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Data Prize Claiming Thread (Update 5-09-13)

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I am probably going on a Raid in the near future, so I want to prepare a bit.

Roman (Gallade) has 4 spare MC, with which he will purchase Stone Edge and Brick Break (BW TMs).

EDIT: I almost forgot about this battle.

Charles (Darumaka) gains 1 EC (now at 1/6), 2 MC (now at 2), and 1 DC (now at 1/5).

The MC are used to pick up Flare Blitz and Superpower (BW level-up).
 
Yay let's claim from month-old battles.

http://www.smogon.com/forums/showthread.php?t=3451099
+2 TC

Unagi the Tynamo goes from 3/9/0 to 4/11/1, evolving into Shibibiiru.
603.png

Shibibiiru (Unagi) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 65 / 85 / 70 / 75 / 70 / 40

HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: **** (4)
SpD: *** (3)
Spe-: 34 (40 / 1.15)

Evolution Counter: 4 / 9
Move Counter: 8
Dream Counter: 0 / 5

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Crunch
Thunderbolt
Acid Spray
3 MC on Crunch, Thunderbolt, and Acid Spray.

Beldum, who evolved into Metang outside of the battle during battle, goes from 5/0/1 to 7/2/2 with the KOc in EC.

http://www.smogon.com/forums/showthread.php?t=3451740
+2 TC

Venusaur goes from 9/1/2 to 9/3/3.
Golbat goes from 7/4/2 to 8/6/3.

http://www.smogon.com/forums/showthread.php?t=3451738
+2 TC (now that I'm out of the tournament, I also claim the 6 TC I got during the tournament besides this battle)

Kitsunoh goes from 6/1/5 to 6/4/5, KOc in TC.
Dragonite goes from 9/0/5 to 9/4/5, KOc in MC.

http://www.smogon.com/forums/showthread.php?t=3451875
+2 TC

Togetic goes from 4/0/1 to 5/2/2.
Ralts goes from 3/0/0 to 5/2/1, KOc in EC.
Riolu goes from 0/0/0 to 3/2/1, both KOc in EC.
281.png

Kirlia (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Command: (Ability: Trace (Target Ability) )
Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: 38 / 35 / 35 / 65 / 55 / 50

HP: 90
Atk: ** (1)
Def: ** (1)
SpA+: **** (3)
SpD: ** (2)
Spe-: 43 (50 / 1.15)

Evolution Counter: 5 / 9
Move Counter: 0
Dream Counter: 1 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse Ray
Disable
Shadow Sneak

Thunderbolt
Will-o-Wisp
Substitute
 
I'm using my nine AC to purchase Hidden Power Ice, Earthquake, Protect and Magic Coat for my infernape.

Korski, Pikapwn, engineer, dogfish and rickheg are all approved.

5
 
Claiming: http://www.smogon.com/forums/showpost.php?p=3743006&postcount=41

I get 2 TC

Porygon-Z got 2 MC, 1 DC and 1 KO going toward MC.
Teaching it Protect (2 MC) and saving the last MC for later

Buzz the electabuzz got 3 MC and 2 KO, going toward MC. Teaching it Bide (3 MC) and Protect (2 MC)

Furthermore going to buy these two pokemon for 7 TC:

200.png

Misdreavus (Clare) F
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)

EC: 0/6
MC: 0
DC: N/A

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex

Nasty Plot
Destiny Bond
Imprison

Substitute
Taunt
Will-o-Wisp
207.png

Gligar (Ivory) (M)
Nature: Adamant (-1 Special Attack, +1 Attack)
Type: Ground/Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW locked)(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Counter
Night Slash
Cross Poison

Stone Edge
Dig
Taunt
 
Claiming from here:

Rickheg said:
Arcanite; 3 TC
Embirch; 1 EC, 2 MC, 1 DC, 3 KOC (Cottonee, Cottonee, Tepig)
Machop; 1 EC, 2 MC, 1 DC
Quilava; 1 EC, 2 MC, 1 DC
Phanpy; 1 EC, 2 MC, 1 DC, 1 KOC (Tepig)

My TC goes up to 29

Embirch: (2KOC into EC, 1 into DC)
Evolves, Learns BW TM Solarbeam
flarelm.png

Flarelm (M) Barret Wallace

Musical Theme: Barret's Theme

Nature:
Brave: Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.


Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

  • Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll: (DW) (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (Not yet Active)
EC: 5/9
MC: 1
DC: 3/5

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (55/1.15, truncated)
-10% Evasion

Attacks:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis

Blaze Kick
Earth Power
Seed Bomb

Sunny Day
Will o' Wisp
Flamethrower
Solarbeam

Machop's counters go to (already evolved)
EC: 5/9
MC: 2 (Saving)
DC: 4/5

Quilava's Tokens go to:
Learns sunny day (BW TM)
EC: 8/9
MC: 0
DC: 4/5

Phanpy's Tokens go to: (KOC into DC)
EC: 5/6
MC: 4 (saving)
DC: 4/5
 
Going to claim for this fight here :)

Millzgudino: 2 TC
Haden: 1 EC ; 2 MC ; 1 DC ; 1 KOC (This can be used as an EC, or a MC, or a DC or a TC)
Using the KO counter as EC.
Going to use 1 MC to learn Flare Blitz
 
claiming

http://www.smogon.com/forums/showthread.php?t=3453075
Claiming

Cranidos Gets Standard Counters, put KOC in EC
EC 0 -> 2
DC 1
MC 0 -> 2 -> 0

Spending the MC
Zen Headbutt (lvl up)
Head Smash (lvl up)

Spending the TC I get on a Frillish
592.png

Frillish (Somalia) M
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Typing: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
Cursed Body: (innate)When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
[DW locked] Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

EC: 0/6
DC 0/5
MC: 0

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 2
Weight Class: 3

Moves:
Bubble
Water Sport
Absorb
Night Shade
Bubblebeam
Recover
Water Pulse

Trick Room
Energy Ball
Ice Beam

Acid Armor
Confuse Ray
Pain Split
 
Claiming from this unfortunate ending

Korski said:
rickheg: 2 TC
  • Shinx the SPHINX: 1 EC, 2 MC, 1 DC
  • Mojonbo Rules the TANGELA: 1 EC, 2 MC, 1 DC
  • Seraph the Larvesta: 1 EC, 2 MC, 1 DC
Sphinx the Shinx goes to 1/2/1, and I'll put 3 of my 15 RC into his EC to evolve him into Sphinx the Luxio, and use his 2 MC on the Level-up moves Crunch and Wild Charge.


404.png

Luxio (Sphinx) M
Nature: Mild (Adds 1 to Special Attack; Subtracts 1 from Defense)

Type: Electric
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry: (Innate)
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.

Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: (DW Locked) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Tackle
Leer
Charge
Bite
Roar
Swagger
Crunch
Wild Charge

Ice Fang
Signal Beam
Fire Fang

Thunderbolt
Thunder Wave
Hidden Power Water (7)

Mojonbo Rules the Tangela also goes to 1/2/1, and uses 5 of my 12 RC to evolve into Tangrowth. He'll learn Earthquake (BW TM).

465.png

Tangela (Mojonbo Rules) M
Nature: Brave (Adds 1 to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 110
Atk: Rank 5(+)
Def: Rank 5
SpA: Rank 4
SpD: Rank 2
Spe: 43(-)
Size Class: 4
Weight Class: 5

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poison Powder
Vine Whip
Bind

Amnesia
Giga Drain
Leech Seed

Seed Bomb

Sunny Day
Hidden Power Fire (7)
Solar Beam
Earthquake

Seraph the Larvesta also takes 5 RC to go to 6/2/1, evolving into Volcarona. She learns Gust in the process. She also uses her MC to learn Quiver Dance (LU) and Bug Buzz (LU)

637.png

Volcarona (Seraph) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm: (DW Locked) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Ember
String Shot
Leech Life
Take Down
Gust
Quiver Dance
Bug Buzz

Morning Sun
Magnet Rise
Foresight

Flamethrower
Sunny Day
Psychic

I have 2 RC remaining. I gain 2 TC, which I'll spend to buy yet another pokemon;

622.png

Golett (Megazord)
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

Type: Ghost/Ground
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

No Guard: (Innate) (DW Locked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Astonish
Defense Curl
Mud Slap
Roll Out
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Earthquake
Night Shade
Focus Punch

Substitute
Rock Slide
Toxic
 
Claiming 13 RT that I will transform into MC for Rebonita the ZORUA to learn Dark Pulse (Egg), Detect (Egg), Memento (Egg), Substitute (BW TM), and Roar (BW TM).
 
Spending 2 TC on a Clamperl

366.png

Clamperl (NayNay) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Typing: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits
[DW Locked]Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 28 (-)
Size Class: 1
Weight Class: 4

EC: 0/6
DC: 0/5
MC:

Moves:
Clamp
Water Gun
Iron Defense
Whirlpool

Ice Beam
Hidden Power [Electric 7]
Double Team

Refresh
Endure
Muddy Water
 
Tired of this shitass battle/Shuckle with Safeguard is the stupidest shit ever: http://www.smogon.com/forums/showthread.php?p=3744873&posted=1#post3744873


    • lord jesseus and temperantia get 2 tc each
    • all participants get 1 ec, 2 mc and 1 dc
    • koc go to valentine (2), medea (1) and pi (3)
    • i get 6 ref tokens
Valentine spends his KOC on EC, and his MC on Hidden Power (7, Fire)

Medea spends her KOC on EC, and her MC on Hex (Lv) and Acid Spray (Lv)

Titania stocks her MC.


102.png

Exeggcute- Valentine (M)
Nature: Modest (SpA increased by 1; SpD decreased by 1)
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

Hp: 90
Atk(-): 1
Def: 3
SpA(+): 3
SpD: 2
Spe: 40

EC: 3/6
MC: 0
DC: 1/5

Attacks:
Confusion
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Bullet Seed
Stun Spore
Poisonpowder
Sleep Powder

Giga Drain
Synthesis
Leaf Storm

Psychic
Telekinesis
Light Screen
Hidden Power (7, Fire)
72.png

Tentacool- Medea (F)
Nature: Modest (+1 to SpA; -1 to Atk)
Type: Water/Poison
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

Hp: 90
Atk:2
Def: 2
SpA(+): 3
SpD: 4
Spe: 70

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Water Gun
Poison Sting
Acid
Supersonic
Constrict
Toxic Spikes
Bubblebeam
Wrap
Acid Spray
Hex

Aqua Ring
Confuse Ray
Mirror Coat

Ice Beam
Scald
Toxic
315.png

Roselia- Titania (F)
Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [75^2/290= 10%]
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Leaf Guard (DW=Unlocked): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk(-): 1
Def: 2
SpA: 4
SpD: 3
Spe: 75 (65*1.15=74.75, rounded up)

EC: 8/9
MC: 2
DC: 5/5

Attacks:
Absorb
Growth
Poison Sting
Leech Seed
Grasswhistle
Water Sport
Stun Spore
Mega Drain
Worry Seed
Aromatherapy
Ingrain
Synthesis
Magical Leaf

Sleep Powder
Giga Drain
Extrasensory

Sludge Bomb
Solarbeam
Venoshock
Toxic
Hidden Power (Ground, 6)
 
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