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Data Prize Claiming Thread (Update 5-09-13)

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Moar Flying Types!

OK, I have to get my flying type numbers up, so here it goes.
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Starly - Sora (F)
Nature: Adament Nature: +1 in attack, -1 in Sp.Attack
Type: Normal/Flying
Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB: Immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Attacks:

Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavour
Whirlwind
Aerial Ace

Fly
U-Turn
Protect

Roost
Detect
Revenge

041.png

Zubat- Probat (M)
Nature: Serious Nature, Neatral
Type: Poison/Flying
Poison STAB: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB: Immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 0/9
MC: 0
DC: 0/5


Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator (DW) (Locked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.


Attacks:

Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Taunt
Toxic
Fly

Giga Drain
Hypnosis
Zen Headbutt

371.png

Bagon - Metal Salamence (M)
Nature: Quiet(Sp.Attack increased by 1; Speed reduced by 15%)

Type: Dragon
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW) (Locked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (50 / 1.15 = 43)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

10% decrese in evasion


EC: 0/9
MC: 0
DC: 0/5



Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Claw
Brick Break
Flamethrower

Hydro Pump
Dragon Dance
Dragon Pulse


EDIT: Waiting for approval now.
 
The SoS demands another Electric type! He also demands to spend his MC which he really really needs to do. Let's see... Pikachu is shit, Voltorb is shit, Jolteon has like no movepool, I don't like Ampharos, lolPlusle/Minun, lol Pachrisu, I dislike Rotom basically having an arena requirement... SoS picks... Joltik! Because CompoundEyes Thunder is too manry.

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Joltik "Coulomb" (F)
Nature: Rash (+SpA, - SpD)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
CompoundEyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Innate, DW, LOCKED): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Levelup:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

TM:
Energy Ball
Thunderbolt
Toxic

Egg:
Disable
Pin Missile
Cross Poison

MC spending time yay!

Let's start with Mia the Dusknoir, who has 5. I'll spend them on DynamicPunch (past gen tutor) and Telekinesis (BW TM).

The Wizard the Electabuzz has 2, so I'll buy him Counter (past gen TM).

Lil SoS the Mr. Mime also has 2, buying Psyshock for him. (TM)

Boq the Ferroseed has 2, buying Iron Head and Payback (levelup)

Finally, Hijinks the Plicowatt has 2, so I'm getting Protect (TM), which I suspect will be handy for his upcoming Hall run... Matter of fact, spending 3 RC into his MC for Signal Beam (Egg)
 
iiMKUltra Not Approved, please add on the standard -10% evasion for a -speed nature onto Duskull. Fix this and you're Approved.

Metal Bagon Not Approved. Starly can't learn Reversal by egg move (Revenge =/= Reversal). Also, Bagon should have 43 Speed (-Speed Natures round down). I'm also gonna ask that you work on your spelling for the names of moves again - As a ref, I open the hide-tag and go Ctrl-F "Movename". If you've got the faulty spellings, it could backfire on you easily (Although I still have to approve you even if typos remain).

Terrador ; C$FP ; Engineer Pikachu ; jas61292 ; Son of Shadoo Approved.

0 + 7 = 7. I never knew that...
 
2 Wins in a row!!!!
See?
Also 2 TC.
Ragequit gets 1 EC, 2 MC. What is this??? Hes NOT evolving??????????? I choose to keep the cranidos. His MC, KO and one RC, are used on purchasing Roar and Facade.
 
From this Battle Hall Challenge, I claim 3 TC and 3 BP.
Fang, my Croconaw, claims 6 HC, all of which go into his MC.
I am spending the MC on Seismic Toss and Endure, both via 3rd gen move tutor.
Thanks!
 
Yeah, suddenly realised there's a problem with my last claim, Ferroseed already has Payback in his TM moves, thus I don't need to buy it as a level-up move, Thus, he should still have 1 MC.
 
EndQuote and Son_of_Shadoo EDIT: and iiMKUltra are APPROVED

Leethoof, if you want to evolve Cranidos into Rampardos you have to change the sprite and name. If you want to keep Cranidos, you have to keep the lower stats. There's no middle ground. NOT APPROVED until one or the other is done. Also, you forgot to spend your KOC. Also also a bunch of the sprites on your profile aren't working, you should probably fix them.

8
 
BUMPING my unapproved approval that is now waiting approval because I made it approval worthy. approval


EDIT: One of my battles is now completed so I'll edit this post with the approval and the link.

Crazy Frog the Toxicroak
454.png

EC: 6/6
MC: 0 > 2 > 0
DC: 2 > 4 (KOC help)

With the MC he buys Rain Dance so she can finally abuse dry skin.

EDIT: OMG, my purchases are finally approved. Now, because Dogfish seems to enjoy me continuously (yes Dogfish, that is a word, if americans spell it differently then stuff that) editing my prize claims I'll add size and weight classes to SoS's post. By the way, how do I do that?!?

EDIT2: I can be approved now!
 
Claiming from this successful Battle Subway challenge: http://www.smogon.com/forums/showthread.php?t=3449427&page=7.

I get 12 BP, bringing my total to 22.

Neville (Colossoil) gets 12 MC and 5 KOC. I'll spend the MC on Knock Off and Superpower (DPP Move Tutor), Snatch (DPP TM), Thunder Fang (BW Egg), and Substitute and Bulldoze (BW TM). This uses all my MC and 4 KOC, and I'll invest the last KOC in my TC, bringing me to 4.

Dobby (Krillowatt) gets 3 MC and 1 KOC. I'll troll everyone spend the 3 MC on Metronome (BW Egg), leaving him with 0 MC. I'll invest the KOC in my TC, bringing it to 5.

Draco (Salamence) gets 3 MC. I'll use it all on Mimic (RSE Move Tutor).

Summary:
Me: 10 BP -> 22 BP
Neville (Colossoil): +12 MC, +5 KOC; buys Knock Off and Superpower (DPP Move Tutor), Snatch (DPP TM), Thunder Fang (BW Egg), Substitute and Bulldoze (BW TM) -> 0 MC, 1 KOC [goes into TC]
Dobby: +3 MC, +1 KOC; buys Metronome (BW Egg) -> 0 MC, 1 KOC [goes into TC]
Draco: +3 MC; buys Mimic (RSE Move Tutor) -> 0 MC
Me (again): 3 TC -> 5 TC
 
Son of Shadoo ; Dummy007 Approved

Metal Bagon Not Approved. In your battle, you have yet to add your Weight/Size Classes, or your Base Rank Totals. As per the info in my sig, and the fact that I've been given permission to do so, please update your entire team with Weight, Size and Base Rank totals, then return and you'll be approved. The previous post with the 3 purchases is Approved though.

7 + 4 = 1 & 1 AC. I'll add 4 BT to bring me to 5 UC.
 
Claiming this!

Tourmaline the Bolderdash gains 1 EC, 2 MCs, 1 DC. This brings it to 9/9 and nets me an EVOLUTION INTO STRATAGEM! I'll use its 4 MCs to get Protect and Flamethrower, both 5th Gen TMs.

frontnormal-mstratagem.png

Stratagem Tourmaline (Genderless)
Nature: Quirky (No Effect on Stats)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 4/5

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker: (DW)(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Shadow Ball
Energy Ball
Stone Edge
Giga Drain
Protect
Flamethrower

Paleo Wave
Metal Sound
Earth Power

I get 2 TCs, bringing my total to 21.

Also, more of a question than a claim, but does BST need to be edited into all profiles from here on? I understand the need for Size and Weight data, and that's already included in all of my claims, but if BST is also absolutely mandatory please let me know so I can go add it everywhere. Thanks.
 
I'mma buy me a couple pokemon, for fun. =]
TC: 13-2-2 = 9
BP: 4-2-2 = 0
Syclar.png

Syclar (Viceroy) (M)
Nature: Mild (Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Earth Power
Tail Glow
Counter

Sword Dance
Rock Slide
X-Scissor

RioluRed-1.png

Riolu (Jack Knave) [M]
Nature: Serious (No effect)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5


Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Blaze Kick
Crunch
Hi Jump Kick

Earthquake
Sword Dance
Rock Slide

EDIT: Also buying 5 Mental Herbs and 5 White Herb with my BP.
 
First off, grabbing 8 BT from here.

And now spending 6 of those as TC to buy these two shiny new Pokemon, leaving me with 3 in the bag.

137.png

Porygon [Ping]
Nature: Modest (+1 SpA, -1 Att)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic: [DW LOCKED] (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Conversion 2
Tackle
Conversion
Sharpen
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat

Hyper Beam
Thunderbolt
Ice Beam
79.png

Slowpoke [Lag]
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.

Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator: [DW LOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Psychic
Scald
Flamethrower

Zen Headbutt
Mud Sport
Sleep Talk

EDIT: also lets have 6 RC from here

EDIT2: MOAR TOKENS! +4 BT = 7 left (after the purchases)
 
Battle

+2 TC, also, I plan to use a couple of Ref Tokens here...
---
ScratchetM.png

Scratchet Raiza (M)
EC: 5/6 (+1 EC, +1 KO Counters)
MC: 6 (+2 MC, +4 Ref Tokens) > 0
DC: 4/5 (+1 DC, +2 Ref Tokens)
-Learns Bulk Up, Superpower (Both BW Level-Up), Bulldoze & Substitute (Both BW TM)
---
173.png

Cleffa Kuraz (M)
EC: 3/9 (+1 EC, +2 KO Counters)
MC: 2 (+2 MC) > 0
DC: 4/5 (+1 DC, +3 Ref Tokens)
-Learns Psychic (BW TM)
---
215.png

Sneasel Delg (M)
EC: 1/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 4/5 (+1 DC, +3 Ref Tokens)
-Learns Slash & Ice Shard (Both BW Level-Up)
---
33-(6+3+3)=21 Ref Tokens Remaining. That's all.
 
SimonSays ; Deadfox081 ; It's A Random Approved

IceBug:Not Approved. Levitate is a Trait, and You need to add your Base Rank Total onto Stratagem's stats for the purpose of calculating the number of sub moves your opponent can use against it. And if you didn't realise, yes, Base Rank Totals are now mandatory (Sorry, only saw your question after I looked at Stratagem ^_^')

5
 
So...where do I put Levitate? This has been how I've always done it and it's never been a problem before, especially since Stratagem sports the Levitate ability, not the trait.

Anywho, the BST is edited in.
 
M'kay, fixed, thank you for clarifying.

Does this mean I need to add on a Levitate (Trait) on Beedrill, and my future Venomoth? I assume that's the case, so I'm doing it, feel free to correct me though.
 
No, since it's just an ability descriptor, like (Can Be Disabled) or (Innate). Even if Beedrill and Venomoth can use the levitate command, they don't have it as an ability themselves.
 
Claiming 2 TC from this battle

Kirot (Metang) gets 1 EC (8/9), 2 MC (6), 1 DC (4/5)

Karma
(Salamence) gets 3 MC (3), 1 KO (+1 MC = 4)

Fantine (Kitsunoh) gets 3 MC (4), 1 KO (+1 MC = 5)

Gavroche (Reuniclus) gets 3 MC (3)
 
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