Data Prize Claiming Thread (Update 5-09-13)

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Well, I wish to spend some CC. First, I'll spend 7 CC to change my Magneton's nature to Timid.

82.png

MagneTON (Calculus) (M)
Nature: Timid (+15% Speed, +11% Accuracy, -1 Atk)

Type:
<Electric>: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Analytic (DW): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 81 (70*1.15^)
Diameter Class: 2
Magnetic Force Class: 3

EC:7/9
MC:0
DC:5/5

Attacks (20):
Metal Sound
Tackle
Thundershock
Supersonic
Sonic Boom
Thunder Wave
Spark
Mirror Shot
Zap Cannon
Tri Attack

Magnet Rise
Discharge
Lock-On
Signal Beam
Bide
Teleport

Endure
Thunderbolt
Reflect
Light Screen
Flash Cannon

After that, I'll purchase a Rotom for another 7 CC.

479.png

Sparky [Rotom]
Nature: Modest (Increases Special Attack by *, Decreases Attack by *)

Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

MC: 0

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave

Signal Beam
Pain Split
Spite

Will-o-Wisp
Discharge
Protect

Currency Counters: 14-14=0

After that, my Roserade has some unused MC which I will spend to get Substitute.

Alurani (Roserade):
MC: 2->0

Next, I'll put my UC to good use by spending 3 on my Slakoth's EC, then the other 8 into it's MC

Yojimbo (Slakoth):
EC: 0->3
MC: 0->8

Then I'll use the MC to purchase Counter, Flail, Fire Blast, Rock Slide, and Aerial Ace

Universal Counters: 11-11=0

That'll be all for now!

EDIT: I'll also claim from this subreffing of a Tournament match.

Universal Counters: 0+3=3
 
EspyOwner, Classical, SubwayJ, Dummy007 (thanks!), AOPSUser, Zips, waterwarrior, deadfox, Wanderer, Jesseus, Wobbanaut, Pwnemon, RagnarokAlex, Rediamond, zarator, Orcinus Duo, and Maxim approved

14.6
 
I want a porygon. so, -4CC

30-4=26CC left

137.png

Porygon (Kasou) (U)
Nature: Timid (+15% Spe, +8% [7.837%] Acc, Attack decreased by *)

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (LOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats: 65 / 60 / 70 / 85 / 75 / 40

HP: 100
Atk-: * (1)
Def: *** (3)
SpA: *** (3)
SpD: *** (3)
Spe+: 46 (40 * 1.15)

Size Class: 2
Weight Class: 3
Base Rank Total: 16

Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Conversion2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise

Endure (#)
Icy Wind (#)
Pain Split (#)

Ice Beam (#)
Thunderbolt (#)
Psychic (#)

Move Count: 14
 
GIVE ME BREEZI.
GIVE IT TO ME NOW.

breezi.png

Breezi [Wall Master] (Male)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Unburden (DW):
Type: Innate
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 72 (-)
Size Class: 1
Weight Class: 1


EC: 0/6
MC: 0
DC: 0/5

Attacks:


Copycat
Encore
Gust
Knock Off
Rapid Spin
Razor Wind
Tailwind
Whirlwind

Disable
Spikes
Stealth Rock

Shadow Ball
Sludge Wave
Taunt
 
Another small splurge.
124.png

Level-Up
Psychic
Wring Out

Tutor
Counter
Endure
Helping Hand
Icy Wind

BW TM
Taunt
Protect
Double Team
Torment
Energy Ball
Light Screen

Past Gen TM
Teleport
Bide
Skill Swap

Dream Counter
+4, unlocking Dry Skin

(1 * 2) + (3 * 4) + (2 * 6) + (3 * 3) + 4 = 35 BT.
113.png

Reimbursement
I think I bought Light Screen for Chansey as a Chansey as a TM when it was a LU, so cashing back 1 MC.

Heart Scale

Defense Curl
Growl
Tail Whip
Softboiled
DoubleSlap
Minimize
Sing
Bestow

Level-Up
Heal Pulse

Egg
Gravity
Helping Hand

Tutor
Endeavor
Icy Wind

BW TM
Protect
Double Team

Past Gen TM
Teleport
Reflect
Bide
Skill Swap
Snatch
Tri Attack

Evolution Counter
+1 EC

-1 + (0 * 8) + (1 * 1) + (3 * 2) + (3 * 2) + (2 * 2) + (3 * 6) + 1 = 35 BT.

This adds up to 76 BT spent.

SELF-APPROVED
 
568.png

Trubbish [Datsuodasu] (M)
NATURE: Brave (-10% Evasion)

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Stench
: (Innate) This Pokemon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Aftermath (DW): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 56 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (15)
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
Doubleslap
Sludge
Stockpile
Swallow

Spikes
Rock Blast
Selfdestruct

Venoshock
Payback
Substitute
137.png

Porygon [Virus] (-)
NATURE: Quiet (-10% Evasion)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyses the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offence that strikes an opponent’s weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, and attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/9
MC: 0
DC: 0/5

ATTACKS (14)

Conversion 2
Tackle
Conversion
Sharpen
Psybeam
Agility
Recover
Magnet Rise

Last Resort
Pain Split
Gravity

Ice Beam
Solarbeam
Thunderbolt
Finally, I spend 20 CC on 1x Eviolite, & That is all.

33-(2+4+20)=33-26=7 CC
 
-7CC Buying an Aerodactyl

[pimg]142[/pimg]
Aerodactyl[Technobird](M)
Nature:Jolly(+Spe, -SpA, +26%Acc)
Rock:Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities

Rock Head:[Type: Innate]This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:[Type: Innate]This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 150(+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 0/5


Attacks:
Level Up: Ice Fang, Fire Fang, Thunder Fang, Wing Attack, Bite, Scary Face, Supersonic, Roar, Agility, AncientPower
TM/HMs - Stone Edge, Earthquake, Fly
Egg Moves - Roost, Pursuit, Steel Wing
STILL EDITING
 
i have 26CC

-2CC for a bundle of mental herbs (5)
-8CC for a link cable
-7CC for nature change (Mamoswine: From rash to Mild)
-7CC for a Rotom Frost Fridge

I have 1CC left
~!~!~!~!~!~!~!~!~!~!~!~!~!~

16UC

All UC goes into Reiku the Vanilluxe
BW TM: Rain Dance, Protect, Substitute
Tutor/Egg: Automonize,
Level UP: Hail, Mirror Coat, Mirror Shot, Ice Beam, Blizzard, Acid Armor, Sheer Cold

no more UC for me
 
Alright time to claim before I forget

this retardation
Kevin

2cc
Eevee: 1 EC 1 DC 2 MC

3/6 EC
3/5 DC
6 MC

This Sub-reffing
+3 UC

My tragic defeat by an Elevator

The Royal Guard: 4 CC
- Eevee: 4 HC
Eevee will be using 2 of those to unlock his DW ability Anticipation! and 2 used for MC

3/6 EC
5/5 DC
8 MC

This Fight

The Royal Guard gets 2 CC

Eevee
2 MC
1 EC
1 DC

4/6 EC
5/5 DC
10 MC

Bayleef
2 MC
1 EC
1 DC

EC: 5/9
MC: 6
DC: 5/5

And gonna bump 1 UC into Bayleef's DC to unlock it.
 
Claiming from ASM.

+9 TC takes me to 33.

Tar's MC go to:
Roar
Rest
Focus Blast
Dragon Tail
Blizzard
All 2.

Nite's go to:
Endure
Wing Attack
3+1

Boar's go to:
Work Up
Swagger
Echoed Voice
Facade
Attract
Round
All 2.

Lax's go to:
Endure (3)
 
Gonna post here, saying I'm changing my Kirlia's gender from female to male. To my knowledge, this is free. I'll also take 4 UC to bring his EC and DC to full, and evolve the now him to Gallade!! He learns Leaf Blade, Night Slash, Fury Cutter, and Slash automatically, and I'll use even more UC to pump up his movepool a bit. He'll learn Protect (Level Up), Close Combat (Level Up), Earthquake (BW TM), Brick Break (BW TM), and Drain Punch (Gen 4 TM). I'll also spend 7 more CC making Mystic Jolly instead of Modest.

Also, I'm using 7 CC so Rotom-H can become Rotom-W, as well as using its 1 MC with 3 of my UC to teach it Protect and Thunder, both BW TMs.

Also gonna use 20 UC to purchace an Expert Belt.

17 CC - 14 CC = 3 CC remaining.

40 UC - 3 (Rotom moves) - 4 (Gallade EC/DC) - 9 (Gallade moves) - 20 (Expert Belt) = 4 UC remaining

475.png

Gallade (Mystic) M
Nature: Jolly (Adds 15% to Speed, +9.73% accuracy, Subtracts 1 from Special Attack)

Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 92(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 9/5

Attacks:
Growl
Confusion
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Close Combat
Protect

Confuse Ray
Encore
Will-O-Wisp

Drain Punch

Psychic
Thunderbolt
Hidden Power Ground (7)
Toxic
Thunder Wave
Taunt
Earthquake
Brick Break

479-wash.png

Rotom [Plasma Moto] (genderless)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Electric/Water

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Ability 1: Levitate
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20

EC: n/a
MC: 0
DC: n/a

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Conuse Ray
Uproar
Double Team
Shock Wave
Hex
Charge
Discharge
Substitute
Hydro Pump

Pain Split
Mud Slap

Light Screen
Shadow Ball
Will-O-Wisp
Toxic
Volt Change
Reflect
Thunderbolt
Protect
Thunder
 
from here

I get 3 CC, which I'm storing

Kitsunoh gets 3 MC, 1 DC (although, I have already filled out its DC, so I'm going to change this to 1 MC because of the rule regarding full EC and DC), and 1 KOC (-> MC)

with those 5 MC, I'll buy Magic Coat (3 MC) and Rest (2 MC), bringing my Kitsunoh MC countdown to 129!
 
Claim

Lotad
EC: 1 -> 2
DC: 1 -> 2
MC: 0 -> 2 (By Zen Headbutt LU) -> 1

Ralts
EC: 1 -> 2
DC: 1 -> 2
MC: 0 -> 2 (buy Taunt T/M) -> 0

Chimchar (Now a Monferno)
EC: 4 -> 5
DC: 4 -> 5
MC: 1 -> 3 (Buy Thunder Punch egg) -> 0
 
Two Three claims today.

Claim #1: CC++ Hall Run

14 CC, & since Simipour is maxxed, all 14 HC he gets become HC, so I get 28 CC from the hall run.
---
Claim #2: A win for the taking!

2 CC from here.
---
215.png

Sneasel [Delg] (M)
EC: 5/6 (+1 EC, +1 KO Counter)
MC: 2 (+2 MC) > 0
DC: 5/5
-Learns X-Scissor (BW TM)
---
607.png

Litwick [Glowfire] (M)
EC: 4/9 (+1 EC, +1 KO Counter)
MC: 2 (+2 MC) > 0
DC: 2/5 (+1 DC)
-Evolves into Lampent
-Learns Hex & Inferno (Both BW Level-Up)
608.png

Lampent [Glowfire] (M)
NATURE: Timid (+7% Accuracy)

TYPE

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

ABILITIES
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 metres of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 2/5

ATTACKS (20)
PHYSICAL
Astonish

SPECIAL
Clear Smog
Ember
Energy Ball
Fire Spin
Flame Burst
Heat Wave
Hex
Hidden Power (Ice 7)
Inferno
Night Shade
Overheat
Shadow Ball
Smog

OTHER

Confuse Ray
Endure
Imprison
Minimise
Pain Split
Will-O-Wisp
---
393.png

Piplup [Napoleon] (M)
EC: 2/9 (+1 EC, +1 KO Counter)
MC: 2 (+2 MC) > 0
DC: 1/5 (+1 DC)
-Learns Brine & Drill Peck (Both BW Level-Up)
---
EDIT: Claim #3: +14 UC Get!

This gives me 41 UC, which I will now splurge.
---
450.png

Hippowdon(*) [Stortamus] (M)
EC: 6/6
MC: 37 (+37 UC) > 0
DC: 5/5
-Learns Double-Edge (BW Level-Up), Hidden Power (Grass, 7), Sunny Day, Hyper Beam, Frustration, Rock Tomb, Round (All BW TM), Water Pulse, Iron Tail, Secret Power, Captivate, Natural Gift, Snore, Mud-Slap, & Headbutt (All Past Gen Moves)
450.png

Hippowdon(*) [Stortamus] (M)
NATURE: Sassy (-10% Evasion) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

STATS
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 40 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (59/59)
PHYSICAL
Bite*
Body Slam*
Bulldoze
Crunch
Dig*
Double-Edge
Earthquake*
Facade
Fire Fang
Fissure
Frustration
Giga Impact
Headbutt
Ice Fang
Iron Head
Iron Tail
Natural Gift
Revenge
Return
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb*
Secret Power
Stone Edge
Strength
Superpower
Tackle*
Take Down*
Thunder Fang

SPECIAL
Earth Power
Hidden Power (Grass, 7)
Hyper Beam
Mud-Slap
Round
Snore
Spit Up
Water Pulse

OTHER

Attract
Captivate
Curse*
Double Team
Endure
Protect
Rest
Roar*
Sand-Attack*
Sandstorm
Slack Off*
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Whirlwind
Yawn*
---
That's all.

27+14-37=27-23=4 UC
 
http://www.smogon.com/forums/showpost.php?p=4250580&postcount=59
This is pretty funny actually.

GAINED ITEMS
1x Watmel Berry
1x Tanga Berry
1x Rock Ruby
1x Fire Gem
1x Smooth Rock - selling this for 3 CC

CONSUMED ITEMS
4x Heal Ball
3x Sport Ball

COUNTERS
Lord Jesseus: 13 TC
Machamp: 13 MC, 3 KO
Rotom-W: 9 MC, 1 KO
Kingdra: 11 MC, 2 KO
Sudowoodo: 2 MC, 1 DC

So much ugh
Ok Machamp claims KOC as MC giving him 17 total (1 in profile) and gets many moves:
Bide
Endure
Helping Hand
Knock Off
Bulldoze
Substitute
17-3-3-3-3-2-2=1

Rotom, converting KOC to MC, has 10.
Spite
Sucker Punch
Dark Pulse
10-3-3-3=1

Kingdra has 1 MC in his profile, taking the KOC as MC now has 14.
Twister
Clear Smog
Flash Cannon
Draco Meteor
Endure
Mimic
14-1-3-2-2-3-3=0

Caught a Sudowoodo. I'll use 4 UC to get him to 5/5 DC, and spend his 2 MC on Hammer Arm and Sucker Punch.
185.png

Sudowoodo [Goldenrod] (Male)
Nature: Modest (+Atk, -SpA)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (DW): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Wood Hammer
Hammer Arm
Sucker Punch

Endure
Stealth Rock
Sand Tomb

Taunt
Earthquake
Smack Down
 
Okay fixing Seviper, real quick

336.png

Seviper [VonKarma] (M)
Nature: Brave (+*Att, -15% speed)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Stats:
HP: 100
Atk: 5(+)
Def: 2
SpA: 4
SpD: 2
Spe: 56 (-)
Base Rank Total: 17

MC: 0
DC: 0/5

Abilities:
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Infiltrator (DW):
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:
Wrap
Lick
Bite
Poison Tail
Screech
Glare

Night Slash
Iron Tail
Body Slam

Earthquake
Flamethrower
Iron Tail(Switching to Protect)
#of moves: 12

He has Iron Tail as both an Egg move and TM, so i'm going to replace the TM one with Protect. I'm also using some UC to gain some moves

Crunch(LU)/Poison Fang(LU)/Swagger(LU)/Haze(LU)/Night Slash(LU)/Poison Jab(LU)/Venoshock(LU)/Wring Out(LU)/Coil(LU)/Toxic(BW TM)/Aqua Tail(Tutor)/X-Scissor(BW TM) 1+1+1+1+1+1+1+1+1+2+3+2=16 UC dropping my UC to 8

Then Lucario is getting
Dragon Pulse(LU)/Me First(LU)/Quick Guard(LU)/Copycat(LU)/Sky Uppercut(Egg)/Toxic(BW TM)/Psychic(BW TM)/Dig(BW TM)/Drain Punch(4th Gen TM)/Cross Chop(Egg)/Bullet Punch(Egg)/ 1+1+1+1+3+2+2+2+3+3+3=20 MC

and my Weavile
Feint(Egg)/Bite(Egg)/Avalanche(Egg)/ 3+3+3=9 MC

And of course my Eevee
Take Down(LU)/Bite(LU)/Trump Card(LU)/Dig(BW TM)/Shadow Ball(BW TM)/Heal Bell(Tutor)/1+1+1+2+2+3=10 MC

Finally we cap it all off with Arcanine
Extremespeed(LU)/(Heat Wave(LU)/Protect(BW TM)/1+1+2=4 MC

Silly me I forgot about Bayleef
Aromatherapy(LU)/Toxic(BW TM)/Wring Out(Egg)/ 1+2+3=6 MC

And last but not least Revenankh!
Moonlight(LU)/Punishment(LU)/Pain Split(4th Gen Tutor move)/ 1+1+3=5 MC
 
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