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Data Prize Claiming Thread (Update 5-09-13)

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+19 UC

Also i just realized i forgot to include the 1 CC that Waterwarrior recieves from the roulette, so he should receive one more than he claimed!

+19 UC


Slow Approver Edit:

Shorin the Blastoise:
3 MC+1 KOC+1 UC spent to learn Hydro Cannon and Roar

Aerza the Lucario
4 MC+2 UC spent to learn Zen Headbutt and Magnet Rise


and +2 CC again

Oh wow, cant believe i forgot the link


+19 UC again while im at it


And i guess another +12 UC for a DQ

Although I'm not positive on the rules for a DQ, so if it turns out i've got it wrong a helpful prod in the right direction would be appreciated.
 
Spending 2 UC to give Combusken 1 EC and DC and evolving her.
Spending an additional 8 UC for Low Kick, Earthquake, Focus Punch.
257.png

Blaziken [Upsilon] (Female)
Nature: Rash (+SpA, -SpD)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 9/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Flamethrower
Mirror Move
Flare Blitz

Night Slash
Reversal
Counter
Low Kick

Will-o-Wisp
Rock Slide
Dig
Protect
Endure
Brick Break
Focus Punch
Earthquake

Also spending 20 CC on another Expert Belt.
 
  • Ragnarokalex: I asked Destiny Warrior and he says you would only claim 9 UC from that last challenge. Change your claim there to 9 UC and you're APPROVED
  • Lord Jesseus: Blaziken gets Double Kick upon evolution (as it's a level-up move at level 16 for him). Add that in and you're APPROVED
  • SimonSays: APPROVED
  • Wobbanaut: APPROVED
  • EspyOwner: APPROVED
  • Classical: It appears your ref thought you equipped Amulet Coin instead of Exp. Share. You've sorted out Lombre's extra MC so just make sure you only claim 2 CC from that match and you're APPROVED.

And that brings my UC to a nice round 12.0. SELF-APPROVED
 
imanalt 2 CC
swinub 1 EC, 1 DC, 2 MC, 1 KOC

http://www.smogon.com/forums/showthread.php?t=3467712
KOC into EC, putting swinub at 6/9 ITS TIME FOR PILOSWINE AWW YEAH BRO
221.png

Piloswine TUSKS (m)
Nature: Adamant (+atk, -satk)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Size Class: 3
Weight Class: 4
Base Rank Total: 12

EC: 6/9
MC: 1
DC: 4/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack

Icicle Crash
Rock Slide
Avalanche

Earthquake
Substitute
Dig
Stealth rock
Superpower
also using 3 mc to buy superpower (past gen tutor)
 
Failed Pike run, but I'm getting closer to beating that bitch...
Rewards:
waterwarrior: 7 CC
- Weavile: 3 KOC (Haxorus)
- Lucario: 6 KOC (Seviper/Dunsparce)
Stockpiling the 7 CC.

All KOC to MC.
Weavile adds his to the 1 MC he has stockpiled to learn the BW TMs Torment and X-Scissor
Lucario uses his to learn the LU moves Swords Dance, Heal Pulse, Calm Mind, and Dragon Pulse, as well as the BW TM Flash Cannon.

EM, would you stop beating me in facilities?
Rewards
waterwarrior:
4 CC
- Elekid:
4 HC
Stockpiling the 4 CC.
Placing 3 HC in von Karma's EC, as well as the other 1 into DC. In order to make up for the fail that this run was, I'm injecting 3 of my 8 UC into DC in order to unlock Vital Spirit. Throwing my 5 other UC at its MC in order to teach it Thunder (1), Light Screen (1), Discharge (1), and Psychic (2).

125.gif

Electabuzz (von Karma) Male
Nature: Rash (+SpA, -SpD)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW ability- UNLOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 5/5

Attacks: (18 total)
Physical:
Cross Chop
Fire Punch
Ice Punch
Low Kick
Quick Attack
Return
Thunderpunch
Wild Charge

Special:
Discharge
Psychic
Shock Wave
Swift
Thunder
Thunderbolt
Thundershock

Status:
Leer
Light Screen
Protect
 
Lord Jesseus gets 4 CC (3 regular + 1 from Amulet Coin)
  • Samba the Lotad gets 1 EC, 3 MC (2 regular + 1 from Exp. Share), 1 DC and 2 KOC
  • Cretacious the Bulbasaur gets 1 EC, 2 MC, 1 DC and 2 KOC
  • Lambda the Squirtle gets 1 EC, 2 MC and 1 DC
  • Eta the Totodile gets 1 EC, 2 MC and 1 DC
http://www.smogon.com/forums/showthread.php?p=4196710#post4196710


KOC as MC


Squirtle has four EC. It's... it's...
Growing some retarded ears. :/
Might as well pump 4 UC into EC while I'm at it. Alos spend his 3 MC on Yawn.

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Squirtle [Lambda] (Female)
Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 4/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Mirror Coat
Brine
Fake Out
Yawn

Ice Beam
Scald
Toxic
Surf
Dig
Brick Break
Counter


TotodileCroconaw is on 9/9 EC but sadly can't evolve because he hasn't battled yet D:
 
  • Imanalt: Not that it matters much, but Piloswine's Base Rank Total is 17, not 12. APPROVED, but could you put a link to your ASB profile somewhere in your sig? I ask this because for some reason there is no link to it in the OP of the registration tower.
  • waterwarrior: APPROVED
  • Lord Jesseus: Apart from your Wartortle still being called a Squirtle in the hide tags, APPROVED

This brings my UC to 12.3. SELF-APPROVED
 
Destiny Warrior gets 3 CC
Dratini the Dratini gets 1 EC, 3 MC (2 regular + 1 from Exp. Share) and 1 DC
Horsea the Horsea gets 1 EC, 2 MC, 1 DC and 1 KOC
Trapinch the Trapinch gets 1 EC, 2 MC and 1 DC
Bagon the Bagon gets 1 EC, 2 MC, 1 DC and 1 KOC

All KOC go into MC, and everything is stockpiled.
 
Destiny Warrior approved.

29.8

Engineer's Pike challenge has ended.

Engineer earns 8 CC.
Kujira earns 6 KOC.

I get (2 + 6 + 6) = 14 UC.
Dummy007 is the winner!

Dummy gets 3 CC
Harry gets 3 MC and 1 KOC
Neville gets 3 MC
Ron gets 3 MC
Dobby gets 3 Mc and 3 KOC

Pwnemon gets 3 CC
Hot Potato gets 3 MC and 1 KOC
Aerotoxic gets 3 MC
Gemcraft gets 3 MC
THE UNDERMINER gets 3 MC and 1 KOC

I get 7 UC
Leethoof gets 2 UC

Stockpiling the UC (50.8 total), and Self-approving.
 
First off, I'd like to change my Colossoil from Adamant to Hasty (-7 CC)
I'll also be buying it some new moves. Claiming 2 MC from Torment being removed.

Buying Giga Impact (-2 MC), Double-Edge (-3 UC), Sandstorm (-2 UC), Sludge Bomb (-2 UC), Sludge Wave (-2 UC), Roar (-2 UC), Earth Power (-3 UC), Knock Off (-3 UC), and Sand Tomb (-3 UC)

frontnormal-mcolossoil.png

Colossoil [Crush] (M)
Nature: Hasty (+15% Spe, +14% Acc, -1 Def)

Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW) [UNLOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: 133 / 122 / 72 / 71 / 72 / 95

HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (95*1.15)
+14% Accuracy

Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks: (51)

Physical
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Double-Edge
Dragon Tail
Drill Run
Earthquake
Fake Out
Fire Fang
Flail
Giga Impact
Horn Attack
Knock Off
Magnitude
Megahorn
Payback
Peck
Pursuit
Rapid Spin
Rock Slide
Sand Tomb
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
Thunder Fang
U-Turn

Special
Bubblebeam
Dark Pulse
Earth Power
Mud Bomb
Mud Shot
Sludge Bomb
Sludge Wave
Snarl
Water Spout

Status
Double Team
Encore
Endure
Leer
Protect
Sandstorm
Substitute
Taunt

I now have 20 CC and 1 UC.
 
I will now purchase this Snorunt. It costs 2 CC.

361.png

Snorunt - Ryn (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: [Innate] When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: [Innate] This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody [DW - Locked]: [Innate] This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Bide
Disable
Spikes

Frost Breath
Light Screen
Safeguard
 
Quick training ftw

377.png


Time for Regirock to unlock Sturdy (4 UC)...

... and to learn Zap Cannon (Level, 1 UC), Body Slam (3rd gen tutor, 3 UC), Counter (3rd gen tutor, 3 UC), Double-edge (3rd gen tutor, 3 UC), Dynamicpunch (3rd gen tutor, 3 UC), Endure (4th gen tutor, 3 UC), Fire Punch (3rd gen tutor, 3 UC), Gravity (3rd gen tutor, 3 UC), Ice Punch (4th gen tutor, 3 UC), Iron Head (4th gen tutor, 3 UC), Mimic (3rd gen tutor, 3 UC), Selfdestruct (3rd gen tutor, 3 UC), Thunder Punch (4th gen tutor, 3 UC), Shock Wave (4th gen TM, 3 UC), Drain Punch (4th gen TM, 3 UC), Sunny Day (BW TM, 2 UC), Safeguard (BW TM, 2 UC), Smack Down (BW TM, 2 UC), Dig (BW TM, 2 UC), Brick Break (BW TM, 2 UC), Rock Tomb (BW TM, 2 UC), Facade (BW TM, 2 UC), Rest (BW TM, 2 UC), Rock Polish (BW TM, 2 UC), Bulldoze (BW TM, 2 UC), and Rock Slide (BW TM, 2 UC)

Total: 4 + 1 + 3*14 + 2*11 = 4 + 1 + 42 + 22 = 69 UC


379.png


Registeel learns Iron Defense (Level, 1 UC), Zap Cannon (Level, 1 UC), Charge Beam (Level, 1 UC), Iron Head (Level, 1 UC), Flash Cannon (Level, 1 UC), Hammer Arm (Level, 1 UC), Body Slam (3rd gen tutor, 3 UC), Counter (3rd gen tutor, 3 UC), Double-edge (3rd gen tutor, 3 UC), Dynamicpunch (3rd gen tutor, 3 UC), Endure (3rd gen tutor, 3 UC), Mimic (3rd gen tutor, 3 UC), Selfdestruct (3rd gen tutor, 3 UC), Focus Punch (4th gen TM, 3 UC), Shock Wave (4th gen TM, 3 UC), Hone Claws (BW TM, 2 UC), Toxic (BW TM, 2 UC), Hidden Power (Grass, 7 BP) (BW TM, 2 UC), Sunny Day (BW TM, 2 UC), Protect (BW TM, 2 UC), Rain Dance (BW TM, 2 UC), Safeguard (BW TM, 2 UC), Thunderbolt (BW TM, 2 UC), Thunder (BW TM, 2 UC), Sandstorm (BW TM, 2 UC), Rock Tomb (BW TM, 2 UC), Aerial Ace (BW TM, 2 UC), Facade (BW TM, 2 UC), Rest (BW TM, 2 UC), Focus Blast (BW TM, 2 UC), Shadow Claw (BW TM, 2 UC), Rock Polish (BW TM, 2 UC), Thunder Wave (BW TM, 2 UC), Bulldoze (BW TM, 2 UC), and Substitute (BW TM, 2 UC).

Total: 1*6 + 3*9 + 2*20 = 6 + 27 + 40 = 73 UC

And last but not least...

378.png


Regice spends 5 UC to unlock Ice Body...

... and learns Ancientpower (Level, 1 UC), Zap Cannon (Level, 1 UC), Ice Beam (Level, 1 UC), Endure (3rd gen tutor, 3 UC), Mud-slap (3rd gen tutor, 3 UC), Signal Beam (3rd gen tutor, 3 UC), Shock Wave (4th gen TM, 3 UC), Toxic (BW TM, 2 UC), Hidden Power (Fire, 7 BP) (BW TM, 2 UC), Rain Dance (BW TM, 2 UC), Safeguard (BW TM, 2 UC), Thunder (BW TM, 2 UC), Focus Blast (BW TM, 2 UC), Rock Polish (BW TM, 2 UC), Thunder Wave (BW TM, 2 UC), Frost Breath (BW TM, 2 UC), and Flash Cannon (BW TM, 2 UC).

Total: 5 + 1*3 + 3*4 + 2*10 = 5 + 3 + 12 + 20 = 40 UC



BIG TOTAL: 69 + 73 + 40 = 182 UC

Cheers
 
Zarator is officially off my christmas card list....

Typon77 ; BM-Zeo ; WaterWarrior ; Zarator (0.3 UC ¬_¬) Approved

Moai: Not Approved. You have Protect as a TM and as a Level-Up move. You'll need to fix this and repost the claim.

+0.7 UC, to 13.2 UC

~~~

+2 CC (47)

Litwick goes to 2 EC, 2 DC and 3 MC. Investing 2 UC to bring her to 4/9 UC, which is the point of evolution! That'll be a bit further down the post. I'll add 2 UC to DC, bringing her to 4/5.

Numel goes to 1 EC, 1 DC and 3 MC. The KOC and 4 UC go into EC, bringing her to 6/6 EC and evolving her. 4 UC unlock her DW ability as well.

I spend 12 UC above, leaving me at 1.2 UC.

Lampent gains Flamethrower (2 MC) and Hex (1 MC)

Numel gains Flamethrower (1 MC), Eruption (1 MC) and Earth Power (1 MC).

[a]Lampent[/a]
608.png

Lampent [Éget] (F)
Nature: Timid (+15% Speed [+5% Accuracy], -1 Atk)

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64 (+)
Size Class: 1
Weight Class: 2

EC: 4/9
MC: 0
DC: 4/5

Astonish
Confuse Ray
Curse
Ember
Fire Spin
Flame Burst
Hex
Imprison
Minimize
Night Shade
Overheat
Pain Split
Shadow Ball
Smog
Will-O-Wisp

Clear Smog
Endure
Heat Wave

Calm Mind
Fire Blast
Flamethrower
Taunt

Move Total: 22

[a]Camerupt[/a]
323.png

Camerupt [Tüzelés] (F)
Nature: Quiet (+1 SpAtk ; -15% Spe [Flat 10% Eva Drop]

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Magma Armor (Innate): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW) (Innate): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6

EC: 6/6
MC: 0
DC: 5/5

Amnesia
Earth Power
Ember
Eruption
Flamethrower
Focus Energy
Growl
Magnitude
Tackle
Take Down

Endure
Heat Wave
Yawn

Protect
Substitute
Sunny Day

Move Total: 16

Self Approved
 
spending 2 cc on HASHORN the baltoy
343.png

Baltoy HASHORN
Nature: Quiet (-10% Evasion)
Type:

Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Ec: 0/6
MC: 0

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
AncientPower

Substitute
Magic Coat
Earth Power

Ice Beam
Light Screen
Reflect
I now have 2 cc
 
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