• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
Claiming 9 UC from here, bringing me up to 15.

13 of them will be funneled into Kitsunoh's MC, buying her:
Memento (LU)
Iron Head (LU)
Revenge (LU)
Perish Song (LU)
Shadow Claw (LU)
Snatch (Gen IV TM)
Low Kick (Gen IV Tutor)
Substitute (BW TM)

The other 2 UC will go to Kitsunoh's DC, filling it and unlocking her dreamworld ability

Now only 146 MC to go!
 
Only 146? I'm sure I had more for Electivire... Approved (10.6 UC)

270.png

Lotad [Tango] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW) (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

EC: 0/9
MC: 0
DC: 0/5

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam

Giga Drain
Leech Seed
Synthesis

Hidden Power (Ground, 7)
Scald
Toxic

Total Moves:14

-2 CC, down to 40 CC. Self Approved
 
Claiming a shitton.

CC: 1->3

Revenankh:
DC: 0->1
MC: 0->3->0
Moves: Power Whip, Hammer Arm, Moonlight (All LU)

Slowpoke:
EC: 0->1->2 (KOC)
MC: 0->2->0
DC: 0->1
Moves: Slack Off, Heal Pulse (All LU)

Butterfree:
MC: 4->7->0
Moves: Silver Wind (LU), Tailwind (LU), Venoshock (BM TM), Solarbeam (BW TM), Safeguard (LU)

Eevee:
EC: 1->2->3 (KOC)
MC: 0->2->0
DC: 1->2
Moves: Take Down (LU), Trump Card (LU)

That will be all for now.
 
This:
175.png

Togepi [Crack!] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type:
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck: (locked) Type: Innate This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 4/9
MC: 4
DC: 2/5

Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow

Psycho Shift
Future Sight
Morning Sun

Shadow Ball
Thunder Wave
Flamethrower
Turns into this (getting Magic Coat and Protect with 1 UC and her 4 MC):

176.png

Togetic [Whoosh!] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial

Abilities:
Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck: (locked) Type: Innate This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Moves:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow

Psycho Shift
Future Sight
Morning Sun
Magic Coat

Protect
Shadow Ball
Thunder Wave
Flamethrower
 
claim

Claim Ref

All of Sneasel's counter's will be stored. and its 2 KOC goto MC

giving it

EC: 4/6
DC: 4/5
MC: 4

Chimchar will put its counters to and KOC to MC

EC: 4 -> 5/9
DC: 4 -> 5/5
MC: 0 -> 3 -> buy thunderpunch (egg move) -> 0

also using my CC to buy a cleffa.

Then will use my 5 UC from the reffing to dump 3 into EC and 2 into MC which will buy double team.

173.png

Cleffa "Matt" (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal

Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.

Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated

(DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

EC: 3/9
DC: 0/5
MC: 0

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Moves:
(Lv Up)
Pound
Charm
Encore
Sing
Sweet kiss
Copycat
Magical Leaf

(Egg)
Metronome
Substitute
Aromatherapy

(T/m)
Flamethrower
Shadow Ball
Dig
Double Team
 
AOPSUser (0.2), Yarnus, and Classical (0.2, jeez guys) approved.

1.3

AOPS' Pike challenge has ended.

AOPS earns 6 CC.
His teammates earn (3 x 0) no KOC.

I get 14 UC.

I will put 7 UC each in the ECs of Princess (Larvitar) and Bolas (Deino). This puts me back to 1.3 UC.

Self-approved.
 
MC spending time
Shuckle: 3
Knock Off
3-3=0

Scyther: 5
Protect
Bug Bite
5-2-3=0

Dunsparce: 4
Counter
Coil
4-1-3=0

Sawk: 4
Endure
Close Combat
Payback
4-1-1-2=0

Bolderdash: 3
Hidden Power (Ice 6)

Magcargo: 2
Flamethrower, Rock Slide
 
Yet more proof that I need to take a break.

Petilil goes to 2/6 EC and 2/5 DC. 2 MC buys her Helping Hand and Sunny Day, both level-up moves.

Necturine goes to 1/6 EC and 1/6 DC. In addition, Sketch was used on Faint Attack, meaning Faint Attack replaces Sketch (this will be denoted by a † in her summary). Her MC are held for the time being.

Grovyle goes to 5/9 EC and 4/5 DC. The KOC becomes a DC, unlocking Unburden. MC buy False Swipe and Detect, both level-up moves.

The CC are stored to bring me to 7.
 
claiming this

Shorin the Wartortle
12 HC spent to learn Substitute, Focus Blast, Swagger, Icy Wind, and Sleep Talk
Will also be evolving Shorin into a Blastoise, but will have to wait til i get home to post it

+12 CC

and claiming this

Arlin the Slowpoke
1 EC up to 3
2 MC spent to learn Swagger and Nasty Plot
1 DC up to 2
2 KOC spent to raise EC up to 5
also going to spend 4 UC to raise EC and DC to full evolving Arlin into Slowking (will also be posted when i get home

Serah the Necturine
will be done with the evolutions

Gigaseth the Rhyhorn
1 EC up to 4, evolving Him into a Rhydon (Again to be complete later)
2 MC spent to learn Sandstorm
1 DC up to 4

Zaragoth the Eelektrik
1 EC up to 5
2 MC spent to learn Acid Spray and Zap Cannon

and Finally +2 CC

will finish the rest when i get home
 
Claiming from here and here for a total of 12 UC, all of which will be used to get kitsunoh the following moves (all BW TMs):

1. Toxic
2. Hidden Power [Grass 7]
3. Sunny Day
4. Protect
5. Rain Dance
6. Safeguard
 
http://www.smogon.com/forums/showthread.php?t=3467131

3 UC get

http://www.smogon.com/forums/showthread.php?t=3466797&page=2

Battle Win

3 CC get

Blaziken gets 3 MC plus 1 KOc going to MC, giving him 4. Sky Uppercut(1), Dynamic Punch(3)

Gliscor gets 3 MC plus 1 KOc going into MC, giving him 4. Aqua tail(3) Guillotine(1)

Totodile(Now Croconaw) gets 1 EC, 2MC, 1DC, and two KOc, putting those KOc into MC, giving him 4 as well. Shadow Claw(2) and Aerial Ace(2)

Scyther gets 1EC,2MC,1DC as well. Evolving him into Scizor, with the evolution he gets Bullet Punch and Metal Claw added with the two MC he'll get Iron Head and Double Hit

With 7CC I'm switching Scizor's nature from adamant to Careful

212.png

Scyther(Cutmistress)(Female)
Type: Bug/Steel
Bug:Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Nature: Careful(+SpD, -SpA)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4(+)
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20

EC:6/6
MC:0
DC:1/5

Level Up Moves
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Bullet Punch
Metal Claw
Iron Head
Double Hit

Egg Moves
Counter
Night Slash
Steel Wing

TM/HM Moves
Double Team
X-sissor
U-turn

Total Moves: 15

Abilities
Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Light Metal(DW):
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
 
5 UC

Also, a battle. I get 2 CC. Staryu gets 1 EC, 3 MC, 1 DC, and 1 KOC; the KOC goes to EC, and the 3 MC is spent on Pain Split. The exact same for Privatyke, except it learns Ice Punch instead of Pain Split.
 
Alright reposting this with all of the edits and proper evos posted


claiming this

Shorin the Wartortle
12 HC spent to learn Substitute, Focus Blast, Swagger, Icy Wind, and Sleep Talk
AzureBlastoise.png

Wartortle (Shorin) Male
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Dreamworld)
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 36 Total
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance
Hydro Pump
Flash Cannon

Water Spout
Mirror Coat
Fake Out
Yawn
Brine
Aqua Ring

Muddy Water
Counter
Endure
Aqua Tail
Icy Wind
Sleep Talk

Ice Beam
Scald
Brick Break
Toxic
Surf
Rest
Reflect
Bide
Whirlpool
Substitute
Focus Blast
Swagger

+12 CC

and claiming this

Arlin the Slowpoke
1 EC up to 3
2 MC spent to learn Swagger and Nasty Plot
1 DC up to 2
2 KOC spent to raise EC up to 5
also going to spend 4 UC to raise EC and DC to full evolving Arlin into Slowking (will also be posted when i get home)

199.png

SlowKing (Arlin) Male
Nature:
Relaxed
Type:
Water: STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo:
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator:(Dreamworld)
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:Slowking
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 0


Attacks: 21 Total
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Heal Pulse
Psychic
Zen Headbutt
Power Gem
Hidden Power (Will Claim what type it is later)
Swagger
Nasty Plot

Future Sight
Safeguard
Mud Sport

Scald
Flamethrower
Light Screen

Serah the Necturine
1 EC up to 1
2 MC spent to learn Energy Ball
1 DC up to 1

Gigaseth the Rhyhorn
1 EC up to 4, evolving Him into a Rhydon (Again to be complete later)
2 MC spent to learn Sandstorm
1 DC up to 4

112.png

Rhydon (Gigaseth) Male
Nature:
Careful
Type:
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Lightning Rod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless:
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 4/9
DC: 4/5
MC: 0


Attacks: 17 Total
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Stone Edge
Earthquake
Drill Run
Megahorn

Fire Fang
Ice Fang
Thunder Fang
Crunch

Payback
Dig
Protect
Sandstorm

Zaragoth the Eelektrik
1 EC up to 5
2 MC spent to learn Acid Spray and Zap Cannon

and Finally +2 CC

will finish the rest when i get home[/QUOTE]

claiming here now too

Serah the Necturine
1 EC up to 2
3 MC spent to learn Psychic and Pay Back
1 DC up to 2
1 KOC used to make the MC make Sense

Also going to fix my buying Willowisp as TM when i had it as free level up by replacing it with Torment

+2 CC

and first Round of the tourny done on my end

+9 UC
 
Let's Go
I get 3CC
Houndour gets 1EC,2MC,1DC and buying these moves Rest, Taunt both TMs
EC 2 -> 3
MC 2 -> 4 ->0
DC 2->3
Mankey gets 1EC, 3MC, 1DC, 1KOC KOC goes into EC buying the moves Sleep Talk and pumping 2UC into his MC to buy rest
EC 1->3
MC 0->3->5->0
DC 1->2
 
Yarnus withheld due to technical difficulties. Just re-claim later in the thread.

Wanderer, Alex, Classical, Wobbanaut, and Espy approved.

2.8
 
Link to some switch-y training shenanigans.

CC: 32 -> 35

522.png

Blitzle (Xenith) [F]
EC:
0/6 -> 2/6 (+KOC)
MC: 0 -> 3 -> 0
DC: 0/5 -> 1/5
Learns Discharge, Agility and Wild Charge (Lvl Up)

427.png

Buneary (Princess) [F]
EC:
2/6 -> 4/6 (+KOC)
MC: 3 -> 6
DC: 2/5 -> 3/5
 
Status
Not open for further replies.
Back
Top