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Data Prize Claiming Thread (Update 5-09-13)

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C$FP and SimonSays Approved

Imanalt: Not Approved. You get your level up moves, 3 TMs and 3 Egg moves. Baltoy lacks egg moves, so it gets 3 Tutor moves instead. You need to split up the TM list and the Tutor list so I can see where each wanted move has came from - since I see 4 TMs and 2 Tutors maximum. Fix and repost.

+0.3 UC for 1.5 UC total.

~~~

Klinklang uses his 1 stored MC for Mirror Shot, and actually claims the 0 MC (Pre-25) Charge Beam. That is all. Self Approved
 
Alright, doing some prep work for a Hard raid I'm doing.

First, spending some CC to grab some Lum Berries

Currency Counters: 3-3=0

Then Spending some UC on both Lucario and Blissey.

Skyla (Lucario):
DC: 3 -> 5/5
MC: 0 -> 7

Protea (Blissey):
DC: 4 -> 5/5
MC: 0 -> 4

For Skyla, she will purchase Rock Slide, Stone Edge, Double Team, and Close Combat.

Meanwhile, Protea will merely get Fire Blast and Safeguard.

Universal Counters: 18-14=4

That'll be all.
 
Maxim Approved.

1.6 UC

~~~

Paying 8 CC for a Charcoal, and 20 CC for a Lucky Egg. Leaves me at 19 CC. Self Approved.
 
buying a Lickitung:

108.png

Lickitung (Augustus) Male
Nature:
Brave
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo:
Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious:
Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Cloud Nine:
Trait
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)


Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 15

EC: 0/6
DC: 0/5
MC: 4


Attacks: 13 Total
Lick
Wrap
Supersonic
Defense Curl
Knock Off
Stomp
Disable

Body Slam
Hammer Arm
Zen Headbutt

Protect
Toxic
Earthquake

Also going to pump 4 UC into its MC and leave them there for now.
 
I FAIL AT BATTLE HALL

SubwayJ
CC: 3--->5--->1 (Munchlax)

Necturna
MC: 0--->2(HC)--->0 Buys Stone Edge (BW TM)


Spr_5b_446.png

Munchlax- Om-Noms (M)
Nature: Quiet (Increase Sp Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony(DW LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 4 (-10 Evasion) (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5


Attacks:
Metronome
Oder Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Double-Edge
Zen Headbutt

Fire Blast
Ice Beam
Thunderbolt

Total Moves: 16
 
I have 28 UC and a Munchlax I want to Train

Buying the following moves

Fire Punch(3)
Ice Punch(3)
Thunder Punch(3)
Seed Bomb(3)
Psychic(2)
Shadow Ball(2)
Toxic(2)
Body Slam(1)

That should equal 19 UC from my 28 leaving me with 9
 
All right this is free to be approved
All right New mon time

403.png

[Shinx] [Male]
Nature: Jolly(+Speed -Special Attack)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry:Innate

This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Intimidate:Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: Innate
DW LOCKED:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



Shinx
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 52(+) (+9% Accuracy/Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13



EC:0/9
MC:0
DC:0/5

Moves:(13)

Tackle
Leer
Charge
Bite
Spark
Roar
Swagger

Fire Fang
Ice Fang
Howl

Toxic
Protect
Light Screen
And i'm buying Thunder Fang for 1 UC and Snarl for 2 UC

And
216.png

[Teddisura] [Male]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Pick Up:Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.


Quick Feet:Innate
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.


Honey Gather(DW LOCKED):Innate
This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.



HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:0/6
MC:0
DC:0/5

Moves:(15)

Covet
Scratch
Lick
Leer
Fake Tears
Fury Swipes
Sweet Scent
Faint Attack

Close Combat
Counter
Yawn

Toxic
Protect
Taunt
 
Buying Yanma for 3 CC

193.gif

Yanma- Seiryu (M)
Nature: Modest (SpA boosted by 1, Atk decreased by 1)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:

Hp: 100
Atk(-): 2
Def: 2
SpA(+): 4
SpD: 2
Spe: 95
SC: 2
WC: 3
BRT: 16

EC: 0/6
DC: 0/5
MC: 0

Attacks
:
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Detect
Supersonic
Hypnosis

Whirlwind
Pursuit
Signal Beam

Psychic
Toxic
Protect

BRT: 13
 
-1 CC.
013.gif

Weedle (D'aww!) Male
Nature: Adamant (+Atk, -SpA)
Type: Bug/Poison
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW ability- LOCKED): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

Weedle
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 9
DC: 0/5

Attacks: (3 total)
Poison Sting
String Shot
Bug Bite

+7 UC
EXPANDING THE SWAMPERT EMPIRE.
+Ice Punch (3), +Superpower (3), +Muddy Water (1)
 
  • The Royal Guard: Mention somewhere that your Shinx gets 9% accuracy boost and remove Taunt from Teddiursa's level up moves. Also, according to your profile, you only have 1 UC. Your mon purchases are APPROVED provided you fix those minor things, but the extra moves for Shinx are NOT APPROVED until you point to where the other 2 UC come from. EDIT: Another approver has linked me to where you got the UC required, so your move purchases are APPROVED
  • Temperantia: Lower Yanma's attack to account for its nature and add Hypnosis to its level-up moves (level 23 in FR/LG) and you're APPROVED
  • waterwarrior: I'm not 100% sure if Weedle starts with MC: 9 since it technically does get tutor moves, though at the same time, all of the moves Weedle can learn are level-up moves at or before level 25 so ... EDIT: I have consulted another approver and Weedle starts with 9 MC, so APPROVED
  • rickheg: APPROVED
  • Lord Jesseus: APPROVED
  • C$FP: APPROVED

This brings my UC to 12.9. Looking back I don't think I ever claimed for this. I get 9 UC, bringing my UC total to 21.9. SELF-APPROVED
 
  • Imanalt: APPROVED

This brings my UC to 22, and I will now spend all of them at once. Scar the Tomohawk learns the following as BW TMs:
  1. Thief
  2. Round
  3. Echoed Voice
  4. False Swipe
  5. Fling
  6. Bulldoze
  7. Strength
  8. Earthquake
  9. Incinerate
  10. Acrobatics
  11. Giga Impact

This brings my UC to 0 and, although no individual version of Scar the Tomohawk has a complete movepool, all three versions combined do. SELF-APPROVED
 
http://www.smogon.com/forums/showthread.php?p=4266940
I get 2 CC from this battle (putting me at 3 CC). In addition, Magneto the Magnemite gains 1 EC, 2 MC and 1 DC.

With my CC, I buy a Turtwig, reducing my CC to 1.
387.png

Turtwig [Leaf] (F)
Nature: Sassy (Special Defense increased by *; -15% Speed, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW - LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP:
90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Seed Bomb
Earth Power
Superpower

Reflect
Light Screen
SolarBeam

In addition, I will buy Zap Cannon for Magnemite, putting his MC at 1.
 
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