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Data Prize Claiming Thread (Update 5-09-13)

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Ref DQ on this match
http://www.smogon.com/forums/showthread.php?t=102639

Claiming 2 TC and
1 MC 1 EC and 1 DC and 1 KO counter towards EC for
67.png

Machoke* Captain Falcon (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1)

Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

DW Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Stats:
HP: 100
Atk: ***** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 45

EC: 6/9
MC: 1
DC: 3/5

Attacks:
Low Kick*
Leer*
Focus Energy*
Karate Chop*
Foresight*
Low Sweep*
Seismic Toss*
Revenge*
Vital Throw
Cross Chop
Dynamic Punch


Ice Punch*
Rock Slide*
Counter*

Bulk Up*
Earthquake*
Payback*

1 MC 1 EC for
Haunter* SAM (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Ghost/Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Levitate: Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 95

EC: 7/9
MC: 1

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look *
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Shadow Punch
Destiny Bond

Disable*
Haze*
Will-o-wisp*

Telekinesis*
Toxic*
Venoshock*
Protect
 
Claiming for this match.

I get two trainer counters. And the Pokemon:

Gastly:
1 EC, 1 DC, 1 MC
Riolu:
2 KO Counters
1 EC, 1 DC, 1 MC
Gible:
1 EC, 1 DC, 1 MC

This brings the totals to:

Gastly:

EC: 1/9
MC: 1
DC: 1/5

Riolu:

EC: 5/6
MC: 1
DC: 2/5

(The two KO counters are put towards into the evolution counter)

Gible:

EC: 1/9
MC: 1
DC: 1/5
 
Claiming rewards!

Reward Summary:
- I get 2 TC (total 3)
- Charmeleon, Vibrava, and Archen all get 1 KO counter (applied below)
- Charmeleon gets 2 MC / 1 EC / 1 DC, spends 1 MC on Flamethrower
Charmeleon's Dream Counter is now 5/5, unlocking Solar Power!
- Vibrava gets 2 MC / 1 EC, and redeems the MC for Supersonic
- Archen gets 2 MC / 1 EC, and redeems the MC for Dragon Claw and Endeavor

I'm also gonna spend 2 Ref Counters to bring Vibrava's MC up to 3, which will be spent on Roost (Ref Counters: 4 -> 2)
 
I claim tokens from this battle. They are as follows:

Malar the Zoroark gets 2 MC (1 MC + 1 KO). I use them to make him learn Flamethrower.

Shar the Litwick gets 1 EC (which brings him up to 6 and causes him to evolve), 1 DC and 2 MC (1 MC + 1 KO), which I use to make him learn Protect.

I also get 2 TC, which make a total of 10 TC. I wanna spend them to get Myrkul the Revenankh.

frontnormal-mrevenankh.png


Revenankh (Myrkul) (M)
Nature: Adamant (Attack raised by *; Special Attack lowered by *).

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).


Stats:
HP 100
Atk ***** (+)
Def ***
SpA ** (-)
SpD ***
Spe 65

EC: N/A
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (Dream World): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


Attacks

Arm Thrust (Level)
Bide (Level)
Destiny Bond (Egg)
Drain Punch (Egg)
Earthquake (TM)
Glare (Level)
Mach Punch (Egg)
Mean Look (Level)
Protect (TM)
Rock Slide (TM)
Rock Tomb (Level)
Sand Tomb (Level)
Shadow Punch (Level)
Wrap (Level)
Wring Out (Level)

And here is my newly evolved Shar the Lampent
608.png

Lampent (Shar) (F)
Nature: Modest (Attack reduced by *; Special Attack raised by *).

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP 90
Atk * (-)
Def **
SpA **** (+)
SpD **
Spe 55

EC: 6/9
MC: 0
DC: 1/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Shadow Tag (Dream World): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks

Acid Armor
Astonish
Clear Smog
Confuse Ray
Ember
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Imprison
Minimize
Night Shade
Protect
Shadow Ball
Smog
Solarbeam
Sunny Day
Will-o-wisp
 
Above 9 are approved, which brings me neatly to another Approval Counter!

That's 3 stored.
 
flora said:
2 Trainer Counters: Venser and Aquamarius
KO Counters: (A LOT) nah just joking, Daredevil (1), Boomer (1)
1 EC, MC and DC: Daredevil, Poker King, Ed, and Boomer
2 Ref Tokens: Flora
Winner: Venser

From this battle.

Putting Daredevil's KO counter into MC:
EC:
6/6
MC: 2
DC: 3/5

I'll then buy him Rock Slide.

Ed becomes

EC: 2/6
MC: 2
DC: 2/5

and I get two TCs, putting me up to 9.
 
Using 2 TC on my newest cutie--

216.gif

Teddiursa [Sothe] (M)
Nature: Adamant (Attack increased by *; Special Attack decreased by *)

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
Teddiursa
HP: 90
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 40

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

EC: 0/6
MC: 0
DC: 0/5

Moves:
Covet
Scratch
Leer
Lick
Fury Swipes
Fake Tears
Faint Attack
Sweet Scent

Counter
Crunch
Yawn

Taunt
Facade
Swords Dance
 
Sorting natures later.

In the meantime:

http://www.smogon.com/forums/showpost.php?p=3461131&postcount=16

2 TC, and a lot of counters.

Spheal is the big one. those 2 KO counters become EC's, giving him 4, enough to evolve! Plus the DC and the MC.

364.png

Sealeo (Snooker - Female)
Nature: Quiet

Stats:
HP: 100
Atk: **
Def: ***
SpA: **** (+)
SpD: ***
Spe: 38 (-)

EC: 4/9
MC: 1
DC: 2

Type:
Water/Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.) Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Thick Fat
Ice Body
Oblivious (DW - NOT Activated)

Attacks:
Defense Curl
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Signal Beam
Rock Slide
Fissure

Earthquake
Ice Beam
Waterfall

Rest

GRUMPus would like to claim a MC, putting him up to 2. He's already finished everywhere else.

Rawk makes that KO counter an EC, putting him up to 5/6. His DC is not applicable, and his MC becomes 3 that goes back to 0 as I pay 1 for level up move Dragon Claw, and 2 for TM move Protect.


And 2 more TC? I wonder if I'm predictable...

77.png

Ponyta [Sparklez](F)
Nature: Adamant

Type: Fire
Summary: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **** (+)
Def: **
Sp.Atk: ** (-)
Sp.Def: ***
Speed: 90

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away: This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body (DW): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Attacks:
Quick Attack
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin

Hypnosis
Double Kick
Morning Sun

Sunny Day
Wild Charge
Will-O-Wisp
 
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