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Data Prize Claiming Thread (Update 5-09-13)

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Claiming 3 CC and a win from here.

Sucker the Zubat gets 1 EC, 2 MC, 1 DC. MC are spent on U-Turn (LU)

Sparks the Shinx gets 1 EC, 2 MC, 1 DC and 1 KO. The KO goes into EC and he'll buy Snarl from a BW TM for something different.

Gaze the Surskit gets 1 EC, 2 MC and 1 DC. MC are stored for now.

Processor the Beldum went nuts and got itself 1 EC, 2 MC, 1 DC and 3 KOs! 2 KOs will go into EC while 1 pops into DC and the MC are stored.
 
Gdi Quags, post the rewards >.<
From this match http://www.smogon.com/forums/showthread.php?p=4031692#post4031692 I get:

2 CC
Metang gets 1 EC, 2 MC, 1 DC,
Pignite gets 3 MC
Cacnea gets 1 EC, 2 MC, 1 DC, and 1 more MC from KOC

Metang evolves into Metagross!
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Metagross, Rocky
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Metagross
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 61 (-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 2
DC: 4/5

Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face

Zen Headbutt
Iron Defense
Iron Head

Meteor Mash
Bullet Punch
Pursuit
Agility
Earthquake
Stealth Rock
Hone Claws
Ice Punch
Total Moves: 16
Metagross purchases Protect with its 2 MC leaving it with 0

Cacnea evolves into Cacturne!
cacturne-f.png

Cacturne, Rosey, Female
Nature: Naughty (+1 Atk, -1 SpD)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Hidden): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cacturne
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 3
DC: 5/5

Revenge
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain
Sucker Punch

Disable
Seed Bomb
Nasty Plot
Magic Coat
Thunderpunch
Teeter Dance

Swords Dance
Energy Ball
Toxic
Total Moves: 17
Cacturne purchases Synthesis with its 3 MC leaving it with 0.

Emboar has 6 MC, purchases Substitute, Stone Edge and Double Team, 0 MC left
 
Claiming from this battle.

Rhydon's KOC goes to EC, meaning he goes to:
EC: 8/9
MC: 3
DC: 4/5

MC go to Substitute, 1 saved.

Krilowatt's KOC goes to DC, meaning he goes to:
EC: 6/6
MC: 2
DC: 4/5

MC go to Surf.

Arcanine's KOC goes to DC, meaning he goes to:
EC: 6/6
MC: 4
DC: 5/5

Unlocking Justified. The MC go to Substitute and Protect.

And I get 2 TC, so:
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Gible [Reaver] (M)
Nature: Careful (+Spd, -Spa)
Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Moves:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Body Slam
Iron Head

Protect
Substitute
Stone Edge
0.
 
http://www.smogon.com/forums/showthread.php?t=3456451
Claiming 61 UC.

All of it will be going into Heracross.

Five goes into Heracross' DC, maxing it out. With the remaining 56, I will be buying Feint (LU), Protect, Rain Dance, Frustration, Smack Down, Dig, Rock Tomb, Return, Facade, Rest, Attract, Thief, Focus Blast, False Swipe, Fling, Retaliate, Giga Impact, Stone Edge, Struggle Bug, Bulldoze, Swagger, Substitute (BW TM), Focus Punch, Double Edge (Egg).

Approved
 
Time for the super claim that I've been waiting to do for a looooooooong time :D

First, I put 3 UC into Sludgestrike the Nidoran-M's EC, evolving him into Nidorino! 23 UC left.

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Nidorino - Sludgestrike (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Total Moves: 17

EC: 1/9 -> 4/9
MC: 1
DC: 1/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab

Counter
Disable
Endure

Ice Beam
Thunderbolt
Sludge Bomb
Same goes for Stonestrike the Rhyhorn, who evolves into Rhydon! 20 UC left.

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Rhydon - Stonestrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Total Moves: 16

EC: 1/9 -> 4/9
MC: 0
DC: 1/5

Attacks:
Horn Attack
Stomp
Fury Attack
Scary Face
Rock Blast
Drill Run
Stone Edge
Earthquake
Megahorn

Counter
Crunch
Ice Fang

Protect
Dig
Rock Slide
Substitute
Glacierstrike the Swinub gets the same as well, and evolves into Piloswine! He learns AncientPower, Peck, and Horn Attack by pre-level 25 level-up. 17 UC left.

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Piloswine - Glacierstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 4
Base Rank Total: 17
Total Moves: 18

EC: 1/9 -> 4/9
MC: 0
DC: 1/5

Attacks:
AncientPower
Peck
Horn Attack
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake

Double-Edge
Icicle Crash
Stealth Rock

Protect
Dig
Rock Slide
Substitute
Joystrike the Happiny also gets the same, and evolves into Chansey! Her Dream World ability (still locked) becomes Healer, and she gains Defense Curl, Growl, Tail Whip, Softboiled, DoubleSlap, Minimize, Sing, and Bestow by pre-25 level-up. 14 UC left.

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Chansey - Joystrike (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (DW): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:

HP: 140
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Total Moves: 20

EC: 1/9 -> 4/9
MC: 0
DC: 1/5

Attacks:
Defense Curl
Pound
Charm
Growl
Tail Whip
Copycat
Refresh
Softboiled
DoubleSlap
Sweet Kiss
Minimize
Sing
Bestow

Aromatherapy
Counter
Gravity

Protect
Reflect
Fire Blast
Substitute
Drillstrike the Drilbur gets 2 UC as EC, and evolves into Excadrill! He gains the Steel type. 12 UC left

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Excadrill - Drillstrike (M)
Nature: Impish (+1 Defense, -1 SpA)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 5
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
Total Moves: 15

EC: 4/6 -> 6/6
MC: 0
DC: 1/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Drill Run

Crush Claw
Iron Defense
Rock Climb

Protect
Brick Break
X-Scissor
Substitute
Three more UC for EC for Musclestrike the Timburr, evolving him into Gurdurr! 9 UC left.

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Gurdurr - Musclestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Total Moves: 16

EC: 1/9 -> 4/9
MC: 0
DC: 1/5

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Stone Edge

Counter
Drain Punch
Endure

Protect
Payback
Substitute
Axestrike the Axew gets 2 UC in his EC, evolving him into Fraxure! 7 UC left.

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Axew - Axestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Total Moves: 16

EC: 2/9 -> 4/9
MC: 0
DC: 1/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Outrage

Counter
Endeavor
Endure

Protect
Dig
Substitute
Shurikenstrike the Staryu gets 3 UC in its EC, and evolves into Starmie! Gains Psychic typing, and I have 4 UC left.

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Starmie - Shurikenstrike (U)
Nature: Timid (+15% Speed, +20% Accuracy, -1 Atk)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115 * 1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
Total Moves: 15

EC: 3/6 -> 6/6
MC: 0
DC: 1/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Light Screen
Hydro Pump

Aurora Beam
Barrier
Supersonic

Blizzard
Thunder
Scald
And finally, I'm going to spend 2 CC on a Snivy and put my last 4 UC into it's DC.

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Snivy - Leafstrike (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Total Moves: 16

EC: 0/9
MC: 0
DC: 0/5 -> 4/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Glare
Mirror Coat
Pursuit

Taunt
Energy Ball
Substitute
I could self-approve all this, but I'd like another approver to go over it just to make sure I didn't screw anything up. It's probably worth .3 of a UC at least!

EDIT: Doesn't seem like anyone is interested, so I'm going to throw in 11 CC from here and buying a Lucky Egg for 20 CC and say that I am SELF-APPROVED
 
Claming from ASM.

I get 13 TC, so:
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Drifblim [Kashmir] (F)
Nature: Quiet (+Spa, -Spe)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (70/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (DW Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Moves:
Constrict
Minimise
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile

Destiny Bond
Disable
Body Slam

Protect
Substitute
Fly
11.
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Panpour [Mizaru] (F)
Nature: Mild (+Spa, -Def)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW Locked): (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14).

Moves:
Scratch
Leer
Lick
Water Gun
Fury Swipes
Water Sport
Bite
Scald
Taunt

Low Kick
Aqua Ring
Hydro Pump

Protect
Grass Knot
Substitute
9.
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Omanyte (Gomen) (M)
Nature: Modest (+Spa, -Atk)
Type: Rock/Water
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armour (DW Locked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Moves:
Constrict
Water Gun
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot

Bide
Spikes
Toxic Spikes

Protect
Substitute
Surf
7.
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Voodoll [Fixxxer] (M)
Nature: Rash (+Spa, -Spd)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW Locked): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Counter
Snatch
Pursuit

Protect
Torment
Psychic
5.
129.png

Magikarp [Ancient Mariner] (M)
Nature: Impish (+Def, -Spa)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW Locked): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Splash
Tackle
Flail

Bounce
3.
636.png

Larvesta [Flamestrike] (M)
Nature: Bold (+Def, -Atk)
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).

Moves:
Ember
String Shot
Leech Life
Take Down

Endure
Morning Sun
Magnet Rise

Protect
Substitute
SolarBeam
1.

Also from ASM I get:
4 MC for Dragonite
5 MC for Tyranitar
3 MC for Heracross
3 MC for Snorlax

Dragonite gets Roar and Protect.
Tyranitar gets Counter and Fire Blast.
Heracross gets Feint and Giga Impact.
Snorlax gets Pursuit.
 
Claiming this with 2 CC

Spr_4d_447.png

Rarity: 2
Riolu [Rum] (M)

Nature:Rash (+1 SpA, -1 SpD)

Personality:

Type:
Fighting:
These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost.

Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster: (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:0/6
MC:0
DC:0/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Bullet Punch
Hi Jump Kick
Blaze Kick

Swords dance
Brick Break
Shadow Claw

and I want to use 2 RC and 1 BC to buy Ice Punch(HS tutor) for Rum
 
http://www.smogon.com/forums/showthread.php?t=3458610

Ullarwarlord gets 2 TC
Beldum gets 1 EC, 2(desperately needed) MC, and 1 DC as well as 1 KOC
Voodoll gets 1 EC, 2 MC, and 1 DC

Major Q10 the Beldum chooses to keep his MC, as he has no moves to claim. Oh, and put the KOC towards EC. (Free Tutor moves ftw :B)

Huggable the Voodoll, however, chooses to evolve! :D She auto-learns Night Slash, Revenge, and Wrap(HUG ME), and uses the 2 MC to learn Aura Sphere and Close Combat.

frontnormal-mvoodoom.png

<Voodoom> [Huggable] (Female)
Nature: Naive (+Speed, -Sp. Def.)
Type: Fighting/Dark
fighting: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.

Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive: (Innate) [DW, Unlocked] This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+, 19% accuracy boost
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Revenge
Night Slash
Wrap
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Frustration
Dark Pulse
Acupressure
Faint Attack
Close Combat
Aura Sphere

Screech
Psycho Cut
Mach Punch
Counter

Substitute
Work Up
Thunder Wave
Psychic
 
Purchasing a Slowpoke for 2 TC

HGSS_Slowpoke_Sprite_by_Pokemon_Diamond.gif

Slowpoke, Male, Jester
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Slowpoke
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Mud Sport
Sleep Talk
Future Sight

Scald
Flamethrower
Thunder Wave

Using my 8 UC to pump its EC up to 5/6 and its DC up to 3/5
 
APPROVED:
TheMogRunner
Temperantia
UllarWarlord
Texas Cloverleaf

NOT APPROVED:
MK Ultra - You've got one too many Pokemon there. Either spend an additional TC or drop one of them. (I know Magikarp seems like it SHOULD be free, but it's still 2 TC) Otherwise, everything looks ok, so fix that and you're good. APPROVED

Taking MK's claim as 3 because of the number of Pokemon involved.

12.8

http://www.smogon.com/forums/showthread.php?t=3459818

Claiming.

Syclar goes to 2 EC and 2 DC, and uses its KOC as MC. It uses its resulting 3 MC to buy Bug Buzz, X-Scissor, Icicle Crash (all Level-Up moves).

Nidorino gets 1 EC, 2 MC, 1 DC. It puts its MC into EC, and I spend 2 UC on EC to evolve it! I also spend 2 UC on DC to unlock Sheer Force.

34.png

Nidoking [Monarch] (M)
Nature: Serious (None)

Type: Poison/Ground

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Peck
Leer
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Thrash
Earth Power
Megahorn

Counter
Disable
Sucker Punch

Sludge Bomb
Ice Beam
Thunderbolt
Flamethrower
Taunt

Buying the moves Earth Power, Megahorn (Level Up), Flamethrower, Taunt (BW TM) for 6 MC total.

Self-approved, at 8.8 UC.
 
WARNING: LARGE CLAIM!

From ASM I claim 12 CC, bringing my CC total to 18. More on this later.

Facilier the Honchkrow, Jafar the Gliscor, Captain Hook the Arghonaut and Scar the Tomohawk each get 4 MC, bringing all of their MC totals to 4. However, I have noticed that, for some reason, Scar the Tomohawk has Healing Wish twice in his level up moves, so I would like to remove one of those and reclaim 1 MC for him, bringing his MC total to 5. The following moves are purchased for each one:
  • Facilier the Honchkrow
    • Thunder Wave (BW TM)
    • Fly (BW HM)
  • Jafar the Gliscor
    • Guillotine (level up; Jafar the Gliscor has all level up moves now)
    • Agility (egg move)
  • Captain Hook the Arghonaut
    • Toxic (BW TM)
    • Rain Dance (BW TM)
  • Scar the Tomohawk
    • Sky Drop (level up)
    • Hidden Power Ice 7 (BW TM)
    • Focus Blast (BW TM)

This brings all four pokemon's MCs to 0.

Also from ASM I captured two pokemon that I wish to remove from ASM to use in regular ASB. And heeeeeeeeeeeere they are!

349.png

Feebas [Evil Queen] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9
Moves: 9

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Attacks:
Splash
Tackle
Flail

Brine
Light Screen
Mirror Coat

Toxic
Ice Beam
Scald

Zb2Kw.png

Porygon [Master Control Program] (U)
Nature: Timid (+Speed, -Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 46 (+) (Accuracy boost: 7% (7.2965517241379310344827586206897% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 17
Moves: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Conversion2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise

Endure
Gravity
Pain Split

Blizzard
Thunder
Shadow Ball

Now, onto those 18 CC. 7 shall be spent on the following Kecleon:

352.png

Kecleon [Randall] (M)
Nature: Relaxed (+Defence, -Speed)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 34 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
Moves: 19

MC: 0

Abilities:
Color Change: (Trait/Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

Attacks:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash

Magic Coat
Skill Swap
Snatch

Ice Beam
Thunderbolt
Dig

That leaves me with 11. Another 2 shall be spent on this Voodoll:

2mpd0tk.png

Voodoll [Lotso] (M)
Nature: Naughty (+Attack, -Special Defence)

Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Moves: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Counter
Perish Song
Snatch

Taunt
Psychic
Brick Break

That brings me to 9. Another 4 shall be spent on this Scyther:

123.png

Scyther [Hopper] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 16

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter

Counter
Endure
Reversal

Light Screen
Safeguard
Aerial Ace

I am now at 5 CC. Another 2 CC will be used to purchase this Breezi:

hYi77.png

Breezi [Syndrome] (M)
Nature: Calm (+Special Defence, -Attack)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Moves: 17

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment

Earth Power
Metronome
Stealth Rock

Toxic
Taunt
Torment

This leaves me with 3 CC, and I think that will be enough buying stuff for now.

If I have made a terrible mistake and it turns out that I still have to pay CC for the Feebas and Porygon obtained in ASM, then Scyther and Breezi will not be purchased. This still leaves me with 3 CC.

EDIT: Due to the recent Arghonaut update, Captain Hook the Arghonaut gets Night Slash and Chip Away for free as new pre-level-25 moves.
 
Claiming 3 UC from this DQ.

Two of them go into Togetic's EC bringing her to 9/9.

...What?

Rachel is evolving!

468.png


Congratulations! Your Rachel evolved into Togekiss!

She will gain Sky Attack, Extremespeed, Aura Sphere, and Air Slash by virtue of learning them before Lv. 25, and her 2 MC buy the BW TM Hyper Beam.

The third UC becomes a CC, giving me a total of 17.

New info:

468.png


Togekiss [Rachel] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 2/5

Moves:
Sky Attack
Extremespeed
Aura Sphere
Air Slash
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Extrasensory
Mirror Move
Nasty Plot

Psychic
Shadow Ball
Fire Blast
Hyper Beam

Air Cutter

Total Moves: 21
 
First Arghonaut overhaul claim incoming... And FUUUUUUUUUUUUUUUUUUUUUUCK.

The following moves are rescinded from Eoleo the Arghonaut:
Wide Guard (+3 MC)
Helping Hand (+1 MC)

The following moves are moved:
Overhead Throw+Cross Chop are now Egg Moves (no MC change)
Waterfall is now a levelup move instead of TM (+1 MC)

New pre-25 moves:
Chip Away
Night Slash

The 5 new MC are spent on ThunderPunch (past tutor) and I add 1 UC so that I can purchase Rock Blast (new egg move).
 
spending 4 cc on numel and snorunt

322.png

Numel: (Moo) (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)

Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being effected by Attract or Cute Charm

Simple (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Own Tempo (Innate) (DW): This Pokemon moves at its own pace and cannot be confused by any method

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35 / 1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia

Yawn
Heat Wave
Endure

Bulldoze
Fire Blast
Dig

361.png

Snorunt [Exdey] (F)
Nature: Timid (-1 Special Attack, *1.15 to Speed, +12 Accuracy)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilites:
Inner Focus
(Innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body (Innate):This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody(DW) (Can be Enabled):This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:(13)
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Bide
Fake Tears
Disable

Frost Breath
Shadow Ball
Substitute

http://www.smogon.com/forums/showthread.php?t=3456429&page=3

+7 UC, bringing me to 9

giving snorunt 5 more EC, bringing me to 4 UC.

http://www.smogon.com/forums/showthread.php?t=3458325

http://www.smogon.com/forums/showthread.php?t=3456429&page=3

Smeargle gets 5 MC i will spend on Sleep Talk, a DW move. Source. It also unlocks Moody.

Gengar gets 3 MC it spends on Magic Coat.

duclohm evolves

frontnormal-mcyclohm.png

Cyclohm - Hydra (F)
Nature: Modest (+1 to Special Attack; -1 to from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Discharge
Hurricane
Dragon Tail

Heal Bell
Hydro Pump
Magnet Rise

Thunderbolt
Dragon Pulse
Flamethrower
Thunder
Substitute

Moves: 22

Learns Draco Meteor, 5th gen Tutor, bringing it back to 0 MC.
 
Due to the new rules regarding Arghonaut, I've received one MC for him after Waterfall became a level up move.

As such, I'm going to purchase Night Slash from level up with that MC.

EDIT: I'll also claim from this match.

Currency Counters: 5+2=7

EC: 6/6
MC: 2
DC: 4/5
KOC: 1

Spending the KOC on DC and Minccino evolves

573.png

Cinccino [Orianna] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks (21):
Bullet Seed
Rock Blast
Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Iron Tail
Endure

Toxic
Protect
Dig
Thunder Wave
U-Turn
Double Team
Substitute

The evolution itself nets me Bullet Seed and Rock Blast, and then I'll purchase Toxic with the MC.

After that, I'll spend one UC to go into Ursaring's MC, bringing it up to two, then I'll purchase Double team with that.
 
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