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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this match;

Cyclost the Duskull evolves in the match with his EC. He also gains 2 MC and a KOC, which I'll put into his EC, leaving him at 7/9, and I'll stock the MC, giving him 6. He looks like this;

356.png

Duskull [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 3(+)
SpD: Rank 5
Spe: 21(-)

EC: 7/9
MC: 6
DC: n/a

Abilities
Levtitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex

Imprison
Pain Split
Destiny Bond

Payback
Return
Psych Up

Loch the Dragonair gains 1 EC, 2 MC, 1 DC, 1 KOC. The KOC will become a DC. That's her ninth EC, allowing her to evolve into Dragonite. She gains Fire Punch, Thunder Punch, and Roost automatically. She'll then use her MC on Safeguard (LU) and Hurricane (LU).

149.png

Dragonite (Loch) (F)
Nature: Modest (Adds 1 to Special Attack, Subtracts 1 from Attack)
Type: Dragon
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin:
Type: Innate

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale: Dream World Locked
Type: Innate

This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Atk: Rank 4(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 4
Spe: 80

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Thunder Punch
Fire Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Hurricane

Water Pulse
Dragon Pulse
Extremespeed

Toxic
Thunderbolt
Flamethrower
Ice Beam

I also gain 2 TC, which I'll keep for now

Also claiming and hoarding 4 RC from this
 
So I want some moves.
Hidden Power Ground 7 for Galvantula
Hidden Power Fire 7 for Alakazam

That's all, though if anyone can think of a good HP for Krillowatt I'd appreciate that. :D
 
Claiming from this match that ended by forfeit: http://www.smogon.com/forums/showthread.php?t=3451661.

I get 3 TC, which I'll save.

Hermione (Lucario) gets 1 useless EC, 2 MC, and 1 DC. The MC will be spent on Heal Pulse and Close Combat (both BW Level-Up), leaving her with 0 MC and 4/5 DC.

Ron (Whimsicott) gets 1 useless EC, 1 useless DC, 1 KOC, and 3 MC (it's listed differently in the battle's OP because I wasn't 100% certain if I was DQ'd from the tournament when I sent my team in; however, I was DQ'd before the match was posted, so I think tournament changes take effect). With the KOC and MC, I'll purchase SolarBeam (BW Level-Up) and Worry Seed (BW Egg), leaving him with 0 MC.

Severus (Haunter) gets 1 EC, 2 MC, and 1 useless DC. He goes up to 5/9 EC, and I'll spend the 2 MC on Sludge Bomb (BW TM), leaving him with 0 MC.

Ginny (Duosion) gets 1 EC, 2 MC, and 1 DC. She's now at 5/9 EC and 3/5 DC. I'll spend the 2 MC on Energy Ball (BW TM), leaving her with 0 MC.
 
173.png

Cleffa Kuraz (M)
Nature: Quiet (-10% Evasion)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Aromatherapy
Wish
Mimic

Flamethrower
Protect
Substitute
---
215.png

Sneasel Delg (M)
Nature: Jolly (+30% Accuracy)

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (+)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Counter
Fake Out
Ice Punch

Brick Break
Dig
Shadow Claw
Lastly, I'll spend 2 Ref Tokens to bump Caius the Dusclops' EC from 6 to 8. I have 9 Remaining.
 
Big Prize Claim alert!

Claiming from:

  • Subway Fail:
    • Dragonite gets three MC.
  • 6Vs6 Doubles:
    • Snivy, Dragonair (Now Dragonite) get one KO counter.
    • Duclohm gets 2 KO counters
    • Vanillish (Now Vanilluxe) and Dragonair (Now Dragonite) get 3 MC as they are now FE and have unlocked their DW ability.
    • Duclohm, Snivy, Machop and Mincino get 1 EC, 2 MC, and 1 DC.
    • I get 4 TC
  • Battle Hall Preparations:
    • I get 1 BT for doing 5 Pokemon.
My TC goes up to 18, My BT goes up to 12.

Dragonite:
Total of 6 MC + 1 KOC, so 7 MC
Learns HGSS Tutor Tailwind (3)
Learns Gen 1 TM Bide
Other is saved

Snivy:
Total of 1 EC, 2 MC and 1 DC, 1 KOC (into EC)
Learns BW TM Safeguard
Snivy Evolves!
496.png

Servine (M) (Edge)

Musical Theme: Troian Beauty

Nature:
Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. (Not yet Active)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 83

EC: 5/9
MC: 0
DC: 3/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

Reflect
Light Screen
Taunt
Torment
Safeguard

Glare
Pursuit
Magical Leaf

Duclohm:
Gets a total of 1 EC, 2 MC, 1 DC, and 2 KOC (into MC)
Evolves and Unlocks DW ability! (Learns Bide, Weather Ball, Whirlwind)
Spends the 4 MC on:
Tri attack, Hyper beam (Lv. Up) (2)
Protect (Lv. Up) (2)

frontnormal-mcyclohm.png

Cyclohm (M) Cloud Strife

Musical Theme: Cloud Smiles

Nature:
Modest: Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack.

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bide
Whirlwind
Weather Ball
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge
Slack Off
Hurricane
Tri attack
Hyper Beam

DragonBreath
Hydro Pump
Power Gem

Flamethrower
Taunt
Ice Beam
Dragon Pulse
Thunderbolt
Thunder
Protect

Vanilluxe:
Gets a total of 3 MC
Learns Hyper beam (TM)
saves the other

Machop:
Gets a total of 1 EC, 2 MC, and 1 DC
Spends a total of 3 MC (1 stored) on:
Fire Punch (Tutor)

Minccino:
Gets a total of 1 EC, 2 MC, and 1 DC
Evolves and unlocks DW ability!
Learns Rock Blast and Bullet Seed (Pre Lv.25)
Uses a total to 5 MC (3 stored) on:
Dig, Thunderbolt (BW TM)
saves the other.

573.png

Minccino (M) Moogle


Musical Theme: Critter Tripper Fritter!?

Nature:
Naive:
+15% Speed, +20% Accuracy, -1 SpD)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

  • Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
  • Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  • Skill Link: (DW) (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 133 (115*1.15, Rounded up)
Accuracy Boost = 20% (133*133/870, Rounded down)

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Rock Blast
Bullet SeedPound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap
Hyper Voice

Aqua Tail
Mud Slap
Fake Tears

Protect
Thunder Wave
U-Turn
Dig
Thunderbolt
 
Alright time to keep the team rolling, gonna recruit a Riolu, bringing me to 19 TC

447.png

Riolu (Aerza) Female
Nature: Brave
Type:
Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (Dreamworld)
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 51 (-) (-10% Evasion)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Blaze Kick
Bullet Punch
Sky Uppercut

Protect
Payback
Swagger
 
http://www.smogon.com/forums/showpost.php?p=3711307&postcount=22
Claiming 2 TC from this battle.

Chimchar gets 1 DC, 1 EC, 2 MC. Before buying anything though, I have to fix something. My Chimchar's stats were directly copied from Data thread which lists them, but as it appears that thread had it listed wrong(still has) Chimchar's both attacking scores are only 58, which is just a Rank 2 attack instead of a Rank 3.

That being said, Chimchar's DC is full already so that is wasted. The MC gets stored for now.

390.png

Chimchar [Ace] (M)

Nature: Hasty (+15% Speed, +18% Acc, -Def)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 71 (+)
Acc: +18%

EC: 5/9
MC: 0
DC: 5/5

Attacks:

Scratch (*)
Leer (*)
Ember (*)
Taunt (*)
Fury Swipes (*)
Flame Wheel (*)
Nasty Plot (*)
Torment (*)
Acrobatics
Slack Off

ThunderPunch (*)
Heat Wave (*)
Fake Out (*)
Counter

Dig (*)
Brick Break (*)
Shadow Claw (*)
Fire Blast
Will-O-Wisp

And since I have 9 TC to spend, it's time to buy some mons:

633.png

Deino (Cerberus) (M)

Nature:
Lonely - (+Attack, -Defence)

Type:
Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Hustle - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: 4 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 38

EC: 0/9
MC: 0
DC: No Dream World Ability

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Thunder Fang
Ice Fang
Head Smash

Dragon Tail
Taunt
Torment

breezi.png

Breezi (Robin) (F)

Nature: Brave

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW): (Innate) (Locked) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 73 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment

Acrobatics
Torment
Sludge Wave

Earth Power
Follow Me
Me First

Gempre1.png

Rebble (Usopp) (M)

Nature: Modest

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Double-Edge
Paleo Wave
Ancientpower
Earth Power

Calm Mind
Fire Blast
Energy Ball

All those for 6 TC, leaving me with 3
 
Spending 6 TC on these two Pokemon.

137.gif

Porygon [Model 231A] (Genderless)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Trace
Type: Innate
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Command: (Ability: Trace (Target Ability) )

Ability 2: Download
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Ability 3 (DW): Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Converison 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Lock-On
Magnet Rise
Tri Attack
Signal Beam
Magic Coat

Ice Beam
Hyper Beam
Thunderbolt
215.gif

Sneasel [Shifty] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Dark/Ice
Dark:
Ice:

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Keen Eye
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Ability 3 (DW): Pickpocket
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 115

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Counter
Fake Out
Ice Punch

Dig
Brick Break
X-Scissor

I am also going to claim 5 BT here.
 
Claiming from arcanite vs. Tortferngatr. Link: http://www.smogon.com/forums/showpost.php?p=3717534&postcount=49

2 ec (1 koc+1 naturally)/2 mc/1 dc for Snorunt. Buying Safeguard (BW TM).
1 ec/3 mc (1 koc+2 naturally)/1 dc for Cranidos. Stockpiling.
2 mc for sealeo, who evolved outside the battle and maxed his dc. Buying BW TM Roar.
2 ec (1 koc+1 naturally)/2 mc/1 dc for Scratchet. Buying levelup Rest and stockpiling the remaining MC.
1 ec/2 mc/1 dc for Monohm. Buying BW TM Light Screen.
2 ec (1 koc+1 naturally)/3 mc (1 koc+2 naturally)/2 dc (1 koc+1 naturally) for drilbur. Buying BW TM Protect and levelup Earthquake.

4 tc (6v6 doubles gets an additional 2 TC)

BTW, I also challenge DW's approval of Arcanite. He should only have 2 MC from the 6v6 doubles on Dragonite and Vanilluxe, since it only matters what you come in with. Deck can confirm this.
 
http://www.smogon.com/forums/showthread.php?p=3708354

LouisCyphre: 4 TCs
- Horsea: 1 EC | 2 MCs | 1 DC
- Teddiursa: 1 EC | 2 MCs | 1 DC
Darkamber8828: 4 TCs
- Shelgon: 1 EC | 2 MCs | 1 DC
- Krillowatt: 1 EC | 2 MCs | 1 DC
Tie for both

These two evolve.

372.png

Shelgon [Rathian] (F)

Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)

Type: Dragon

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50

EC: 4/9
MC: 0
DC: 1/5

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Dragon Pulse
Hydro Pump

Fire Blast
Dragon Claw
Brick Break

frontnormal-fkrilowatt.png

Krilowatt Shiny (Female)
Nature: Mild: +1 Special Attack, -1 Defense

Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC 6/6
MC 0
DW 1/5

Moves:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Imprison
Mirror Coat

Counter
Mirror Coat
Me First

Scald
Thunderbolt
Ice Beam

also claiming 6 rc from this

one will go into kril's mc, teaching it surf and hydro pump with its three mc and bringing it to 0.

four will go into shelgon's ec, bringing it to 8.

one will go into shelgon's dc, bring it to 2.

I'm buying some pokemon, wait for it, k?
 
Claiming my 2 RT from this absurdly quick subreffing, which shall both be put into TC.

[I'd also appreciate if you guys could check to make sure I didn't royally screw up :P]
 
Claiming

Hippowdon
EC: 6/6
MC: 2 --> 0 EQ, Crunch BW LU
DC: 5/5

Unlocks Sand Force!!!

Colossoil
EC: 6/6
MC: 3 --> 0 (Encore BW Egg)
DC: 5/5

Krillowatt
EC: 6/6
MC: 2 --> 0 (Torment BW TM)
DC: 3/5

4 --> 6 TC
 
claiming 2 MC, investing KOC (plus the DC earned in the battle) in DC resulting in DW ability Sheer Force is unlocked for Gale, Cyclohm. Stockpiling MC. Link is here !
 
http://www.smogon.com/forums/showthread.php?t=3452275
jas61292: 2 TC
Pansage: 1 EC, 2 MC, 1 DC, 2 KO
Remoraid: 1 EC, 2 MC, 1 DC, 1 KO
Roggenrola: 1 EC, 2 MC, 1 DC
I am at 17 TC after adding in those 2.

Pansage will put both KOs into EC. This makes it:
EC: 3/6
MC: 2
DC: 1/5

Roggenrola is now:
EC: 2/9
MC: 4
DC: 2/5

And Remoraid will put it's KO into EC, giving it 6/6 and thus making it evolve. It picks up Gunk Shot, Constrict and Octazooka as pre lv. 25 moves. It will also use it's 2 MC to buy Energy Ball (TM).

224.png

Octillery (Oddity) (M)

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (45/1.15)


EC: 6/6
MC: 0
DC: 4/5

Attacks:

Gunk Shot
Water Gun
Constrict
Lock On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Octazooka
Bullet Seed
Signal Beam
Ice Beam
Hyper Beam

Acid Spray
Rock Blast
Water Spout

Fire Blast
Charge Beam
Waterfall
Psychic
Energy Ball
 
Gonna claim finally for this dam fight here

Ragnarok the Gallade
3 MC to be spent learning Fire Punch

and 1 KOC which will be used along with the 1 MC he has already and 1 RC from me to learn Ice Punch

Daezara the Duclohm
1 EC up to 8
2 MC to be stockpiled up to 2

Gage the Nidoking
3 MC with 2 KOC spent to learn Flamethrower, Taunt, and Earth Power

and 2 TC to me bringing me up to 21
 
Tortferngatr and Darkamber8828 are approved. Also Tort, apparently if a mon enters 2 battles with say 8/9 EC and 4/5 DC, it gets 2 MC from the first battle that ends and 3 from the second(this kind of thing actually happened once before, and I asked the current head ref Alchemator about it, and he says if prizes from a match where the mon has evolved, unlocked DW etc. have already been claimed, then any other match would give it 3 MC).

Maxim, afaik, refs who only ref 1 round don't get counters, so not approved.

DFrog, Blazikenmaster-Zeo, Terrador and Ragnarokalex are approved.

6 + 1 AC. I invest the AC in Timburr's EC, bringing it to 1/9.
 
I'm gonna use 2 of my 3 TC to buy anther teammate;

I'll also use 3 of my 4 RC to buy Stone Edge, Earthquake, and Megahorn, all by level-up.
111.png

Rhyhorn (Dino) M
Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack)

Type: Rock/Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Reckless: (DW Locked) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 25

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Stone Edge
Earthquake
Megahorn

Thunder Fang
Ice Fang
Crunch

Sandstorm
Protect
Dig

Also, 2 RC, putting me back up to 3
 
Alright I've got 3 TC and new Pokemon to get:

198.png

Murkrow Big Brass (M)

Type: Dark/Flying
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Insomnia, Super Luck
  • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
  • Super Luck: This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
  • Prankster (LOCKED): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Perish Song
Roost
Sky Attack

Taunt
Payback
Substitute
This ought to bring me down to 1 TC.
 
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