Hi Everyone!
I caved and registered to take part in this thread. This will be the first time I will be on showdown for the introduction of a new generation and I am really excited to give it a try. First off, big shout out to all the people that run and participate in the monotype room. It's been a blast playing and learning this tier. Most of you probably already know that I stick to electric types almost exclusively, so I am going to focus on that here.
So there are seven new electric pokemon to be released in Sun & Moon, which I believe has to be the most in a generation by a fair amount. I honestly think each at least has a shot of being useful in one manner or another, and even if that ends up untrue, I am at least going to them some playtime when this gets released.
1. Vikavolt: What can be said that hasn't been brought up already? It's so maddeningly slow. I am having a hard time finding justification for its use. Positives: Massive SpA, fairly good coverage for electric with energy ball and bug buzz. Another levitate user.
Negatives: Slow, weak to stealth rock, slow, not that bulky, slow. Even if you use an agility set, it's not outspeeding much. It's like a wierd combination of Mega Fabio and Galvantula, but Galvantula brings speed/webs/compoundeyes thunder and Fabio bring massive bulk/dragon stab to go with the massive SpA. I just don't really see a slot for it.
2. Oricorio: Ayyyy, a flying/electric type that gets Hurricane finally! Although it's base stat total isn't that high (476), it has 93 speed and 98 Special Attack, good but not great. The dancer ability is intriguing for possibly countering dragon and quiver dancers to get free boosts. The movepool is shallow but it basically gets Tbolt without the 10% chance to para, hurricane, and lots of neat moves like calm mind/roost/taunt. Plus who knows, maybe a Z-mirrormove or another Z-status move might be a cool option. I'll admit I don't know much about Z-moves yet. I think this guy/gal has some potential to be useful, but I am not sure it will hold up in monotype. I really like it, and who knows, maybe I will be able to use it in monotype PU next gen!
3. Togedemaru: Obvious Pika Clone, and they are normally worthless. Now I am not saying this guy is great, with a 435 BST, but he is interesting. Steel/elec with 96 speed and 98 attack are good and I really like his signature move, Zing Zap, which is electric physical 80bp with a chance to flinch, basically Iron Head (which he doesn't get somehow...). He has Iron Barbs as an ability option but 65/63/73 defenses aren't going to be enough to use that. So Sturdy will likely be it. Something like Sturdy/Leftovers with defensive investments and moves like Spiky Shield/Nuzzle/Zing Zap/Fell Stinger would be cool for paraflinching and getting an attack buff. It also has Wish, Encore, UTurn, and a few other utility moves. I'm probably trying too hard here, but I like him. Again, maybe I can use him on Monotype PU.
4. Alolan Raichu: Now we are getting serious. Obviously we have to strongly consider using this guy with Surge Surfer doubling speed in electric terrain. With a modest nature, it hits 309 SpA and 319 speed x2, which outspeeds any relevant scarf users in this meta. Throw in a life orb on top of the eletric terrain boosting power of Tbolts/Vswitch, and you are looking at good chunks of damage. STAB psychic/psyhock is going to be very useful for getting past something like Mega-Venusaur, which is a huge barrier to current electric teams. Throw in Grass knot/Focus Blast for coverage, and I think it has to have HP Ice for grounds/dragons. I have seen some people post about Nasty Plot a good option, and that could be very interesting, especially if you have a few turns of electric terrain remaining. Nasty plot on the switch and then bam, you are gonna hit like a truck no matter who the target is.
5. Alolan Golem: I love seeing new type combos when new games are released. Rock/Electric is unique. I am not sure if it really helps defensively for the most part, as it really adds more weaknesses and quad weak to ground. But I suppose grass/fight is somewhat offset by zapdos, water by Rotom, and steel is neutral. But surely Golem has a lot going for it with the new Galvanize ability making normal moves to be Electric and boosting them by 1.2X. On top of that, we now have a second Stealth Rock setter for the type (Not that I don't love my stunfisk dearly!). Rock stab isn't going to help too much since flying is already weak to electric, but could help a bit against bugs/ice and perhaps fire. Perhaps the best part though is the fact that his 120 attack stat and typing will help in the matchup against Normal teams. Chansey shuts down most electric teams currently, and galvanized explosions will be fun to have on hand. This could be quite risky, though, and Return could be a good option. I'm not sure exactly what sets will be most effective on this guy, but I can't wait to give it a shot. It might be close to "must use" next gen.
6. Xurkitree: A pure electric type Ultra Beast with 173 special attack but only 83 speed. This guy gets tail glow! Just insane special. It seems like early thoughts are either a choice scarf with tbolt/eball/dgleam/and hidden power or volt switch, and rely on the beast boost to +1 your SpA, or some kind of tail glow set. Either one should be fun! This guy could be seeing a ban sometime in the future, but we will see. He has me looking up electric Baton passers with agility...did you know zapdos can baton pass agility? lol. Not that there is room for that on his sets between defog/roost. That leaves only Jolteon and Emolga! So I guess that is out of the question.
7. Tapu Koko: The one and only! I have been looking forward to this guy the most; so much so in fact that I wanted to cry when I found out this fast (130 speed!) attacker (115 attack!) with elec/fairy typing...did NOT get Play Rough! NO physical fairy stab! I don't know what it is with GameFreak and denying Electric type their rightful moves (No Dazzling Gleam/moonblast for Dedenne, no Hurricane/air slash for Zapdos or Thundurus). But all is not lost here, with the autosetting of Electric terrain, and he somehow gets more Flying coverage than Zap of Thundy, having Acrobatics and Brave Bird, which are very useful for tough grass, bug and fighting matchups. It also has roost/taunt/uturn. I also wish it got thunder punch so I didn't have to run the terrible Wild Charge. I'd take a 75 bp attack with 10% chance to para, boosted in terrain, than this 90bp recoil inducing garbage attack, but oh well. A mixed set might have to be run to include special fairy stab. It seems like there are many options here for Item too. Could run terrain extender, life orb, maybe even a consumable terrain seed or something so acrobatics can be run instead of brave bird. I am just thrilled to have a usable fairy to help even the scales in Dragon matchups. Can't wait to use this guy! I don't think he will be ban worthy, but I just hope that doesn't happen.
Lemme know what you guys think!