Basically, don't run a 100% swagplay team and take care of those pokemon how you normally would.So how would you counter the counters of this strategy? What stops Rotom-W, Sylveon, Absol, Espeon and Cofagrigus?
Basically, don't run a 100% swagplay team and take care of those pokemon how you normally would.So how would you counter the counters of this strategy? What stops Rotom-W, Sylveon, Absol, Espeon and Cofagrigus?
Actually, thisObviously nobody is going to build a team around combatting this strategy, but the idea is that perhaps one of your pokemon slots is chosen with a thought to this strategy.
No, who the fuck wants to use Avalugg in OU? INB4 niche, there was a 20-something page thread on it and it was deemed unviable. There are plenty of Pokemon who fare alright against these teams, like the ones mentioned above, but SwagPlay is so luck based that true hard counters are few and far between. When shit like Avalugg and Numel is being mentioned, you know you've reached the bottom of the barrel. All Magic Bouncers fall to Foul Play.Has anyone considered Own Tempo Avalugg as a counter to this kind of thing?
This is really easy to deal with if you have even two remotely bulky and/or dark resistant pokemon with recovery.How to deal with Swagplay:
Continuously switch between two Pokemon that take minimal damage from Foul Play, and can recover off any damage. Even better if one of them can remove hazards.
This was satisfying to watch, but man you had some excellent luck there. I think anyone using this strategy to build a whole team deserves to get some manner after match though. Laughing at them is definitely in order. I hate how this uncompetitive, brain dead and luck reliant strategy gets abused so much. I concur with Sylveon being one of the best possible counters, but fact still remains that its Hyper Voice can't do anything against Klefki. The best I can do is pass a wish to my special sweeper to give them a second chance at dealing with Klefki.http://replay.pokemonshowdown.com/ou-84700052
This is how to deal with them. Just get lucky, and Espeed everything...
Yeah let's ignore 20 pages of discussions on Avalugg because some guy with topic closing priviledges says it's not viable!No, who the fuck wants to use Avalugg in OU? INB4 niche, there was a 20-something page thread on it and it was deemed unviable.
1. Multiple people disagreed with you on that thread, including top tier battlers, so saying just "one guy" closed it is a bit ridiculous.Yeah let's ignore 20 pages of discussions on Avalugg because some guy with topic closing priviledges says it's not viable!
Avalugg is definitely viable in OU but nobody is going to run Own Tempo when it gets a much better ability in Sturdy.
I for one would run it over Donphan any day.
Extreme speed on Klefki and sableye?http://replay.pokemonshowdown.com/ou-84700052
This is how to deal with them. Just get lucky, and Espeed everything...
Lum Berry on a Ground type seems really good.Nobody has mentioned Lum Berry yet. While a somewhat niche item, it still has plenty of uses on many Pokemon, mainly sweepers who want to set up on walls but don't have a moveslot to spare for Substitute (or for whom Substitute would be counterproductive, principally Dragonite). It can't get past an entire swagteam on its own but a free +2 to attack is never a bad thing and it's a good answer to a solitary Swagger user.
Gonna have to stop you right there man.For those interested, I recently posted a RMT that used Swagplay alongside things I found to be useful alongside it where I later dedicated a post to Pokemon my Swagplay core had trouble with. Take it as you will.
I feel as though this Rotom-W misplayed heavily against this Thundurus-I. The move of choice should have been Volt Switch and not Hydro Pump versus Thundurus so that you could simultaneously break the Sub and end confusion. This is why I consider Rotom-W a useful tool versus Swagplay beyond simply being a bulky Pokemon, and I don't feel like that Rotom-W was used properly for the situation.Gonna have to stop you right there man.
Perfectly viable OU teams with one or two of the included list on there will still often lose to swag-play teams. Rotom-W in particular can still lose to some bad luck.
http://replay.pokemonshowdown.com/ou-83826027
Misplay or not, all it takes is RNG to kill Rotom-W.I feel as though this Rotom-W misplayed heavily against this Thundurus-I. The move of choice should have been Volt Switch and not Hydro Pump versus Thundurus so that you could simultaneously break the Sub and end confusion. This is why I consider Rotom-W a useful tool versus Swagplay beyond simply being a bulky Pokemon, and I don't feel like that Rotom-W was used properly for the situation.
Actually, that battle was a while ago, and it was my first encounter with a team that overtly used the strategy. I saved the replay because I managed to win. As you can see in my OP, I mention I was coming off a disappointing LOSS to the strategy, which replay of course I had no reason to save (and I guess the other guy didn't save it either).Also I wonder where the OP got the idea for this thread from.
http://replay.pokemonshowdown.com/ou-83425475
Considering you got very lucky thru that match, I don't understand while you whined so much.
I noticed it becoming more common too and that's actually why I made this thread, so we could talk about the least disruptive team building ideas to make it less effective. And, I do think we've gotten some helpful discussion so far.This is REALLY common on the ladder now and it's starting to get old, I win half the games against because they don't luck out but goddamn this is frustrating, these topics shouldn't be made because it only promotes making these teams.
I don't blame you, mainly because it wouldn't ultimately be beneficial, since with laddering you don't know who you'll battle beforehand and your team has to be able to win continuously. I'd imagine a dedicated swagplay counter team would probably lose to anything else. That's also why even simply "run Xatu" isn't a great suggestion.I refuse to run a dedicated 'full prankster swagger team counter' if there even is one.
Yeah, apologies if my post came over snarky, I just had a freak occurrence of 3 swagplay teams in a row.I noticed it becoming more common too and that's actually why I made this thread, so we could talk about the least disruptive team building ideas to make it less effective. And, I do think we've gotten some helpful discussion so far.
I don't blame you, mainly because it wouldn't ultimately be beneficial, since with laddering you don't know who you'll battle beforehand and your team has to be able to win continuously. I'd imagine a dedicated swagplay counter team would probably lose to anything else. That's also why even simply "run Xatu" isn't a great suggestion.