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Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3453203

6 RC hording

Also claming from my brawl with Dan, which I won. http://www.smogon.com/forums/showthread.php?t=3453165

  • Casshen the RIOLU: 1 EC, 2 MC, 1 DC, 1 KOC
  • Destroyer the NIDORAN-M: 1 EC, 2 MC, 1 DC
  • George the GHASTLY: 1 EC, 2 MC
  • Rocky the ONIX: 1 EC, 2 MC, 1 DC, 1 KOC
  • Metaknight the DRATINI: 1 EC, 2 MC, 1 DC, 1 KOC
  • Vann the AXEW: 1 EC, 2 MC, 1 DC, 3 KOC
Spending the KOc is tricky for me, Riolu's KOc is going into it's MC for sure.
Rocky's is going into its EC I guess
as well as Metaknight
2 KOc will go to Axew's EC and 1 to his MC

Riolu would much like Thunder Punch which is a Tutor move for 3MC bringing him to 0 MC

Nidoran, now Nidorino would like Toxic(BW TM) for 2 MC and blizzard for 2MC bringing him to 0MC

Ghastly is going to go ahead and buy Taunt(BW TM) for 2 MC bringing him down to 0

Onix is going to pick up Stone Edge(LVL UP) and Iron Tail(Lvl Up) for 2MC total, bringing him down to 0

Dratini picks up Outrage and Aqua Tail both level up moves, for 2 MC bringing him down to 0

Axew buys Taunt and Outrage both Level up moves, 3 MC -> 1MC


Also! http://www.smogon.com/forums/showthread.php?t=3452627
8 BT from this hall reffing. Stockpiling them for now.
 
Apparently I get more KOC from the raids I've done! :D

I get 30 KOC between my Wildfire Plateau and Stormrage Depths achievements, as shown here.

The 15 from WFP go to Braviary and Tauros and are spent as follows:
-1 to teach Braviary Sky Drop (level)
-2 to teach Braviary Giga Impact (BW TM)
-2 to teach Braviary Attract (BW TM)
-2 to teach Braviary Facade (BW TM)
-2 to teach Braviary Frustration (BW TM)
-2 to teach Braviary Return (BW TM)
-2 to teach Braviary Double Team (BW TM)
-2 to teach Tauros Protect (BW TM)

The 15 from Stormrage Depths go to Carracosta and Gallade and are spent as follows:
-2 to teach Carracosta Giga Impact (BW TM)
-3 to teach Gallade Wish (Event move for Ralts in Gen 3)
-3 to teach Gallade Pain Split (past gen tutor)
-3 to teach Gallade Skill Swap (Egg)
-3 to teach Gallade Knock Off (past gen tutor)

With the last KOC fro SD, I've realized that I bought Helping Hand as a past gen tutor here when Gallade learns it by level-up. If possible I'd like to get the 2 extra MC back and add it to the last KOC to learn Sleep Talk (past gen TM/tutor). If that's not allowed (I should know this being an approver but I can never remember x_x) then I'll just use the KOC as TC.
 
This.

danmantincan: 4 TC
  • Geoffrey the EEVEE: 1 EC, 2 MC, 1 DC
  • Renning the EEVEE: 1 EC, 2 MC, 1 DC
  • Kieran the EEVEE: 1 EC, 2 MC, 1 DC, 1 KOC
  • Makalov the EEVEE: 1 EC, 2 MC, 1 DC
  • Oscar the EEVEE: 1 EC, 2 MC, 1 DC, 1 KOC
  • Titania the EEVEE: 1 EC, 2 MC, 1 DC, 1 KOC

All KOC will go into EC. All MC will be used to purchase Round (BW TM).

With the 4 TC, I now have 10 total. I'll use 8 to purchase a Magmarizer.

And after seeing Flame's post, I seem to get 15 more KOC from Frozen Vault.

Magmortar will learn Hyper Beam (LU), Flame Burst (LU), Counter (Tutor), Endure (Past TM), Protect (BW TM), Thunderbolt (BW TM) and Substitute (BW TM) for 14 of the KOC.

The last will be used to teach Bronzong Heal Block (LU).
 
*sigh* Fun Time!

C$FP ; Arcanite ; Millzgudino ; Rickheg ; Kaxtar ; TEA DEMON ; Deadfor081 ; Korski ; Temperantia ; C$FP (Again) ; BM-Zeo ; Flamestrike ; danmantincan ; Kaxtar (Again) Approved

agentzer0: Not Approved. Please Label the Cursed Body with it's ability type (Innate etc). Also, Minus speed natures are always rounded down, meaning a -speed Frillish has 34 Speed.

Pikapwnd: -Speed NAtures always round down, Clamperel will have 27 Speed, not 28. Not Approved.

3 + 16 = 19 = 1 AC (Brings me up to 2 UC), and 9.
 
2 TC, 3 MC, and 1 KO (MC) for Mia the Dusknoir from here: http://www.smogon.com/forums/showthread.php?p=3744476#post3744476

WITNESS THE POWER OF HAX AND THE REAPER CLOTH.

EDIT: SoS will celebrate his exam success by spending some shit, and evolvin.

3 RC will go into Zero the Eelektrik's EC, bringing him to 9, and allowing him to evolve. I then pick up Flamethrower (TM) with his 2 stockpiled MC. He also picks up Crush Claw and Discharge as pre-25 moves.
604.png

Eelektross "Zero" (M)
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed, -10 evasion.)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 4
Weight Class: 4

EC: 9/9
MC: 0

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flightevading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:

Levelup:
Crush Claw
Discharge
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Crunch
Thunderbolt
Coil
Gastro Acid
Acid Spray

TM:
Acrobatics
Toxic
Protect
Flamethrower

A further 2 RC will go to Cogsworth the Klang's EC, allowing him to evolve to Klinklang! He spends his 2 MC on Protect (TM) and Hyper Beam (level up)
601.png

Klang (Cogsworth) (No gender)
Nature: Brave - Adds * to Attack, A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 78 (90/1.15)
Size Class: 1
Weight Class: 4

EC: 9/9
MC: 0
DC: 3/5

Abilities:
Plus - This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. (Innate)
Minus - This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. (Innate)
Clear Body (DW) - This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (Innate)

Attacks:
Level up:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Screech
Hyper Beam

BW TMs:
Thunder Wave
Volt Switch
Hidden Power (Water - 7)
Toxic
Protect

Other Level up moves to replace Egg moves:
Shift Gear
Discharge
Metal Sound

Ballin. This leaves me with 5 RC.
 
Claiming my 15 KOC for Achieving something with my life like Flamestrike did.

I will turn all 15 into TC, bringing my total up to 20, which means I can get a new item!

Bag_Leftovers_Sprite.png

Leftovers, please!

EDIT: Claiming from a match.

Korski: 2 TC
Rebonita the ZORUA: 1 EC (-->4/6), 2 MC --> Attract (BW TM)

EDIT: Claiming 2 RT that I will transform into EC fo Rebonita the ZORUA, bringing it to 6/6 and causing it to evolve!
570.png

Zorua Rebonita (F)

Type: Dark
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Illusion
  • Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Timid (+15% Spe, +19% Accuracy, -1 Atk)

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)

EC: 4/6
MC:: 0

Attacks:

Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Torment
Agility
Imprison
Night Daze

Counter
Dark Pulse
Detect
Extrasensory
Memento
Snatch
Sucker Punch

Roar
Protect
Dig
Attract
Grass Knot
U-turn
Substitute
571.png

Zoroark Rebonita (F)

Type: Dark
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Illusion
  • Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Timid (+15% Spe, +17% Accuracy, -1 Atk)

Stats:

HP: 90
Atk: Rank 3 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)

EC: 6/6
MC:: 0

Attacks:

Scratch
Leer
Pursuit
Hone Claws
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Torment
Agility
Imprison
Night Daze

Counter
Dark Pulse
Detect
Extrasensory
Memento
Snatch
Sucker Punch

Roar
Protect
Dig
Attract
Grass Knot
U-turn
Substitute
 
Claiming from this Battle Hall challenge.
Larvitar gets 6 HC

You recieve 3 TC and 3 BP
Well, Larvitar's EC count is 3 right now. 3 + 6 means...
DOUBLE EVOLUTION
247.gif

Pupitar (*) [Dos Quatro Cinco] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
blah blah blah you don't need to check this part anyways

Stats:

Pupitar
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 44 (-)
Size Class: 3
Weight Class: 5

EC: 9/9
MC: 2
DC: 2/5

Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)

Curse (*)
Pursuit (*)
Stealth Rock (*)

Dig (*)
Stone Edge (*)
Earthquake (*)

Smack Down

...
no new moves -____-
248.gif

Tyranitar (*) [Dos Quatro Cinco] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream: Innate. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW): Innate, Locked. The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6

EC: 9/9
MC: 2
DC: 2/5

Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)

Curse (*)
Pursuit (*)
Stealth Rock (*)

Dig (*)
Stone Edge (*)
Earthquake (*)

Smack Down
I'll stockpile the TC.
 
Claiming from my loss against Arcanite.

I get 2 TC, which I'm saving until I know for sure how Nincada's evolution works.

Mentalist the Ralts gets 1 EC, 2 MC, and 1 DC, but I'm spending the MC on Trick Room.

280.png

Mentalist (M)
EC: 3/9
MC: 0
DC: 2/9
 
Claiming 3 TC and 6HC from Battle Hall challenge.

Vulpix was the pokémon used, and I use the HC to make him learn Grudge (lvl-up), Extrasensory (lvl-up), Fire Blast (lvl-up) and Bide (1st gen TM).

The TC are stockpiled.
 
Claiming from here!

Arcanite:
2 TC
Don Corneo the PHANPY: 1 EC, 2 MC, 1 DC, 1 KOC (KOC into MC)

TC increases to 31.

Phanpy evolves.
New Ability (Sturdy, instead of pickup)
Unlocks DW Ability (Sand Veil).
Earthquake and Bulldoze were learnt as a TM, and can be learnt by level up (derp) so i get 2 MC. (+4, -2)
Learns (<Lv.25): Fire Fang, Thunder Fang, Horn Attack, Rapid Spin, Knock off, Magnitude, Fury Attack

Spends MC (Including 4 stored), total of 9 on:
Giga Impact (Lv) (1)
Superpower (Tutor) (3)
Gunk Shot (Tutor) (3)
Sandstorm (TM) (2)

232.png

Donphan (*) Don Corneo (Male)

Musical Theme:
Don of the Slums

Nature:
Adamant:
+1 Atk, -1 SpA

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

  • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 3
Weight Class: 5

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Fire Fang
Thunder Fang
Horn Attack
Bulldoze
Odor Sleuth
Knock Off
Tackle
Growl
Defence Curl
Flail
Take Down
Rollout
Natural Gift
Magnitude
Fury Attack
Rapid Spin
Slam
Earthquake
Giga Impact

Ice Shard
Head Smash
Counter

Superpower
Gunk Shot

Stone Edge
Protect
Sandstorm
 
claiming from this match

Yuki gets 3 MC
iaza13404461559900.gif

EC: 6/6
DC: 6/6
MC: 3

Wolv gets 2 EC,(1 KOC) MC, and 1 DC; Spending 2 MC on Shadowstrike, and Metal Burst

iaza19692899153800.gif

EC: 2/6
DC: 1/5
MC: 0/5
 
Claiming from the stupid Battle Hall.

Korski: 4 TC, 4 BP
Big Brass the MURKROW: 8 HC (5 HC-->EC-->6/6-->Honchkrow)
198.png

Murkrow Big Brass (M)

Type: Dark/Flying
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Insomnia, Super Luck, Prankster
  • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
  • Super Luck: This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
  • Prankster (DW): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

EC: 1/6
MC: 0
DC: 5/5

Attacks:

Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Faint Attack
Tailwind
Sucker Punch

Brave Bird
Drill Peck
Perish Song
Psycho Shift
Roost
Sky Attack

Endure
Heat Wave

Toxic
Icy Wind
Taunt
Protect
Psychic
Torment
Snatch
Payback
Thunder Wave
Substitute
Fly
430.png

Honchkrow Big Brass (M)

Type: Dark/Flying
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Insomnia, Super Luck, Moxie
  • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
  • Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
  • Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 61 (-)

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Faint Attack
Tailwind
Sucker Punch

Brave Bird
Drill Peck
Perish Song
Psycho Shift
Roost
Sky Attack

Endure
Heat Wave

Toxic
Icy Wind
Taunt
Protect
Psychic
Torment
Snatch
Payback
Thunder Wave
Substitute
Fly
Then I will spend 3 HC as MC for Superpower, which is a past gen. Tutor move.
 
Man I am really lazy. Claiming this hall challenge.

Cutie the Cherubi gains 2 HC. I get 1 BP and 1 TC.

Also, I apparently bought cherubi wrong originally, and she learned giga drain (a past gen TM) instead of a current gen TM. I am replacing Giga Drain with Energy Ball.

I place 1 HC into EC, and 1 into MC.
EC: 1/6
MC: 1->0 learning solarbeam.
DC:...
 
http://www.smogon.com/forums/showthread.php?t=3452036&page=2

I feel bad. :(

2 TC
1 EC, DC and 2 MC for Shuckle, Aron and Larvitar.
3 KOC for Shuckle because he is disgusting, taken as MC, giving him 6.
I'll also give him 3 RC as DC to unlock his Dream World Ability Contrary.
Moves!
Larvitar has 4 MC
He'll get Earthquake, Stone Edge, Crunch, Hyper Beam
4-1-1-1-1=0
Aron has 2 MC
He'll get Metal Burst and Heavy Slam
2-1-1=0
Shuckle has 6 MC
He'll get Substitute and Sleep Talk
6-2-2=4

edit: this depressingly short subway run
http://www.smogon.com/forums/showthread.php?t=3449274&page=6

Marowak gets 2 MC and 1 DC, and I'm going to give him 1 DC from my RC to unlock Battle Armour.
 
Claiming. I get 4 TC, making my total 16. Kitsunoh gets 3 MC, teaching him Super Fang, and his KOC is stored as an MC. Lucario gets 3 MC, teaching him Psychic and Dragon Pulse. Metagross gets 3 MC and 1 DC, and he learns Hammer Arm, Psychic, and Agility. Scizor get 4 MC, teaching it Giga Impact and Acrobatics. Steelix gets 2 MC and 1 DC, and it learns Gyro Ball. Dragonite gets 3 MC, teaching it Draco Meteor, and the third is stored.

EDIT: 5 RC.
 
Claiming from here

I get 4 TC

Tyranitar gets 3 MC and a KOC, which goes into MC. Grabbing Endure (past gen tutor) and Giga Impact (level)
Magmortar gets 3 MC and 2 KOC, both going into MC. Grabbing Hidden Power Ice (7) (BW TM), Substitute (BW TM), and Hyper Beam (level)
Heracross gets 3 MC (his DC is now at 5, technically it was supposed to be for the match but I forgot to update it >.>) and 2 KOC, both going into MC. Grabbing Protect (BW TM) and Rock Slide (BW TM), and saving 1 MC
Ferrothorn gets 3 MC and 1 KOC which goes into MC. Grabbing Iron Defense (level), Iron Head (level), and Explosion (level), and saving 1 MC
Torterra gets 3 MC, grabbing Wide Guard (Egg)
Braviary gets 3 MC, grabbing Toxic (BW TM) and saving 1 MC
 
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