• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
dan, Master Bane (note that Zubat could have evolved at 4/9 and not 6/9), Temperantia, Lyris1035 (you should put what you are putting your KOC into to make it easier for us though), Deck (don't forget to put the species of the Pokemon you're claiming for), Venser, Lady Salamence (just post again with the evolution to Shelgon to get it approved as well), Fire Blast, -Charmander-, Dummy007, and AlphaJolt are APPROVED.

mewtwo15026, you seem to have conjured up a KOC for Ralts when as far as I can tell it had none. NOT APPROVED until that's fixed.

That's 12, giving me two counters with 1 remaining.
 
BIG SHOPPING TC: 7 -> 1
Nohface.png

Nohface [Plate] (M)

Nature:
Adamant

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10

EC: 0/6
MC: 0

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Psycho Shift
Yawn
Meteor Mash
Taunt
Rock Slide
Will-O-Wisp
111.png

Rhyhorn [AlphaJolt] (M)

Nature:
Adamant

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Counter
Ice Fang
Crunch
Swords Dance
Earthquake
Stone Edge
66.png

Machop [Mac] (M)

Nature:
Adamant

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Steafast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Vital Throw
Counter
Encore
Ice Punch
Earthquake
Rock Slide
Low Sweep
 
1 EC, DC and 2 MC for all Pokemon, KO Counters for Aipom, Syclar and Embirch.
2 TC for each Trainer
Current trainer counters:0
after battle:2
446.png

Munchlax(*) Adam(M)
Nature: impish [ increase defence by *, decrease sp. Attack by *]
Type: normal
normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Pick Up: (inate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (inate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony(DW): (inate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 3
Def: Rank 3(+)
SpA: Rank 1(-)
SpD: Rank 3
Spe: 5

EC:1/6
MC:2
DC:1/5

Attacks:
Metronome(*)
Oder sleuth(*)
Tackle(*)
Defense curl(*)
Amnesia(*)
Lick(*)
Recycle(*)
Screech(*)
Chip away(*)
Stockpile(*)

Zen headbutt(*)
Counter(*)
Selfdestruct(*)

Brick break(*)
Bulldoze(*)
Rock Slide(*)
and

Syclar.png

Syclar(*)Hukarere(M)
Nature: Sassy [increase special def. by *, 15% decrease in Speed]
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3(+)
Spe: 77 (91/1.15v)

EC: 2/6(+ko)
MC: 2
DC: 1/5


Attacks:
Leer (*)
Leech Life(*)
Sratch(*)
Ice Shard(*)
Focus Energy(*)
Slash (*)
Icy Wind(*)
Bug bite(*)
Icicle Spear(*)

Signal Beam(*)
Counter(*)
Earth Power(*)

U Turn(*)
Toxic(*)
Venoshock(*)
 
All right, I'm using 2 saved TC to purchase this:

246.png

Larvitar [Mount Doom] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Rock/Ground
Rock: Summary: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Viel (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 36 (41 / 1.15=35.65..., rounded up)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Curse
Outrage
Iron Head

Earthquake
Stone Edge
Taunt

I will also be using 3 MC on Machop to teach him Counter (Past gen TM, Tutor, egg move, current gen egg move)

This leaves me with 4 TC and 1 MC on Machop.

And Flamestrike, I knew about the evolution thing, I just wanted him to get in one last beginner battle first.

EDIT: Claiming 2 RC from this battle. I'm saving them.
 
From this thread

Fjalar the Torchic: 1 +1 KO EC(4/9, evolves) , 2 MC, 1 DC(2/5), uses the 2 MC to get Sky Uppercut and Flare Blitz, and gets Double Kick as a pre-level 25 move.
Thor the Elekid: 1 +1 KO EC(4/9, evolves), 2 MC, 1 DC(2/5), saves the 2 MC.
Hraesvelgr the Rufflet: 1 EC(2/6), 2 MC, 1 DC(2/5), uses the 2 MC to get Rock Slide


256.png

Combusken Fjalar (M)
Nature: Lonely
Type: Fire/Fighting
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Blaze:(Innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW locked):Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 4 +
Def: Rank 1 -
SpA: Rank 3
SpD: Rank 2
Spe: 55


4/9 EC
0 MC
2/5 DC

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Flamethrower
Double Kick
Sky Uppercut
Flare Blitz

Crush Claw
Counter
Reversal

Rock Slide
Swords Dance
Shadow Claw

125.png

Electabuzz Thor (M)
Nature: Lonely

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit:(Dw Locked)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


HP: 100
Atk: Rank 4+
Def: Rank 1-
SpA: Rank 3
SpD: Rank 3
Spe: 105


4/9 EC
2 MC
2/5 DC

Attacks:
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt

Fire Punch
Ice Punch
Cross Chop

Toxic
Wild Charge
Thunder Wave
 
Finished my battle with Xaqwais with the following prizes...

rewindman said:
auramaster: 2 TC
Top: 1 EC, 2 MC, 1 DC
Flying Fish: 1 EC, 2 MC, 1 DC, and 1 KO counter
Aura: 1 EC, 2 MC, 1 DC, and 2 KO counters


First, I will save one of the TC, and use the other to get Bugzy the Caterpie.

10.png

Caterpie (Bugzy) (F)
Nature: Docile (No Effect on Stats)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Run Away: (DW) (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 45

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite

Snore


Top (Baltoy) gains 1 EC and 2 MC. The MC will be used to teach it Ice Beam, leaving him with 0 MC.

Flying Fish (Mantyke) gains 1 EC, 1 DC, 2 MC, and 1 KOC. The KOC will be used to give Flying Fish another EC, and the two MC will be used to teach her Hydro Pump and Confuse Ray.

Aura (Riolu) gains 1 EC, 1 DC, 2 MC, and 2 KOC (Go Aura!) 1 of the KOC will be used to give Aura another MC, and all 3 MC's will be used to teach him Blaze Kick. The other KOC will be used to give Aura another EC.
 
http://www.smogon.com/forums/showthread.php?t=3448335&page=2
Kaxtar:
3 TC, all pokemon get 1 EC, 2 MC, 1 DC. Duskull, Heracross, Slowpoke, and Beldum all get 1 KOc
Beldum evolves with the help of his KO counter, EC, and two stored AC. It's stats adjust accordingly, and it picks up Magnet Rise, Metal Claw, Confusion and Scary Face from level-up. The MC will be spent on Meteor Mash and Agility.

Duskull, like Beldum, will apply its KO, EC, and two stored AC to evolve into a Dusclops. It learns, Fire Punch, Thunderpunch, Ice Punch, Gravity and Bind upon evolution, its stats adjust accordingly, and its 2 MC will help it purchase Will-o-Wisp and Shadow Punch. It's ability also changes from Levitate to Pressure.

Slowpoke's KO will go to EC, brining it up to 2/6. Using the MC, it will get Slack Off and Psychic.

Heracross will use its KO for DC, bringing it to 3/5. For the MC, it now has six in conjunction with four it has stored. Using these MC, Heracross will get Reversal, Swords Dance and Bide.

I'm saving the three TC,. That's all for now folks!
 
Claiming Prizes from this battle:

Arcanite: 2 TC
Firion: 1 EC, 2 MC, 1 DC
Shiva: 1 EC, 2 MC, 1 DC, 1 KO
Fuma: 1 EC, 2 MC, 1 DC, 2 KO

Let's start with Firion (Arcanine):

The EC and DC Are irrelevant, and I will use the MC (+1 stored) to learn Flare Blitz (LV.Up Growlithe) and Substitute (BW TM)

Okm then Shiva (Vanillish) will use the KO counter as an EC, putting her up to 6/9 EC. Her DC becomes 4/5, and i will use the 2 gained MC to learn Substitute (BW TM).

Fuma's (Staryu) will use both KO counters as EC, so it now has 6/6:

Spr_5b_121.png


Gaind the type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115

The DC becomes 3/5 and I will use the 2 MC to learn Scald (BW TM).
 
Claiming my prizes from here:http://www.smogon.com/forums/showthread.php?t=3448403
Korski and DFrog get 2 TC each
Crumbles and Gale get 1 EC, 2 MC, and 1 DC
Gale also gets 1 DOC

with my 2 TC i am claiming this:
Embirch (Gary) M
Nature: Brave
Type: Fire/Grass

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
HP: 90
Atk (+1): Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (factoring nature)

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Moves:
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*

Dragon Breath*
Earth Power*
Aromatherapy*

Fire Blast*
Reflect*
Brick Break*

EC: 0/9
DW: 0/5

Using the MC to get Hurrican and Slack Off for Gale, the Monohm, and I am putting the KOC (DOC) in EC so:
EC: 0/9 > 2/9
DW: 1/5
MC: 0
 
Claiming 2 TC for...
255_torchic_front_norm.png

Torchic Yonderwear (M)

Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities: Blaze
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Speed Boost (LOCKED): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand-Attack(*)
Fire Spin(*)

Counter(*)
Baton Pass(*)
Rock Slide(*)

Protect(*)
Will-o-Wisp(*)
Flamethrower(*)
Claiming from same battle for Crumbles (Rhyhorn): 1 EC, 2MC, 1 DC
2MC --> Bulldoze (LU), Megahorn (LU)
 
Claiming from this

BZ:
2 TC, all pokemon(Feebas, Combusken, Gilgar, Gibite get 1 EC, 2MC, 1 DC. Feebas, Combusken, and Gligar all get 1 KOc.

All of their KOc go to their EC

Also claming two Ref counters from here

I'll pocket them for now, thanks!
 
Claiming from this battle.

Xaqwais: 2 TC
Brady (Shroomish): 1 EC, 2MC, 1 DC and 1 KO counter
Reginarate (Staryu): 1 EC, 2 MC, 1 DC and 1 KO counter
Silly (Bagon): 1 EC, 2MC and 1 DC

I'll put the KO counters to their respective Pokemon's EC.

I'll use one MC from Brady's two to learn Spore.

I'll use three MC from Reginarate's three to learn Hydro Pump and Ice Beam.

I'll use two MC from Silly's to learn Zen Headbutt and Double Edge.
 
mewtwo15026(corrections from last page), It's A Random, TravelLog, levren, LupusAter, auramaster, Kaxtar (assuming you update the stats properly, I'm not sure if I have to force you to post the evolved Pokemon or not), Arcanite, Korski (take the (*)s off of Torchic's moves since it isn't one of your starting Pokemon though), rewindman, Blazekinmaster-Zeo (the link for the reffing goes to your profile, I assume it's TravelLog vs. Tsukiee?), Xaqwais, TravelLog (again), and Destiny_Warrior are APPROVED

-Charmander-, APPROVED.

Master Bane, -speed natures always round down regardless of the decimal, so Larvitar's speed should be 35. Change this and you are APPROVED

DFrog, APPROVED

That makes 17, which nets me another AC with 8 left and I now have 3 AC.
 
I currently have 8 TC and I'd like to use 4 of them to buy these pokemon:

495.gif

Marchelo (M) Snivy

Type:

Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

EC 0/9
MC 0
DC 0/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 63

Attacks

Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Toxic
Double Team
Swagger

Magical Leaf
Mirror Coat
Pursuit
tepig.gif

Arina (F) Tepig

Type:

Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

EC 0/9
MC 0
DC 0/5

Nature:

Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Tepig
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-) (45/1.15 = 39)

Attacks

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Flamethrower
Wild Charge
Toxic

Yawn
Endeavor
Body Slam

By the way, do I have to then get this approved in the registration tower?
 
Steampowered, very minor nitpick but it says that Tepig's speed stat is 43 * 1.15 when it should be 43/1.15, though it's just a typo (39 is the right speed). Anyway, APPROVED. And no, you don't need to post in the registration thread again, just edit your registration post with your new Pokemon.

Now that I look again you're right DFrog (doesn't get it in 4th gen for some reason though), so disregard what I said about replacing it, sorry.

10, which nets me a 4th counter and puts me back at 0
 
Using 2 TC to purchase this guy (longest decision ever):

198.png

Murkrow [Don Krow] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Sky Attack
Confuse Ray
Roost

Shadow Ball
Hidden Power (Fighting, 7)
Double Team

Also using one of my Syclar's MC to learn Sheer Cold.
MC: 1-->0


Edit @1:06 AM: Murkrow costs 3 TC, not 2.
 
Status
Not open for further replies.
Back
Top