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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this great battle, which the RNG decided, against Doorknob:
Ax gets 2 CC and a win!
Wotter gets 1 EC, 2 MC, 1 DC, and 1 KOC. Wotter's changes are below.
Professor gets 1 EC, 2 MC, 1 DC, and 1 KOC. Using Professors 2 MC to purchase Toxic.
Shocky gets 1 EC, 2 MC, 1 DC, and 1 KOC. Shocky's MC is used to purchase Flash Cannon.

All KOC are going into EC.

And, now with 4/9 EC, Wotter evolves, and gains Mud Bomb, along with Mud Shot!! Also using 1 MC for Wotter to purchase Earthquake, leaving him with 2.

259.png

Mudkip [Wotter] (Male)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Torrent(Innate)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2: Damp (DW-Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4(+)
SpA: Rank 2
SpD: Rank 3
Spe: 43(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16


EC: 4/9
MC: 2
DC: 2/5

Attacks (17):
Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud Sport(*)
Protect
Mud Shot
Mud Bomb
Earthquake

Curse(*)
Counter(*)
Avanlanche(*)

Waterfall(*)
Rock Slide(*)
Dig(*)

I am also using 2 of my 4 CC to purchase a new pokemon, which I will edit in a moment.

Here's Sage Noble the Axew:

610.png

<Axew> [Sage Noble] (Male)
Nature: Adament (+1 Attack rank, -1 Special Attack rank)
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Mold Breaker(Innate)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry(Innate)
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Ability 3: Unnerve (DW-Locked)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks(16):
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Counter
Iron Tail
Night Slash

Dragon Claw
Dig
Poison Jab
 
More claiming in short order^^

Rewards:

zarator: 3 CC
Tyr the Ralts: 1 EC, 3 MC, 1 DC
Moradin the Beldum: 1 EC, 2 MC, 1 DC, 1 KOC

Saving the 3 CC

Tyr the Ralts gets 4 EC (1 EC + 3 UC) and evolves into Kirlia!
He gets 1 DC, making his Dream Counter 1/5.
As for the moves, he gets Ice Punch (3rd gen tutor, 3 MC).

281.png

Kirlia (Tyr) (M)
Nature: Impish (Defense raised by *; Special Attack lowered by *)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (15 moves):

Calm Mind
Confusion
Double Team
Encore
Growl
Heal Pulse
Ice Punch
Light Screen
Lucky Chant
Magical Leaf
Mean Look
Reflect
Skill Swap
Taunt
Teleport

Moradin the Beldum gets 4 EC (1 EC + 1 KOC + 2 UC), and evolves into Metang!
He gets 1 DC, making his Dream Counter 1/5.
As for the moves, he gets Magnet Rise (Pre-level 25), Metal Claw (Pre-level 25), Confusion (Pre-level 25), Scary Face (Pre-level 25), Agility (Level Up, 1 MC), and Meteor Mash (Level Up, 1 MC)

375.png

Metang (Tyr) (N)
Nature: Careful (Special Attack lowered by *; Special Defense raised by *)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (10 moves)

Agility
Confusion
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Meteor Mash
Scary Face
Take Down
Zen Headbutt

And that's it. I'm spending 5 UC in total.
 
Claiming from here.
I nab 2 CC, bringing me to 19.

My Lairon, Galahad, claims 1 EC, and 2 MC.
This brings him to 9/9 EC, so he evolves!
I'll spend both MC on Taunt, via 5th gen TM.
306.png

Aggron: Galahad (M)
Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks: (25)

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Heavy Slam
Metal Burst
Autotomize

Magnet Rise
Mimic
Endure

Endeavor
Head Smash
Superpower
Stealth Rock

Hone Claws
Shadow Claw
Earthquake
Dig
Sandstorm
Taunt

Koops, my Wartortle, claims 1 EC, 2 MC, 1 DC, and 2 KOC.
This brings him to 5/9 EC and 5/5 DC, unlocking Rain Dish.
He'll put both KOC into MC, and spend all four on Dive and Swagger, both via 5th gen TM/HM.

Thanks!

EDIT:
Also claiming from here.
I nab 3 more CC (Amulet Coin) bringing me to 22.
I'd like to spend 20 on Leftovers, dropping me back down to 2 CC.

Fang, my Feraligatr, claims 3 MC and 1 KOC, which I am using as MC.
I'll buy him Toxic and Giga Impact, both via BW TM.

Thanks! (again)
 
Claiming from Here.

Mr.L: 2 CC
Lumino: 1 EC, 2 MC, 1 DC

Stockpiling CC, and evolving into Krillowatt. He gets Ice Shard, Aqua Jet, Imprison, Mirror Coat, Counter, and Confuse Ray pre-25. I'm spending the 2MC to get Discharge and Hydro Pump (LU).

frontnormal-mkrilowatt.png

Krillowatt [Lumino] (Male)
Nature: Modest (+1 Sp.A, -1 Atk)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 1/5

Moves:
-Ice Shard
-Bubble
-Charge
-Thundershock
-Confuse Ray
-Aqua Jet
-Mirror Coat
-Counter
-Imprison
-Detect
-Discharge
-Hydro Pump

-Signal Beam
-Me First
-Muddy Water

-Thunderbolt
-Scald
-Ice Beam

Total Moves: 17

EDIT: Claiming from here as well.

Mr. L:
2 CC
Roselia: 1 EC, 2 MC and 1 DC
Oshawott: 1 EC, 2 MC and 1 DC

I'll store the CC, and put the counters in their respective slots. Roselia buys Double Team (TM) with her MC, and Oshawott buys Hydro Pump (LU) and Water Pledge (BW Tutor), leaving him with no MC.

EDIT2: Beh, it's now or never. I'm using 2 CC (Had 10 as of above battle, leaves me with 8) to buy me a Trapinch.


328.png

Trapinch [Devin] (Male)
Nature: Brave (+1 Atk, -15% speed, -10% Evasion)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW LOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 8 (-) (-10% Evasion Flat)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
-Bite
-Sand Attack
-Faint Attack
-Sand Tomb

-Endure
-Bug Bite
-Flail

-Earthquake
-Rock Slide
-Protect

Total Moves: 10
 
Claiming 3 UC from subreffing this battle.

-One of these goes into my Ralts's EC (4/4, what? Quass is evolving!), and another goes into his DC (4/5).
-The last UC goes into my Luxio's EC (5/9).
-In a recent claim, I spent a UC to teach my Scratchet the level-up move taunt - however, it has come to my attention that she already had it as a TM move when I first bought her. I'd like to revoke this particular factor and buy her the level-up move retaliate instead.

Overall, this leaves me with no UC. Also, my Kirlia should look like this...
281.png

Kirlia [Quass] (Male)

Nature: Hardy (no effect on stats)
Type: Psychic
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Synchronize, Trace
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate, Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 4/5

Attacks (24 total):
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Charm
Dream Eater
Stored Power

Egg:
Confuse Ray
Shadow Sneak
Encore

TM:
Thunderbolt
Psyshock
Protect
Thunder Wave
Will-o-Wisp
Shadow Ball

EDIT: I've finished reffing this battle as well.

I gain 5 UC, four of which go into my Togetic's EC (8/9), while the last goes into my Luxio's EC again (putting him at 6/9). This leaves me with no UC once again.
 
Claiming this too.

Dragonair gets 1 EC, 1 DC and 2 MC, allowing it to evolve! It then gets Roost and Hurricane, both as level-up moves, with its MC.

149.png

Dragonite(*) [Black Skull] (Female)
Nature: Naive (+Spe, -SpD, +10% Accuracy)

Type: Dragon
Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9 / 9
MC: 0
DC: 5 / 5

Moves:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Outrage
Safeguard
Roost
Hurricane

Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)

Thunderbolt(*)
Flamethrower(*)
Surf(*)
Reflect
Light Screen

Togetic gets 1 EC, 1 DC, 2 MC and 2 KOC. The KOC will go into EC. The MC will be stockpiled.
 
Claiming from here.

Pocketing the 2 CC.

D (Doduo):

EC: 4/6 > 5/6
MC: 0 > 2
DC: 3/5 > 4/5

Using those 2 MC to teach it Substitute (5th Gen TM), so it loses those 2 MC.
 
Ooooh boy ¬_¬

Note that any +0.3's etc. are a personal note so I claim bonus UC since your claims are fucking huge.

Lou ; C$FP ; deadfox081 ; Glacier ; Leethoof ; Lou ; TDMO ; Typon ; King Serperior ; TDMO ; Terrador ; Yarnus ; Waterwarrior (+0.3) ; Galladiator (How's Petitil's image :P) ; Smash ; Doorknob ; Ice-eyes ; Zarator (+0.2) ; Ragnarokalex ; Axmaster68 ; Its A Random ; Zarator ; Endquote ; Mr.L ; The Wanderer ; Ice-Eyes ; Ziposaki ; Yarnus ; Zarator Approved.

+3.2 UC, brings me to 3.8 UC.

Wooo, +2 CC (9)

Electivire gains 5 MC (3 + EXP Share + KOC). Adding 1 UC (Down to 2.8 UC) for a total of 6 MC, spending on Helping Hand and Headbutt.

Self Approved.
 
Claiming from here. (He forgot KOC. Onion_Bubs gets 2.) I get 3 CC.

Dorothy gets 1 EC, 2 MC, and 1 DC. Nothing much here, move along...

Onion_Bubs gets 1 EC, 2 MC, 1 DC, and 2 KOC as mentioned above. I will put both KOC into EC, making it 7/9. Using it's 4 MC to buy Bullet Punch (3), Psychic (2), and Gravity (0). Have i ever mentioned that i love Gravity?
 
NJ (Link in the future ¬_¬) & Terrador Approved.

I gain 0.2 UC, bringing me to 3.0 UC. Spending THAT on E-Vire for Double Edge. Whee~
 
using 4UC to bring my duclohm's EC to 9, fully evolving him to cyclohm!
b5
thundramale.png

Cyclohm (Aires) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 2-2=0
DC: 2/5

Attacks:

Tackle *
Growl *
Leer *
Dragon Rage *
Charge *
Thundershock *
Rain Dance *
Sonicboom *
Twister *
Spark *
Double Hit
Hurricane
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri Attack
Discharge
Slack Off

Heal Bell*
Hydro Pump*
Shock Wave*

Thunder*
Protect*
Hyper Beam*
Spending his 2 stockpiled MC on slack off and discharge, both lvl up moves.

Spending another 4UC to evolve my haunter into a gengar.
b5
94.png

Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater

Will-o-Wisp
Fire Punch
Thunder Punch

Toxic
Venoshock
Psychic
Taunt
Torment
And spending my last 2UC to teach him torment.
that is allgl
 
Claiming from yet another Hall failure.

Currency Counters: 4+6=10

Sirius (Castform):
HC: 4

Spending the HC on MC and purchasing Shadow Ball and Thunder Wave
 
I am claiming from the same battle as king serperior: http://www.smogon.com/forums/showthread.php?t=3461299&page=2

Infestation gets: +1 EC, bringing her up to 2 EC
+2 MC, bringing her up to 4
+1 DC being her up to 2
+1 KOC which I will cash in for 1 extra EC

The burned gets: +1 EC bring him up to 2
+2 MC bringing him up to 2
+1 DC bringing him up to 2

And i get 2 CC and a loss which brings me up to 4CC
And I'm going to exchange 2 of them for this
Nohface M (despair)
Im on my iPod, so I can't use pictures right now.


Height: 1’4”
Weight: 66 lbs / 30 kg
Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats: 80 / 53 / 85 / 25 / 80 / 10

Jolly (+1.15% spE, -1.15% spA. Provides a 13% accuracy boost to all attacks)
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (1-1)
SpD: Rank 3
Spe: 12 (10*1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

5th Gen Level-Up:
Scratch
Iron Defense
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Egg Moves:
Meteor Mash
Yawn
Metal Sound

5th Gen TM's:
Protect
Double Team
Will-o-Wisp
 
Would like to blow 8 CC on buying 2 new pokemon: Natu and Smeargle.

177.png

Natu [Nix] (Female)
Nature: Quiet (+1 Sp.A, -15% speed, -10% Evasion)
Type: Psychic/Flying
Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Magic Bounce (DW LOCKED): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 59 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
-Peck
-Leer
-Night Shade
-Teleport
-Lucky Chant
-Miracle Eye
-Me First
-Confuse Ray

-Sucker Punch
-Drill Peck
-Haze

-Psychic
-Shadow Ball
-Solarbeam

Total Moves: 14

235.png

Smeargle [Picasso] (Male)
Nature: Jolly (+15% Spe, +9% Acc boost, -1 Sp.A)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Moody (DW LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: N/A
MC: 0
DC: 0/5

Moves:
-Fake Out
-Bite
-Taunt
-Substitute
-Dig
-Sleep Powder
-Synthesis
-Endure
-Dig
-Hi Jump Kick
-Sketch
-Sketch
-Sketch

Total Moves: 13
 
Thank you for playing the Labyrinth!

I earn (21 * 2 players) + (3 * 2 Midbosses) + (3 Boss Rounds) = 51 UC. Not bad for... three month's work.
A labyrinth was cleared, so I get 3 more UC.

With this 54 UC, I will do the following (before and afters below):

-1: Evolve Camille to Togekiss.
0: Automatically teach Camille Air Slash, Sky Attack, Aura Sphere, and ExtremeSpeed.
-16: Teach Camille Gen V TMs Rain Dance and SolarBeam, Gen IV Tutors Heat Wave, Tailwind, and Heal Bell; and Gen III Tutor Endure.
-24: Teach Spoons Gen V TMs Rain Dance, Sunny Day, Protect, Shadow Ball, Psychic, and Double Team, Gen IV TMs Snatch and Endure, Gen IV Tutor Magic Coat, and Gen II TM Zap Cannon.
-1: Evolve Spoons to Alakazam.
-2: Unlock Spoons' Magic Guard.
-10: Teach Pumyra Level-Up moves Hurricane, Rain Dance, Earth Power, Sky Drop, and Rest, Gen V TM Quash, and Egg Move Stealth Rock.


[a]Tomohawk[/a]
tomohawk_front_female.gif

Tomohawk ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Height Class: 2
Weight Class: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 2 / 5

27 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Fury Swipes, Rock Smash, Sky Drop, Superpower
Special Moves - Air Slash, Aura Sphere, Earth Power, Heat Wave, Hurricane, Hyper Voice
Status Moves - Harden, Focus Energy, Morning Sun, Memento, Nature Power, Quash, Rain Dance, Rest, Roar, Roost, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind

Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
[a]Togetic[/a]
176.gif

Togetic ♀ - Camille
Nature: Relaxed (Def: +1, Spe -6, Evasion -10%))
Type: Normal / Flying
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Dormant) - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 34 (-)

Height Class: 2
Weight Class: 1
BRT: 16

EC: 8 / 9
MC: 0
DC: 2 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - lol
Special Moves - AncientPower, Fire Blast, Magical Leaf, Sunny Day,
Status Moves - Bestow, Charm, Encore, Growl, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Sweet Kiss, Yawn

Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
[a]Togekiss[/a]
468.gif

Togekiss ♀ - Camille
Nature: Relaxed (Def: +1, Spe -11, Evasion -10%))
Type: Normal / Flying
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Dormant) - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 69 (-)

Height Class: 3
Weight Class: 3
BRT: 20

EC: 9 / 9
MC: 0
DC: 2 / 5

25 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Extremespeed, Sky Attack
Special Moves - Air Slash, AncientPower, Aura Sphere, Heat Wave, Fire Blast, Magical Leaf, SolarBeam
Status Moves - Bestow, Charm, Encore, Endure, Growl, Heal Bell, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Sunny Day, Sweet Kiss, Tailwind, Yawn

Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
[a]Kadabra[/a]
064.gif

Kadabra ♂ - Spoons
Nature: Naïve (Spe +16, Accuracy +26%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Dormant) - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 121 (+)

Height Class: 2
Weight Class: 3
BRT: 18

EC: 8 / 9
MC: 1
DC: 3 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Counter, Knock Off
Special Moves - Confusion, Psybeam, Psyshock
Status Moves - Ally Switch, Disable, Encore, Kinesis, Light Screen, Miracle Eye, Taunt, Telekinesis, Teleport, Recover, Reflect

Having grown in the care of his new Trainer, Spoons is more comfortable working with unfamiliar teammates. Any day now, he expects to be whisked away by some third Trainer, and so on, and he makes connections based on that assumption. It shows in his dealings with others - curt and too the point, with no personal attachment involved.
[a]Alakazam[/a]
065.gif

Alakazam ♂ - Spoons
Nature: Naïve (Spe +18, Accuracy +22%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 138 (+)

Height Class: 3
Weight Class: 3
BRT: 19

EC: 9 / 9
MC: 1
DC: 5 / 5

27 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Counter, Knock Off
Special Moves - Confusion, Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon
Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Taunt, Telekinesis, Teleport, Rain Dance, Recover, Reflect, Sunny Day, Snatch

Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.
 
Claiming from this TLR.

Vulcan=Emboar's KOC are used as MC, taking her to 15. They are used on:
Low Sweep (2)
Assurance (1)
Giga Impact (2)
Poison Jab (2)
Body Slam (3)
Covet (3)
Bulk Up (2)

Chimera=Infernape's KOC are used as MC, taking him to 14. They are used on:
Assist (3)
Quick Guard (3)
Blast Burn (2)
Roar (2)
Hidden Power Ice 7 (2)
Hyper Beam (2)

Achilles=Heracross' KOC are used as MC, taking him to 15 (1 saved). They are used on:
Take Down (1)
Reversal (1)
Double Edge (3)
Revenge (3)
Seismic Toss (3)
Frustration (2)
Return (2)

I get two Mental Herbs and a Steel Gem.
I also get 8 TC, used on:
4.png

Charmander [Imago] (M)
Nature: Lonely (+Atk, -Def)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Solar Power (DW Locked): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Moves:
Scratch
Growl
Ember
Leer
Metal Claw
SmokeScreen
Rage
Dragon Rage
Scary Face
Fire Fang

Counter
Focus Punch
Crunch

Protect
Substitute
Rock Slide
Monohm.png

Monohm [Zephyr] (F)
Nature: Modest (+Spa, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave).
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Moves:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Hydro Pump
Heal Bell
Power Gem

Protect
Substitute
Thunderbolt
29.png

Nidoran-F [Cambria] (F)
Nature: Quiet (+Spa, -Spe)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (41/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW Locked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Moves:
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand

Counter
Pursuit
Endure

Substitute
Protect
Ice Beam
ScratchetM.png

Scratchet [???] (M)
Nature: Modest (+Spa, -Atk)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Moves:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Stealth Rock
Rapid Spin
Confuse Ray

Protect
Substitute
Focus Blast
 
4 UC

EDIT: Heaven's Ascent is haaaaaaaard. I get 6 more CC and an Eviolite, and all of these Pokeballs I haven't claimed yet: 8 Heal Balls, 1 Luxury Ball, 3 Poke Balls, 1 Premiere Ball, 15 Sport Balls, 7 Timer Balls, 4 Ultra Balls.

Electro the Magnezone gets 3 MC, which it will use along with its 1 stored MC to learn Round and Giga Impact.

Bill the Lucario gets 6 MC and 2 KOC, which it will use with its 1 stored MC to learn Rest, Water Pulse, Secret Power, and Bulldoze.

Regice gets 6 MC and 2 KOC, which it will use to learn Endure, Shock Wave, and Rest.

Regirock gets 4 MC, 2 DC, and 1 KOC. The KOC and 2 of my UC will be used to unlock Sturdy, and the MC will be used to teach it Sandstorm and Brick Break.
 
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