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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from a DQ victory here. EspyOwner made a couple of errors in my prizes though so I'll just claim the correct ones.

I get 3 CC by virtue of it being a 4v4 match.

My Metang gets 1 EC, 1 DC, 2 MC and 2 KOs. The DC unlocks Light Metal and both KOs go into its EC. 2 MC pick up Rock Slide (BW TM).

Zweilous gets 1 EC and 2 MC. I will also chuck 1 UC into its EC to take it to 8/9 while the 2 MC go on Hyper Voice and Body Slam (LU).

Shank the Ralts gained 1 EC, 1 DC, 2 MC. MC goes on Will-O-Wisp from a TM.

Finally Protowatt grabs 1 EC, 1 DC, 2 MC. MC are spent on Dive (TM).
 
Continuing approvals!
AOPSUser, Pwnemon, Yarnus (Plop gets you 1 extra CC rather than MC due to having max EC/DC and no moves left to learn, and of course you can use its KOC for CC as well), SubwayJ, AOPSUser again, Pwnemon again, C$FP, BM-Zeo, Aweshucks, SoS, and Maxim are APPROVED.

Wobbanaut, your Seadra has Swift Swim when it should have Poison Point. Fix that and you're APPROVED.

12 gives me another UC and puts me at 2 and my earlier post is SELF-APPROVED

EDIT: OK deadfox is APPROVED now.

3
 
Maxim, yeah he approved you.


Rewards:
Aweshucks: 3 CC
Unown: none
Kitsunoh: 2 MC, 1 DC

Lou: 2 CC
Aggron: 1 EC, 3 MC, 2 KOC
Accelgor: 3 MC, 1 DC

C$FP: 5 UC

Cobra learns Me First, Agility, and U-turn with his MC.

Ozzy puts his KOC and 1 of my UC in to MC and buys Fire Punch and Ice Punch.

Self-Approved.
 
I got a Fuse Badge!

Okay, I get 2 CC, +5 because Sleast the Gastrodon's movepool & DC is full, +1 because Sleast picked up a KOC.
In total, that is 8 CC, a Fuse Badge, & the first ASBer to win a Gym Badge...Now for my other two Pokemon...
---
frontnormal-mcolossoil.png

Colossoil [Megawhal] (M)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Water Spout (BW Egg Move)
---
208.png

Steelix [Iron Chain] (M)
EC: 6/6
MC: 5 (+3 MC, +2 KO Counters) > 0
DC: 5/5
-Learns Attract (BW TM), & Block (BW Egg Move)
---
That is all.
 
EspyOwner / Deadfox081 (Claim your 3 additional UC) / IAR Approved (0.5 UC)

~~~

+10 UC, to 10.5

Bah

+7 CC
Krill gains 3 MC. Purchasing Icy Wind (3 MC), and expending 7 CC to make Hidden Power GRASS, 7.
Cyclohm gains 4 MC. Purchasing Incinerate and Sandstorm, and expending 7 CC to make Hidden Power GRASS, 7.

Leaves me at 42 CC, and 10.5 UC. Self Approved
 
Hi

I get 2 CC.
Though Aweshucks did not do the clacs, I also get a KOC (16.5 + 17.5 + 16.5).
Therefore, Gumbo the Corphish gets 1 EC, 4 MC (Exp Share + KOC), and 1 DC. He will purchase Crunch (Level) and Brick Break (TM).
 
Ok, Claiming from here and here

+7 CC

Kitsunoh gets 1 DC, 2 MC, and 4 HC (-> MC)

I'll be buying some moves for kitsunoh also:
Meteor Mash, Super Fang, Superpower, Earthquake, Double Team, U-Turn, and Torment

These cost 17 MC, which I will pay using the 6 MC from above, as well as the 2 MC it has in reserve, and 9 UC, bringing me to 0 MC and 9 UC

Also, I'm buying an Exp Share with the 7 CC from above, the 5 CC in reserve, and 8 UC, bringing me to 0 CC and 1 UC
 
I have 3CC, so I am buying this for Subway.

coloshale3.png

Battleship the Colloshale (M)
Nature: Hasty (+Speed, -Def)

Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW Locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats: (Hasty Nature)

HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+22ACC) (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC 0/6
MC 0
DC 0/5

Moves:

Leer
Tackle
Mud Shot
Rapid Spin
Bubblebeam
Mud Bomb
Pursuit

Fire Fang
Dive
Encore

Rock Slide
U-Turn
Earthquake
 
Claiming from the hall

Moving one of the HC into my CC then cashing in all of it and all of my UC to buy an XP share.

Then using the remaining in the MC. two of the remaining three to teach it will-O-wisp (1 MC remaining)
 
Oh, there we go. KS and Classical approved. 5.1

I'll put that 5.0 in to Generosity's (Feebas) EC. 0.1 UC remaining.
 
I am using 2CC to buy a Buneary
427.png

Buneary [Contract?] (Female)
Nature: Jolly (+15% Speed, -1 Special Attack, +22% Accuracy)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Run Away:
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Limber (DW):
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 98(+)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Splash
Pound
Defense Curl
Endure
Frustration
Quick Attack
Jump Kick

Fire Punch
Ice Punch
Thunderpunch

Dig
Iron Tail
Return

Leaving me with 4
 
+3 UC, giving me 38. I'll spend 7 of them now on Rognorok the Rebble to give it Ominous Wind (4th Gen Tutor), AncientPower (Level Up), Earth Power (Level Up), and Hidden Power (Ice, 6) (5th Gen TM).

This brings me back down to 31.
 
I should probably retire.

Aron's Lucky Egg counter becomes EC, taking him to 4/9. That, of course, means he evolves into Lairon.

After evolving, he buys Heavy Slam and Double-Edge, both level-up moves, for 2 MC.

2 CC are stored.

New info:

305.png


Lairon [Korangon] (M) (OT: Maxim)
Nature: Adamant (Adds * to attack, Subtracts * to Special Attack)

Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Protect
Autotomize
Metal Sound
Heavy Slam
Double Edge

Head Smash
Screech
Iron Head

Earthquake
Substitute
Double Team

Total Moves: 20
 
claiming from: http://www.smogon.com/forums/showthread.php?t=3466521
Rewards
Imanalt: 10 CC
- Shellos: 10 HC

and from: http://www.smogon.com/forums/showthread.php?t=3466614
Imanalt: 3 CC
+2 MC to Swinub, Colosshale, shellos and riolu.
+1 EC to Swinub, Colosshale, shellos and riolu.
+1 DC to Swinub, Colosshale, shellos and riolu.
+1 KOC to swinub
+3 KOC to Coloshale

This puts me and things at:
CC: 17
uc: 9
Ec: 2/6
MC:2
DC: 2/5
KOC: 3
Ec: 3/6
MC: 4
DC: 2/5
EC: 3/9
MC: 3
DC: 2/5
KOC: 1
EC: 4/6
MC: 2
DC: 2/5
HC: 10
EVOLVING TIME!!!
First things first:
Riolu: mc: 4->2 for nasty plot (level up) (have to do before evolving)
Shellos: 2 HC into EC EVOLVES, 3 HC into DC UNLOCKS, 5 hc into MC
(EC 4->6, MC 2->7, DC 2->5)
Shellos: Learns Muddy Water (level up), Earthquake (gen v tm), earth power (gen 4 tutor) (MC 7->0)
This now means i have GASTRODOOM the gastrodon:
423-east.png

Gastrodon(*) Gastrodoom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 39 (39/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water

Brine(*)
Mirror Coat(*)
Counter(*)

Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
Colosshale: KOC and 1 cc into EC (CC17->16, KOC: 3->0, EC 2->6)
this means EVO into whale?!
also colo: 2 cc into MC, learns earthquake and substitute (gen v tms) (MC 2->4->0, CC16->14)
frontnormal-mcolossoil.png

Colossoil(*) Whale? (M)
Nature: Jolly (+14% accuracy)
Type:

Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 109 (95*1.15) (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Ec: 6/6
MC:2
DC: 2/5

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate, Locked) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin(*)
Mud Bomb(*)
Pursuit(*)
Dig
Crunch

Encore(*)
Fake Out(*)
Dive(*)
Substitute

Taunt(*)
Torment(*)
U-Turn(*)
Earthquake
Riolu: 3 cc to evolve! (cc: 14->11)
448.png

Lucario(*) OHAI (M)
Nature: Hasty (+12% accuracy)
Type:

Fighting:
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Ec: 6/6
MC: 2
DC: 2/5

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot

Hi Jump Kick(*)
Blaze Kick(*)
Crunch(*)

Dig(*)
Rock Slide(*)
Substitute(*)

Swinub: KOC into EC, spends 3 MC on Stealth Rock (is now EC: 4/9, MC: 0, DC: 2/5)

UC into CC (UC: 9->0, CC 11->20)
Spending CC on an Expert Belt (cc: 20->0)

i think this is all, (took me half an hour to write, it better be)
 
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