one thing i've been using lately is tera fairy on valiant to shed its weakness to moonblast and brave bird from various sources, allowing it to beat things like moltres and corviknight easier in conjunction with encore + coverage while also making moonblast a nuke. Tera ghost ghold does similar things with tusk and moth, tera fairy prim heals to full with draining kiss, tera dark weavile can run band semi-viably thanks to not needing boots for rocks as much, etc.

also megas and tera aren't remotely comparable purely because tera can be applied to everything. if megas were a mechanic to add +100bst to any mon, it would be different, but as it is, megas can be tiered separately because they are only specific mons.
i'm afraid i didn't understand this post. could you please rewrite it with half of the words replaced with pokemon sprites? thank you.
 
i'm afraid i didn't understand this post. could you please rewrite it with half of the words replaced with pokemon sprites? thank you.
dw i gotchu fam

:sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix::sv/lokix:
tera ice on specs and some dd sets to obliterate glowking. Gambit runs dark to obliterate that one 1400s stall team that hasn't figured out they need tera dark on dozo yet, etc. etc.

And if we did ban unnatural tera, the list would only grow. For example, one thing i've been using lately is tera fairy on valiant to shed its weakness to moonblast and brave bird from various sources, allowing it to beat things like moltres and corviknight easier in conjunction with encore + coverage while also making moonblast a nuke. Tera ghost ghold does similar things with tusk and moth, tera fairy prim heals to full with draining kiss, tera dark weavile can run band semi-viably thanks to not needing boots for rocks as much, etc.

also megas and tera aren't remotely comparable purely because tera can be applied to everything. if megas were a mechanic to add +100bst to any mon, it would be different, but as it is, megas can be tiered separately because they are only specific mons.
 
Last edited:
Back
Top