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Three Battles:
Battle 1: https://www.smogon.com/forums/threads/zentinel-v-cbrevan-1v1-lc-flash-gordon.3653565/#post-8213179
+2 CC, 11+2=13 CC
Privatyke: +6 MC and +1 KOC it spends as MC for a total of 7 MC. Opts to evolve into an Arghonaut.
Learns Constrict and Night Slash as Pre-Level 26 Level Up moves for free upon evolution.
Spends 7 UC on Rock Slide (TM), Poison Jab (TM), Close Combat (Egg), Taunt (Level Up), Ice Punch (Tutor), Thunder Punch (Tutor), and Knock Off (Tutor).
Riolu: +6 MC and +1 KOC it spends as MC for a total of 7 MC. Opts to evolve into Lucario.
Learns Extreme Speed, Dragon Pulse, Close Combat, Dark Pulse, Aura Sphere, Laser Focus, Metal Claw, Bone Rush, Me First, Power-Up Punch, Swords Dance, and Metal Sound all as Pre-Level 26 Level Up moves for free upon evolution.
Spends 7 MC on Drain Punch (Tutor), Ice Punch (Tutor), Thunder Punch (Tutor), Low Kick (Tutor), Magnet Rise (Tutor), Earthquake (TM), and Psychic (TM).
Machop: +6 MC and +1 KOC it spends as MC for a total of 7 MC.
Spends 7 MC on Skull Bash (TM), Quick Guard (Egg), Dual Chop (Tutor), Focus Blast (TM), Work Up (TM), Vaccuum Wave (Tutor), and Metronome (Tutor).
Machop: +6 MC and +1 KOC spent as MC for a total of 7 MC. Opts to evolve into Machoke.
Spends 7 MC on Dynamic Punch (Level Up), Knock Off (Level Up), Thunder Punch (Egg), Earthquake (TM), Rock Slide (TM), Fire Blast (TM), and Bide (TM).
Level Up
First Impressions
Struggle Bug
Sand Attack
Fury Cutter
Rock Smash
Bug Bite
Spite
Sword Dance
Slash
Razor Shell
Sucker Punch
Iron Defense
Pin Missile
Liquidation
~~~~~~~ TM/HM
Toxic
Hail
Bulk Up
Venoshock
Hidden Power [Grass]
Taunt
Protect
Return
Leech Life
Scald
Waterfall
~~~~~~ Egg
Spikes
Metal Claw
Wide Guard
Harden
Aqua Jet
~~~~~~ Tutor
X ~~~~~~ Other
X
6 MC, which will be immediately 6 new bold moves in TMs
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Fake Out
Fury Swipes
Water Sport
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Knock Off
Zen Headbutt
Rain Dance
Thief
Energy Ball
Hydro Pump
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Sing (*)
Water Gun (*)
Growl (*)
Mist (*)
Confuse Ray (*)
Ice Shard (*)
Water Pulse (*)
Body Slam (*)
Rain Dance (*)
Perish Song (*)
Brine
Hydro Pump
Safeguard
Sheer Cold
Bide
Dive
Dream Eater
Drill Run
Endure
Heal Bell
Hyper Voice
Iron Head
Nightmare
Reflect
Shock Wave
Signal Beam
Skull Bash
Solar Beam
Whirlpool
Zap Cannon
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Bide
Bounce
Dive
Draco Meteor
Endure
Icy Wind
Skull Bash
Kingdra's HP is reduced by ten (10).
Staryu (Staryu) (-)
Nature: Timid
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Feebas's HP is redcued by ten (10). Feebas's KOC is converted into MC.
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The Fresh Prince (Gastrodon) (M)
Nature: Quiet
Type: Water/Ground
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Tackle
Defense Curl
Splash (*)
Charm (*)
Water Gun (*)
Bubble (*)
Rollout
Tail Whip (*)
Water Sport (*)
Slam (*)
Bubble Beam (*)
Helping Hand (*)
Aqua Tail
Aqua Ring
Double Edge
Bounce (*)
Rain Dance
Superpower
Play Rough
Aqua Jet
Body Slam (*)
Copycat (*)
Encore (*)
Perish Song
Refresh (*)
Soak (*)
Octillery (Octillery) (M)
Nature: Quiet
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Gunk Shot
Water Gun (*)
Constrict
Lock-On (*)
Psybeam (*)
Aurora Beam (*)
Bubble Beam (*)
Focus Energy (*)
Octazooka
Bullet Seed
Wring Out
Signal Beam
Hydro Pump
Hyper Beam
Soak
Acid Spray (*)
Haze (*)
Mud Shot (*)
Rock Blast (*)
Water Spout (*)
Toxic
Ice Beam (*)
Hyper Beam
Protect
Smack Down
Psychic (*)
Double Team (*)
Flamethrower
Sludge Bomb
Fire Blast (*)
Rest
Energy Ball
Scald (*)
Brine
Payback
Giga Impact
Thunder Wave
Sleep Talk
Substitute
Flash Cannon
Surf
Bounce
Endure
Whirlpool
Octillery's HP is reduced by ten (10).
Budew (Budew) (F)
Nature: Bold
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Additionally, at some point, I would like to claim some old tournament rewards (placing & tournament info) I had neglected in the past; although my original profile's claim history is incomplete, it is sufficient enough to provide proof that I'm not attempting to claim from the same tournament twice. Am I able claim my prize as the thread detailed, or do I need to compensate for the new times?
Grass STAB; immunity to Leech Seed and all moves tagged as #Powder. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Natural Cure
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Type: Passive, Mold Breaker: No
Poison Point
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Type: Toggle, Mold Breaker: No
Technician
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Type: Passive, Mold Breaker: No
TM:
Endure
Sludge Bomb
Dazzling Gleam
Solar Beam
Protect
Substitute
Toxic
Shadow Ball
Double Team
Grass Knot
Hidden Power Fire
Venoshock
Sunny Day
Rest
Attract
Egg:
Bullet Seed
Cotton Spore
Leaf Storm
Mind Reader
Natural Gift
Pin Missile
Power Whip
Razor Leaf
Seed Bomb
Tutor:
Body Slap
Covet
Double Edge
Fury Cutter
Laser Focus
Mimic
Mud Slap
Nightmare
Psych Up
Snore
Swift
Uproar
TM:
Rain Dance
Frustration
Return
Facade
Secret Power
Round
Energy Ball
Flash
Swords Dance
Natural Gift
Poison Jab
Captivate
Swagger
Secret Power
Nature Power
Confide
Cut
Flash
Anime/Other:
Sweet Kiss
Buying a Buizel and a Lileep for 4 CC (6>2). Spending 1 UC (41>40) to teach Necturine Soak via Sketch, and 5 more (40>35) to unlock Storm Drain on Lileep.
Level Up
Sonicboom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet
~~~~~~~ TM/HM
Hidden Power [Electric]
Ice Beam
Protect
Scald
Waterfall
~~~~~~ Egg
Headbutt
Baton Pass
Aqua Ring
Switcheroo
Soak
~~~~~~ Tutor
X ~~~~~~ Other
X
Lileep (F) Eternity Types:
/
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Cosmic Power, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Stockpile, Wide Guard, Withdraw). Reduces Base Attack Power of all incoming special attacks by three (3) during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source
Grass STAB; immunity to Leech Seed and all moves tagged as #Powder. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command. Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Suction Cups
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Type: Passive, Mold Breaker: Yes
Storm Drain
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water, taking no damage from the attack and increasing its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Type: Passive, Mold Breaker: Yes
Level Up
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Ancient Power
Brine
~~~~~~~ TM/HM
Toxic
Protect
Solar Beam
Rock Slide
Infestation
~~~~~~ Egg
Recover
Mirror Coat
Curse
Endure
Stealth Rock
~~~~~~ Tutor
X ~~~~~~ Other
X
~~~~~~ Unlearnt
Level Up
Giga Drain
Gastro Acid
Amnesia
Energy Ball
Stockpile
Spit Up
Swallow
Wring Out
~~~~~ TM/HM
Hidden Power [Anything]
Sunny Day
Frustration
Smack Down
Return
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Rock Polish
Swords Dance
Grass Knot
Swagger
Sleep Talk
Substitute
Confide
~~~~~ Egg
Barrier
Tickle
Mega Drain
~~~~~ Tutor
Seed Bomb
Earth Power
Bind
Snore
Synthesis
Pain Split
Worry Seed
~~~~~ Other
Flash
Secret Power
Bullet Seed
Captivate
Natural Gift
Mud Slap
String Shot
Headbutt
Body Slam
Double-Edge
Mimic
Psyche Up
Additionally, at some point, I would like to claim some old tournament rewards (placing & tournament info) I had neglected in the past; although my original profile's claim history is incomplete, it is sufficient enough to provide proof that I'm not attempting to claim from the same tournament twice. Am I able claim my prize as the thread detailed, or do I need to compensate for the new times?
To make it simple, let’s not claim ASB rewards in BBP as this is different system from ASB and again keeps it very simple for approvers to not try to go head over heels trying to figure out what happened then and how to fix it now
Syclant never grabbed Ice Punch for free, and learns Avalanche, Ice Beam, and Freeze Dry as Level Ups, Water Pulse as an Egg Move, Focus Punch as a Tutor Move, and Rock Slide as a TM.
Armaldo learns Earth Power, Low Kick, Mud Slap, and Block as Tutor Moves, and Rock Tomb and Sandstorm as TMs.
Heracross learns Focus Punch as an Egg Move, Sleep Talk and Mimic as Tutor Moves, and Rock Slide, Rock Tomb, and Swords Dance as TMs.
Golisopod learns Endeavor and Throat Chop as Tutor Moves, Poison Jab, Rock Slide, Payback, and Aerial Ace as TMs.
Pinsir learns Fury Attack and Feint as Egg Moves, Sleep Talk, Fury Cutter, and Double Edge as Tutor Moves, and Rest, Return, and Frustration as TMs.
Scizor learns Defog and Baton Pass as Egg Moves, Roost, Sleep Talk, Tailwind as Tutor Moves, and Rain Dance as a TM.
King Raven (Salamence) (M)
Nature: Hasty
Type: Dragon/Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
King Raven (Salamence) (M)
Nature: Hasty
Type: Dragon/Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Heal Pulse
Dark Pulse
Dragon Pulse
Aura Sphere
Splash (*)
Water Gun (*)
Water Sport (*)
Vice Grip (*)
Bubble (*)
Flail (*)
Bubble Beam (*)
Swords Dance (*)
Water Pulse
Smack Down
Muddy Water
Aqua Jet
Aqua Jet (*)
Crabhammer (*)
Endure (*)
Entrainment (*)
Helping Hand (*)
Electric: Electric STAB; immune to paralysis status.
Ghost (Regular): Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Water (Wash): Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Tackle (*)
Focus Energy (*)
Sand Attack (*)
Brine
Arm Thrust (*)
Vital Throw (*)
Fake Out (*)
Force Palm
Whirlwind (*)
Knock Off (*)
Smelling Salts (*)
Belly Drum (*)
Endure
Close Combat
Reversal
Heavy Slam
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Tackle (*)
Leer (*)
Arm Thrust (*)
Work Up (*)
Karate Chop (*)
Comet Punch (*)
Slash (*)
Circle Throw (*)
Vital Throw
Body Slam
Crunch
Parting Shot
Sky Uppercut
Foul Play (*)
Me First (*)
Quash (*)
Quick Guard (*)
Storm Throw (*)
King P (Metagross) (-)
Nature: Mild
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
King P (Metagross) (-)
Nature: Mild
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Stockpile
Swallow
Spit Up
Eerie Impulse
Water Gun (*)
Bubble (*)
Thunder Wave (*)
Supersonic (*)
Flail (*)
Confuse Ray (*)
Spark (*)
Take Down (*)
Signal Beam
Discharge
Aqua Ring
Hydro Pump
Ion Deluge
Charge
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source..
Bide (*)
Withdraw (*)
Water Gun (*)
Rollout (*)
Bite (*)
Protect (*)
Aqua Jet (*)
Ancient Power (*)
Crunch (*)
Wide Guard (*)
Brine
Aqua Tail
Rock Slide
Hydro Pump
Body Slam (*)
Guard Swap (*)
Iron Defense (*)
Knock Off (*)
Whirlpool (*)
Type:Rock / Steel Rock: Rock STAB; Adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Moves (28/??):
=====Level-Up=====
Block
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
Metal Burst
Iron Head
Endure
Ancient Power
Heavy Slam
=====Egg=====
Counter
Curse
Rock Blast
Stealth Rock
Wide Guard
=====TM/HM=====
Ice Beam
Earthquake
Dig
Thunderbolt
Flamethrower
Torment
Smack Down
Stone Edge
Flash Cannon
Avalanche
=====Tutor=====
=====Other=====
Bastiodon learns Block upon evolution.
Spending 5 MC on Dig, Torment, Smack Down, Stone Edge, and Avalanche (TM/HM).
Dark:Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Ground:Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Moves (26/??):
=====Level-Up=====
Drill Run
Rototiller
High Horsepower
Leer
Tackle
Bubble Beam
Bite
Mud-Slap
Rapid Spin
Body Slam
Pursuit
Bounce
Dig
Crunch
Megahorn
=====Egg=====
Encore
Fake Out
Fire Fang
Sucker Punch
Thunder Fang
=====TM/HM=====
Taunt
Earthquake
Endure
Iron Tail
Bulldoze
=====Tutor=====
Knock Off
Superpower
=====Other=====
Colossoil learns Drill Run, Rototiller, and High Horsepower upon evolution.
Spending 5 MC on Pursuit, Bounce, Dig, Crunch, and Megahorn (Post-26 Level-Up).
Spending 2 MC on Knock Off and Superpower (Tutor).
Type: Poison
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Access to the Store command.
Type: Poison
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Access to the Store command.
Type: Water
Water:Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Moves (18/??):
=====Level-Up=====
Growl
Tackle
Water Gun
Mud-Slap
Foresight
Bide
Mud Sport
Rock Throw
=====Egg=====
Avalanche
Counter
Mirror Coat
Wide Guard
Yawn
=====TM/HM=====
Protect
Work Up
Rock Tomb
Dive
Waterfall
=====Tutor=====
=====Other=====
CC: 22 -> 16
If I leave this claim as a draft for too much longer I'm going to go insane.
5 --> 10 CC
Skitty: 7 --> 13 MC
Ralts: 7 --> 12 MC
Scratchet: 6 --> 11 MC
Skitty evolves into Delcatty. Ralts evolves into Kirlia. Scratchet evolves into Tomohawk.
Delcatty learns Covet, Dig, Double Edge, Double Team, Giga Impact, Heal Bell, Helping Hand, Last Resort, Safeguard, Retaliate, Return, Thunder Wave, and Toxic. 13 --> 0 MC
Kirlia learns Dazzling Gleam, Icy Wind, Imprison, Light Screen, Mean Look, Pain Split, Psychic, Reflect, Taunt, Torment, Toxic, and Wish. 12 --> 0 MC
Tomohawk learns Aerial Ace, Aura Sphere, Morning Sun, Sunny Day, and Whirlwind for free. Learns Air Slash, Baton Pass, Defog, Earth Power, Fly, Grass Knot, Heat Wave, Hurricane, Nature Power, Tailwind, and Yawn. 11 --> 0 MC.
Delcatty (♀) (Normal)
Cute Charm -- This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize -- The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.
Wonder Skin (✗) -- Changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Assist
Attract
Baton Pass
Charm
Copycat
Covet
Dig
Disarming Voice
Double Edge
Double Slap
Double Team
Facade
Fake Out
Feint Attack
Foresight
Frustration
Giga Impact
Growl
Heal Bell
Helping Hand
Last Resort
Protect
Psych Up
Retaliate
Return
Safeguard
Simple Beam
Sing
Sleep Talk
Substitute
Sucker Punch
Tackle
Tail Whip
Thunder Wave
Toxic
Wish
Kirlia (♂) (Psychic, Fairy)
Synchronize -- Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace -- When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions.
Telepathy (✗) -- This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Calm Mind
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Encore
Growl
Heal Pulse
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Mean Look
Misty Terrain
Pain Split
Protect
Psychic
Reflect
Shadow Ball
Skill Swap
Sleep Talk
Substitute
Taunt
Teleport
Thunderbolt
Torment
Toxic
Wish
Tomohawk (♂) (Flying, Fighting)
Intimidate -- It generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Prankster -- The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Justified (✗) -- When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Claiming 2CC from here > 66CC.
Eirika the Serperior receives 6MC > 6MC.
These are spent on Leaf Blade (Level Up), Aqua Tail (Tutor), Worry Seed (Tutor), Nature Power (TM), Rest (TM), Sleep Talk (TM). Final: 0MC.
Jabril the Aggron receives 6MC > 6MC.
Claiming 2CC from here > 68CC.
Jabril the Aggron receives 6MC > 12MC.
These are spent on Focus Punch (Tutor), Outrage (Tutor), Aerial Ace (TM), Brick Break (TM), Giga Impact (TM), Payback (TM), Rest (TM), Sleep Talk (TM), Rock Polish (TM), Shadow Claw (TM), Smack Down (TM) and Smart Strike (TM). Final: 0MC.
Shamrock the Venusaur receives 6MC/2KOC > 6MC/2KOC.
The 2KOC go into MC, and the resulting 8MC are spent on Frenzy Plant (Tutor), Outrage (Tutor), Stomping Tantrum (Tutor), Rest (TM), Sleep Talk (TM), Reflect (TM), Roar (TM) and Leaf Storm (Egg). Final: 0MC/0KOC.
Finally, spending 4CC on that other mon I've been meaning to get since 2015 and never have.
Pepper - Rotom (-) Type: Electric/Ghost Electric STAB; immune to paralysis status. Ghost STAB; cannot be prevented from switching.
Cinnamon - Rotom-Heat (-) Type: Electric/Fire Electric STAB; immune to paralysis status. Fire STAB; immune to burn status. Brighten Command.
Lemongrass - Rotom-Mow (-) Type: Electric/Grass Electric STAB; immune to paralysis status. Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Chamomile - Rotom-Wash (-) Type: Electric/Water Electric STAB; immune to paralysis status. Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Peppermint - Rotom-Frost (-) Type: Electric/Ice Electric STAB; immune to paralysis status. Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Peppermint - Rotom-Fan (-) Type: Electric/Flying Electric STAB; immune to paralysis status. Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Level Up
Tackle
Leafage
Leer
Thundershock
Quick Attack
Razor Leaf
Confuse Ray
Spark
~~~~~~~ TM/HM
Bulk Up
Protect
Brick Break
Facade
Volt Switch
~~~~~~ Egg
Double-Edge
Double Kick
Natural Gift
Power Whip
Rapid Spin
~~~~~~ Tutor
X ~~~~~~ Other
X
Level Up
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
~~~~~~~ TM/HM
Taunt
Protect
Dig
Endure
Will-O-Wisp
~~~~~~ Egg
Foul Play
Meteor Mash
Phantom Force
Psycho Shift
Yawn
~~~~~~ Tutor
X ~~~~~~ Other
X
Level Up Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch Slam
Dragon Pulse
Dragon Rush
Body Slam
Scary Face
Hyper Voice
~~~~~~~ TM/HM
Work Up
Toxic
Hidden Power [Steel]
Sunny Day
Protect
~~~~~~ Egg
Fire Fang
Thunder Fang
Ice Fang
Earth Power
Dark Pulse
~~~~~~ Tutor
X ~~~~~~ Other
X
'claiming' the 5 UC from Flo a couple of post above me
0 UC > 5 UC
Once again, please remove the EC and AC from all of your Pokemon.
Kangaskhan's name should be "Kangaskhan". It is spelled incorrectly (with an extra h) in the HIDE tag heading, inside the non-Mega profile, and inside the Mega profile.
Clawitzer's image link is broken.
Pancham's Mold Breaker should be a normal ability, and Scrappy should be its Hidden Ability.
Metagross' Light Metal should alter its Weight Class to 7 in Non-Mega form.
Pluffle unlocks its Hidden Ability, Friend Guard (UC: 138 > 133), evolves into Kerfluffle, learns Endure (Pre-26 Level-Up) and Crush Claw (Pre-26 Level-Up), and spends 6 MC and 2 KOC to learn Aura Sphere (Post-26 Level-Up), Hyper Beam (USUM TM), Focus Blast (USUM TM), Substitute (USUM TM), Giga Drain (USUM Tutor), Low Kick (USUM Tutor), Stomping Tantrum (USUM Tutor), and Fly (Event).
Kerfluffle [Ravio] (M) Nature: Naive (+15% Speed, +22% Accuracy, -1 SpD) Type: Fairy / Fighting Fairy: Fairy STAB; the consecutive move usage penalty for using Damaging Fairy-type moves is reduced to two (2) from four (4). Fighting: Fighting STAB; ignores Weight Class restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time; it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status when it switches out. Aroma Veil: (Passive) This Pokemon and its allies on the field cannot be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment. Friend Guard (HA Unlocked): This Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Hippopotas unlocks its Hidden Ability, Sand Force (UC: 133 > 128), learns Fire Fang (Pre-26 Level-Up), Ice Fang (Pre-26 Level-Up), and Thunder Fang (Pre-26 Level-Up), and spends 6 MC to learn Crunch (Post-26 Level-Up), Giga Impact (USUM TM), Stone Edge (USUM TM), Iron Head (USUM Tutor), Stealth Rock (USUM Tutor), and Superpower (USUM Tutor).