Claiming my Faylion and Deadfox: 2CC
Pokemon: 1 EC, 2MC, 1DC
KOCs: Melodic, Zenith
Turning KOC to DC
Match
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Nature:
Adament (+Atk, -SpA)
Type:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Rough Skin (DW: Unlocked)
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Fire Fang
Dragon Claw
Body Slam
Outrage
Iron Head
Earthquake
Stone Edge
Protect
Sword Dance
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Nature:
Timid (+Spe, -Atk)
Type:
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Ability 1: Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Ability 2: Cute Charm (DW: Unlocked)
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Splash
Tackle
Refresh
Recover
Aqua Ring
Confuse Ray
Haze
Mirror Coat
Ice Beam
Scald
Toxic
Rest
Sleep Talk
Surf
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Nature:
Modest (+SpA, -Atk)
Type:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Ability 1: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Ability 2: Swarm (DW: Unlocked)
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+) (Acc +15%)
Size Class: 4
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Ember
String Shot
Leech Life
Take Down
Rage Powder
Heat Wave
Quiver Dance
Bug Buzz
Morning Sun
Foresight
Endure
Will-O-Wisp
Hidden Power 7 (Rock)
Fire Blast
Giga Drain
And now I am evolving and spending:
19 UC -4 -2 -2 -3 -1 -5 -2=0 UC
6 CC -6 =0 CC
Changing Larvesta Nature to Timid: 6 CC + 1 UC
Larvesta: EC 5/6 -> 6/6 | DC 3/5 + 2 UC -> 5/5 | 4 MC + 2 UC -> Quiver Dance -1, Bug Buzz -1, Heat Wave -1, Rage Powder -1, Giga Drain -2
Feebas: EC 5/6 -> 6/6 | DC 3/5 + 2 UC -> 5/5 | 4 MC + 5 UC -> Recover -1, Aqua Ring -1, Refresh -1, Rest -2, Sleep Talk -2, Surf -2
Gabite: EC 4/9 -> 5/9 + 4 UC -> 9/9 | DC 2/5 + 3 UC -> 5/5 | 4 MC -> Dragon Claw -1, Fire Fang -1, Sword Dance -2
Claiming for match
1 CC
Milotic 3 MC @ Rain Dance -1, Water Pulse -1, Safeguard -1
Volcarona 3 MC @ Tailwind -2, Silver Wind -1
Claiming These three matches
7 UC
7 UC
1 CC
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Evolved in match and got 3 MC, 1 KOC to MCNature:
Naive (+Spe, -SpD)
Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified (DW: Unlocked)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (Acc +12%)
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 4
DC: 5/5
Attacks:
Physical:
Bullet Punch
Feint
Force Palm
Hi Jump Kick
Ice Punch
Quick Attack
Rock Slide
Shadow Claw
Thunder Punch
Special:
Focus Blast
Support:
Agility
Copycat
Counter
Endure
Foresight
Magnet Rise
Screech
Lucario: 8 MC + 5 UC -> Aura Sphere -1, Sword Dance -1, Nasty Plot -1, Heal Pulse -1, Extreme Speed -1, Drain Punch -2, Flash Cannon -2, Dark Pulse -2, Substitute -2
Claming match
4 UC
Spending 7 UC on Volcarona Fly -2, Lucario Dig -2, Milotic Protect -2 and Water Gun -1
Claiming match
Faylion: 1 CC
-Garchomp: 3 MC + Drug Store Skin Lotion
-Riolu: 1 EC/2 MC/1 DC + 2 KOC
Garchomp: Dual Chop -1, Substitute -2
Riolu: 2 KOC to EC / Ice Punch -2
Claiming 7 UC
Also, I'll move some of my UCs into my CCs leaving me with 8CCs and 3 UCs
I'll use those to get an Amulet coin and a Nohface. 0CC and 3UC remain.
EDIT: Fixed my profile to not yet reflect changes. If it's alright, I'll also use my remaining UC to evolve Gible. Will post Nohface soon. (and gabite)
EDIT II:
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Nohface [Tex] (F)
Nature: Impish
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Ability 1: Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Dream Ability: Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 0? (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Egg
Foul Play
Yawn
Meteor Mash
TM
Will-O-Wisp
Torment
Gyro Ball
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Gabite [Lopez] (M)
Nature: Adamant
Type: Dragon- Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground- Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability 1: Sand Veil- (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
DW Ability (locked): Rough Skin- (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 2
DC: 1/5
Moves:
Level Up
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Egg Moves
Scary Face
Thrash
Iron Head
TMs
Earthquake
Dig
Stone Edge
Claiming my Faylion and Deadfox: 2CC
Pokemon: 1 EC, 2MC, 1DC
KOCs: Melodic, Zenith
Turning KOC to DC
Match
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Nature:
Adament (+Atk, -SpA)
Type:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Rough Skin (DW: Unlocked)
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Fire Fang
Dragon Claw
Body Slam
Outrage
Iron Head
Earthquake
Stone Edge
Protect
Sword Dance
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Nature:
Timid (+Spe, -Atk)
Type:
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Ability 1: Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Ability 2: Cute Charm (DW: Unlocked)
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Splash
Tackle
Refresh
Recover
Aqua Ring
Confuse Ray
Haze
Mirror Coat
Ice Beam
Scald
Toxic
Rest
Sleep Talk
Surf
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Nature:
Modest (+SpA, -Atk)
Type:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Ability 1: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Ability 2: Swarm (DW: Unlocked)
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+) (Acc +15%)
Size Class: 4
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Ember
String Shot
Leech Life
Take Down
Rage Powder
Heat Wave
Quiver Dance
Bug Buzz
Morning Sun
Foresight
Endure
Will-O-Wisp
Hidden Power 7 (Rock)
Fire Blast
Giga Drain
And now I am evolving and spending:
19 UC -4 -2 -2 -3 -1 -5 -2=0 UC
6 CC -6 =0 CC
Changing Larvesta Nature to Timid: 6 CC + 1 UC
Larvesta: EC 5/6 -> 6/6 | DC 3/5 + 2 UC -> 5/5 | 4 MC + 2 UC -> Quiver Dance -1, Bug Buzz -1, Heat Wave -1, Rage Powder -1, Giga Drain -2
Feebas: EC 5/6 -> 6/6 | DC 3/5 + 2 UC -> 5/5 | 4 MC + 5 UC -> Recover -1, Aqua Ring -1, Refresh -1, Rest -2, Sleep Talk -2, Surf -2
Gabite: EC 4/9 -> 5/9 + 4 UC -> 9/9 | DC 2/5 + 3 UC -> 5/5 | 4 MC -> Dragon Claw -1, Fire Fang -1, Sword Dance -2
Claiming for match
1 CC
Milotic 3 MC @ Rain Dance -1, Water Pulse -1, Safeguard -1
Volcarona 3 MC @ Tailwind -2, Silver Wind -1
Claiming These three matches
7 UC
7 UC
1 CC
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Evolved in match and got 3 MC, 1 KOC to MCNature:
Naive (+Spe, -SpD)
Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified (DW: Unlocked)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (Acc +12%)
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 4
DC: 5/5
Attacks:
Physical:
Bullet Punch
Feint
Force Palm
Hi Jump Kick
Ice Punch
Quick Attack
Rock Slide
Shadow Claw
Thunder Punch
Special:
Focus Blast
Support:
Agility
Copycat
Counter
Endure
Foresight
Magnet Rise
Screech
Lucario: 8 MC + 5 UC -> Aura Sphere -1, Sword Dance -1, Nasty Plot -1, Heal Pulse -1, Extreme Speed -1, Drain Punch -2, Flash Cannon -2, Dark Pulse -2, Substitute -2
Claming match
4 UC
Spending 7 UC on Volcarona Fly -2, Lucario Dig -2, Milotic Protect -2 and Water Gun -1
Claiming match
Faylion: 1 CC
-Garchomp: 3 MC + Drug Store Skin Lotion
-Riolu: 1 EC/2 MC/1 DC + 2 KOC
Garchomp: Dual Chop -1, Substitute -2
Riolu: 2 KOC to EC / Ice Punch -2
Correct me if I'm wrong but I believe we get 2 CC for a 3v3 Singles?Ullar said:Complications: 1 CC
Napoleon the Piplup: 1 EC, 2 MC, 1 DC, 1 KOC, 1 Lucky Egg Counter
Baal the Nohface: 1 EC, 2 MC, 1 DC, 1 KOC
Trunk the Ferroseed: 1 EC, 3 MC, 1 DC, 1 KOC
von Karma has evolved and maxed out his DC since this battle, so he gets 4 MC.ZT said:1 CC
Dragonair: 1 EC, 2 MC, 1 DC, 1 EC/DC
Electabuzz: 1 EC, 3 MC, 1 DC
My guys get 3 & 4 MC respectively due to Exp ShareTexas said:Win to Glacier
4 UC for me
1 CC each
3 MC to Deli / Dusk / Scarf
1/2/1 to Monferno
KOC to Scrafty / Dusk / Dusk
KS said:Prizes:
King Serperior: 9UC
Dfrog & Imanalt: 3CC
Hippowdon, Conkledurr, Camerupt, and Revenankh: 3MC
Monferno, Dragonair, Electabuzz, and Kirlia: 1EC, 2MC, 1DC
Exp.Share Bonus goes to: Revenankh, Dragonair, Conkledurr, and Electabuzz
Lucky Egg Bonus goes to: Monferno.
KOC is given to the following: Revenakh (X1), Camerupt (X3), Conkledurr (X1), Electabuzz (X1)