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Data Prize Claiming Thread (Update 5-09-13)

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Lyris, Korski, DarthVader317 and Glacier Knight are APPROVED

4 more gives me an AC with 3 left. Leftovers here I come!

EDIT: Galladiator is also APPROVED

4
 
Hmm, apparently we get TC from raids and I never noticed. As shown here, I never claimed my 4 TC from my raid here with Engineer Pikachu. So I'm claiming it now, bringing my TC to 12, which when combined with my 8 AC stocked up will allow me to buy some Leftovers! WOO!

EDIT: Engineer is APPROVED

5
 
Claiming from this battle.

After putting the KOC in MC, Metagross goes to:
EC: 9/9
MC: 4
DC: 5/5

Unlocking Light Metal. The MC are used on Rock Slide and Light Screen.

After putting the KOC in DC, Jellicent goes to:
EC: 6/6
MC: 2
DC: 5/5

Unlocking Damp. The MC are used on Scald.

My TCs go to 3, so I'll buy a Snorunt.
361.png

Snorunt [Opal] (F)
Nature: Modest (+Spa, -Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW Locked): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Shadow Ball
Light Screen
Ice Beam

Bide
Disable
Fake Tears
Leaving me on 1.
 
I am going to get this Monohm that I have been thinking about for far too long. This costs 2 TC, leaving me with 4. I am also using 2 RC to give it Slack Off and Hurricane leaving me with 13.
Monohm.png
Monohm [Zeus] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Ability 2: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Ability 3 (DW): Sheer Force
Type: Can Be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane


Hydro Pump
Signal Beam

Power Gem


Thunder
Fire Blast
Blizzard
 
http://www.smogon.com/forums/group.php?do=discuss&discussionid=3658&pp=10&page=6

Claiming from the first ever success at Cliffs of Thunder!

+4 TC, stockpiling.

+2 DC for Excadrill, which unlocks its DW ability Mold Breaker. She also gets 4 MC, with which she purchases Return and Giga Impact (both BW TMs).

+6 MC for Cinccino, with which she purchases Toxic, Safeguard, Last Resort (with 1 MC she had earlier) and Rain Dance.

The 8 KOC go towards buying Sunny Day and Rest for Cinccino (4) and Aerial Ace and Brick Break for Excadrill (4).

The VC and Glyphs are to be claimed in the ASB Raid Zone General Thread.


http://www.smogon.com/forums/showthread.php?p=3679782#post3679782

+2 RC, stockpiling.
 
Claiming from here

i get 2TC, making my total 18

Fernando the Pansear get 1EC 2MC and 1 DC
his counter totals are now:
EC:4/6
MC: 2
DC: 4/5

i will use his 2MC to teach pansear the BW TM Low Sweep
 
claiming from here.
Buster (now Fidgit) gets two MC stockpiling
Counters: 6/6 EC ~ 2 MC ~ 5/5 DC
Grace (now Tomohawk) gets 1 DC and 2 MC. Claiming Air Slash (BW LU)
Counters: 6/6 EC ~ 1 MC ~ 3/5 DC
Richard (still colosshale) gets standard rewards. Claiming Dark Pulse (BW LU)
Counters: 3/6 EC ~ 1 MC ~ 2/5 DC
And Jason (Cranidos) evolves into Rampardos! With the 2 KOC (ref made mistake) and the 2 MC from the battle I claim Screech (BW LU) and Fire Punch (HGSS Tutor)
409.png

Rampardos (Jason) M
Nature: Rash
Type: Rock

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force (can be enabled/DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 110
Atk: Rank 7
Def: Rank 2
SpA (+): Rank 4
SpD (-): Rank 1
Spe: 58

Moves:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash
Screech

Hammer Arm
Crunch
Whirlwind

Fire Punch

Fire Blast
Substitute
Stone Edge
Thuderbolt
Ice Beam
Earthquake

6/6 EC
0 MC
5/5 DC DW Ability Unlocked
Counters: 6/6 EC ~ 0 MC ~ 5/5 DC

AAAAAAAND investing the 3 TC gained leaving me at 6
 
A little birdie told me that the recent rank 5 change comes with a free nature change for all mons purchased before its implementation.

If this is true, then Pete the Hariyama wants to change from Adamant to Careful. This means his attack becomes rank 5 and his special defence becomes rank 3 but otherwise he is unaffected.
 
http://www.smogon.com/forums/showthread.php?t=3450605&page=3
Defeated by stage... :D
Lord Jesseus: 4TC
Luxio: 1EC, 2MC, 1DC, 1KOC
Poliwag: 1EC, 2MC, 1DC
So there have been a number of approvals lately but I was somehow missed.
edit: Actually, I think I'll also take a nature change due to the rank 5 changes. I believe my Luxray now has an excessive 6 atk stat with his +atk nature so I'll change him from Brave to Quiet.
edit: somehiw i forgot to state Larvitar's counters from the battle above
Larvitar: 1EC, 2MC, 1DC, 1KOC
 
Similar to the above, I'd like to change my Aron's nature to Adamant from Mild. I got it on June 23 in case you're interested.
This swaps my Attack to rank 4, my defense to rank 4, and my sp. atk to rank 1.

P.S: I am NOT iiMKultra :P
 
http://www.smogon.com/forums/showthread.php?t=3450646&highlight=Rediamond
2TC, 1EC/1DC/2MC for Muk and Togepi. Togepi gets a KO.
http://www.smogon.com/forums/showthread.php?t=3450903&highlight=Rediamond
4TC, 3MC for Gardevoir, Primape, Gengar, and Ninetales. Porygon2 and Scyther get 1EC/1DC/2MC. Gardevoir gets 4KO counters, and Porygon2 gets 2.
http://www.smogon.com/forums/showthread.php?t=3450358&highlight=Rediamond
3RC
http://www.smogon.com/forums/showthread.php?t=3450360&highlight=Rediamond
2RC
http://www.smogon.com/forums/showthread.php?t=3450884&highlight=Rediamond
4RC
http://www.smogon.com/forums/showthread.php?t=3450610&highlight=Rediamond
2TC, 1EC/1DC/2MC for Ivysaur and Togepi.

Condensed: 8TC (saved) and 9RC, which will be combined with 6BT I have saved from reffing It's a Random's Subway Challenge. Gardevoir gets 7M/KO counters, letting her learn Taunt, Encore, and Light Screen. Gengar gets 3MC, letting him learn Taunt and Nightmare. Nintales gets 3MC (combined with a saved one), letting her learn Hex and Grudge. Primape also gets 3MC letting him learn Thunderpunch. Ivysaur gets 1DC (2/5). His 1EC and KO are combined with 3 RC to cause him to evolve into Venusaur. His 2MC and stored counters are used on Sunny Day, Synthesis, and Earthquake upon evolution. Togepi gets 2EC, allowing him to formalize his mid-battle evolution and evolve into Togetic (5/9). This is partnered with a KO to make it 6/9, and 3 RC to make it 9/9 and evolve to Togekiss (fought as a mid-battle evo). Upon his various evolutions, he learns Magical Leaf, Extremespeed, Aura Sphere, and Air Slash. His DC is brought up to 3/5 and his 2MC let him learn Thunder Wave. Porygon2's EC and KO counters let him reach 9/9 and evolve into Porygon-Z, and learn Nasty Plot upon evolution. His DC bring him up to 3/5, and his MC let him learn Psyshock. Muk gets 1DC and 2MC. The DC brings him up to 2/9 and the MC lets him learn Flamethrower. Scyther gains 1EC and DC (1) and gains access to the move Frustration with his MC. Togekiss is using a saved nature change to go from Modest to Timid. 9RC are used to teach Venusaur, Muk, and Ninetales Bide. With that, time to post the newly evolved forms of some mons:

3.png

Venusar [Yoshi] (F)

Nature: Naughty (+ Attack, - Special Defense)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80

EC: 9/9
MC: 3
DC: 3/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Synthesis

Giga Drain
Light Screen
Power Whip

Toxic
Venoshock
Hidden Power Fire (7)

Sunny Day
Earthquake
Bide


468.png

Togepi [Airplane] (M)
Nature: Timid (*1.15 and +10% accuracy, -One Attack)
Type: Normal/Flying: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank One (-)
Def: Rank Three
SpA: Rank Five

SpD: Rank Four
Spe+: 92

EC: 9/9
MC: 0
DC: 3/5

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. [DreamLocked]

Attacks:
Magical Leaf

Sky Attack
Air Slash
Aura Sphere
Extremespeed
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Safegaurd

Extrasensory
Morning Sun
Substitute

Flamethrower
Psychic
Solar Beam

Thunder Wave


474.png

Porygon-Z [Cybrus]
Nature: Modest (+SpAtt, -*Att)

Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: 2(-)
Def: 3
SpA: 6(+)
SpD: 3
Spe: 90

EC: 5/9
MC: 2
DC: 2/5

Abilities:
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.

Attacks:
Conversion2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Discharge
Tri Attack

Nasty Plot

Solarbeam
HP Fire (7)
Ice Beam
Trick Room
Psyshock
 
I seem to have 2 BT which I forgot to spend, therefor I will spend them

both will go into my Prinplup, Royal's EC

EC 6/9
MC 2
DC 1/5

I'll spend the 2 MC on Dig (BW TM)
 
http://www.smogon.com/forums/showpost.php?p=3687207&postcount=33

Claiming from this battle:
2 TC
Greed: 1 EC, 2 MC, 1 DC, 1 KOC

KOC will go into MC.

Now Greed has 4 EC, evolving into Duosion:

578.png

Duosion [Greed] (M)

Nature: Quiet (+SpA -15% Speed, -10% Evasion)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Regenerator: (Innate) (DW) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 26 (-)
Evasion: -10%

EC: 4/9
MC: 4
DC: 3/5

Attacks:

Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power (Fire, 7) (*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Psychic

Imprison (*)
Secret Power (*)
Confuse Ray (*)

Toxic (*)
Energy Ball (*)
Shadow Ball (*)
Thunder
 
Bad luck is bad luck
Claiming from here: http://www.smogon.com/forums/showpost.php?p=3688271&postcount=67
I got 6 BP, storing for later.

Gyarados: 12 MC and 3 KOC. Using 2 KOC into its DC, unlocking Moxie, and one into MC, leaving me with 13 MC.
Teaching it the following:
Dragon Dance (1 MC, level)
Rain Dance (1MC, level)
Avalanche (2 MC, TM)
Substitute (2 MC, TM)
Rock Slide (2 MC, TM)
Protect (2 MC, TM)
Bide (3 MC, past Gen)

Total: 13 > 0

Metagross got 12 MC and 3 KO, all KO going to MC, making 15 Total MC. Teaching it the following:
Bullet Punch (1 MC, level)
Substitute (2 MC, TM)
Protect (2 MC, TM)
Brick Break (2 MC, TM)
Light Screen (2 MC, TM)
Gravity (3 MC, past gen)
Stealth Rock (3 MC, past gen)
Total: 15 > 0

Volcarona got 3 MC. Teaching him Heatwave (level) and Protect (TM)

Tomohawk got 2 MC and 1 DC. I'll go ahead and teach him substitute (TM)
 
Prizes
rickheg: 4 TC, 4 BP
Loch: 8 HC

Claiming from this venture into RolePlaying

Loch earns 8 HC. I'll put 6 into EC, allowing her to evolve into Dragonair, and I'll put the other 2 into her MC to teach her Toxic. She now looks like this;

148.png

Dratini- Loch (F)
Nature: Modest (Adds 1 to Special Attack, Subtracts 1 from Attack)
Type: Dragon
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin:
Type: Innate

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale: Dream World Locked
Type: Innate

This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70

EC: 6/9
MC: 0
DC: 0/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Water Pulse
Dragon Pulse
Extremespeed

Toxic
Thunderbolt
Flamethrower
Ice Beam

And I'll hoarde the TC/BP until I can buy some items.
 
claiming from : http://www.smogon.com/forums/showthread.php?p=3651597#post3651597

I get 2 TC
Corona the Snivy got 1 EC, 2 MC, 1 DC, and 1 KOC which I put into his EC giving him 2 EC.
I'll use the MC to teach it Hidden Power Fire with 7 power (TM : 2 MC)

Lunatic the Eevee got 1 EC, 2 MC, 1 DC, and 1 KOC which I put into his EC giving him 2 EC.
I'll use the MC to teach it Bite (level : 1 MC)

Cornell the Torchic got 1 EC, 2 MC, 1 DC, and 1 KOC which I put into his EC giving him 2 EC.

I will also use my 2 TC to claim a new pokemon :
13.png

Bumblebee the Weedle (Male)

Nature : Adamant
Type :
Bug : Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities :
Shield Dust (innate) : This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW, Innate, Locked) : This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)(?)
SpD: Rank 1
Spe: 50

EC:0 / I forgot
MC:0
DC:0


Attacks :
Poison Sting
String Shot
Bug Bite
leaving me with 1 TC.
bumping this because no one has given me any approval yet.
 
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