Prize Claiming Thread MkV

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nightblitz42

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epicdrill it looks like you gave Aurumoth Tutor Moves that it shouldn't have at Stage 3*. Please adjust Aurumoth's movepool so that it only contains Level-Up, Egg, and Machine moves. NOT APPROVED. APPROVED.

P2X7
  • Taking one single Pokemon from Stage 1* to Stage 3* costs 2 TC. That means your total TC expenditure should be 4 TC. Your ending TC should be 6.
  • Jumbao is missing Magical Leaf (TM).
  • Minccino is missing Growl.
FIX AND APPROVED.

S0L1D G0LD
  • Please list Cawdet's Stage in its Profile.
  • Cawdet's Hidden Ability, Big Pecks, should be Locked.
  • Kangaskhan is missing Low Kick.
FIX AND APPROVED.

HydrogenHydreigon it looks like you gave Voodoom Tutor Moves that it shouldn't have at Stage 3*. Please adjust Voodom's movepool so that it only contains Level-Up, Egg, and Machine moves. NOT APPROVED. APPROVED.

I believe the queue is caught up. Let me know if I missed any claims.
 
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nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
DescriptionTCRCJC
Starting Values:612827
vs. Doduodrio+1+1-2
vs. HydrogenHydreigon+1+1-2
Buying 3* Sandaconda and 3* Dracovish.-4-8
Totals:592223
:ss/dracovish:
Dracovish
STAGE: 3*
NATURE: Serious (no change)
TYPE: Water/Dragon
ABILITIES: Water Absorb, Strong Jaw, Sand Rush

STATS
HP: 95
Atk: 7
Def: 7
SpA: 5
SpD: 6
Spe: 75
Size Class: 4
Weight Class: 6

MOVES
Ancient Power
Bite
Body Slam
Brine
Brutal Swing
Bulldoze
Crunch
Dive
Dragon Breath
Dragon Pulse
Dragon Rush
Earth Power
Earthquake
Endure
Facade
Fishious Rend
Giga Impact
Hydro Pump
Hyper Beam
Ice Fang
Iron Head
Leech Life
Liquidation
Low Kick
Mega Kick
Outrage
Protect
Psychic Fangs
Rain Dance
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Scald
Sleep Talk
Snore
Stomp
Stomping Tantrum
Stone Edge
Substitute
Super Fang
Surf
Tackle
Water Gun
Waterfall
Whirlpool
Zen Headbutt
:ss/sandaconda:
Sandaconda
STAGE: 3*
NATURE: Serious (no change)
TYPE: Ground
ABILITIES: Sand Spit, Shed Skin, Sand Veil

STATS
HP: 85
Atk: 8
Def: 9
SpA: 5
SpD: 5
Spe: 71
Size Class: 4
Weight Class: 4

MOVES
Attract
Belch
Body Press
Brutal Swing
Bulldoze
Coil
Dig
Dragon Rush
Drill Run
Earth Power
Earthquake
Endure
Facade
Fire Fang
Giga Impact
Glare
Headbutt
High Horsepower
Hurricane
Hyper Beam
Iron Defense
Iron Head
Last Resort
Minimize
Mud Shot
Mud-Slap
Outrage
Poison Tail
Protect
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Screech
Skull Bash
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Wrap
Zen Headbutt
 
https://www.smogon.com/forums/threads/realgam-tower-epicdrill.3693685/post-9149285
+5 RC, +5 TC, -8 JC, Kingdra, Pyroak, and Donphan go to 4*

:ss/Pyroak:
Pyroak [Willow] (F)
Stage 4*
Types: Fire, Grass

Abilities:
Rock Head, Battle Armor, White Smoke (unlocked)

Nature: Sassy (+SpD, -Spe, -10% Eva)

Stats:
HP: 105
Atk: 5
Def: 8
SpA: 7
SpD: 9 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5

Attacks:
Absorb
Amnesia
Ancient Power
Aromatherapy
Aromatic Mist
Attract
Blaze Kick
Block
Brutal Swing
Bulldoze
Bullet Seed
Burn Up
Burning Jealousy
Confide
Counter
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Head
Iron Tail
Lava Plume
Leaf Storm
Leaf Tornado
Leafage
Leech Seed
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mud-Slap
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Scorching Sands
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Terrain Pulse
Throat Chop
Toxic
Water Sport
Wild Charge
Will-O-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Zen Headbutt
:ss/Donphan:
Donphan [Tyra] (F)
Stage 4*
Types: Ground

Abilities:
Sturdy, Sand Veil (unlocked)

Nature: Careful (+SpD, -SpA)

Stats:
HP: 95
Atk: 9
Def: 9
SpA: 4 (-)
SpD: 7 (+)
Spe: 50
Size Class: 3
Weight Class: 5

Attacks:
Absorb
Ancient Power
Assurance
Attract
Block
Body Slam
Bounce
Brutal Swing
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Encore
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Head Smash
Headbutt
Heavy Slam
Hidden Power
High Horsepower
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Play Rough
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
:ss/Kingdra:
Kingdra [Queendra] (F)
Stage 4*
Types: Water, Dragon

Abilities:
Swift Swim, Sniper, Damp (unlocked)

Nature: Modest (+SpA, -Atk)

Stats:
HP: 90
Atk: 6 (-)
Def: 7
SpA: 8 (+)
SpD: 7
Spe: 85
Size Class: 3
Weight Class: 5

Attacks:
Agility
Attract
Aurora Beam
Bide
Blizzard
Body Slam
Bounce
Breaking Swipe
Brine
Bubble
Bubble Beam
Captivate
Clear Smog
Confide
Curse
Disable
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Endure
Facade
Flail
Flash Cannon
Flip Turn
Focus Energy
Frustration
Giga Impact
Hail
Haze
Headbutt
Hidden Power (Fighting)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Head
Laser Focus
Leer
Liquidation
Mimic
Muddy Water
Natural Gift
Octazooka
Outrage
Protect
Quash
Rage
Rain Dance
Razor Wind
Rest
Return
Round
Scald
Scale Shot
Secret Power
Signal Beam
Skull Bash
Sleep Talk
Smokescreen
Snore
Splash
Substitute
Surf
Swagger
Swift
Take Down
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Yawn


RC: 16+5=21
TC: 21+5=26
JC: 37-8=29
 
Last edited:
https://www.smogon.com/forums/threads/prize-claiming-thread-mkv.3667740/post-9143029

Me: 2 JC (JC: 27 -> 29)

https://www.smogon.com/forums/threa...uble-self-reffed-doubles.3699009/post-9149185

Me: 4 RC / 2 TC (RC: 3 -> 7, TC: 6 -> 8)

Spending 4 RC and 2 TC to purchase a Flame Orb and advance Minccino to Stage 3 (RC: 7 -> 3, TC: 8 -> 6).


Minccino:

Minccino unlocks its Hidden Ability, Skill Link, evolves into Cinccino, and learns Bullet Seed, Rock Blast (Pre-26 Level-Up), Aqua Tail, Endure, Fake Tears, Flail, Iron Tail, Knock Off, Mud-Slap, Sleep Talk, Tail Whip (Egg), Work Up, Calm Mind, Toxic, Hidden Power [Fire], Sunny Day, Hyper Beam, Light Screen, Protect, Rain Dance, Safeguard, Frustration, Thunderbolt, Thunder, Dig, Return, Double Team, Facade, Rest, Attract, Thief, Round, Focus Blast, Fling, Giga Impact, Thunder Wave, Retaliate, Grass Knot, Swagger, U-turn, Substitute, Secret Power, Dazzling Gleam, Confide, Snore, Uproar, Seed Bomb, Gunk Shot, and Play Rough (SS TM).

Cinccino [Ultra-Plush] (M)
Stage: ***
Nature: Quirky (+1 N/A, -1 N/A)
Type: Normal

Normal: Normal STAB;

Abilities:

Cute Charm: (Passive)
Technician: (Passive)
Skill Link (HA Unlocked): (Passive)

Stats:

HP: 90
Atk: Rank 7
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 115
Size Class: 1
Weight Class: 1

Moves (67/??):

Level-Up:
Bullet Seed
Rock Blast
Pound
Growl
Baby-Doll Eyes
Helping Hand
Tickle
Double Slap
Encore
Swift
Sing
Tail Slap
Charm
Wake-Up Slap
Echoed Voice
Slam
Captivate
Hyper Voice
Last Resort
After You

Egg Moves:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud-Slap
Sleep Talk
Tail Whip

TM Moves:
Work Up
Calm Mind
Toxic
Hidden Power [Fire]
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Thunderbolt
Thunder
Dig
Return
Double Team
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Giga Impact
Thunder Wave
Retaliate
Grass Knot
Swagger
U-turn
Substitute
Secret Power
Dazzling Gleam
Confide
Snore
Uproar
Seed Bomb
Gunk Shot
Play Rough



(My Profile)
 
Last edited:
I've decided that my team sorely needs a counter to the type combination of Ground/Ghost, so I'm going to add a brand new member to my team!

Spending 4 RC to catch Mumbao. (RC: 10 - 4 = 6)
Spending 2 TC to raise Mumbao's stage to 3*, evolving to Jumbao, unlocking Hidden Ability, and learning Egg and TM/HM moves (TC: 11 - 2 = 9)

:SS/Jumbao:
Jumbao: Taro - Female - Stage 3
Types: Grass/Fairy
Abilities: Drought / Trace / (Unlocked) Overcoat
Profile:
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solarbeams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.

How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!

Name Origins:
Jumbao's limbs are visually very similar to the taro root.
Hidden Power: Ground
Nature: Serious (no effect)
HP: 95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96

Size Class: 4
Weight Class: 10
Arm Thrust
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Draining Kiss
Endure
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power (Ground)
Hyper Beam
Ingrain
Leaf Storm
Leafage
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Magical leaf
Metronome
Misty Terrain
Moonblast
Natural Gift
Play Rough
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Self-Destruct
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Solar Blade
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed
 
Last edited:
Last edited:
INFINITE
POWER



+2 RC, +4 TC, -12 JC
+4 RC, +4 TC, -4 JC
+3 RC, +3 TC, -1 JC
+3 RC, +8 JC
+5 RC, +5 TC, +8 JC
+3 RC, +3 TC, -2 JC
+6 RC, +6 TC, +3 JC
+2 RC, +1 TC, -2 JC

Purchasing a Rebble and evolving to Stratagem, purchasing Stage 4. -4 RC, -2 TC, -20 JC
Upgrading Rotom, Alakazam, Excadrill, Porygon Z, Krilowatt, and Gallade to Stage 4. -150 TC


RC: 13 > 37
TC: 148 > 22
JC: 76 > 54

:bw/rotom:
Rotom [Tipo-Ŝanĝado - Type Changer (Esperanto)] (Genderless)

Trainer name: Taylor
Tipo is often found flitting about between device and device, animating and spectating for fun. Not attached to any one form, Tipo thinks of themselves as whatever catches their fancy.

Similarly to Tipo, Taylor is a changeling, who can change form as needed. Switching from form and gender as naturally as she breathed, he often chooses this androgynous form so that they can be recognized.

Stage 4/5
Types: Electric/Ghost or Water or Ice or Grass or Fire or Flying

STAB; immune to paralysis status.

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; no additional effects

STAB; immune to Hail damage, freeze status, and Sheer Cold.

STAB; immunity to Leech Seed and all moves tagged as #Powder

STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in

STAB; immune to burn status

Abilities:
Levitate

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Hovering:
The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.

Nature: Timid (+Spe, -Atk)

Stats (base forme):
HP: 80
Atk: 3 (-)
Def: 6
SpA: 7
SpD: 6
Spe: 105 (+, +10% Accuracy)
Size Class: 1
Weight Class: 1

Stats (attachment forme):
HP: 80
Atk: 4 (-)
Def: 8
SpA: 8
SpD: 8
Spe: 99 (+, +10% Accuracy)
Size Class: 2 in Cut, 4 in Frost, 2 in Heat, 1 in Spin, 3 in Wash
Weight Class: 3 in Cut, 5 in Frost, 3 in Heat, 2 in Spin, 4 in Wash

Attacks:

Ally Switch
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Defog
Disarming Voice
Discharge
Double Team
Dream Eater
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hex
Hidden Power (Fairy)
Hyper Voice
Light Screen
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Poltergeist
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Rising Voltage
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Overheat (in Heat Forme)
Hydro Pump (in Wash Forme)
Blizzard (in Frost Forme)
Air Slash (in Spin Forme)
Leaf Storm (in Mow Forme)

:bw/rotom: @ No Item
Electric/Ghost | Levitate
Immune to paralysis. Hovering.
HP: 80/80 | EN: 100
3/6/7/6/105 | 1/1
Status: OK, +10% Accuracy


:bw/rotom-x: @ No Item
Electric/INSERT TYPE HERE DON'T FORGET THIS | Levitate
Immune to paralysis. Hovering.
HP: 80/80 | EN: 100
4/8/8/8/99 | ADJUST SiZE/WEIGHT FOR THE FORM
Status: OK, +10% Accuracy
:sm/krilowatt:
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)

Trainer name: Julius
Malpeza talks with a bubbly voice and works well with Deux, although not so well with Dos. She's always ready to go hard or go home.

Julius is a more reserved fellow, but matches Malpeza's dedication and spirit.

Stage 4/5
Types: Electric/Water

STAB; immune to paralysis status.

STAB; no additional effects

Abilities:
Trace / Magic Guard / Minus (H)

Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.

Nature: Rash (+SpA, -SpD)

Stats:
HP: 115
Atk: 6
Def: 5
SpA: 7 (+)
SpD: 4 (-)
Spe: 105
Size Class: 1
Weight Class: 2

Attacks:

Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Flip Turn
Follow Me
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power (Grass)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Iron Tail
Liquidation
Low Kick
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rising Voltage
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Speed Swap
Substitute
Surf
Swagger
Swift
Tackle
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon
:bw/gallade:
Gallade [Vanguard] (Transfemme and no one can stop me because gender is literally just flavor in BBP)

Trainer name: Deryn
Deryn is a paladin of glory, of heroism- of doing what's right when others do what's easy. Never faltering, never giving up, Deryn's headstrong attitude causes challenges but also pulls her through them.

Raised on stories of heroism, Vanguard met Deryn as the latter was liberating a silver mine from evil owners. Pressured by others to evolve into a Gallade, into a body she never felt comfortable with, Deryn's example inspires her to help others, and in doing so, help herself.

Stage 4/5
Types: Psychic/Fighting

STAB

STAB

Abilities: Steadfast / Justified

Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Impish (+Def, -SpA)

Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Attacks:

Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Coaching
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt



:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/7/4/8/80 | 3/4
Status: OK
:bw/excadrill:
Excadrill [Drill King] (M)

Trainer name: Nirmata
Nirmata straddles the line between confidence and arrogance, riding his and Drill King's power and ability. He talks a big game but can often back it up.

Drill King is less concerned with his power and more about enjoying himself and going all out, having fun.

Stage 4/5

Types: Ground/Steel

STAB; immune to Sandstorm.

STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Sand Rush / Sand Force / Mold Breaker

Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Nature: Jolly (+Spe, -SpA)

Stats:
HP: 100
Atk: 10
Def: 5
SpA: 3 (-)
SpD: 5
Spe: 102 (+, +10% Accuracy)
Size Class: 1
Weight Class: 3

Attacks:

Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scorching Sands
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Steel Beam
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor


:bw/excadrill: @ Barometer
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast as fuck boi. +2 BAP to sandstorm-typed atks. Breaks through #Molded abilities. Weather abilities are triggered, +1 BAP.
HP:100/100 | EN: 100
10/5/4/5/88 176| 1/3
Status: OK
:bw/alakazam:
Alakazam [Houdini] (M)

Trainer name: Potenca
Houdini and Potenca are not owner and pet. They are peers, working together in research on truename magic. Potenca's tactical knowledge allows him to advise Houdini, but Houdini in the end chooses his own path. The Life Orb Houdini uses is an orb of their shared creation, of Houdini's truename amplifying him.

Stage 4/5

Types: Psychic

STAB

Abilities:

Synchronize / Inner Focus / Magic Guard

Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Inner Focus: This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.

Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Nature: Bold (+Def, -Atk)

Stats:
HP: 80
Atk: 3 )-)
Def: 6 (+)
SpA: 10
SpD: 7
Spe: 120
Size Class: 3
Weight Class: 3

Attacks:

Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power
Hyper Beam
Ice Punch
Imprison
Iron Tail
Kinesis
Knock Off
Laser Focus
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Nasty Plot
Natural Gift
Night Shade
Nightmare
Power Swap
Power Trick
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psycho Cut
Psycho Shift
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Speed Swap
Stored Power
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt



:bw/alakazam: @ Life Orb
Psychic | Synchronize / Inner Focus / Magic Guard
Statuses statusers. Immune to flinches. No residual damage. +3 BAP to atks.
HP: 80/80 | EN: 100
4/4/10/7/120 | 3/3
Status: OK
:bw/porygon-z:
Porygon-Z [Dataminer] (Nonbinary (get it, because binary, code) gender is just flavor now don't take this from me)

Trainer name: Minerva
Minerva is from a great tower where magic is coded, a language one could speak and program. And Minerva is good at that programming, in amplifying her magic at the cost of having few uses of it.

Dataminer is a creation of hers, wove into being in the tower, and their potent shots are a blasting tool of unmatched strength.

Stage 4/5

Types: Normal

type

Abilities:

Adaptability / Download / Analytic

Adaptability: The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Download: At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.

Analytic: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Nature: Timid (+Spe, -Atk)

Stats:
HP: 90
Atk: 5 (-)
Def: 5
SpA: 10
SpD: 6
Spe: 104 (+, +10% Accuracy)
Size Class: 1
Weight Class: 3

Attacks:

Aerial Ace
Agility
Ally Switch
Barrier
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Dark Pulse
Defense Curl
Discharge
Double Team
Double-Edge
Dream Eater
Eerie Impulse
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Gravity
Guard Swap
Headbutt
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Last Resort
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Speed Swap
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon
Zen Headbutt
:bw/stratagem:
Stratagem [Rock Out] (Genderless)

Stage 4/5

Types: Rock

STAB; Reduces Base Attack Power of all incoming special attacks by three (3) during Sandstorm, immune to Sandstorm damage.

Abilities:

Levitate / Technician / Sniper (Unlocked)

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit. Hovering: The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.

Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Nature: Modest (+SpA, -Atk)

Stats:
HP: 95
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 5
Spe: 130
Size Class: 2
Weight Class: 3

Attacks:

Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Electric)
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Meteor Beam
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Snore
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Doduodrio it looks like you listed Mumbao's movelist and not Jumbao's. NOT APPROVED. (Make sure to use Data Audit when you fix btw)
Please give Jumbao's Hidden Power a Type. FIX AND APPROVED.

cherrybeans you need to list the Pokemon profiles for whatever you purchase in your Prize Claim. NOT APPROVED.

Florina Liastacia
  • For your final TC I count 148+4+4+3+5+3+6-2-150 = 21.
  • Gallade is missing Defense Curl, Double-Edge, Hidden Power, Mimic, Nightmare, Sing, and Wish.
  • Excadrill is missing Magnet Rise, Scorching Sands, and Steel Beam.
  • Alakazam is missing Foresight.
  • PorygonZ is missing Headbutt.
For your non-CAP purchases, please make sure you are using the Stage 4* movelist documents. NOT APPROVED.
 
Last edited:

TheEver

It's beauty and rage!
is a Pre-Contributor
1: 5 RC, 5 TC, 8 JC
2: 2 RC, 6 JC

Spending 75 TC to promote :porygon-z: Porygon-Z, :beheeyem: Beheeyem, and :tsareena: Tsareena to Stage 4*.

RC: 1+5+2 = 8
TC: 80+5-75 = 10
JC: 44+8+6 = 58


A.I.
Porygon-Z
★★★★☆

Types: Normal
Abilities: Adaptability/Download
Hidden Ability: Analytic (Unlocked)
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)

Stats
HP: 90
Atk: 5 (-)
Def: 5
SpA: 10
SpD: 6
Spe: 104 (+)
Size Class: 1
Weight Class: 3

Attacks (89)
Aerial Ace
Agility
Ally Switch
Barrier
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Dark Pulse
Defense Curl
Discharge
Double Team
Double-Edge
Dream Eater
Eerie Impulse
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Gravity
Guard Swap
Headbutt
Hidden Power (Fire)
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Last Resort
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Speed Swap
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon
Zen Headbutt

Skyfall
Beheeyem
★★★★☆

Types: Psychic
Abilities: Telepathy/Synchronize
Hidden Ability: Analytic (Unlocked)
Nature: Relaxed (+2 Def, Speed ÷ 1.15, -10% Evasion)

Stats
HP: 90
Atk: 6
Def: 8 (+)
SpA: 9
SpD: 7
Spe: 34 (-)
Size Class: 2
Weight Class: 3

Attacks (88)
After You
Agility
Ally Switch
Astonish
Attract
Barrier
Calm Mind
Charge Beam
Confide
Confusion
Cosmic Power
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Echoed Voice
Embargo
Endure
Energy Ball
Expanding Force
Facade
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Gravity
Growl
Guard Split
Guard Swap
Headbutt
Heal Block
Hidden Power (Fighting)
Hyper Beam
Imprison
Light Screen
Magic Coat
Meteor Beam
Miracle Eye
Nasty Plot
Pain Split
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Slide
Rock Tomb
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Simple Beam
Skill Swap
Sleep Talk
Snatch
Snore
Steel Wing
Stored Power
Substitute
Swagger
Synchronoise
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zen Headbutt

Shake
Tsareena
★★★★☆

Types: Grass
Abilities: Leaf Guard/Queenly Majesty
Hidden Ability: Sweet Veil (Unlocked)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Stats
HP: 85
Atk: 9
Def: 7
SpA: 3 (-)
SpD: 7
Spe: 83 (+)
Size Class: 2
Weight Class: 2

Attacks (73)
Acrobatics
Acupressure
Aromatherapy
Aromatic Mist
Attract
Bounce
Captivate
Charm
Confide
Covet
Dazzling Gleam
Double Slap
Double Team
Draining Kiss
Endeavor
Endure
Energy Ball
Facade
Feint
Flail
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Helping Hand
Hidden Power (Rock)
High Jump Kick
Hyper Beam
Knock Off
Laser Focus
Leaf Storm
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mega Kick
Nature Power
Payback
Play Nice
Play Rough
Power Whip
Protect
Punishment
Rapid Spin
Razor Leaf
Reflect
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Splash
Stomp
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Taunt
Teeter Dance
Toxic
Triple Axel
Trop Kick
U-turn
Worry Seed
Zen Headbutt
 
Last edited:
+8JC, +3RC
-2JC, +3RC, +3TC
-2JC, +3RC, +3TC
-8JC, +6RC, +6TC
-2JC, +2RC, +1TC

TC: 58-->71
RC: 51-->68
JC: 25-->19

Spending 50TC to advance Quercus the Drampa:drampa: and Anise the Starmie:starmie: to Stage 4*


Quercus the Drampa (♂)

★★★★☆
#780

Nature: Modest (+Special Attack, -Attack)
Type:


Abilities:
Berserk, Sap Sipper, Cloud Nine

Stats:

HP: 90
Attack: Rank 4
Defence: Rank 6
Special Attack: Rank 11
Special Defence: Rank 7
Speed: 36
Size Class: 3
Weight Class: 5

Moveset:
Amnesia
Attract
Blizzard
Block
Breaking Swipe
Bulldoze
Calm Mind
Confide
Defog
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Echoed Voice
Endeavor
Endure
Energy Ball
Extrasensory
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Poison)
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Lash Out
Light Screen
Mist
Natural Gift
Nature Power
Outrage
Play Nice
Play Rough
Protect
Psych Up
Rain Dance
Razor Wind
Rest
Return
Roar
Rock Slide
Roost
Round
Safeguard
Scale Shot
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snore
Solar Beam
Steel Wing
Stomping Tantrum
Substitute
Sunny Day
Superpower
Surf
Swift
Tailwind
Thunder
Thunder Wave
Thunderbolt
Tickle
Toxic
Twister
Uproar
Water Pulse
Work Up

Anise the Starmie (-)

★★★★☆
#121

Nature: Modest (+Special Attack, -Attack)
Type:


Abilities:
Illuminate, Natural Cure, Analytic

Stats:

HP: 85
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 8
Special Defence: Rank 6
Speed: 115
Size Class: 2
Weight Class: 4

Moveset:
Agility
Ally Switch
Attract
Avalanche
Bide
Blizzard
Brine
Bubble Beam
Camouflage
Confide
Confuse Ray
Cosmic Power
Curse
Dazzling Gleam
Dive
Double Team
Double-Edge
Dream Eater
Endure
Expanding Force
Facade
Flash
Flash Cannon
Flip Turn
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Headbutt
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Meteor Beam
Mimic
Minimize
Natural Gift
Nightmare
Pain Split
Power Gem
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Reflect
Reflect Type
Refresh
Rest
Return
Rollout
Round
Scald
Secret Power
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Spotlight
Substitute
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon

TC: 71-->21

Also spending 4RC and 2TC to catch a Revenankh:revenankh: and unlock her hidden ability


Amaryllis the Revenankh (♀)

★★★☆☆
CAP#3

Nature: Serious (No effect)
Type:


Abilities:
Shed Skin, Air Lock, Triage

Stats:

HP: 95
Attack: Rank 8
Defence: Rank 7
Special Attack: Rank 5
Special Defence: Rank 8
Speed: 65
Size Class: 3
Weight Class: 3

Moveset:
Ancient Power
Arm Thrust
Attract
Bide
Bind
Body Press
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Headbutt
Helping Hand
Hex
Hidden Power (Electric)
High Horsepower
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Mega Punch
Memento
Metronome
Mimic
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Will-O-Wisp
Work Up
Wrap
Wring Out


TC: 21-->19
RC: 68-->64
 
Last edited:

TheEver

It's beauty and rage!
is a Pre-Contributor
DescriptionRCTCJC
Starting Counters81058
"T" is the 20th Letter of the Alphabet! (TMan87 vs TheEver)+3+3-2
I dated a cross-eyed woman, but I think she was seeing someone on the side. (nightblitz42 vs TheEver)+2+1-2
Post a new thread in this forum (epic and eve 1v1)+2+1-2
Battle Tree Challenge: TheEver+8+10-12
Governors Should Be Banned+2+1-2
LouisCyphre vs TheEver+2+1-2
Isosceles+2+6
Did You Have Back or Knee Pain? You May Have Been Killed Since September+2+1-2
Equilateral+2+6
Gemini Taurus vs TheEver+2+1-2
Plump Beans+2+1-2
Right+2+6
Intermediate Counters393048
Purchasing :cinderace: 3* Cinderace, :muk-alola: 3* Muk-A, :primarina: 3* Primarina, :bewear: 3* Bewear, :kerfluffle: 3* Kerfluffle, :stratagem: 3* Stratagem, :tomohawk: 3* Tomohawk-28-14
Purchasing :charcoal: Charcoal (4 RC), :mystic-water: Mystic Water (4 RC), :sticky-barb: Sticky Barb (3 RC)-11
Final Counters01648


Truth
Cinderace
★★★☆☆

Types: Fire
Abilities: Blaze/Libero (Unlocked)
Nature: Serious

Stats
HP: 90
Atk: 8
Def: 6
SpA: 5
SpD: 6
Spe: 119
Size Class: 3
Weight Class: 3

Attacks (63)
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt

Alchemy
Muk-A
★★★☆☆

Types: Poison/Dark
Abilities: Poison Touch/Gluttony/Power of Alchemy (Unlocked)
Nature: Serious

Stats
HP: 100
Atk: 8
Def: 6
SpA: 5
SpD: 7
Spe: 50
Size Class: 2
Weight Class: 4

Attacks (72)
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power (Grass)
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Power-Up Punch
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spit Up
Spite
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock

Gloria
Primarina
★★★☆☆

Types: Water/Fairy
Abilities: Torrent/Liquid Voice (Unlocked)
Nature: Serious

Stats
HP: 90
Atk: 5
Def: 5
SpA: 9
SpD: 8
Spe: 60
Size Class: 2
Weight Class: 3

Attacks (71)
Acrobatics
Amnesia
Aqua Jet
Aqua Ring
Aromatic Mist
Attract
Baby-Doll Eyes
Blizzard
Brine
Bubble Beam
Calm Mind
Captivate
Charm
Confide
Dazzling Gleam
Disarming Voice
Dive
Double Slap
Double Team
Draining Kiss
Echoed Voice
Encore
Endure
Energy Ball
Facade
Frustration
Giga Impact
Growl
Hail
Helping Hand
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Iron Tail
Life Dew
Light Screen
Liquidation
Misty Terrain
Moonblast
Perish Song
Play Rough
Pound
Protect
Psych Up
Psychic
Rain Dance
Reflect
Rest
Return
Round
Scald
Shadow Ball
Sing
Sleep Talk
Snore
Sparkling Aria
Stored Power
Substitute
Surf
Swagger
Toxic
Uproar
Water Gun
Waterfall
Weather Ball
Whirlpool
Wonder Room
Work Up

Bea
Bewear
★★★☆☆

Types: Normal/Fighting
Abilities: Fluffy/Klutz/Unnerve (Unlocked)
Nature: Serious

Stats
HP: 105
Atk: 9
Def: 6
SpA: 4
SpD: 5
Spe: 60
Size Class: 4
Weight Class: 5

Attacks (71)
Aerial Ace
Attract
Baby-Doll Eyes
Bide
Bind
Body Press
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Charm
Close Combat
Confide
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dragon Claw
Drain Punch
Earthquake
Endure
Facade
Flail
Fling
Focus Blast
Force Palm
Frustration
Giga Impact
Hammer Arm
Hidden Power (Fire)
High Horsepower
Hyper Beam
Ice Punch
Iron Head
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Pain Split
Payback
Protect
Rest
Return
Revenge
Reversal
Roar
Rock Slide
Rock Tomb
Rollout
Round
Shadow Claw
Sleep Talk
Snore
Stomp
Stomping Tantrum
Strength
Substitute
Superpower
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thrash
Thunder Punch
Toxic
Wide Guard
Work Up
Zen Headbutt

Dreamcatcher
Kerfluffle
★★★☆☆

Types: Fairy/Fighting
Abilities: Natural Cure/Aroma Veil/Friend Guard (Unlocked)
Nature: Serious

Stats
HP: 90
Atk: 6
Def: 6
SpA: 8
SpD: 6
Spe: 119
Size Class: 4
Weight Class: 2

Attacks (80)
Ally Switch
Aromatic Mist
Attract
Aura Sphere
Beat Up
Body Press
Body Slam
Brick Break
Bulk Up
Charm
Close Combat
Confide
Crush Claw
Dazzling Gleam
Double Team
Drain Punch
Draining Kiss
Dream Eater
Encore
Endure
Energy Ball
Facade
Fairy Wind
Feather Dance
Flash Cannon
Fly
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Helping Hand
Hidden Power (Ground)
Hyper Beam
Low Kick
Low Sweep
Magic Room
Mega Kick
Mega Punch
Metronome
Misty Terrain
Moonblast
Nightmare
Parting Shot
Play Rough
Power-Up Punch
Protect
Psych Up
Quick Guard
Rest
Retaliate
Return
Revenge
Reversal
Round
Scary Face
Scratch
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Speed Swap
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Taunt
Torment
Toxic
Uproar
Wake-Up Slap
Wide Guard
Wish
Work Up
Yawn

Means
Stratagem
★★★☆☆

Types: Rock
Abilities: Levitate/Technician/Sniper (Unlocked)
Nature: Serious

Stats
HP: 95
Atk: 5
Def: 5
SpA: 9
SpD: 5
Spe: 130
Size Class: 2
Weight Class: 3

Attacks (82)
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Snore
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt

Ingrid
Tomohawk
★★★☆☆

Types: Flying/Fighting
Abilities: Intimidate/Prankster/Justified (Unlocked)
Nature: Serious

Stats
HP: 100
Atk: 5
Def: 7
SpA: 8
SpD: 6
Spe: 85
Size Class: 2
Weight Class: 3

Attacks (90)
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Body Slam
Brave Bird
Brick Break
Bulk Up
Bulldoze
Close Combat
Confide
Confuse Ray
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Giga Impact
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Helping Hand
Hidden Power (Ice)
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Mega Kick
Mega Punch
Memento
Morning Sun
Nature Power
Noble Roar
Power-Up Punch
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Snore
Solar Beam
Stealth Rock
Steel Wing
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thief
Throat Chop
Toxic
Whirlwind
Work Up
Yawn
 
Last edited:
https://www.smogon.com/forums/threa...picdrill-vs-nightblitz42.3697830/post-9169170
+6 RC, +6 TC, -4 JC, a 3* Tornadus

https://www.smogon.com/forums/threa...s-forum-epic-and-eve-1v1.3699890/post-9167877
+2 RC, +1 TC, -2 JC

https://www.smogon.com/forums/threads/realgam-tower-gemini-taurus.3668191/post-9160600
+9 RC, +9 TC, +10 JC

https://www.smogon.com/forums/threads/baby-found-missing-at-80-years-old.3699985/post-9169731
+2 RC, +1 TC, -2 JC

https://www.smogon.com/forums/threads/isosceles.3700016/post-9170827
+2 RC, +1 TC, -2 JC

https://www.smogon.com/forums/threads/governors-should-be-banned.3700017/post-9170786
+2 RC, +1 TC, -2 JC

https://www.smogon.com/forums/threads/louiscyphre-vs-theever.3700018/post-9170826
+2 RC, +6 JC

https://www.smogon.com/forums/threads/gemini-taurus-vs-theever.3700094/post-9173523
+2 RC, +6 JC

https://www.smogon.com/forums/threads/plump-beans.3700095/post-9173531
+2 RC, +1 TC, -2 JC

https://www.smogon.com/forums/threads/right.3700093/post-9173591
+2 RC, +1 TC, -2 JC

Spending 5 RC on an Eviolite
Spending 6 RC on the Rotom Catalog
Spending 40 RC 20 TC on a 3*: Rotom, Vikavolt, Druddigon, Golurk, Mollux, Trevenant, Beheeyem, Porygon2, Revenankh, and Probopass
Spending 25 TC on getting Clefable to 4*

:ss/Clefable:
Clefable [Azalea] (F)
Stage 4*
Types: Fairy

Abilities:
Cute Charm, Magic Guard, Unaware

Nature: Bold (+Def -Atk)

Stats:
HP: 95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 3

Attacks:
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble Beam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Dizzy Punch
Double Slap
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Wingbeat
Dynamic Punch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Tail
Knock Off
Laser Focus
Last Resort
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Meteor Beam
Meteor Mash
Metronome
Mimic
Minimize
Misty Explosion
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Petal Dance
Play Rough
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Soft-Boiled
Solar Beam
Splash
Spotlight
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Take Down
Telekinesis
Teleport
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
:ss/Tornadus:
Tornadus [Jenna] (F)
Stage 3*
Types: Flying

Abilities:
Prankster, Defiant (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 90
Atk: 8
Def: 5
SpA: 9
SpD: 6
Spe: 111
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Aerial Ace
Agility
Air Cutter
Air Slash
Assurance
Astonish
Attract
Bite
Body Slam
Brick Break
Brutal Swing
Bulk Up
Confide
Crunch
Dark Pulse
Double Team
Embargo
Endure
Extrasensory
Facade
Fling
Fly
Focus Blast
Foul Play
Frustration
Giga Impact
Grass Knot
Gust
Hammer Arm
Heat Wave
Hidden Power (Ice)
Hurricane
Hyper Beam
Icy Wind
Incinerate
Iron Tail
Leer
Nasty Plot
Payback
Protect
Psychic
Rain Dance
Rest
Return
Revenge
Rock Smash
Round
Scary Face
Secret Power
Sky Drop
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Strength
Substitute
Superpower
Swagger
Tailwind
Taunt
Thief
Thrash
Torment
Toxic
U-turn
Uproar
Weather Ball
:ss/Rotom:
Rotom [Betsy] (F)
Stage 3*
Types: Electric, Ghost

Abilities:
Levitate

Nature: Bashful (no change)

Stats:
HP: 80
Atk: 4
Def: 6
SpA: 7
SpD: 6
Spe: 91
Size Class: 1
Weight Class: 1

HP: 80
Atk: 5
Def: 8
SpA: 8
SpD: 8
Spe: 86
:rotom-mow:
Type: Electric, Grass
Size Class: 2
Weight Class: 3
Learns: Leaf Storm
:rotom-frost:
Type: Electric, Ice
Size Class: 4
Weight Class: 5
Learns: Blizzard
:rotom-heat:
Type: Electric, Fire
Size Class: 2
Weight Class: 3
Learns: Overheat
:rotom-spin:
Type: Electric, Flying
Size Class: 1
Weight Class: 2
Learns: Air Slash
:rotom-wash:
Type: Electric, Water
Size Class: 3
Weight Class: 4
Learns: Hydro Pump


Attacks:
Ally Switch
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hex
Hidden Power (Ice)
Hyper Voice
Light Screen
Nasty Plot
Natural Gift
Ominous Wind
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
:ss/Golurk:
Golurk [Shesh] (F)
Stage 3*
Types: Ground, Ghost

Abilities:
Iron Fist, Klutz, No Guard (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 90
Atk: 9
Def: 6
SpA: 4
SpD: 6
Spe: 55
Size Class: 5
Weight Class: 7

Attacks:
Ally Switch
Astonish
Body Press
Body Slam
Brick Break
Bulldoze
Charge Beam
Close Combat
Confide
Curse
Darkest Lariat
Defense Curl
Dig
Double Team
Drain Punch
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Punch
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Heat Crash
Heavy Slam
Helping Hand
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Low Kick
Low Sweep
Magnitude
Mega Kick
Mega Punch
Mud-Slap
Night Shade
Phantom Force
Pound
Power-Up Punch
Protect
Psychic
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Secret Power
Self-Destruct
Shadow Ball
Shadow Punch
Sleep Talk
Snore
Solar Beam
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Telekinesis
Thief
Thunder Punch
Thunderbolt
Toxic
Trick
Zen Headbutt
:ss/Vikavolt:
Vikavolt [Vicky] (F)
Stage 3*
Types: Bug, Electric

Abilities:
Levitate

Nature: Bashful (no change)

Stats:
HP: 90
Atk: 5
Def: 7
SpA: 10
SpD: 6
Spe: 43
Size Class: 2
Weight Class: 3

Attacks:
Acrobatics
Agility
Air Slash
Attract
Bite
Bug Bite
Bug Buzz
Charge
Charge Beam
Confide
Crunch
Dig
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Endure
Energy Ball
Facade
Flash Cannon
Fly
Frustration
Giga Impact
Guillotine
Harden
Hidden Power (Ice)
Hyper Beam
Iron Defense
Light Screen
Mud Shot
Mud-Slap
Poison Jab
Protect
Rain Dance
Rest
Return
Roost
Round
Screech
Sky Drop
Sleep Talk
Snore
Solar Beam
Spark
Sticky Web
String Shot
Substitute
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Vice Grip
Volt Switch
Wild Charge
X-Scissor
Zap Cannon
:ss/Druddigon:
Druddigon [Onyx] (F)
Stage 3*
Types: Dragon

Abilities:
Rough Skin, Sheer Force, Mold Breaker (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 90
Atk: 9
Def: 7
SpA: 5
SpD: 7
Spe: 48
Size Class: 4
Weight Class: 5

Attacks:
Aerial Ace
Attract
Bite
Body Slam
Bulldoze
Charge Beam
Chip Away
Confide
Crunch
Crush Claw
Cut
Dark Pulse
Dig
Double Team
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
Facade
Feint Attack
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Fling
Focus Blast
Frustration
Giga Impact
Glare
Gunk Shot
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Leer
Mega Punch
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Scratch
Secret Power
Shadow Claw
Slash
Sleep Talk
Sludge Bomb
Smack Down
Snarl
Snatch
Snore
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Surf
Swagger
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
:ss/Mollux:
Mollux [Jackie] (F)
Stage 3*
Types: Fire, Poison

Abilities:
Dry Skin, Illuminate (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 95
Atk: 4
Def: 6
SpA: 9
SpD: 8
Spe: 75
Size Class: 3
Weight Class: 3

Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Inferno
Infestation
Lava Plume
Leech Life
Life Dew
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Self-Destruct
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Swift
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-o-Wisp
Withdraw
:ss/Trevenant:
Trevenant [Maokai] (F)
Stage 3*
Types: Ghost, Grass

Abilities:
Natural Cure, Frisk, Harvest (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 90
Atk: 8
Def: 6
SpA: 5
SpD: 6
Spe: 56
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Astonish
Attract
Bestow
Branch Poke
Brutal Swing
Bulldoze
Calm Mind
Confide
Confuse Ray
Curse
Cut
Dark Pulse
Destiny Bond
Dig
Disable
Double Team
Drain Punch
Dream Eater
Earthquake
Endure
Energy Ball
Facade
Feint Attack
Focus Blast
Forest's Curse
Foul Play
Frustration
Giga Drain
Giga Impact
Grass Knot
Growth
Grudge
Hex
Hidden Power (Fairy)
Hone Claws
Horn Leech
Hyper Beam
Imprison
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Nature Power
Phantom Force
Poison Jab
Power-Up Punch
Protect
Psychic
Reflect
Rest
Return
Rock Slide
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Shadow Ball
Shadow Claw
Skill Swap
Sleep Talk
Snore
Solar Beam
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Tackle
Thief
Toxic
Trick
Trick Room
Venom Drench
Will-O-Wisp
Wood Hammer
X-Scissor
:ss/Beheeyem:
Beheeyem [Allie] (F)
Stage 3*
Types: Psychic

Abilities:
Telepathy, Synchronize, Analytic (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 90
Atk: 6
Def: 6
SpA: 9
SpD: 7
Spe: 40
Size Class: 2
Weight Class: 3

Attacks:
Agility
Ally Switch
Astonish
Attract
Barrier
Calm Mind
Charge Beam
Confide
Confusion
Cosmic Power
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Echoed Voice
Embargo
Endure
Energy Ball
Facade
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Growl
Guard Split
Guard Swap
Headbutt
Heal Block
Hidden Power (Fighting)
Hyper Beam
Imprison
Light Screen
Miracle Eye
Nasty Plot
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rock Tomb
Round
Safeguard
Screech
Secret Power
Shadow Ball
Simple Beam
Skill Swap
Sleep Talk
Snore
Steel Wing
Stored Power
Substitute
Swagger
Synchronoise
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zen Headbutt
:ss/Porygon2:
Porygon2 [Duxnet] (F)
Stage 3*
Types: Normal

Abilities:
Trace, Download, Analytic (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 90
Atk: 6
Def: 7
SpA: 8
SpD: 7
Spe: 60
Size Class: 2
Weight Class: 3

Attacks:
Aerial Ace
Agility
Ally Switch
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Defense Curl
Discharge
Double Team
Double-Edge
Dream Eater
Eerie Impulse
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Guard Swap
Hidden Power (Ground)
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Lock-On
Magic Coat
Magnet Rise
Mimic
Natural Gift
Nightmare
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Speed Swap
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Teleport
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
:ss/Revenankh:
Revenankh [Pharoamosa] (F)
Stage 3*
Types: Ghost, Fighting

Abilities:
Shed Skin, Air Lock, Triage (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 95
Atk: 8
Def: 7
SpA: 5
SpD: 8
Spe: 65
Size Class: 3
Weight Class: 3

Attacks:
Ancient Power
Arm Thrust
Attract
Bide
Bind
Body Press
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Headbutt
Helping Hand
Hex
Hidden Power (Fire)
High Horsepower
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Mega Punch
Memento
Metronome
Mimic
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Will-O-Wisp
Work Up
Wrap
Wring Out
:ss/Probopass:
Probopass [Moira] (F)
Stage 3*
Types: Rock, Steel

Abilities:
Sturdy, Magnet Pull, Sand Force (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 85
Atk: 4
Def: 10
SpA: 6
SpD: 11
Spe: 40
Size Class: 2
Weight Class: 7

Attacks:
Attract
Block
Body Press
Bulldoze
Captivate
Confide
Dazzling Gleam
Discharge
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Hidden Power (Grass)
Hyper Beam
Iron Defense
Lock-On
Magnet Bomb
Magnet Rise
Magnetic Flux
Magnitude
Natural Gift
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shock Wave
Sleep Talk
Smack Down
Spark
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Taunt
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Volt Switch
Wide Guard
Zap Cannon


RC: 21+6+2+9+2+2+2+2+2+2+2-5-6-40=1
TC: 26+6+1+9+1+1+1+1+1-20-25=2
JC: 29-4-2+10-2-2-2+6+6-2-2=35
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Claiming:
I earn 6 TC and 6 RC, spending 4 JC. I may claim a 3* Tapu Fini.
I earn 2 RC and 6 JC.
I earn 2 RC and 6 JC.
I earn 1 TC and 2 RC, spending 2 JC.
I earn 1 TC and 2 RC, spending 2 JC.
I earn 2 RC and 6 JC.
I earn 1 TC and 2 RC, spending 2 JC.
I earn 1 TC and 1 RC, spending 4 JC. I may claim a 3* Thundurus.

Totals after Claiming:
Code:
TC: 34 +4 +4 +0 +1 +1 +0 +1 +4 = 44
RC:  9 +6 +2 +2 +2 +2 +2 +2 +4 = 28
JC:  2 +6 -6 +6 -2 -2 +6 -2 -4 = 6

Spending:

I meet :tapu-fini:Namaka the Tapu Fini, who arrives at stage 3*.

Namaka (Tapu Fini ф)
★★★ ⭒ ⭒

Serious nature ( +None, -None )
Typing: Water/Fairy
Abilities: Misty Surge HA: Telepathy
Name Etymology:
An ocean goddess who guards the Pele family in Hawaiian myth. When their namesake and Namaka's younger sister, Pele, caught fire by straying too close to a fire god, Namaka quenched her with the sea.

Attitude and Motive:
A pensive and peaceable guardian spirit. Often listens to the arrythmic tide in silence, contemplating something unknown.

History:
After crossing the vast ocean, dense jungle, and volcanic cliffs, Lou came to a temple deep underneath the earth. Inside, a shrine filled with still, serene waters was perported to have the ability to drive away anger and the urge to do harm. Lou had brought Ira to this place hoping to quell their tormented nature. The only answer he received was the appearance of this Pokemon from the waters, but in their presence Ira calms down slighty, or seems to.

HP: 85
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 9
Speed: 85
Size: 3
Weight: 2


Moves
Aqua Ring
Blizzard
Brine
Calm Mind
Confide
Dazzling Gleam
Defog
Disarming Voice
Dive
Double Team
Draining Kiss
Echoed Voice
Endure
Facade
Fling
Frustration
Giga Impact
Grass Knot
Guard Swap
Haze
Heal Pulse
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Light Screen
Magic Room
Mean Look
Mist
Misty Terrain
Moonblast
Muddy Water
Nature Power
Nature's Madness
Play Rough
Protect
Psych Up
Rain Dance
Reflect
Refresh
Rest
Return
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Smart Strike
Snore
Soak
Stored Power
Substitute
Surf
Swagger
Taunt
Torment
Toxic
Trick
Water Gun
Water Pulse
Waterfall
Whirlpool
Withdraw
Wonder Room

I meet :necturna:Ira, the Necturna, who arrives at stage 3*, by spending 2 TC and 4 RC. She has Sketched Namaka's Soak.

Ira (Necturna ♀)
★★★ ⭒ ⭒

Serious nature ( +None, -None )
Typing: Grass/Ghost
Abilities: Forewarn HA: Telepathy
Name Etymology:
Wrath, one of the seven cardinal sins in Abrahamic faiths. It manifests in mortals as the desire to see another come to pain or harm.

Attitude and Motive:
Vengeful and cruel by nature. Quick to assume ill intent in others. Prone to actions of "pre-emptive self-defense."

History:
Found in the aftermath of an altercation in a busy metropolitan thoroughfare. Her previous trainer had attempted to discard her, citing an inability to contain her violent urges, and Ira had lashed out rather than merely languish. Several bystanders were harmed in the ensuing incident as well before she was contained. When the erratically quivering ball was thrust into Lou's hands by the trainer, it seemed there was more to their story that they weren't telling...

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 9
Speed: 58
Size: 3
Weight: 3


Moves
Soak (Sketched)
Absorb
Attract
Calm Mind
Confide
Crunch
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power [Electric]
Horn Leech
Hyper Beam
Infestation
Ingrain
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psychic
Psych Up
Rest
Return
Round
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Solar Beam
Solar Blade
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Vine Whip
Will-O-Wisp

I meet:equilibra:Inshushinak the Equilibra, who arrives at stage 3*, by spending 2 TC and 4 JC.

Inshushinak (Equilibra ф)
★★★ ⭒ ⭒

Serious nature ( +None, -None )
Typing: Steel/Ground
Abilities: Levitate, Stalwart HA: Justified
Name Etymology:
A god of the dead and of judgment, and protector of the ancient Elamites and their city. The citizens of Elam worshipped him as their chief deity, and their first kings derived their authority from his lineage.

Attitude and Motive:
Inshushinak is usually inanimate unless addressed. Even in battle, it often sits still in deep analysis before suddenly moving.

History:
A relic Pokemon unearthed from ancient ruins, made or born in a bygone age. Upon reactivation, Inshushinak was revealed to be badly damaged and unable to function at a basic level. It would be some years and several consultations with leading archeologists before Inshushinak was fully repaired, but by then their ancient records had almost fully faded.

HP: 95
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 60
Size: 2
Weight: 4


Moves
Ally Switch
Aura Sphere
Bulldoze
Confide
Destiny Bond
Doom Desire
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Embargo
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Helping Hand
Hidden Power [Electric]
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Magic Room
Magnet Rise
Memento
Mind Reader
Mirror Shot
Mud-Slap
Mud Shot
Mud Sport
Pain Split
Perish Song
Pound
Power Split
Protect
Psych Up
Quash
Rapid Spin
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Snore
Substitute
Swagger
Toxic
Trick Room
Whirlwind
Wonder Room
Work Up

I meet :thundurus:Oojin the Thundurus, who arrives at stage 3*.
I additionally spend 25 TC to promote Oojin to stage 4*.

Oojin (Thundurus ♂)
★★★★

Bold nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Prankster HA: Defiant
Name Etymology:
15th legendary Emperor of ancient Japan who was crowned at the age of 4. He was later deified as Hachiman, a Shinto god of archery and war.

Attitude and Motive:
Restrained, but only barely. Often struggles with containing his temper and his pride.

History:
Oojin is an incarnate spirit of storms, who often allows himself to run wild across the open sea. When he was enjoying his most recent creation, he drifted outside of his chosen domain and caused the crashing of an aircraft upon the ocean. The sole pilot was unharmed, but Oojin was still reprimanded by his brother spirits. As penance for causing havoc outside of his realm, he now must answer the battle call of the trainer he caused to crash.

HP: 90
Attack: 7 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 6
Speed: 111
Size: 3
Weight: 4


:ss/thundurus-therian:
Thundurus-T
Typing:
Electric/Flying
Ability: Volt Absorb
HP: 90
Attack: 7 (-)
Defen.: 7 (+)
Sp.Atk: 10
Sp.Def: 6
Speed: 101
Size: 3
Weight: 4


Moves
Agility
Assurance
Astonish
Attract
Bite
Body Slam
Brick Break
Brutal Swing
Bulk Up
Charge
Charge Beam
Confide
Crunch
Dark Pulse
Defog
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Embargo
Endure
Facade
Flash Cannon
Fling
Fly
Focus Blast
Foul Play
Frustration
Giga Impact
Grass Knot
Hammer Arm
Heal Block
Hidden Power [Ice]
Hyper Beam
Incinerate
Iron Tail
Knock Off
Lash Out
Leer
Nasty Plot
Payback
Protect
Psychic
Rain Dance
Rest
Return
Revenge
Rising Voltage
Rock Smash
Role Play
Round
Scary Face
Secret Power
Shock Wave
Sky Drop
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Strength
Substitute
Superpower
Swagger
Taunt
Thief
Thrash
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
U-turn
Uproar
Volt Switch
Weather Ball
Wild Charge

Totals after Spending:
Code:
TC: 44 -2 -2 -25 = 15
RC: 28 -4 -4     = 2
JC: 6            = 6
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Claiming:
DescriptionTCRCJC
Starting totals332216
https://www.smogon.com/forums/threads/battle-tree-challenge-nightblitz42.3695368/post-9136456+6+12+12
https://www.smogon.com/forums/threads/battle-tree-challenge-theever.3695404/post-9168154+4+8+9
https://www.smogon.com/forums/threa...the-alphabet-tman87-vs-theever.3698314/page-2+3+3-2
https://www.smogon.com/forums/threads/gt1-r1-mowtom-vs-tman.3696959/page-2+3+3-2
Intermediate totals494832
Buying a Sticky Barb (3 RC), a BrightPowder (4 RC), a Shed Shell (4 RC), a Zoom Lens (4 RC), a Smoke Ball (4 RC), a Binding Band (3 RC), a Float Stone (3 RC), a Light Clay (3 RC), a pair of Safety Goggles (3 RC) and Protective Pads (4 RC)0-350
Promoting Mismagius to 4*-2500
Final totals241333

Mismagius [Hubert von Vestra] (Male)
Stage: ★★★★⭒
Types: Ghost

Abilities:
Levitate

Nature: Bold (-1 Atk, +2 Def)

Stats:
HP:
85
Atk: 4 (-)
Def: 7 (+)
SpA: 8
SpD: 8
Spe: 105
Size Class: 2
Weight Class: 1

Attacks:
Aerial Ace
Ally Switch
Astonish
Attract
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Confusion
Curse
Dark Pulse
Dazzling Gleam
Defense Curl
Destiny Bond
Double Team
Double-Edge
Dream Eater
Echoed Voice
Embargo
Endure
Energy Ball
Facade
Flash
Foul Play
Frustration
Giga Impact
Growl
Grudge
Headbutt
Heal Bell
Hex
Hidden Power
Hidden Power [Fighting]
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Inferno
Laser Focus
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Me First
Mean Look
Memento
Mimic
Mystical Fire
Nasty Plot
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Power Gem
Protect
Psybeam
Psych Up
Psychic
Psywave
Rain Dance
Rest
Return
Round
Screech
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon
 
Last edited:
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