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Data Prize Claiming Thread (Update 5-09-13)

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This abominable stroke of bad luck earns 2 TC for me, and 1 EC / 2 MC for Charmeleon.
Furthermore, Charmeleon spends his total 5 MC on Belly Drum and Flame Charge.

PS, Chikorita is evolving.
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Whoop-de-fuckin'-do. Agrith evolved into Bayleef.
 
Spending 4 TC on

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Spinarak [Frigga(F)]
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Type: Bug/Poison
Bug:(Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.)

Poison:(Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.)

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Isomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Sniper(DW):(Innate)This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.



HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 26(-)

EC: 0/6
MC: 0
DC: 0/5

Moves:
Poison Sting
String Shot
Scary Face
Constrct
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

Psychic
Sludge Bomb
Toxic

Electronet
Disable
Night Slash

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Shellder [Serd(M)]
Nature: Rash (Special attack increaed by a *; special defence decreased by a *)
Type: Water
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor:(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link:(Innate)This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat(DW):(Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3(+)
SpD: Rank [Below 1](-)
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Tackle
Withdraw
Supersonic
Icicle Spear
Leer
Protect
Clamp

Payback
Hail
Blizzard

Water Pulse
Mud Shot
Rock Blast
 
Claiming

One EC, Two MC and DC for both Dratini and Teddiursa.

Two Trainer Counters, and one KO counter which I will put towards my Trainer counters
 
buying this

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Scraggy [Ghetts] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Dark / Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 48

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Ice Punch
Drain Punch
Zen Headbutt

Taunt
Bulk Up
Dragon Tail
 
Claiming from this match.
AplhaJolt- 2 TC--brings me to 5
Treecko- 1 EC, 1 MC, 1 DC, saving MC
Growlithe- 1 EC, 1 MC, 1 DC, 1 KO counter (to MC and saving all)
Dratini- 1 EC, 1 MC, 1 DC, 2 KO counter (to MC and saving all)

Grovyle (had already evolved before battle ended)
EC: 5/9
MC: 1
DC: 3/5

Growlithe
EC: 6/6 will evolve later
MC: 4
DC: 5/5 now unlocked!

Dragonair (had already evolved before battle ended)
EC: 6/9
MC: 3
DC: 4/5
 
http://www.smogon.com/forums/showthread.php?t=3448474

Posting again because previous has been edited enough.

Nidoran-M invests KOC into EC, meaning after this battle it reaches 6.9. What does this mean? Evolution! I'll be saving the TC. MC go into elarnign Toxic Spikes and Poison Jab.

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Gambit(Nidorino)(Male)

Type
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats
Naive(x1.15 Speed, subtracts 1 Rank from SpD)
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 75(+)
8% boost to accuracy(flat)

EC: 6/9
MC: 2
DC: 1/5

Abilities
Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Dream World Ability(Locked): Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks
Leer
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Focus Energy
Helping Hand
Toxic Spikes
Poison Jab

Counter
Sucker Punch
Poison Tail

Venoshock
Thunder
Blizzard
 
Claiming from this: http://www.smogon.com/forums/showthread.php?p=3547520

RC += 2

In addition, I buy a Slowpoke with 2 TC:

[PIMG]79[/PIMG]
Nestor the Slowpoke (M)

Nature:
Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion)

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: ***
Def: ***
SpA: *** (+)
SpD: **
Spe: 13 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Curse
-Yawn
-Tackle
-Growl
-Water Gun
-Confusion
-Disable
-Headbutt
-Future Sight
-Mud Sport
-Me First
-Ice Beam
-Flamethrower
-Grass Knot
 
Rewards
TravelLog > 2 Trainer Counters
- Loki > 1 EC | 2 MCs | 1 DC
- Kain > 2 KOC | 1 EC | 2 MCs | 1 DC
- Danse Macabre > 1 KOC | 1 EC | 2 MCs | 1 DC

Claiming from this

My TC is now 5 (3-->5)

Loki is now:
EC: 3/6
MC: 2
DC: 2/5

Kain is now:
EC: 4/9 (KOc-->EC)
MC: 2
DC: 2/5

What's this! Kain is evolving (gaining Dual Chop in the process)!!!
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Gabite[Kain] (*) (M)
Nature: Adamant (+Atk, -SpA)

Type: Dragon/Ground
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW/Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

EC: 4/9
MC: 1 (spending 1 MC on Dragon Rush [BW level up]
DC: 2/5

Stats:

Gabite
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 82

Attacks:
Level Up:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Dual Chop
Dragon Rush

Egg:
Outrage(*)
Rock Climb(*)
Iron Head(*)

TM:
Earthquake(*)
Roar(*)
Dig(*)
Draco Meteor


Danse is now:
EC: 4/9 (KOc-->EC)
MC: 1 (spending 1 MC on Hex [BW level up])
DC:2/5

What's this!? Danse is evolving!
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Lampent [Danse Macabre] (Male) (*)
Nature: Modest (+SpA,-Atk)

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body (Innate):This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW/Innate):Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55

EC: 4/9
MC: 1 (spent 1 MC on Hex (BW Level Up)
DC: 2/5

Attacks:
Level up:
Ember*
Astonish*
Minimize*
Smog*
Fire Spin*
Confuse Ray*
Night Shade*
Will-O-Wisp*
Flame Burst*
Imprison*
Shadow Ball
Pain Split
Overheat
Hex

Egg:
Acid Armor*
Clear Smog*
Heat Wave*

TM:
Taunt*
Calm Mind*
Toxic*
Energy Ball
 
GK (Add the nature descriptions), Korski, Steampowered, DW (You have 3 BT remaining), Objection, Bane, Banryu (Make sure to change Bayleef's stats to 90/3/3/3/3/60), Albin (-Speed natures give a +10 boost to opponent attacks, not +5), Crux, Venser, Lord Jesseus, Alpha, DW (Again. Nidorino should now have 0 MC), Atheno (Mark Regenerator as Slowpoke's DW Ability), Travel, PCF (Make sure you change Machamp's stats to 100/5/3/3/3/55 and make the proper nature adjustments) all look good. Approved.

That's 16, giving me 1 AC and 6 leftover. I will use my AC to teach my Numel Earthquake (LU).
 
Claiming from this battle. A bit late though...

I get 2 TC, making my total 6.
Piplup then gets 1 EC, 2 MC, 1 DWC and 1 KOC. The KOC goes into EC, meaning that he evolves!

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Prinplup Domination (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Typing:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant:(DW)The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.(DW)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50

EC 4/9
MC 0
DW 0/5

Moves:

Tackle
Pound
Growl
Bubble
Water Sport
Peck
Metal Claw
Bide
Bubblebeam
Fury Attack

Agility
Hydro Pump
Featherdance

Ice Beam
Scald
Grass Knot
Brick Break

He learns Tackle and Metal Claw by level up, and the 2 MC are invested into Brick Break, bringing his total to 0.

EDIT: Also claiming from this match.

I get 2 TC, making my total 10 if this gets approved and so does my post in the tourney prize thread.

Happiny gets 1 EC, 2 MC and 1 DWC.
The MCs are saved for now.

Happiny's totals become:

EC: 1/9
MC: 2
DWC: 1/5
 
Ok so I realized I wanted to get a few more things

firstly I want to spend Ting (Marshtomp) last MC on Earthquake

next I want to buy this guy with 2 of my 4 TC

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Storm (F) Dratini

Type:

Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

EC 0/9
MC 0
DC 0/5

Nature:

Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Thunderbolt
Dragon Tail
Flamethrower

Dragon Dance
Extremespeed
Dragon Rush
 
http://www.smogon.com/forums/showthread.php?t=3448535

KOC into EC, DC -> 5. That unlocks Hustle, and ptus me at 8/9 EC. MC -> 2, saving it for now. TC -> 12

With my spare BT, I shall evolve Nidorino!

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Gambit(Nidoking)(Male)

Type
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats
Naive(x1.15 Speed, subtracts 1 Rank from SpD)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2(-)
Spe: 98(+)
9.6% boost to accuracy(flat)

EC: 9/9
MC: 2
DC: 5/5

Abilities
Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Dream World Ability(Unlocked)(Can be Activated): Sheer ForceThis Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks
Leer
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Focus Energy
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash

Counter
Sucker Punch
Poison Tail

Venoshock
Thunder
Blizzard
 
Also buying Scratchet.

ScratchetM.png

Scratchet [Boomerang] [M]

Nature: Serious (no change)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats: 55 HP / 85 Atk / 80 Def / 20 SpA / 70 SpD / 40 Spe

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40

EC:
0/6
MC: 0
DC: 0/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Roost
Yawn
Stealth Rock

Toxic
Return
Brick Break
 
Scratchet's implemented? Where am I going to get the 2 TC I need to buy it? Oh wait, I have 3 TC left over!

So yeah, using 2 of my 3 stored TC, I will buy a Scratchet, reducing my TC total to 1.

ScratchetM.png

Scratchet [Scar] (M)

Nature: Modest (+Special Attack, -Attack)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Baton Pass
Roost
Yawn

Toxic
Bulk Up
Taunt
 
Claiming for this battle

For me 2 TC

Gavroche's Ev counter goes up to 5/9, it's Move counter increases to 8, and it's Dream counter goes to 4/5

Éponine's Ev counter goes up to 1/9, it's Move counter increases to 2, and it's Dream counter goes to 1/5, It's KO counter will be used in EV so it goes up to 2/9

Cicuta's Ev counter goes up to 1/9, it's Move counter increases to 2, and it's Dream counter goes to 1/5, It's KO counter will be used in EV so it goes up to 2/9
 
I have 7 TC and i am using 6 to buy a Sableye

1 TC left
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Sableye Lucy (Female)
Nature: Adamant Adamant (Adds * Rank to Attack; Subtracts * Rank From Special Attack)
Type: Ghost/Dark
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Abilities:
Keen Eye: Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

Stall: Type: Innate
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

DW Prankster: Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 50

MC: 0
DC: 0/5

Attacks
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak

Metal Burst
Feint
Recover

Brick Break
Will-o-Wisp
Poison Jab
 
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