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Data Prize Claiming Thread (Update 5-09-13)

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2v2 Doubles vs Darkamber882, Victory

I get 2 CC.

Cairo the Cofagrigus recieves 3 MC, and 2 KOC, one of which goes into MC, one goes into CC. He will spend his 4 MC on Psychic (A BW TM), and Power Split and Scary Face,level-up moves.

Bruce the Hitmonlee recieves 2 MC and 1 DC, unlocking his DW ability finally. He will spend the MC on Blaze Kick and Reversal, level-up moves.

With my total of 7 CC, I will purchase Krakatoa the Torkoal.

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Torkoal [Krakatoa] (M)
Nature:
Quiet (+Sp Atk, -Speed)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities
White Smoke: (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Initimidate, etc.)
Shell Armor (DW Locked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 17 (20/1.15)
Size Class: 1
Weight Class: 4
Base Rank Total: 18

EC: 0/0
MC: 0
DC: 0/5

Attacks:
Ember
Smog
Withdraw
Curse
Smokescreen
Fire Spin
Rapid Spin
Body Slam

Eruption
Clear Smog
Yawn

Will-o-wisp
Toxic
Gyro Ball

Total: 14
 
Claiming from here.

Zarator: 3 CC
Sune the Ralts: 1 EC, 2 MC, 1 DC, 1 KOC
Tymora the Breezi: 1 EC, 3 MC, 1 DC

Sune the Ralts gets 4 EC (1 EC, 1 KOC, and 2 UC), thus evolving into Kirlia!
She also gets 1 DC, bringing her Dream Counter to 1/5.
As for the moves, she learns Psychic (Level Up, 1 MC), and Hypnosis (Level Up, 1 MC)

281.png

Kirlia (Sune) (F)
Nature: Bold (Defense raised by *; Attack lowered by *)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (14 moves):

Calm Mind
Confusion
Double Team
Encore
Growl
Heal Pulse
Hypnosis
Lucky Chant
Magical Leaf
Mean Look
Psychic
Psyshock
Shadow Ball
Skill Swap
Teleport
Thunderbolt

Breezi gets 6 EC (1 EC + 5 UC), thus evolving into Fidgit!
She also gets 5 DC (1 DC + 4 UC), thus unlocking Prankster.
As for the moves, she gets Comet Punch (Pre-level 25), Helping Hand (Pre-level 25), Magic Room (Pre-level 25), Wonder Room (Pre-level 25), Circle Throw (Pre-level 25), Wide Guard (Pre-level 25), Gravity (Level Up, 1 MC), and Earth Power (Level Up, 1 MC). I'm saving the leftover MC.

frontnormal-mfidgit.png

Fidgit (Tymora) (F)
Nature: Modest (Special Attack raised by *; Attack lowered by *)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Stats

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks (23 moves)

Circle Throw
Clear Smog
Comet Punch
Copycat
Disable
Earth Power
Encore
Gravity
Gust
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Safeguard
Sludge Bomb
Tailwind
Taunt
Whirlwind
Wide Guard
Wish
Wonder Room

So, in total I spend 11 UC.
 
Link to the first completion of a Labyrinth! Also the first to lose...

CC: 5 -> 9
RioluRed-1.png

Riolu (Jack Knave) [M]
EC: 2/6 -> 6/6 (+5, maxed) Evolves!
MC: 0 -> 10
DC: 2/5 -> 5/5 (+5, maxed) DW Ability Unlocked!

INTRO OF DARKNESS, THEN REDNESS, THEN WHITENESS

Lucariored-1.png

Lucario (Jack Knave) [M]
Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Defense)
Type: Fighting / Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15, rounded up)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Acc. +12%


EC: 6/6
MC: 10
DC: 5/5


Attacks:
Dark Pulse
Quick Attack
Detect
Foresight
Metal Claw
Endure
Counter
Force Palm
Feint
Bone Rush
Reversal
Screech
Metal Sound
Copycat
Nasty Plot

Blaze Kick
Crunch
Hi Jump Kick
Agility
Circle Throw

Earthquake
Sword Dance
Rock Slide
Dig
Payback
Rest

Ice Punch

Moves: 25

Gains Detect, Metal Claw and Dark Pulse (Pre-25), and learns Dragon Pulse, Aura Sphere, Heal Pulse, Quick Guard, Me First (Lvl Up), Focus Blast (BW TM) and Focus Punch (Past Gen.), leaving him at 0 MC.
 
I used to rule the world, Seas would rise when I gave the word...

Profile link: http://www.smogon.com/forums/showpost.php?p=3319456&postcount=58

I lose a battle: Dragon vs Ice Assassin = bad idea

Lady Salamence gets 2 CC
Hirome gets 3 MC
Current CC (20) + Won CC (2) = New Current CC (22)
Current MC [Salamence] (12) + Won MC (3) = New Current CC (15)

Salamence
Nature Change: Lonely (+Attack, -Defense) (-7 CC) Total CC after Nature Change: 15
-2 for Toxic (BW TM)
-1 for Dragon Tail (Level Up move)
-2 for Earthquake (BW TM)
-3 for Wish (Third Gen move tutor for Bagon)
-3 MC for Hydro Pump (Egg move)
-2 MC for Flamethrower (BW TM)
-2 MC for Draco Meteor (BW Tutor)
Salamence’s new EC: 0


Swellow
-1 MC for Endeavor (Level up move)
-1 MC for Aerial Ace (Level up move)
-1 MC for Agility (Level up move)
-1 MC for Air Slash (Level up move)
-2 MC for U-Turn (BW TM)
Swellow’s new MC: 0

Machamp
-3 MC for Meditate (Egg move)
-2 for Return (BW TM)
-2 for Poison Jab (BW TM)
Machamp’s new MC: 0


Emboar
-2 MC for Overheat (BW TM)
-2 MC for Will-O-Wisp (BW TM)
-1 MC for Head Smash (Level Up Move)
-2 MC for Fire Blast (BW TM)
-2 MC for Solarbeam (BW TM)
Emboar’s new MC: 1
 
Claiming this for 2 of my 11 CC.

66.png

Machop (Swaggernegger) [M]
Nature: Brave [+Atk, -Spe, -10% Evasion]
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW-LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Counter
Encore
Ice Punch

Fire Blast
Payback
Protect
 
Claiming these:
http://www.smogon.com/forums/group.php?do=discuss&discussionid=6485&pp=10&page=6

Glyph of Ice Shard: Raises the base power of Ice Shard by 4 and its energy cost by 3.
Glyph of Icy Wind: Icy Wind no longer lowers the foe's Speed. Instead, whenever Icy Wind is used, up to three friendly Pokémon can gain a Tailwind effect for (2) actions.
Glyph of Ice Beam: Lowers the threat generated by Ice Beam by 50%
Glyph of Reflect: Causes Reflect to affect the entire team instead of three Pokémon only
6 Move Counters
4 Currency Counters
7 Valor Counters
16 KO Counters - to be used on any of the Pokémon brought for the raid
And the Achievement award, giving me an extra 15 CC.

My total CC is now 59
VC is 10

Firion (Arcanine) gets 8 MC (2 KOC)
Sir Auron (Lucario) gets 9 MC (3 KOC)
Moogle (Cinccino) gets 11 MC (5 KOC)
Gilgamesh (Machamp) gets 12 MC (6 KOC)

Hoarding these!
 
Alright, I've got 77 UC that are just sitting around in my profile, time to cash in.

Dino the Rhyperior learns Hammer Arm, Rock Wrecker, and Bulldoze, all Level Up. (3)

Seraph the Volcarona learns Fire Spin, Bug Bite, Heat Wave, Fiery Dance, Hurricane from Level Up. Also, the BW TMs Toxic, Protect, Sunny Day, SolarBeam, Double Team, Flamethrower, Fire Blast, Will-O-Wisp, and Substitute. (23)

Siren the Milotic learns Safeguard, Hydro Pump, and Aqua Ring, all Level Up. (3)

Mojonbo Rules the Tangrowth learns Ancient Power and Power Whip, both Level Up, and pick up the Egg move Leaf Storm. (5)

Captain the Colossoil learns Bounce, Crunch, and Megahorn, all Level Up. He'll also learn the egg moves Aqua Tail, Thunder Fang, and Fire Fang. (12)

Last for now, Sphinx the Luxray learns Discharge by Level Up and Quick Attack by Egg. (4).

77 - 3 - 23 - 3 - 5 - 12 = 31 UC Remaining.
 
1 Evolution Counter
2 Move Counters
1 Dream Counter
2 Trainer Counters
4 KO Counters - to be used on any of the Pokémon brought for the raid

Empress stockpiles the DC and takes all 4 KOC as MC. She purchases Protect, Substitute, and Double Team. She still has one untouched MC.[a]Volcarona[/a]
637.gif

Volcarona ♀ - Empress
Nature: Bold (Def: +1, Atk: -1)
Type: Bug / Fire
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
(DW) Swarm - (Dormant) - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

(Additiona Trait) Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 100

Height Class: 3
Weight Class: 3
BRT: 21

EC: 6 / 6
MC: 1
DC: 4 / 5

24 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Flare Blitz, Fly, Leech Life, Take Down
Special Moves - Bug Buzz, Ember, Fiery Dance, Gust, Heat Wave, Hurricane, SolarBeam
Status Moves - Double Team, Endure, Harden, Light Screen, Magnet Rise, Morning Sun, Protect, Quiver Dance, Rage Powder, String Shot, Substitute, Sunny Day, Will-O-Wisp

A rigid follower and enforcer of rules, Volcarona believes in discretion over valor and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.
Ambrocious takes 3 MC, as his EC and DC are full. He purchases Gen IV TM Dark Pulse.[a]Houndoom[/a]
229.gif

Houndoom ♂ - Ambrocious
Nature: Hasty (Spe +15, Accuracy +14%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)

Height Class: 3
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

24 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Beat Up, Bite, Counter, Thief, Thunder Fang, Reversal, Sucker Punch
Special Moves - Dark Pulse, Ember, Fire Blast, Flamethrower, Heat Wave, Smog, SolarBeam
Status Moves - Endure, Howl, Leer, Magic Coat, Odor Sleuth, Roar, Sunny Day, Swagger, Taunt, Will-O-Wisp

Quick to action without forethought, Ambrocious instictually acts as a pack alpha, regardless of whether or not others listen. Percieved threats to his "pack" are dealt with as such, and he battles with an animalistic bent that lends him nigh-primal reflexes.
Rewards:

Lou: 2 CC
Natasha: 1 EC / 2 MC / 1 DC / 1 KOC

TheMogRunner: 2 CC
Diet Poison: 1 EC / 2 MC /1 DC

DF44: 3 UC

NEXT!

Natasha takes the KOC to EC, and evolves! She unlocks Skill Link, learns Bullet Seed and Rock Blast automatically, and will learn Gen V TM Rain Dance with her MC.[a]Cinccino[/a]
573.gif

Cinccino ♀ - Natasha
Nature: Jolly (Spe +18, Accuracy +21%, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm - (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
(DW) Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (+)

Height Class: 1
Weight Class: 1
BRT: 17

EC: 6 / 6
MC: 0
DC: 5 / 5

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Tail, Bullet Dance, Double Slap, Pound, Rock Blast, Tail Slap
Special Moves - Swift
Status Moves - Endure, Encore, Growl, Helping Hand, Rain Dance, Rest, Sing, Sleep Talk, Substitute, Thunder Wave, Tickle

Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.
 
Ranger97 ; SoS ; Maxim ; The dead mans oddyssey ; Lou ; MK (0.2 UC) ; C$FP ; IAR ; TheMogRunner ; Doorknob ; Zarator ; SimonSays ; Zarator ; Lady Salamence ; Ullar ; Ice-Eyes ; Arcanite ; Rickheg ; Lou Approved

Conviniently 2.0 UC, which I combine with this 8 UC to arrive at 10 UC. SPending 9 UC on Electivire moves:

Body Slam (Tutor)
Hammer Arm (Egg)
Focus Punch (Egg)

Leaves me at 1.0 UC. Self Approved.
 
a subway

Me: 6 CC

Freeze (Syclant): 12 MC / 5 KOC
Float (Krilowatt): 12 MC / 2 KOC
Falsefalcon (Sigilyph): 3 MC
Flight (Tomohawk): 3 MC / 1 KOC

Freeze will get:
From Levelup:
Sheer Cold
Ice Beam
X-Scissor

From BW TMs/tutors:
Rock Slide
Double Team
Facade

From 3 MC cost sources (eggs, past-gen TMs and tutors):
Sleep Talk

Using up all the MC he obtained naturally. His KOC will be put into my CC.

Float will get (after putting her own KOC into MC for 14 total):
From Levelup:
Guillotine
Discharge
BubbleBeam

From BW TMs/tutors:
Waterfall
Blizzard
Double Team
Rest

From 3 MC cost sources (eggs, past-gen TMs and tutors):
Sheer Cold

Falsefalcon will get:
From BW TMs/tutors:
Rest
She will store 1 MC.

Flight will get:
From 3 MC cost sources (eggs, past-gen TMs and tutors):
Rapid Spin

He will put his KOC into his MC.

My total CC, after additions from Syclant's KOs and what I got from the Subway, is now 4+6+5=15. Saving it.
 
Would like to blow 8 CC on buying 2 new pokemon: Natu and Smeargle.

177.png

Natu [Nix] (Female)
Nature: Quiet (+1 Sp.A, -15% speed, -10% Evasion)
Type: Psychic/Flying
Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Magic Bounce (DW LOCKED): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60 (70/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
-Peck
-Leer
-Night Shade
-Teleport
-Lucky Chant
-Miracle Eye
-Me First
-Confuse Ray

-Sucker Punch
-Drill Peck
-Haze

-Psychic
-Shadow Ball
-Solarbeam

Total Moves: 14

235.png

Smeargle [Picasso] (Male)
Nature: Jolly (+15% Spe, +9% Acc boost, -1 Sp.A)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Moody (DW LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: N/A
MC: 0
DC: 0/5

Moves:
-Fake Out
-Bite
-Taunt
-Substitute
-Dig
-Sleep Powder
-Synthesis
-Endure
-Dig
-Hi Jump Kick
-Sketch
-Sketch
-Sketch

Total Moves: 13

This was skipped in the last approval, just so it doesn't get lost (Or maybe DF did approve it, just forgot to type my name =P)

EDIT: Fix'd below.
EDIT2: Fix'd other thing too.
 
Tortferngatr and Maxim are APPROVED.

Mr.L: Natu should have FLOOR(70/1.15) = 60 Spe and a thing beside that saying essentially "(70 / 1.15)." NOT APPROVED for now.APPROVED upon review.

EDIT: Dummy below me is APPROVED.

21.1

==

http://www.smogon.com/forums/showthread.php?p=4089112
+2 TC

5 MC for Syclant (3 + Exp + KO) to X-Scissor, Ice Beam, Hail, Sheer Cold, and 1 stockpiled.

APPROVING this yippee.
 
Korski is the winner!

Korski earns 2 CC.
Quotient earns 1 EC, 2 MC, 1 DC, and 1 KOC.

Typon earns 2 CC.
Tammy earns 1 EC, 2 MC, and 1 DC.

I earn 3 UC.

Spoons learns Gen IV Tutor Gravity. He... still has one untouched MC.[a]Alakazam[/a]
065.gif

Alakazam ♂ - Spoons
Nature: Naïve (Spe +18, Accuracy +22%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 138 (+)

Height Class: 3
Weight Class: 3
BRT: 19

EC: 9 / 9
MC: 1
DC: 5 / 5

28 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Counter, Knock Off
Special Moves - Confusion, Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon
Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Gravity, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Taunt, Telekinesis, Teleport, Rain Dance, Recover, Reflect, Sunny Day, Snatch

Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.

E: Corrected
 
Dummy007: Approved

Lou: You earn 1 KOC according to that quote, so I'm somewhat confused (That should be 3 UC). Can you sort that out, then I can quickly look over it?

1.2 UC
 
THEMOGRUNNER gets 2 CC from HERE
+1 Loss on W/L/T record *sniff*
Rum the Roilu: 1 EC, 2 MC(What? roilu is evolving!)
EC:6/6
MC:2
DC:5/5
448.png

Rarity: 2
Lucario [Rum] (M)

Nature:Rash (+1 SpA, -1 SpD)

Personality: (to be added)

Type:
Fighting:
These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost.
Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel:
Steel-types are similar to Rock-types in that their skin is durable; however, they have several key differences. Unlike Rocks, whose porous skin at once scatters fire moves and allows toxins to seep through, Steel skin is completely solid. Steel types still sense the environment around them; however, they are not quite as adept at it as their Rock- or Ground-type counterparts. Steel-type skin isn't permeable by most toxins; however, Acid and Acid Bomb can corrode it quickly leaving an opening (Body Purge and Iron Defense can remove this corrosion). Steel is also completely immune to roughing from Sandstorm, though Hail gives it dents and divots. Steel-types are easily magnetized and can be attracted or repulsed by the Magnet Pull ability.
Summary: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:
Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

(DW)Justified: (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 5(+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC:6/6
MC:2
DC:5/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Dark Pulse (NEW)
Detect (NEW)
Metal Claw (NEW)
Bone Rush (NEW)
Metal sound (NEW)

Bullet Punch
Hi Jump Kick
Blaze Kick
Ice Punch
Sky Uppercut

Swords dance
Brick Break
Shadow Claw
Substitute
Earthquake
(Attacks=23)
Diet Poison the skunky: 1 EC, 2 MC, 1 DC, 1 KOC (2nd claim)
EC:4/6(+1KOC)
MC:4
DC:3/5
Buying hone claws and dark pulse (BW level up) -4MC
Olive Oil the Eevee: 1 EC, 2 MC, 1 DC, 1 KOC
EC:5/6
MC:2
DC:4/5(+1KOC)
 
I will claim from that one change SDS made where all genderless mons get tutor moves. Solrock will get Mimic, Seismic Toss, and Role Play.

In addition, Cradily Fail 3.

I get 2 CC.
Cradily gets 4 MC which will be spent on Bulldoze (BW TM) and HP Fire 7 (BW TM).
 
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