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Data Prize Claiming Thread (Update 5-09-13)

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Romeert: Approved, Just shift your EC from 0/4 to 0/6 and mention next to your Brave Nature this:

(+1 Atk, -15% Speed, -10% Evasion)

2
 
Claiming 7 RC from this battle

Changing Gavroche's Nature from: Modest (+1 SpA, -1 Atk) to Brave (+1 Atk, -15% Speed, -10% Evasion)
579.png

Stats:

HP: 110
Atk:
2 (-)
Def:
3
SpA:
6 (+)
SpD: 3

Spe:
30

to

Stats:

HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (30/1.15=26)

I'lll be also using half my RT to buy this little Life Orb

Bag_Life_Orb_Sprite.png


And using 2 TC to buy this little guy

Abra (Nessarose) {M}
63.png

Nature: Hasty (+15% Speed, +30% Accuracy, -1 Def)
Type: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Synchronize (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Inner Focus (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Magic Guard (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:

HP: 90
Atk: 1
Def:
0
(-)
SpA: 4
SpD: 2
Spe: 104 (90 x 1.15 = 103.5)



EC 0/9
MC 0
DC 0/5



Attacks:
Teleport

Guard Split
Light Screen
Encore

Psychic
Shadow Ball
Energy Ball
 
So I haven't claimed any prizes in forever. This battle ended like a month or two ago, and I didn't ever claim from it, so here's my go at it:

The Holey War

I get 2 TC

Needles the Cacnea gets 1 EC, 1 DC, and 1 MC and therefore evolves into Needles the Cacturne, learning Revenge in the process:

332.png

Cacturne * (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Characteristic: Highly curious. Needles is a silly little cactus Pokemon, and tends to get on his teammates nerves quite often. However, his loyalty to his team is strong and although he tends to be annoying, he knows when to use that trait against his opponents.
Type: Grass/Dark
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: 5(+)
Def: 2
SpA: 4
SpD: 2
Spe: 47 (55 / 1.15v)

MC: 0
DC: 4/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Attacks:

Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)
Sucker Punch
Drain Punch
Revenge

Finn the Mantine gets 2 MC and 1 DC, unlocking Water Veil for her.

Growlie the Growlithe gets 1 EC, MC, and DC which allows him to evolve into Growlie the Arcanine, spending 1 MC to learn Extremespeed:

59.png

Arcanine * (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Characteristic: Hot tempered. Filled with a fiery passion to win, Growlie was previously owned by James of Team Rocket. Now on Acklow's team, Growlie continues to strive to defend his master in all battles. Growlie's full devotion to his trainer means that he is not likely to break its loyal bond with his trainer.
Type:
Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: 5(+)
Def: 3
SpA: 3(-)
SpD: 3
Spe: 95

MC: 1
DC: 4/5

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Close Combat
Morning Sun
Iron Tail
Wild Charge
Flame Charge
Dig
Flare Blitz
Double Team
Thunder Fang
Fire Fang
Take Down
Extremespeed
 
well, its time to give this dream a shot. you never know until you try right? :)

i will be using 15 of my 18TC to purchase these 7 pokemon:

Shellder
Sneasal
Spheal
Snorunt x2
Snover
Syclant



90.png

Shellder [Drake] (Male)
Nature: Gentle (+1 SpD, -1 Def)

Info on Drake:

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2 (+)
Spe: 40


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam

Rock Blast
Bubble Beam
Mud shot

Hail
Blizzard
Substitute

215.png

Sneasal [Gavin] (Male)
Nature: Adamant (+1 Atk, -1 SpA)

Info on Gavin:

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115



EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Crush Claw
Ice Punch
Fake Out

Snarl
Swords Dance
Brick Break
363.png

Spheal [Norita] (Female)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Info on Norita:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.


Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Curse
Signal Beam
Yawn

Ice Beam
Earthquake
Hidden Power Psychic 7
361.png

Snorunt [Artica] (Female)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Info on Artica:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Disable
Fake Tears
Hex

Safe Guard
Light Screen
Protect

361.png

Snorunt [Gravitar] (Male)
Nature: Naughty (+1 Atk, -1 SpD)

Info on Gravitar:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Hex
Bide
Disable

Light Screen
Shadow Ball
Frost Breath

459.png

Snover[Twiggy] (Female)
Nature:

Info on Twiggy:

Type: Brave (+1 Atk, -15% Speed, -10% Evasion)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.



Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-)


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist

Seed Bomb
Stomp
Leech Seed

Hail
Ice Beam
Swords Dance

Syclar.png

Syclant [Sub-Zero] (Male)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Info on Sub-Zero:

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (-)


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear

Tail Glow
Earth Power
Super Power

Ice Beam
Brick Break
Dig
 
i am going to buy an eviolite with ref tokens, taking me down to 42.

also mon purchases galore in this post, totaling 15 tc in total. that'll drop my tc to zero and dock me of another 5 ref tokens, taking me further down to 37.

158.png

Totodile (Mayhem) M
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 37 (43/1.15) (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail

Dragon Dance
Ice Punch
Aqua Jet

Waterfall
Rock Slide
Dragon Claw
7.png

Squirtle (Eisbrecher) M
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (43/1.15) (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Yawn
Water Spout
Fake Out

Surf
Dig
Scald
69.png

Bellsprout (Bongripper) M
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass / Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW): (Innate)This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
Poisonpowder
Stun Spore
Acid

Weather Ball
Power Whip
Encore

Energy Ball
Sludge Bomb
Sunny Day
270.png

Lotad (Goblin) M
Nature: Mild (+1 SpA, -1 Def)
Type: Water / Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam

Leech Seed
Counter
Giga Drain

Surf
Ice Beam
Toxic
316.png

Gulpin (Weedeater) M
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15) (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Yawn
Poison Gas
Sludge
Amnesia
Encore

Curse
Pain Split
Gunk Shot

Sludge Wave
Ice Beam
Shadow Ball
200.png

Misdreavus (Isis) F
Nature: Modest (+1 SpA, -1 Atk)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85

EC: 0/6
MC: 0
DC: N/A

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex

Nasty Plot
Destiny Bond
Skill Swap

Thunderbolt
Taunt
Thunder Wave
602.png

Tynamo (Koloss) M
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15) (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
 
Claiming from this failed Battle Hall attempt. V_V

Rewards

ToastTyrant: 1 TC/BP
- Vennon: 2 HC (aka KOC)

with this 1 TC, I have a total of 7TC. BECAUSE OF THAT, I CAN CLAIM MY AMAZING WISH-LIST 'MON!
Fighting type Gym FTW!

TC: 7 -> 0
Heracross(*)
iaza12878719610300.png
Entorios (M)

Nature: Jolly [+11%(98*/870^) Accuracy; add 15% to speed, subtract one rank from Special Attack]
Type: Bug / Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15^)

MC: 0
DC: 0/5

Attacks
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Focus Punch
Megahorn
Flail

Earthquake
Stone Edge
Substitute

Also going to use Vennon's 2HC as DCs, getting 1 point away from Poison Touch.

EC: 6/6
MC: 1
DC: 2/5 -> 4/5
 
Gerard: Not approved. The 1 & 1 & 1 vs 1 & 1 & 1 is treated as a 3 v 3 triples, and not a melee, so you only get 6 RC. I'd also like to see the final numbers of counters after purchases, i.e. what you're going to end up with, just to make sure I can check that you don't give yourself too much/too little RC at the end. Abra is fine though.

Acklow: Not approved. Cacturne's speed should be 47, and the description for a "Brave" nature needs updating. You also need to update all your abilities to show if they are "Innate" ; "Can Be Activated" ; "Can Be Enabled" ; "Can be Disabled" ; "Trait".
E: Approved

Glacier: Approved

TEA DEMON: Approved, but Totodile is missing Thrash (Level 22 in D/P) from it's level up moves and Misdreavus is missing Psybeam (D/P Level 23).

XVIcaliber: Approved, don't forget to claim your TC as well though!

Athenodoros: Approved

Flora: Not Approved - I'm only seeing 96 RC there, not 100 :(
E: Approved!

ToastTyrant13: Approved, although you need to swap around your egg moves and your TM moves.

Lord Jesseus: Approved

Puts me to 12, which gives me 2 and another AC (2 AC Total)
 
Lord Jesseus: Approved (3)

E: Its A Random: Approved (4)

~~~

Also, I want to claim :3

From here, my Deino gets:

2 EC (1 is from my KOC) ; 2 MC (Stockpiled for when I evolve to Hydreigon and get a half decent movepool) ; 1 DC

This puts him up to 3/2/1

I also get 2 TC to add to my huge collection (0 TC --> 2 TC)

Gonna plonk one of my AC into Deino's EC, evolving it, and auto-learning Double Hit. Giving the other AC to Klang's EC, putting it up to 7/9 EC.

634.png

Zweilous [Teresa] (F)
Nature: Hasty (+15% Speed, +8% Accuracy, -1 Def)
Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hustle (Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

Zweilous
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 67 (+)

EC: 4/9
MC: 2
DC: N/A

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Double Hit

Earth Power
Head Smash
Fire Fang

Taunt
Substitute
Protect
 
Battle

2 TC, Stockpiled
---
603.png

Eelektrik Sheeldon (M)
EC: 9/9 (+1 EC, +1 KO Counter)
MC: 2 (+2 MC) > 0
DC: N/A
-Learns Zap Cannon & Thrash (Both BW Level-Up)
-Evolves into Eelektross
-Learns Crush Claw upon evolution
604.png

Eelektross Sheeldon (M)
Nature: Brave (-10% Evasion)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 43 (-)

EC: 9/9
MC: 0
DC: N/A

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Coil
Wild Charge
Acid Spray
Gastro Acid
Zap Cannon
Thrash
Crush Claw

Acrobatics
---
356.png

Dusclops Caius (M)
EC: 6/9 (+1 EC, +1 KO Counter)
MC: 2 (+2 MC) > 0
DC: N/A
-Learns Psychic (BW TM)
____________________
Battle Subway Challenge

450.png

Hippowdon(*) Stortamus (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Substitute & Giga Impact (Both BW TM)
---
472.png

Gliscor(*) Capers (M)
EC: 6/6
MC: 16 (+12 MC, +4 KO Counters)
DC: 5/5
-Learns Protect, Swagger, Substitute, Giga Impact, & Torment (All BW TM), Sky Attack, & Iron Tail (Both Past Gen Moves).
---
423-east.png

Gastrodon Sleast (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Protect & Substitute (Both BW TM)
---
That's all.
 
Claiming from this battle (with some rather unexpected matchups. :p). I take my loss with dignity though, since I got in some good training.

You guys get 2 TC.
Rebble, Dusclps, Taillow, Eelektrik get 1 EC, 2 MC, 1 DC

TC goes from 0 to 2, and using these 2 TC to buy Aquatious, the Privatyke.
2TC -> 0TC
Privatyke(*)
iaza12878796592300.png
Aquatious(M)
Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Unaware
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 31 (35/1.15^) (-)


EC: 0/6
MC: 0
DC: 0/5

Attacks
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Drain Punch
Recover
Ice Punch

Waterfall
Rock Slide
Earthquake

Also claiming (but not using) Tailow and Rebble's Counters.
iaza19059517273000.png

EC: 1/6
MC: 2
DC: 1/5
iaza19059583251600.gif

EC: 1/9
MC: 2
DC: 1/5
 
Destiny Warrior: I think you actually get 4 RC for reffing all KO's. Since you only asked for three, approved. Also, you're approved for four as well.
10->AC
 
Claiming from the same match as DW.

Nocturne the Eevee goes to:
EC: 5/6
MC: 3
DC: 3/5

After putting both KOC in EC, Deino goes to:
EC: 4/9
MC: 2

Evolving into Zweilous.
634.png

Zweilous [Orion] (F)
Nature: Naughty (+Atk, -SDef)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 58

EC: 4/9
MC: 2

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Moves:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Fire Fang
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Toxic

Dragon Pulse
Outrage
Upon evolution, she learns Double Hit.

My TCs go to 3, so I'll buy a Shroomish.
285.png

Shroomish [Angel] (M)
Nature: Careful (+SpD, -Spa)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Quick Feet (DW Locked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Moves:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder

Seed Bomb
Drain Punch
Focus Punch

Protect
Toxic
Swagger
Leaving me on 1.
 
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