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Data Prize Claiming Thread (Update 5-09-13)

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Move claims!

Emboar (3 MC): Protect, 1 left

Steelix (6 MC): Flail, Earth Power, 0 left

Slowking (4 MC): Power Gem via evolution (forgetten claim, 0 MC used ), Hidden Power Electric 7 (same as Power Gem), Bide (slowpoke only past gen tm, 3 MC), Rain Dance (slowpoke level up move)
 
http://www.smogon.com/forums/showthread.php?t=3459654
Queendra gets 1 EC, 2 MC, and 1 DC, giving her 4 EC, 3 MC, and 3 DC total. I am using the MC to teach her Dragon Pulse and Hidden Power (Electric, 7), leaving her with 0 MC. She also evolves now, so her new stats are:
117.png

Seadra[Queendra](F)
Nature: Naive (x1.15 Spe, -1 SpDef, +15% Acc)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities:
Poison Point (Can be disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp(DW) (Can be enabled): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 97.75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC:
4/9
MC: 0
DC: 3/5

Attacks: (17)
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Dragon Pulse

Signal Beam
Dragon Breath
Disable

Ice Beam
Scald
Rain Dance
Waterfall
Hidden Power (Electric, 7)
I also get 2 TC, giving me 10 total. I will now purchase a Rebble:
Gempre1.png

Rebble[Paleolithic]
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (-)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks: (14)
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Flamethrower
Shadow Ball
Energy Ball

Earth Power
Heat Wave
Vacuum Wave
I now have 8 TC.
 
Claiming from two 6 v 6 singles matches and I get 15 UC from each.

This brings my UC total to 69 and I'll be spending most of it to buff up my dragons move pools.

For Dragonite: Heal Bell (3 UC).

66 UC remaining

For Cycholm: Toxic, Light Screen, Charge Beam, Torment, Volt Switch (2 UC each) Heal Bell and Draco Meteor (3 MC each).

Total 16 UC.
50 UC remaining

Salamence: Hyper Beam 2 MC, Earthquake 2 MC, Substitute 2 MC, Giga Impact 2 MC, Rock Slide (2 MC each), Endure, Outrage (3 MC each)

Total 16 UC.
34 UC remaining

Garchomp: Giga Impact, Stone Edge, Swords Dance, Dragon Tail, Roar, Toxic, Double Team, Bulldoze (2 MC each), Aqua Tail (3 MC)

Total 19 UC.
15 UC remaining

Kingdra: Return, Double Team, Rest, Scald (2 MC each)

Total 8 UC.
7 UC remaining

Now that I've finished my zarator-esque claim I'm ready for approval!
 
APPROVED:
deadfox081
VFXCross
Its A Random
Simonsays
Terrador
TheMogRunner
The Royal Guard
Temperantia
Glacier Knight
Son Of Shadoo
Texas Cloverleaf
TalkingLion
Metal Bagon

NOT APPROVED:
yarnusvshartiwg - Not only is it not done (rank bonuses aren't on, no tutor moves), but your 3 TMs aren't valid because you can only get BW TMs (so no Bide or Endure).

12.1
 
http://www.smogon.com/forums/showthread.php?t=3459621&highlight=lucarioisawesome
I get 2CC which now i have 5+2=7CC
Litwick gets 1EC/2MC/1DC. He has 2MC used to get toxic (2MC) which leaves him at 0.
Beedrill gets 2MC/1DC. He has 4MC which he is using to buy Endure(3MC) which leaves it at 1MC.
Using 4 CC to buy 2 tyrogue:

236.png

Tae the Tyrogue (M)
Nature: Adamant (+1atk, -1SpAtk)
Type: Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Vital Spirit(DW LOCKED):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC:0/6
MC:0
DC:0/5

Attacks:
tackle
helping hand
fake out
foresight

Endure
mach punch
Hi-jump-kick

Protect
rock slide
earthquake

Total moves: 10

236.png

Tae the Tyrogue (M)
Nature: Impish (+1Def, -1SpAtk)
Type: Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Vital Spirit(DW LOCKED):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC:0/6
MC:0
DC:0/5

Attacks:
tackle
helping hand
fake out
foresight

Endure
rapid spin
Hi-jump-kick

Protect
toxic
bulk up

Total moves: 10
 
OK, for real. This is my last mon. I promise. Goooo Carnivine! 7 CC.

455.png

Carnivine [Mangroovy] (M)
Nature: Brave (+Atk, -15% speed, -10% evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 40 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: N/A
MC: 0
DC: N/A

Attacks:
Bind
Growth
Bite
Vine Whip
Sweet Scent
Ingrain

Sleep Powder
Stun Spore
Rage Powder

Protect
Substitute
Double Team
 
TLR Claiming right here! http://www.smogon.com/forums/showthread.php?t=3458091&page=7

Getting 18 CC first of all (8 CC + 10 KOC). I'm buying 5 Sports Ball with 5 CC and saving the rest.

As for the single Pokémon...

Myrkul the Revenankh gets Nasty Plot (Egg move, 3 MC), Hex (Egg move, 3 MC), Vacuum Wave (Egg move, 3 MC), and Ancientpower (4th gen TM, 3 MC)

Ghaunadaur the Amoonguss gets Rollout (Egg move, 3 MC), Round (BW TM, 2 MC), Swagger (BW TM, 2 MC)... and I've used up all the available moves! Saving the leftover 5 MC.

Ulutiu the Slowking gets Nasty Plot (Level Up, 1 MC), Rain Dance (Level Up, 1 MC), Psyshock (BW TM, 2 MC), Safeguard (BW TM, 2 MC), Dig (BW TM, 2 MC), Rest (BW TM, 2 MC), and Dream Eater (BW TM, 2 MC).

Shiallia the Sudowoodo gets 1 DC as well as Sucker Punch (Level Up, 1 MC). Saving the other 1 MC.

Regirock gets 1 DC as well as Protect (BW TM, 2 MC).

Also claiming... Registeel!

379.png

Registeel (N)
Nature: Brave (Attack raised by *; Speed lowered by 15%, Evasion reduced)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats

HP: 100
Atk: 4 (+)
Def: 6
SpA: 3
SpD: 6
Spe: 43 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 23

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (11 moves):

Explosion
Stomp
Metal Claw
Curse
Superpower

Gravity
Ice Punch
Thunderpunch

Earthquake
Brick Break
Rock Slide

And that's all... oh wait, I also got a few items so far from TLR as well:

From Rock Crag (which I already added to my profile): 1 Expert Belt, 1 Focus Band, 1 Smooth Rock

From Iron Dungeon, instead, I got: 1 King's Rock, 1 Leftovers, 1 Metal Coat, and 2 Mental Herbs.

EDIT: Apparently I get 2 Steel Gems as well.
 
Claiming from the following:
http://www.smogon.com/forums/showthread.php?t=3449368&page=7

Arcanine gets 2 MC I get 2 CC.

Also:
http://www.smogon.com/forums/showthread.php?t=3459654
I get 2 CC

KOC > DC
MC used on double team
EVOLUTION:

Whimsicott (F) Barbariccia

Musical Theme: Battle with the Four Fiends

Nature:
Bold:
+1 Def, -1 Atk

Type:

  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:

  • Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
  • Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
  • Chlorophyll: (DW) (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks: (20)
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder
Giga Drain
Sunny Day
Helping Hand
Cotton Guard

Beat Up
Encore
Fake Tears

Taunt
Substitute
Toxic
Dream Eater
Double Team

Total CC now 40
 
Gonna get another poke, using up my last TC.
137.png

Porygon [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities :
Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/9
MC: 0
DC: 0/5

Moves:
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise

Endure
Ice Beam
Thunderbolt

Toxic
Psychic
Protect
This is fixed now.
 
Match. Quagsires didn't write the rewards, but Piplup gets both KO's, and the rest is obvious. I get 2 CC. Aggron gets 3 MC, which it will use to learn Thunder Punch. Piplup gets 1 EC, 2 MC, and 1 DC. The KOC goes into its EC, evolving it, and it learns Metal Claw (on evolution) and Substitute (2 MC).
394.png

Prinplup [Pimplup] (Male)
Nature: Modest (+ to Attack; - from Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW): Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Brine
Hydro Pump
Metal Claw

Agility
Icy Wind
Yawn

Ice Beam
Scald
Surf
Double Team
Protect
Rain Dance
Substitute

Moves: 21

EDIT: fuckin pidgeot Breloom will use the 3 MC he gets to learn Wake-Up Slap.

MORE EDIT: aw yeah. 12 UC

EVEN MORE EDIT: oh man. 20 more UC
 
I reffed a Castle, giving me 4 BT.

Infernape gets Substitute and Brick Break, and I appear to have Encore there twice, so I'll swap the second for Magic Coat.
 
Claiming 24 UC from here

That gives me 123 UC, Now for some Spending in preparation to try & tackle/scout Tidefury Strand...

I have 42 CC, I spend 7 on a Rotom Cut Mower, & I spend another 7 on a Rotom (Remember the new changes when approving).
479.png

Rotom [motoR] (-)
NATURE: Modest

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Levitate
: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: N/A

ATTACKS (14)
PHYSICAL
Astonish

SPECIAL
Shock Wave
Shadow Ball
Signal Beam
Thundershock
Thunderbolt
Uproar

OTHER

Confuse Ray
Double Team
Pain Split
Protect
Spite
Thunder Wave
Trick

And finally, my UC shall be spent...

604.png

Eelektross [Sheeldon] (M)
EC: 9/9
MC: 34 (+33 UC) > 0
DC: N/A
-Learns Toxic, Hidden Power (Ground 7), Hyper Beam, Light Screen, Protect, Rain Dance, Thunder, Return, Double Team, Facade, Rest, Volt Switch, Dragon Tail, Grass Knot, U-Turn, Substitute, & Flash Cannon (All BW TM)

42-14=28 CC
99+24-33=90 UC
 
Claiming from this Battle Hall challenge, the best run I've ever had.

I claim 18 CC, bringing me to 22.

Neville (Colossoil) gets 18 HC, 12 of which I'll spend on Protect, Double Team, and Dragon Tail (BW TM), Fire Fang (BW Egg), and Iron Tail (DPP TM), bringing him to a Move Total of 47. The remaining 6 HC will go into my CC, bringing me to 28 CC.
 
From this Subway Challenge.

I gain 11 CC (36). I will put the 6 KOC into my CC as well (42).
Ilyana the Cyclohm will learn Dragon Dance (3), Mud-Slap (3), Gust (3) and Water Pulse (3).
Tormod the Magmortar will learn Lava Plume (1) and SolarBeam (2).
Zihark the Skarmory will learn Autotomize (1), Steel Wing (1) and Slash (1).
 
From this battle I claim 3 CC, bringing my CC total to ... 6. I'll save them for now.

McLeach the Cacnea gets 1 EC, 2 MC, 1 DC and 2 KOC. The KOC go into his MC, bringing his counters to 2/6, 4 and 2/5 respectively. Using the 4 MC he will get the past get TM Drain Punch and the level up move Faint Attack, bringing his MC to 0.

Monstro the Wailmer gets 1 EC, 2 MC, 1 DC and 2 KOC. The KOC go into his MC, bringing his counters to 1/6, 4 and 1/5 respectively. Using the 4 MC he will get the level up moves Water Spout, Dive, Bounce and Heavy Slam, bringing his MC to 0.

Yzma the Yanma gets 1 EC, 2 MC and 1 DC, bringing her counters to 1/6, 2 and 1/5 respectively. Using the 2 MC she will get the level up moves U-Turn and Air Slash, bringing her MC to 0.

Mother Gothel the Ralts gets 1 EC, 2 MC and 1 DC, bringing her counters to 1/9, 2 and 1/5 respectively. Using the 2 MC in addition to 15 UC, she will get the egg move Skill Swap, the 4th gen tutors Icy Wind and Pain Split, the BW TMs Thunderbolt, Shadow Ball and Thunder Wave, and the level up moves Psychic and Future Sight. This brings her MC to 0 and my UC to 1.

That will be all.
 
Battle Hall, Lost on Third Battle

I get 6 CC.

Sobek gets 6 HC. I will put 2 into EC, evolving him into Krookorok. I will put the other 4 into MC. He will get Brick Break and Rock Slide, both BW TMs.

552.png

Krookorok [Sobek] (M)
Nature:
Jolly (+15% Speed, -1 SpA, 12% Accuracy boost)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW Locked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85 (74*1.15=85) (12% Accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Earthquake
Dig
Sandstorm
Crunch

Counter
Fire Fang
Thunder Fang

Substitute
Protect
Taunt
Brick Break
Rock Slide

Total: 22
 
LIA ; Leethoof ; zarator ; Arcanite ; Nightmare Jigglypuff ; Alchemator (GRRR) ; C$FP ; MK Ultra ; IAR (Although we DO prefer that on original purchases you order as standard, THEN rearrange as so in your own time) ; Son of Shadoo ; Terrador ; Dummy007 ; Danmantincan ; Objection ; Doorknob (86 Speed & +13% Acc though) ; TheMogRunner Approved

1 + 17 = 1 UC (To 6) and 8.

~~~

+3 UC (Tutor)

I go to 9 UC.

+4 CC & +4 HC

I go to 20 CC. Voodoll uses the 4 HC as EC, and thus goes to 5 EC.

Self Approval.
 
Claiming from this:http://www.smogon.com/forums/showthread.php?t=3458879

I get 2 CC and a win

Ghastly: 1 EC, 2 MC, 1 KOC
Making:
EC:4/9
MC:3 (+KOC)
WHAT? Aches the Gastly is evolving?
Aches the Haunter
Spr_3r_093_s.png

Haunter(*) [Aches] (M)

Nature:Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Personality:(to be added)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:(Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

EC:4/9
MC:3

Stats:
Haunter
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+)
Accuracy Boost: 21%
Size Class: 3
Weight Class: 1
Base Rank Total: 15


Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Dark Pulse
Destiny Bond
Payback

Haze(*)
Ice Punch(*)
Disable(*)

Shadow Ball(*)
Dream Eater(*)
Venoshock(*)
Sludge Bomb

I will use his 3 MC to buy Sludge Bomb (BW TM[2 MC]) and 1 MC for Payback.
 
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