• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
terrador is a wanker, same thing as him

+2 BP

Infernape's HC go into MC, used on Rock Slide and U-Turn, leaving him on 0.

2 TC, saved.
 
WARNING: Big post ahead.

Ref Tokens: 35

Syclant (Caffie)
MC: 9

Getting the following moves:
Hail (-1)
Avalanche (-1)
Icicle Crash (-1)
Taunt (-2)
Struggle Bug (-2)
Bulldoze (-2)
Stone Edge (-2 RT)
Earthquake (-2 RT)

Ninetales (Ruki)
MC: 5

Getting the following moves:
Flamethrower (-1)
Solarbeam (-2)
Toxic (-2)
Hex (-3 RT)
Heat Wave (-3RT)


Vaporeon (Undine)
MC: 7

Getting the following moves:
Wish (-3)
Heal Bell (-3)
Protect (-2 RT)

Cyclohm (Thor)
MC: 5

Getting the following moves:
Signal Beam (-3)
Volt Switch (-2)
Surf (-2 RT)

Roserade (Saria)
MC: 3

Getting the following moves:
Petal Dance (-1)
Aromatherapy (-1)
Protect (-1 + -1RT)

Tangela (Nudeln)
EC: 3 -> 6 (-3RT)
MC: 4
DC: 2 -> 5 (-3RT)

And it evolves to Tangrowth.

Also, getting the following moves:
Stun Spore (-1)
Power Whip (-1)
Earthquake (-2)
Rock Slide (-2 RT)

465.png

Tangrowth [Nudeln] (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 50

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Stun Spore
Power Whip

Giga Drain
Leech Seed
Nature Power

Protect
Hidden Power Fire [7]
Giga Impact
Earthquake
Rosk Slide

Breezi (Dethl)
EC: 3 -> 6 (-3 RT)
MC: 4
DC: 2 ->5 (-3RT)

It evolves. Upon evolution it gets the following moves:
Magic Room
Wonder Room
Rapid Spin
Helping Hand
Comet Punch

Getting the following moves:
Sludge Bomb (-1)
Air Slash (-1)
Taunt (-2)

frontnormal-mfidgit.png

Fidgit (Dethl) Male
Nature: Careful
Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Persistent:
Type: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Dreamworld) [UNLOCKED]
Type:(Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Magic Room
Wonder Room
Rapid Spin
Helping Hand
Comet Punch
Sludge Bomb
Air Slash

Earth Power
Metronome
Disable

Toxic
Venoshock
Trick Room
Taunt

Ferroseed (Onox)
EC: 2 -> 6 (-4 RT)
MC: 2

It evolves. Yay.

Upon evolution it gets Rock Climb and I'll buy the following moves:
Power Whip (-1)
Explosion (-1)
Thunder Wave (-2 RT)

598.png

Ferrothorn [Onox] (M)

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate)
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15) (-)

EC: 6/6
MC: 0
DC: x/x

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Power Whip
Explosion

Leech Seed
Bullet Seed
Stealth Rock

Protect
Payback
Toxic
Thunder Wave

Ref Tokens left: 0 (._.)
 
http://www.smogon.com/forums/showthread.php?t=3451742

My last tourney match. I get 6 TC from all three matches I have been in. Gengar gets 3 MC from this match, as does Conkeldurr. Conkeldurr's KO Counter will be put into TC. Gengar will be buying Shadow Punch (Level) and Substitute (TM). Conkeldurr will be buying Bulldoze (TM). I will pocket the last MC.

EDIT:

Another battle to collect on.

http://www.smogon.com/forums/showthread.php?t=3452532

I get 3 TC from this battle. Each of my Pokemon get 1 EC, 2 MC, and 1 DC. Croconaw gets 2 KO Counters, and Monferno gets 1 KO Counter.

Eelektrik is just going to pocket those MC.

Croconaw puts both of its KO Counters into its DC, which unlocks Sheer Force. The two MC will be combined with four MC he previously had, which makes his total 6 MC. Using those 6 MC, I will purchase Crunch (Level), Rock Slide (TM), and Protect (TM). The remaining 1 MC will be pocketed for later.

Monferno puts its KO Counter into its DC. The 2 MC will be combined with 1 MC he has to make 3 MC. Using those 3 MC, I will purchase Fake Out (Egg).
 
http://www.smogon.com/forums/showthread.php?t=3452623

+2 TC

285.png

Amanita the Shroomish

EC: 1/6 --> 3/6 (KOc)
MC: 0 --> 4 --> 1
DC: 1/5 --> 3/5

I'll get Swords Dance (BW TM) and Worry Seed (Lv. Up).

http://www.smogon.com/forums/showthread.php?t=3452325

+3 TC (KOc)

502.png

Samsung the Rotom-S

MC: 0 --> 3 --> 0

MC for Endure

207.png

Batman the Gligar

EC: 4/6 --> 6/6 (KOc)
MC: 0 --> 2 --> 0
DC: 3/5 --> 4/5 --> 5/5 (RC)

Glgiar is evolving!!

472.png

Gliscor (Batman) (M)

Nature: Impish
+1 Def, -1 SpA

Type: Ground/Flying

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter
Type: Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Poison Heal (DW)
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: 3
Def+: 6
SpA-: 1
SpD: 3
Spe: 95

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
U-Turn
X-Scissor

Counter
Night Slash
Cross Poison

Stone Edge
Earthquake
Taunt
Roost
Toxic

Using the MC to get U-Turn and X-Scissor

Getting a Bronzor for 2 TC!

436.png

Bronzor (Not earned yet) (F)

Nature: Brave
+1 Atk, -15% Spe, -10% Evasion

Type: Steel/Psychic

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Heatproof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (DW)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 90
Atk+: 2
Def: 3
SpA: 1
SpD: 3
Spe: 23

EC: 0/6
MC: 0
DC: 0/5
NC: 0/1

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Payback

Toxic
Earthquake
Rock Slide
 
Same battle as above

Jas gets 2TC
-Ledyba gets 1/2/1 and a KOc
-Both Bagon and Remoraid get the standard 1/2/1

I'll pocket the TC, which, in combination with my last prize claim, puts me at 15.

Ledyba will put its KO into EC, putting it at:
EC: 2/6
MC: 2
DC: 1/5

Bagon is now:
EC: 1/9
MC: 2
DC: 1/5

Remoraid is now at 4 MC, which it will use to buy 4 Level Up moves:
Bullet Seed
Signal Beam
Ice Beam
Hyper Beam

And this leaves it at:
EC: 4/6
MC: 0
DC: 3/5
 
http://[URLThis battle.
2 TC (8)
Tauroneo the Herdier gains 2 EC, 5 MC (KOC), 2 DC. He evolves, gaining Thunder Fang, Ice Fang and Fire Fang. I will use the 5 MC to learn Roar (LU), Substitute (BW TM) and Strength (BW TM). He also unlocks his DW Ability.
EC: 7/9 --> 9/9
MC: 0 --> 5 --> 0
DC: 3/5 --> 5/5

508.png

Soutland (M) - Tauroneo
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Scrappy (DW Unlocked): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Moves:
Leer
Tackle
Odor Sleuth
Bite
Helping Hand
Take Down
Work Up
Crunch
Revenge
Giga Impact
Ice Fang
Fire Fang
Thunder Fang
Roar

Howl
Pursuit
Yawn

Dig
Facade
Wild Charge
Thunder Wave
Substitute
Strength
 
Claiming from this win:

Galladiator
Treecko/Embirch: 1 EC, 2 MC, 1 DC, 1 KOc
Trainer: 2 TC

Treecko's KOC goes into his EC, giving him 3/9. Same goes for Embirch, who goes to 4/9.

What?

Gary is evolving!

flarelm.png


Congratulations! Your Gary evolved into Flarelm!

Gary gets Leaf Blade via Heart Scale, and uses his 4 MC on Flame Charge and Brick Break.

I store the TC, giving me 4 total.

Gary's new info below.

flarelm.png


Flarelm [Gary] (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 55

EC: 4/9
MC: 0
DC: 2/5

Moves:
Leaf Blade
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Blaze Kick
Dragonbreath
Seed Bomb

Fire Blast
Energy Ball
Flash Cannon
Will-o-Wisp
Flame Charge
Brick Break
 
Terrador, iiMKUltra, deadfox081, Frosty, jas61292, Gerard, Blazikenmaster-Zeo, jas61292, danmantincan, Galladiator, Terrador, Metal Bagon are all approved.

Fire Blast, Bronzor has no gender, fix that and you'll be approved.

7 + 13 -> 2 AC + 0

Investing them in Gastly's EC tot ake it to 3/9.
 
Spending some spare MC.

Carracosta has 6 MC. He'll grab Flail (Egg) and Facade (BW TM), leaving 1 MC.
Golurk has 7 MC. He'll grab Night Shade (level), Curse (level), Telekinesis (BW TM) and Safeguard (BW TM), leaving 1 MC.
Cyclohm has 10 MC. He'll grab Dragon Pulse (past-gen TM), Hyper Beam (level), Roar (BW TM), Dragon Tail (BW TM), and Protect, leaving 0 MC.
Gallade has 6 MC. Buying Feint (level), Protect (level), Stored Power (level), and Destiny Bond (Egg)

D_W is also APPROVED

8
 
Claiming from this battle: http://www.smogon.com/forums/showthread.php?t=3452638
Rising_Dusk: 4 TC
Treecko: 2 EC/4 MC/2 DC/2 KOC
Jigglypuff: 2 EC/4 MC/2 KOC
1 of Treecko's KOC goes into EC, and the other into MC. Both of Jigglypuff's KOC go into MC, though. Treecko evolves into Grovyle, and picks up Fury Cutter upon evolution.
253.png

Grovyle (M)

Nature: Relaxed
+1 Def, -15% Speed, -10% Evasion

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Unburden (DW):
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: 3
Def+: 3
SpA: 3
SpD: 3
Spe-: 82

EC: 4/9
MC: 5
DC: 3/5

Attacks:
Pound-
Leer-
Absorb-
Quick Attack-
Pursuit-
Screech-
Mega Drain
Giga Drain
Detect
Fury Cutter

Leech Seed-
Synthesis-
Crunch-

Hidden Power Ice 7-
Acrobatics-
Dig-
Jigglypuff:
6 MC

Thunder Wave (BW TM) [2 MC]
Substitute (BW TM) [2 MC]
Protect (BW TM) [2 MC]

Grovyle:
5 MC

Energy Ball (BW Level-Up) [1 MC]
Rock Slide (BW TM) [2 MC]
Brick Break (BW TM) [2 MC]
 
Claiming from Here: http://www.smogon.com/forums/showthread.php?p=3717054&posted=1#post3717054


Rewards:
Kaome: 4 TC
Charmander: 1 EC/2 MC/1 DC/1 KOC
Kabuto: 1 EC/2 MC/1 DC
Tentacool: 1 EC/2 MC/1 DC/1 KOC
Cubone: 1 EC/2 MC/1 DC
"Pyre" the Charmander
KOC = EC
Learns
- (TM) Protect (2)

Kabuto
Learns
-
(TM) Protect (2)

"D'Agony" the Tentacool
KOC = MC
Learns
- (TM) Poison Jab (1)
- (TM) Venoshock (2)

"Grimm" the Cubone
Learns
- (TM) Dig (2)

Purchasing: (4TC)

610.png

Little Lu

Nature: Adamant
(+1 Atk, -1 SpA)

Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve (DW):
Type: Innate
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk+: 4
Def: 2
SpA-: 1
SpD: 2
Spe: 57

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch-
Leer-
Assurance-
Dragon Rage-
Dual Chop-
Scary Face-
Slash-
False Swipe-

Counter-
Endure-
Night Slash-

Hone Claws-
Toxic-
Protect-


77.png

Little Red

Nature: Naive
(+15% Speed, +25% Accuracy, -1 SpD)

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Run Away:
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (DW):
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3
SpD-: 2
Spe+: 104

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Quick Attack-
Growl-
Tackle-
Tail Whip-
Ember-
Flame Wheel-
Stomp-
Flame Charge-
Fire Spin-

Hypnosis-
Morning Sun-
Double Kick-

Sunny Day-
SolarBeam-
Overheat-
 
Brawls award +2 TC over a normal 2 TC match. That match was a 4v4 Brawl.
Battle Tower said:
Trainer Counter: Each time you enter a battle, your Trainer Counter goes up by two. Trainer Counters are the primary "currency" of the ASB, and can be used to capture Pokemon or purchase items. Once you get Trainer Counters equivalent to a Pokemon's Rarity Rating you can catch that Pokemon at the end of a battle. Rarities will be applied to each first stage Pokemon in amounts from 1 to 5. Similarly, once you get Trainer Counters equivalent to an Item's cost, you can purchase that item.

Additional Trainer Counters will be awarded for longer battles as follows:

1 Additional Trainer Counter: 4vs4 Singles, 4vs4 Doubles, 5vs5 Singles, 5vs5 Triples, 6vs6 Triples
2 Additional Trainer Counters: 5vs5 Doubles, 6vs6 Singles, 6vs6 Doubles, Brawls.
 
Status
Not open for further replies.
Back
Top