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Data Prize Claiming Thread (Update 5-09-13)

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Fought this battle, and won.

My riolu gains 1 EC (6/6, what? Rico is evolving!) 2 MC, and 1 KOC, which also goes into his MC, putting him at 4 total. In evolution, Rico gains the level up moves Dark Pulse, Detect, Metal Claw, Bone Rush, and Metal sound. Furthermore, the 4 MC will be used to buy the level up moves Aura Sphere, Dragon Pulse, Close Combat and Extremespeed. This leaves him with no MC.

My togepi gains 1 EC (4/9, what? Sethim is evolving!), 1 DC (4/5), 2 MC and 1 KOC, which also goes into his MC, putting him at 4 total. In evolution, Seth gains the level up move Magical Leaf. Furthermore, I use the MC to buy the TM moves Solarbeam and Hidden Power (Ice, power 7). This leaves him with no MC.

Finally, I gain 2 CC, which I bank, leaving me at 6 total. My new pokemon should look like this...
iaza13951365862800.png

Lucario(*) [Rico] (Male)
"It's like the laws of the universe: Atoms make up all matter, gravity pulls things down, and Rico'll tear you a new one!"
A Lucario with a tattered scarf as red as the blood he spills. Rico has been in the wanderer's care as long as he can remember, together with his Togetic half-brother Sethim. Fiercely loyal, hot-headed and even hotter-blooded, Rico may very well be the wanderer's mightiest pokemon.

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities: Inner Focus, Steadfast, Justified (DW)
Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6 Mastered!
MC: 0
DC: 5/5 Mastered!

Attacks (29 total):
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Copycat
Final Gambit
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Dragon Pulse
Close Combat
Extremespeed

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
Circle Throw

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)

Past Gen:
Thunderpunch
Ice Punch
176.png

Togetic(*) [Sethim (Seth for short)] (Male)
"<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
Rico's little brother (their mother was a ditto), and an utter space cadet.

Nature: Bold (+1 Def, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Serene Grace, Hustle
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Attacks (21 total):
Level Up:
Growl(*)
Charm(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Encore(*)
AncientPower(*)
Follow Me(*)
Bestow(*)
Magical Leaf

Egg:
Nasty Plot(*)
Extrasensory(*)
Morning Sun(*)

TM:
Flamethrower(*)
Thunder Wave(*)
Grass Knot(*)
Protect
Shadow Ball
Hidden Power (Ice, Power 7)
Solarbeam

Past Gen:
Heal Bell
 
Claiming from reffing here, and winning here

I get 4 RC and 2 TC
Making
TC:7
RC: 5
my Vulpix gets 1 EC/ 2 MC/ 1 DC/ 1 KOC
Making...
EC:3/6
MC:2
DC:5/5 (+KOC) Dream Ability UNLOCKED!

my Petilil gets 1 EC/ 2 MC/ 1 DC/ 1 KOC
Making
EC:3/6 (+KOC)
MC:2
DC:2/5
 
http://www.smogon.com/forums/showthread.php?t=3459110&page=2&highlight=lucarioisawesome
My Litwick gets 1EC/2MC/1DC/1KOC
The KOC is going into its EC
The MC is gonna be used for double team(2MC) which leaves it at 0MC.

My sneasel gets 1EC/2MC/1DC
The MC used for Double team(2MC) which leaves it at 0
My sneasel now has 6/6 EC so he is evolving!
iaza12144384318400.gif
[/IMG]
Weavilel [Icicles] (M)
Nature: Adamant (* Attack, -1 * Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure:

Type: Innate

This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC:6/6
MC:0
DC: 3/5

Attacks:
Level Ups:
Embargo
Revenge
Scratch (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Screech (*)
Faint Attack (*)
Furry Swipes (*)
Nasty Plot
Agility (*)

Breeding Moves:
Ice Punch (*)
Fake Out (*)
Ice Shard (*)

Tm Moves:
Sword Dance (*)
Brick Break (*)
Shadow Claw (*)
Endure (past gen)
Double Team

Also ITS MY FIRST FULLY EVOLVED POKEMON THAT GOOD(KIND OF)

Also i get 2CC which im stockpiling

http://www.smogon.com/forums/showthread.php?p=4025122#post4025122
stockpilling the CC
The HC is going into skull's MC which he uses to buy rock slide
 
Link another win in the Training department. Out of context, it'd be quite impressive.

CC: 29 -> 32
74.png

Geodude (Solid) [M]
EC:
4/9 -> 5/9
MC: 2 -> 5 (+KOC) -> 0
DC: 3/5 -> 4/5
Learns Dig (BW TM) and Bide (Past Gen)
 
Ragnarokalex, C$FP (1), Texas (1), The Wanderer, Glacier, Texas (2), C$FP (2), zarator (don't forget your third TC!), TheMogRunner, lucarioisawesome, TheWolfe, C$FP (3), and SimonSays are APPROVED; good job not making any mistakes!

15.1 + 1.3 = 16.4

==

http://www.smogon.com/forums/showthread.php?p=4009436#post4009436
http://www.smogon.com/forums/showthread.php?t=3459270
http://www.smogon.com/forums/showthread.php?t=3459322
http://www.smogon.com/forums/showthread.php?t=3459188
http://www.smogon.com/forums/showthread.php?t=3449284&page=5
http://www.smogon.com/forums/showthread.php?t=3450912&page=11

(3+5+5) + (4+4+4) = 13 RC and 12 BT. I guess stockpiling everything?

EDIT: Also claiming from the CPNML achievement here for 15 TC.
 
http://www.smogon.com/forums/showthread.php?t=3459650

3 CC

As for Sharess the Mienfoo, let's see...

First of all, I'll give it 1 EC + 4 UC and evolve her into Mienshao.

Then, 1 DC + 3 UC and I'll unlock her dream world ability Reckless.

As for the moves, I'm gonna teach her: Bounce (Level Up, 1 MC), U-turn (Level Up, 1 MC), Brick Break (BW TM, 2 UC), and Substitute (BW TM, 2 UC).

So, in total, I'm spending 11 UC.
 
Claiming from Here

I'll gain 2 CC.

Neptune the Omanyte gains 1 EC, 2 MC, and 1 DC. I'll use the 2 MC to purchase the B/W TM Move Surf.

Atlas the Venonat gains 1 EC, 2 MC, 1DC, and 1 KOC, which goes to his EC pool. The 2 MC are gonna be used to buy the 2 Level-Up Moves Sleep Powder and Poison Fang.

Updated Stats:
138.png

Omanyte* [Neptune] (M)
Nature: Docile (No effect on stats)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW) (Can be Enabled) [LOCKED]:
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Level Up:
Constrict*
Water Gun*
Withdraw*
Horn Attack*
Bite*
Rollout*
Leer*
Mud Shot*
AncientPower
Shell Smash
Hydro Pump

Egg Moves:
Aurora Beam*
Spikes*
Water Pulse*

BW TMs:
Protect*
Rock Tomb*
Scald*
Surf

Total Moves: 18

48.png

Venonat [Atlas] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:
Compoundeyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW) (Innate) [LOCKED]: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 4/6
MC: 0
DC: 2/5

Attacks:
Level Up:
Tackle*
Disable*
Foresight*
Supersonic*
Confusion*
Poisonpowder*
Leech Life*
Stun Spore*
Psybeam*
Psychic
Sleep Powder
Poison Fang

Egg Moves:
Signal Beam*
Toxic Spikes*
Bug Bite*

BW TMs:
Toxic*
Venoshock*
Sludge Bomb*
Struggle Bug

Total Moves: 19

Using the 2 CC from this match, I will purchase...

566.png

Archen [Granmarg] (M)
Nature: Jolly (+15% Spe, +15% Acc, -1 SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:

Defeatist (Innate):
The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 81 (70*1.15 ^)
Accuracy: +15%
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0

Attacks:
Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Egg Moves:
Head Smash
Steel Wing
Dragon Pulse

B/W TMs:
Earthquake
Swords Dance
U-Turn

Number of Moves: 16
 
UC Spending time...
516.png

Simipour [Blind] (M)
EC: 6/6
MC: 46 (+46 UC) > 0
DC: 5/5
-Learns Toxic, Hidden Power (Electric, 7), Blizzard, Hyper Beam, Protect, Rain Dance, Frustration, Return, Dig, Torment, Facade, Rest, Low Sweep, Focus Blast, Giga Impact, Rock Slide, Substitute, Surf, Waterfall, Dive (All BW TM), Role Play, & Mud Sport (Both BW Egg Moves)

145-46=99 UC
 
Feeling the need for a splurge. Let's go.

-2 CC, -5 UC
406.png

Budew (Vigilante) [F]
Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Extrasensory
Leaf Storm
Sleep Powder
Spikes

Venoshock
Sludge Bomb
Energy Ball
Shadow Ball

Moves: 14
Learns Shadow Ball (BW TM) and Spikes (Egg).

-2CC
66.png

Machop (Spade King) [M]
Nature: Brave [Adds one (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (35/1.15, rounded down)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Counter
Close Combat
Ice Punch

Earthquake
Payback
Rock Slide

Moves: 15

-2CC
393.png

Piplup (Bonaparte) [M]
Nature: Relaxed [Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 34 (40/1.15, rounded down)
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5


Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack

Agility
Aqua Ring
Yawn

Toxic
Surf
Ice Beam

Moves: 14

And I'll also grab an Eviolite, for 10 CC and 10 UC.
Bag_Eviolite_Sprite.png


That leaves me at:
CC: 16
UC: 19
 
Gonna get another poke, using up my last TC.
137.png

Porygon [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities :
Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/9
MC: 0
DC: 0/5

Moves:
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise

Endure
Ice Beam
Thunderbolt

Toxic
Psychic
Protect
 
I would like to use my petilil's 2 MC to buy Solarbeam (BW TM) and 1 RC (making 4RC) to buy Leaf storm, ( BW level up) Merry Christmas to all! and to all a good night.
 
I hate everyone.

2 CC, 2 HC for Boq the Golett. He puts them into EC, giving him 6, ka-evolution.

623.png

Golurk "Boq" (U)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 48 (55/1.15)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Levelup
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Earthquake
Focus Punch
Heavy Slam
Hammer Arm

TM:
Ice Beam
Shadow Ball
Protect
Psychic
Grass Knot
Rock Slide
Rock Polish

Move Total: 24
Purchases Heavy Slam and Hammer Arm with his 2 MC.
 
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