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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this successful Raid with Maxim.

I receive 2 CC, which becomes 6 with KOC. I now have 31 CC.

Neville (Colossoil) gets 3 MC from this, as well as 2 extra for losing Torment (I have already edited his profile to indicate this). He then learns the following moves: Drill Run (BW Starting), Embargo (BW TM), and Foul Play (BW Egg). He now has 0 MC and has a Move Count of 52.

Hermione (Lucario) also receives 2 MC and 1 DC, bringing her to 5/5 DC and unlocking Justified. I will then spend her 2 MC on Psychic (BW TM), leaving her with 0 MC.
 
Claiming

CC: 2->4

Slowpoke:
EC: 2->3
DC: 1->2
MC: 0->3 (EXP. Share)->0
Moves: Water Pulse, Psychic, Rain Dance (All LU)

Eevee:
EC: 3->4
DC: 2->3
MC: 0->2->0
Moves: Bite, Baton Pass (All LU)

That will be all.
 
moar battlez plz. I get 2 CC.

Privatyke gets 1 EC, 2 MC, 1 DC, and 1 KOC. I'll throw in another 1 UC into his MC and another 1 UC into his DC, and the KOC goes into his EC. He uses the MC to learn Thunder Punch, and his EC and DC are now maxed out, so he evolves (he automatically learns Night Slash and Constrict)!

Staryu also gets 1 EC, 2 MC, 1 DC, 1 KOC. The KOC goes to MC, and its EC and DC are now maxed also, so it evolves (it automatically learns Bubblebeam)! The 3 MC are spent on Protect (2 MC) and Minimize (1 MC).

121.png

Starmie (Genderless)
Nature: Timid (+ to Speed; +20% Accuracy; - from Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Illuminate
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate)

Ability 2: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3 (DW) [unlocked]: Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Hydro Pump
Power Gem
Light Screen
Reflect Type
Bubblebeam
Minimize

Aurora Beam
Barrier
Supersonic
Pain Split

Blizzard
Thunder
Surf
Ice Beam
Rain Dance
Reflect
Psychic
Protect

Moves: 25
frontnormal-marghonaut.png

Arghonaut (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Unaware
Type: Innate
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Ability 2 (DW) [unlocked]: Iron Fist
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble
Smokescreen
Yawn
Chip Away
Wrap
Arm Thrust
Aqua Jet
Focus Punch
Waterfall
Mach Punch
Revenge
Night Slash
Constrict

Circle Throw
Recover
Rock Blast
Ice Punch
Thunder Punch

Taunt
Earthquake
Rock Slide
Dive
Torment

Moves: 23
 
Claiming from here

2 CC.
---
215.png

Sneasel [Delg] (M)
EC: 6/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 5/5
-Evolves into Weavile
-Learns Embargo, Revenge, & Assurance upon Evolution
-Learns Substitute (BW TM)
461.png

Weavile [Delg] (M)
NATURE: Jolly (+24% Accuracy)

TYPE
Dark
: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

ABILITIES
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW Unlocked): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (23)
PHYSICAL
Assurance
Brick Break
Counter
Dig
Faint Attack
Fake Out
Fury Swipes
Ice Punch
Ice Shard
Quick Attack
Revenge
Scratch
Shadow Claw
Slash
X-Scissor

SPECIAL
None

OTHER

Agility
Embargo
Leer
Protect
Screech
Substitute
Taunt
Torment
---
288.png

Vigoroth [Behemoth] (M)
EC: 7/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: N/A
-Learns Earthquake (BW TM)
---
That is all.
 
SimonSays, Rediamond (0.2), typon, deadfox, Wobbanaut, Dummy007, rickheg, AOPSUSer, C$FP, Maxim, and IAR approved.

No, I was in the Dreaded SATs.

*looks* Oh, I guess you were. Approved, then!

20.0

REWARDS

Deadfox: 2 CC
Golbat: 1 EC / 2 MC / 1 KOC
Monferno: 1 EC / 2 MC / 2 KOC

IAR: 2 CC
Vigoroth: 1 EC / 2 MC
Sneasel 1 EC / 2 MC

Lou: 2 CC
Woobat: 3 MC
Kirlia: 1 EC / 2 MC / 1 DC / 1 KOC

Me: 7 UC

If your pokemon now have full EC/DC, then claim 3 MC

Montoya is now a Gallade and recieves 3 MC.

Cassandra will learn Future Sight (1) and U-turn (2).

Montoya will put his KOC into MC and purchase Future Sight (1) and Ice Punch (3).

oh yeah I should say Self-Approved
 
+16 UC, bringing me to 69.
I'll spend some now:
Opal the Minccino will buy Wake-Up Slap, via Level-up. (-1 UC)
Aloe the Budew will buy Venoshock, via BW TM. (-2 UC)
Nightfall the Zorua will buy Aerial Ace, via BW TM. (-2 UC)
Paradox the Ralts will buy Will-O-Wisp, via BW TM. (-2 UC)
And Kindle the Chimchar will buy Sunny Day, via BW TM. (-2 UC)

That's 9 UC spent, dropping me back to 60.

Thanks!

EDIT: +4 UC
EDIT2: +8 UC
 
Ziposaki and EndQuote are APPROVED.

27.2

==

http://www.smogon.com/forums/showthread.php?t=3449162&page=29

+14 CC

Also (finally) fusing my TC and BP together, adding 48 to my CC total, bringing me to 172 CC.

I purchase: 1x Poison Barb, 1x Miracle Seed, 1x Shell Bell, and 1x Grip Claw, bringing me down to 112 CC.

14 HC for Scratchet go into MC, and—it already has 6 EC—it evolves!

uAFqe.png

Tomohawk (Shogun) (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Flying / Fighting
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: 105 / 60 / 90 / 115 / 80 / 85

HP: 110
Atk-: * (1)
Def: *** (3)
SpA+: ***** (5)
SpD: *** (3)
Spe: 85

Size Class: 2
Weight Class: 3
Base Rank Total: 19

Evolution Counter: 6 / 6
Move Counter: 1
Dream Counter: 5 / 5

Attacks:
Sunny Day
Rain Dance
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Morning Sun
Aerial Ace
Whirlwind
Roar
Work Up
Submission
Hyper Voice
Bulk Up
Superpower
Rest
Retaliate
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Healing Wish

Confuse Ray
Nature Power (#)
Rapid Spin
Roost (#)
Stealth Rock
Yawn (#)

Toxic
Taunt (#)
Protect
Frustration
SolarBeam
Return
Brick Break (#)
Double Team
Reflect
Rock Tomb
Thief
Focus Blast
Quash
Acrobatics
Flash
Bulldoze
Rock Slide (#)
Grass Knot
Substitute
Fly

Move Count: 50
I move Aerial Ace from BW TM to LU with no compensation, and gain Sunny Day, Aura Sphere, Morning Sun, and Whirlwind as Heart Scale moves. I then buy Rain Dance, Earth Power, Air Slash, Heat Wave, Sky Drop, Hurricane, Healing Wish (all LU), SolarBeam, Acrobatics, and Fly (BW TM), with one MC remaining.

SELF-APPROVED
 
Ew Right after two approvers. I'm doomed to a long wait.

Claim

Monferno
EC: 4 -> 5
DC: 4 -> 5
MC: 1 -> 3 (I actually gave Xp Share to clefairy) (Spend 3 MC on Endure Past gen T/m) -> 0

Clefairy
EC: 4 -> 5
DC: 4 -> 5
MC: 0 -> 4 -> (Buy Bide (past Gen T/m)) -> 1
 
5 + 3 = 8 UC

Adding those to my stockpiled UC to give me 13 total.

My Absol has received no love at all lately, so I'm going to chuck all but one of them into his MC. Purchasing:
BW LU moves Slash, Me First, and Perish Song (-3 UC)
Past gen moves Superpower, Magic Coat, and Endure (-9 UC)
 
claiming from this match

The Royal Guard gets 2 CC and a loss!
Vaem the Necturine gets 1 EC, 2 MC, 1 DC, and 1 KOC!
Aceladus the Eevee gets 1 EC, 2 MC, and 1 DC!

Putting Eevee to
EC: 5/6
DC: 5/5
MC: 2

And Necturine to(using KOC as EC
EC: 2/6
DC: 1/5
MC: 2
 
Because I can, I'm spending some UC on evolving my Machoke and unlocking his DW ability. 3 for EC, 2 for DC. He also has 3 MC he'll use to learn Cross Chop (Level Up), and Smack Down (BW TM), and learns Wide Guard by Heart Scale.

68.png

Machamp (Randy Savage) M
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Wide Guard
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Cross Chop

Bullet Punch
Ice Punch
Thunder Punch

Protect
Earthquake
Brick Break
Rock Slide
Smack Down
I'm left with 5 UC.
 
http://www.smogon.com/forums/showthread.php?t=3467367

2cc for me!

Vanilluxe gets 2 MC and 1 DC.
Sealeo gets 1 EC, 2 MC, 1 DC, and 2 KOC.

Vanilluxe's MC goes to buy the BW TM Flash Cannon

Sealeo gets her 8th EC during the match, and uses 1KOC to make her 9/9, and that means....

365.gif

Walrein [Norita, "The Crash-Waker"] (Female)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Info on Norita:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW Unlocked): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.


Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Rest
Snore
Blizzard
Hail
Crunch
Ice Fang

Curse
Signal Beam
Yawn
Sleep Talk

Ice Beam
Earthquake
Hidden Power Psychic 7
Surf
Protect
Iron Tail

23 Moves
Gets Crunch upon evolution, and using 3MC(2mc and 1KOC) for level up move Ice Fang and BW TM Iron Tail

Also, i need another SWINUB
-2cc
220.gif

Swinub [Snuggles, "The Runt"] (Female)

Nature: Sassy (+spd, -spe)

Info on Noogie:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind

Icicle Crash
Body Slam
Rock Slide

Protect
Bulldoze
Substitute

14 moves

Using 5UC from http://www.smogon.com/forums/showthread.php?p=4245344#post4245344 here to get Snuggles
the level up moves Earthquake, Ice Shard, Take Down, and the BW TM Hail
 
Okay, lets spend some counters evolving mons. I begin with 39 UC.

1 UC in Processor the Metang's EC to evolve it into Metagross.

1 UC to EC evolves Sucker into a Crobat. Sucker gets Cross Poison as a Heart Scale move.

Likewise 1 UC is all it takes to make Burst into an Infernape.

Once again a single UC evolved Drogon into a Hydreigon, exchanging Hustle for Levitate and getting Tri Attack as a Heart Scale move.

Sparks the Luxio takes a little more work, 4 UC into EC evolve him while 2 UC in DC unlock Guts.

Also 1 UC turns Shank from a Ralts into a Kirlia.

Finally a little bit is spent on Fried the Protowatt. 2 UC in EC evolves it while 3 into DC unlock Shell Armor and 7 UC change it to have a bit of a Naive nature. She also gets Ice Shard, Confuse Ray, Aqua Jet, Mirror Coat, Counter and Imprison as U25 moves.

All up that looks like 23 UC spent leaving me with 16 in the bank. All the above mons are posted below for approval.

376.png

Metagross [Processor] (U)
Nature: Quiet (+1 Spa, -15% Spe, -10% Eva)

Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psyhic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (50/1.15)
Size Class: 4
Weight Class: 9 [Light Metal: 7]
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (17):
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Psychic
Meteor Mash
Agility

Earthquake
Brick Break
Flash Cannon
Grass Knot
Rock Slide

Zen Headbutt
Iron Head
Iron Defence
169.png

Crobat [Sucker] (M)
Nature: Hasty (+15% Speed, +26% Accuracy, -1 Def)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (130*1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks (24):
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Acrobatics
Air Slash
Poison Fang
Cross Poison

Fly
Sludge Bomb
Taunt
U-Turn
Shadow Ball
Double Team
Torment
Endure

Brave Bird
Hypnosis
Zen Headbutt
Giga Drain

Heat Wave
Super Fang
392.png

Infernape [Burst] (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks (24):
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Acrobatics
Mach Punch
Close Combat

Dig
Flamethrower
U-Turn
Low Sweep
Rock Slide
Grass Knot
Aerial Ace
Shadow Claw
Brick Break
Will-O-Wisp

Blaze Kick
ThunderPunch
Fake Out
Counter
635.png

Hydreigon [Drogon] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (98*1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: N/A

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (25):
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Rush
Outrage
Double Hit
Dragon Pulse
Hyper Voice
Body Slam
Tri Attack

Thunder Wave
Double Team
Dragon Tail
Taunt

Earth Power
Dark Pulse
Ice Fang
Head Smash
Thunder Fang
Fire Fang
405.png

Luxray [Sparks] (M)
Nature: Rash (+1 SpA, -1 SpD)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 70
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks (20):
Tackle
Leer
Charge
Spark
Bite
Roar
Swagger
Crunch
Wild Charge

Thunder Wave
Thunderbolt
Double Team
Snarl
Volt Switch

Fire Fang
Ice Fang
Double Kick
Signal Beam
Night Slash
Quick Attack
281.png

Kirlia [Shank] (M)
Nature: Quiet (+1 Spa, -15% Spe, -10% Eva)

Type: Psychic
Psyhic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (50/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 2/5

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Telepathy: [DW LOCKED] (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (17):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison

Psyshock
Shadow Ball
Thunderbolt
Will-O-Wisp

Confuse Ray
Disable
Encore
frontnormal-mkrilowatt.png

Krilowatt [Fried] (F)
Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (105*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks (19):
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprison

Ice Beam
Scald
Thunderbolt
Double Team
Dive

Muddy Water
Me First
Shock Wave
 
Oh, yeah, like Maxim, this is my first time completing Central Processing (see here), so I get 15 bonus CC. This brings my total to 46 CC, which I will be spending in the near future.
 
Classical, waterwarrior, The Royal Guard, Orcinus, rickheg, Glacier (0.2), deadfox (0.2), Dumm007 approved.

21.4

[a]Unown[/a]
201-l.gif

Unown ф - Ludwig
Nature: Modest (SpA: +1, Atk: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48

Height Class: 1
Weight Class: 1
BRT: 14

MC: N/A

1 move known. Moves are sorted by type and then alphabetized.

Special Moves - Hidden Power

Hidden Power Bug: 50% Drain Effect (Leech Life)
Hidden Power Dark: Taunt Effect (Taunt)
Hidden Power Dragon: Roar Effect (Dragon Tail)
Hidden Power Electric: 30% Paralyze (Discharge)
Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword)
Hidden Power Fire: 30% Burn (Lava Plume)
Hidden Power Flying: High Critical Hit Ratio (Aeroblast / Air Cutter)
Hidden Power Ghost: 20% Special Defense Lower (Shadow Ball)
Hidden Power Grass: 20% Sleep (Spore / Sleep Powder / GrassWhistle)
Hidden Power Ground: 20% Accuracy Lower (Mud Bomb / Mud Slap)
Hidden Power Ice: 20% Freeze (Ice Beam)
Hidden Power Poison: 30% Toxic (Poison Fang)
Hidden Power Psychic: 20% Confusion (Psybeam / Confusion)
Hidden Power Rock: 20% Flinch (Rock Slide)
Hidden Power Steel: 20% Special Attack Lower (Flash Cannon)
Hidden Power Water: 20% Speed Lower, Douse effect (BubbleBeam / Water Gun)


what the fuck is this thing

-7 CC

Now at 3 CC.

Prizes
Me 5UC
Lou/Pwnemon 2cc

Pryoak-3MC
Gliscor-3MC
Tomohawk-3MC
Absol-3MC and 2KOC

Pumyra and Absol stock everything as MC. I also stock the CC, putting me at 5.

Self-Approved
 
Ginormous claim coming up.

OK, so I have 75 UC that are lying around doing nothing in particular. Might as well use them.

My Lanturn will buy: Spit Up, Electro Ball, Bubblebeam, Signal Beam, Aqua Ring(5). to round out its LU.

Next, covering its egg moves, it will buy Amnesia, Brine, Flail, Screech, Shock Wave, Water Pulse and Whirlpool(21).

It will follow up by completing the BW TM learnset with: Toxic, Hail, Hidden Power Fire 7, Blizzard, Hyper Beam, Thunderbolt, Double Team, Facade, Rest, Attract, Round, Charge Beam, Giga Impact, Flash, Volt Switch, Swagger, Substitute, Wild Charge, Surf, Waterfall, Dive(42).

It will then learn Curse and Zap Cannon(6), leaving me with 1 UC.
 
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