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Data Prize Claiming Thread (Update 5-09-13)

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Dogfish44, Albinoloon (-Speed natures divide the speed by 1.15, so the speeds for Voodoll and Embirch should be 60 and 43 respectively, also you can add Fire Spin to Embirch's levelup movepool, he gets it at level 25 in Gen 4), Korski, Temperantia and DarkSlay are APPROVED

9
 
http://www.smogon.com/forums/showthread.php?t=3454800&page=2&highlight=darksoulSP Won a training battle

Vulpix got 3 KOC, which will become +2 EC, +1 DC, and +4 MC

Whaddya know, she gets to evolve! She'll also learn Magic Coat and Pain Split, move tutor attacks!

Ninetales [Nicole] Female
38.png

Nature: Timid (+15% Speed, + 15% Accuracy, -1 Atk)

Type: Fire

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
Flash Fire

Type: Innate

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

DW (locked): Drought

Type: Innate

When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.




Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 20


Size: Class 1
Weight: Class 1

Total: 14

EC: 6/6
MC: 0
DC: 3/5



Ember (*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Nasty Plot

Hypnosis(*)
Hex(*)
Disable(*)

Substitute(*)
Energy Ball (*)
Attract (*)
Toxic

Magic Coat
Pain Split
TOTAL: 21 Attacks

Gastly gets 2 EC and 2 MC, and he gets to evolve too!

[/hide]

Gastly
Gastly (Shade)
Male
93.png


Type:

Poison
Poison shares a lot in common with Normal, at least as far as being generalist and having poor super-effective coverage. It's greatest advantage though is its complete immunity to toxins. Poison types can survive in toxic waste sites, deserted city dumps, abandoned playgrounds, anywhere pollution drives out other Pokemon, Poison types thrive. Poison types will never choke on or be blinded by smog, smokescreens, sludge, or anything other than direct solid material (such as sand or mud) into their eyes. Other common poisonous critters are snakes, who in addition to their toxic tendencies can also squeeze the life out of opponents or paralyze them with a snake glare.

Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Ghost:
Ghost Pokemon are the most enigmatic type. As a whole they possess a broad range of supernatural abilities from intangibility to various kinds of psychokinesis to mere illusion, however these effectiveness of these strange abilities largely depend on the individual Pokemon. Gastly, Haunter, and Gengar are the least tangible of any ghost, and can pass through walls for a brief period of time without exhausting themselves. Ghost types are particularly adept at a few other tricks, including the ghostly flames of Will-o-Wisp, employing the shock value of Sucker Punch, utilizing Telekinesis and Psychic, and various other Trick-ery.

Unfortunately, due to their build, Ghost types with secondary typings (bar Gastly, Haunter, and Gengar) cannot go through walls, however they can briefly become briefly intangible. Most types have evolved around the annoying habit of Ghosts to become intangible and have attached an energy signature to their attacks that strike ghosts in an intangible state. Normal and Fighting types remain the only Pokemon that rely on direct brute force, and Ghosts simply absorb the ki used in some fighting attacks without effect.

Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.



Nature: Timid (+ Speed, - Attack, + 21% Accuracy)


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 109
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 5/9
MC: 2
DC: N/A


Hypnosis *
Lick *
Spite *
Mean Look *
Curse *
Confuse Ray *
Night Shade *
Sucker Punch *
Shadow Punch
Dream Eater
Shadow Ball


Disable *
Will-o-Wisp *
Perish Song *

Hidden Power Fire (70) *
Thunderbolt *
Substitute *

Total: 16 Attacks

My Kirlia is getting 1 EC, 2 MC, and 1 DC. Holding onto all of them.



Finally, my 2 TC is going towards my new buddy Machop! :D


Machop (Bruno)
66.png

Male


Nature: Adamant (+ Attack, - Sp Attack)

Type: Fighting

These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost.

Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.



Abilities:

Guts:

Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.


Ability 2:
No Guard:


Type: Innate

This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy

Dreamworld (LOCKED)
Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.




Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14


Moves

Low Kick *
Leer *
Karate Chop *
Low Sweep *
Foresight *
Seismic Toss *
Revenge *
Vital Throw *

Ice Punch *
Encore *
Bullet Punch *


Stone Edge *
Rest *
Payback *

TOTAL MOVES: 14
 
Claiming from here:
Arcanite: 2 TC
Zidane Tribal the SCRAGGY: 1 EC, 2 MC, 1 DC, 1 KOC

I win, and TC increases to 28. KOC into MC
Scraggy Evolves and Unlocks Intimidate! The Total of 10 MC will be spent on: Protect (BW TM, 2), Fake Out (Egg, 3) ThunderPunch (Egg, 3) and Substitute (BW TM, 2)

559.png
560.png

Scrafty (M) Zidane Tribal


Musical Theme: Zidane's Theme

Nature:
Adamant:
+1 Atk, -1 SpA

Type:

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
  • Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Original Base Rank Total: 18


EC: 6/6
MC: 0
DC: 5/5

Attacks: (23)
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Head Smash
Focus Punch
Hi Jump Kick

Zen Headbutt
Dragon Dance
Drain Punch
Fake Out
ThunderPunch

Dig
Taunt
Dragon Tail
Torment
Protect
Substitute
 
Claiming from this.

I get 2 TC, which I'll save again, for a total of 10.

Blackbeard the Arghonaut (he was a Privatyke when the battle started) gets 1 worthless EC, 2 MC, and 1 DC. His KOC will go into his DC, giving him 5/5. He'll save the MC.
frontnormal-marghonaut.png

Arghonaut [Blackbeard] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 2
DC: 5/5

Moves:

Level-Up Moves
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Focus Punch
Overhead Throw
Aqua Jet
Punishment
Wring Out

Egg Moves:
Recover
Ice Punch
Drain Punch
Cross Chop

TMs:
Brick Break
Substitute
Waterfall
Earthquake

Skye the Trapinch is up next. She earned 1 EC, 2 MC, 1 DC, and 1 KOC. She'll put her KOC into EC and bank the MC.
328.png

Trapinch [Skye] (F)
Nature: Brave (+Atk, -15% Spe, - 10 Evasion)

Type(s):
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Sheer Force: (DW) (Can be Enabled) (Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 10/1.15= 8.69=8
-10 Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 2
DC: 3/5

Moves

Level Up
Bite
Sand-Attack
Faint Attack
Sand Tomb
Fissure
Crunch
Egg Moves
Quick Attack
Endure
Focus Energy

TMs
Earthquake
Rock Slide
Dig
Riolu gets 1 EC, 2 MC, 1 DC, and 1 KOC. He'll put the KOC into EC and spend 3 MC (he had 2 before) to acquire Ice Punch, a 4th gen tutor move.


447.png
447.png

Riolu [Goku] (M)
Nature: Serious (no stat change)

Types: Fighting

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)

Prankster: (DW) (Innate) (Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/6
MC: 4
DC: 3/5

Moves (18)

Level Up
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Nasty Plot
Final Gambit

Egg Moves
Vacuum Wave
Blaze Kick
Agility

TM Moves
Focus Blast
Double Team
Work Up
Retaliate

Tutor Moves (4th gen)
Ice Punch

Ready for approval!
 
Korski, rickheg, Lord Jesseus, Metal Bagon, LightWolf, Arcanite and Obbmud99 are approved.

DarkSoulSP: Your format is somewhat untidy and confusing -- it would be nice if you could follow a stricter format like Arcanite's, as it makes approving much easier :)

Now, for a couple of errors I see:
- Ninetales' SC and WC should both be 2 -- you seem to have left them at Vulpix's level.
- You don't need the detailed STAB descriptions on each of your Pokémon, only the summaries.
- You don't need to mark the starting moves of Machop with an asterisk, only the moves of your three starting Pokémon.

This gives me an AC with 5 remaining. I'll spent that AC straight away on Zen Headbutt (BW Lvl) for Beheeyem!

You can also apparently only buy berries in multiples of 5, but since I'd like 1 Oran Berry and 1 Pecha Berry for purely aesthetic purposes (on my profile) then I'm sure you approvers will accept me spending 2 TC for purchasing those two berries.
 
Claiming 2 TC from this monotype loss.

Odin, my Nidoran M, claims 1 EC, 2 MC, 1 DC, and 1 KOC, which I am placing into his MC.
He will buy Dig, via BW TM, and save the last MC for now.

Smudge, my Gulpin, claims 1 EC, 2 MC, and 1 DC.
He reaches 5/5 DC, unlocking Gluttony.
The 2 MC will be spent on Solarbeam, via BW TM.

Thanks!
 
Claiming Houndour for 2 TC
images

Houndour, Hellhound, Male
Nature: Mild (+1 SpA, -1 Def)
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Houndour
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up

Thunder Fang
Counter
Sucker Punch

Rest
Will-o-wisp
Shadow Ball
 
Claiming, woohoo

http://www.smogon.com/forums/showthread.php?t=3455245
+2 TC

Tentacool goes from 1/0/2 to 3/3/3 (1 KO in EC and 1 KO in MC).
Buying Wring Out (LU) and Toxic (BW TM)

Breezi goes from 0/0/0 to 1/2/1.
Buying Sludge Bomb (LU) and Air Slash (LU)

http://www.smogon.com/forums/showthread.php?t=3454514
+3 TC

Milotic goes from 6/0/2 to 6/2/4 (KO in DC)
Venusaur goes from 9/0/3 to 9/2/5 (KO in DC), unlocking Chlorophyll.
Cinccino goes from 6/1/5 to 6/5/5 (KO in MC)
Dusclops goes from 4/0/-- to 5/2/--
 
Claiming 14 RT as MC for Vanity the CARVANHA to learn Bounce (past gen. Tutor), Endure (past gen. Tutor), Super Fang (past gen. Tutor), Substitute (BW TM), and Waterfall (BW HM), leaving 1 left over.
 
+4 RC

Brings me to 4 UC.

As for approval like stuff:

Korski ; Terrador ; C$FP ; Engineer ; Leethoof ; Texas (Add total moves please) Approved

Smashlloyd20: Not Approved. You need a link.

8 + 7 = 1 UC (Up to 5 UC) and 5.
 
What the heck just happened?

Trainer Counters: 10+2=12

Major Ursa (Teddiursa):
EC: 5/6
MC: 6
DC: 4/5
KOC: 2

Spending the KOC into EC and the other one into DC. Teddiursa evolves into Ursaring.
217.png

Ursaring [Major Ursa] (M)
Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Unnerve (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 6/6
MC: 7
DC: 5/5

Attacks:
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent

Counter
Close Combat
Double-Edge

Protect
Taunt
Earthquake
Rock Slide

Going to spend the MC on Rest, Sleep Talk, and Ice Punch

Serenity (Togepi):
EC: 2/9
MC: 2
DC: 2/5

Spending the MC on Wish and Safeguard
 
Fuck Me...

I get 2 TC...And badly haxxed...
---
388.png

Grotle [Firmoise] (M)
EC: 9/9 (+1 EC)
MC: 7 (+2 MC, +1 KO Counter) > 0
DC: 5/5 (+1 DC)
-Evolves into Torterra
-Learns Wood Hammer upon Evolution
-Unlocks DW Ability: Shell Armour
-Learns Earthquake, Leech Seed, Synthesis, Crunch (All BW Level-Up), & Outrage (Past-Gen Move)
389.png

Torterra [Firmoise] (M)
NATURE: Adamant

TYPE

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

ABILITIES
Overgrow
: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armour (DW Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

STATS

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 56
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (19)
LEVEL-UP
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Earthquake
Leech Seed
Synthesis
Crunch

TM/HM
Toxic
Double Team
Substitute

EGG
Body Slam
Seed Bomb
Superpower

PAST-GEN
Outrage
---
112.png

Rhydon [Granmarg] (M)
EC: 9/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 5/5 (+1 DC)
-Evolves into Rhyperior
-Learns Poison Jab upon evolution
-Unlocks DW Ability: Reckless
-Learns Megahorn & Rock Wrecker (Both BW Level-Up)
464.png

Rhyperior [Granmarg] (M)
NATURE: Sassy (-10% Evasion)

TYPE
Rock
: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

ABILITIES
Lightningrod
: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

STATS
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (17)
LEVEL-UP
Poison Jab
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Hammer Arm
Drill Run
Megahorn
Rock Wrecker

TM/HM
Sandstorm
Bulldoze
Rock Slide

EGG
Crunch
Counter
Thunder Fang
---
That's all...

EDIT: +10 Ref Tokens
 
Using 4 of my last 6 TC to claim Dratini and Tepig

dratini.png

Dratini, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (Locked): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Dratini
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam

Dragon Dance
Extremespeed
Aqua Jet

Ice Beam
Thunderbolt
Flamethrower
Total Moves: 12
tepig.png

Tepig, HulaCloverPig, Male
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Hidden) Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Tepig
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Superpower
Curse
Yawn

Wild Charge
Grass Knot
Flamethrower
Total Moves: 15

And using my last 2 TC to claim Cacnea
cacnea.png

Cacnea, Rosey, Female
Nature: Naughty (+1 Atk, -1 SpD)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Hidden): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cacnea
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain

Disable
Seed Bomb
Nasty Plot

Swords Dance
Energy Ball
Toxic
Total Moves: 14
 
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