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Continuing approvals!
AOPSUser, Pwnemon, Yarnus (Plop gets you 1 extra CC rather than MC due to having max EC/DC and no moves left to learn, and of course you can use its KOC for CC as well), SubwayJ, AOPSUser again, Pwnemon again, C$FP, BM-Zeo, Aweshucks, SoS, and Maxim are APPROVED.
Wobbanaut, your Seadra has Swift Swim when it should have Poison Point. Fix that and you're APPROVED.
12 gives me another UC and puts me at 2 and my earlier post is SELF-APPROVED
Okay, I get 2 CC, +5 because Sleast the Gastrodon's movepool & DC is full, +1 because Sleast picked up a KOC.
In total, that is 8 CC, a Fuse Badge, & the first ASBer to win a Gym Badge...Now for my other two Pokemon...
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+7 CC
Krill gains 3 MC. Purchasing Icy Wind (3 MC), and expending 7 CC to make Hidden Power GRASS, 7.
Cyclohm gains 4 MC. Purchasing Incinerate and Sandstorm, and expending 7 CC to make Hidden Power GRASS, 7.
I get 2 CC.
Though Aweshucks did not do the clacs, I also get a KOC (16.5 + 17.5 + 16.5).
Therefore, Gumbo the Corphish gets 1 EC, 4 MC (Exp Share + KOC), and 1 DC. He will purchase Crunch (Level) and Brick Break (TM).
Type: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost (DW Locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Buneary [Contract?] (Female)
Nature: Jolly (+15% Speed, -1 Special Attack, +22% Accuracy)
Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away:
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW):
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.
+3 UC, giving me 38. I'll spend 7 of them now on Rognorok the Rebble to give it Ominous Wind (4th Gen Tutor), AncientPower (Level Up), Earth Power (Level Up), and Hidden Power (Ice, 6) (5th Gen TM).
Aron's Lucky Egg counter becomes EC, taking him to 4/9. That, of course, means he evolves into Lairon.
After evolving, he buys Heavy Slam and Double-Edge, both level-up moves, for 2 MC.
2 CC are stored.
New info:
Lairon [Korangon] (M) (OT: Maxim) Nature: Adamant (Adds * to attack, Subtracts * to Special Attack)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
and from: http://www.smogon.com/forums/showthread.php?t=3466614
Imanalt: 3 CC
+2 MC to Swinub, Colosshale, shellos and riolu.
+1 EC to Swinub, Colosshale, shellos and riolu.
+1 DC to Swinub, Colosshale, shellos and riolu.
+1 KOC to swinub
+3 KOC to Coloshale
This puts me and things at:
CC: 17
uc: 9
Ec: 2/6
MC:2
DC: 2/5
KOC: 3
Ec: 3/6
MC: 4
DC: 2/5
EC: 3/9
MC: 3
DC: 2/5
KOC: 1
EC: 4/6
MC: 2
DC: 2/5
HC: 10
EVOLVING TIME!!!
First things first:
Riolu: mc: 4->2 for nasty plot (level up) (have to do before evolving)
Shellos: 2 HC into EC EVOLVES, 3 HC into DC UNLOCKS, 5 hc into MC
(EC 4->6, MC 2->7, DC 2->5)
Shellos: Learns Muddy Water (level up), Earthquake (gen v tm), earth power (gen 4 tutor) (MC 7->0)
This now means i have GASTRODOOM the gastrodon:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water
Brine(*)
Mirror Coat(*)
Counter(*)
Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
Colosshale: KOC and 1 cc into EC (CC17->16, KOC: 3->0, EC 2->6)
this means EVO into whale?!
also colo: 2 cc into MC, learns earthquake and substitute (gen v tms) (MC 2->4->0, CC16->14)
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW): (Innate, Locked) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.